sun pal the level 50 Homosuperior Sun Paladin by driftee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Hulk! 1.4.8
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHomosuperior
ClassSun Paladin
Level / Exp50 / 4044408%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity12 (base 10)
Constitution16 (base 10)
Magic17 (base 14)
Willpower64 (base 60)
Cunning15 (base 10)

Resources

Life119226/119226
Positive932/932
Healing Factor2.4999991136941
Regeneration249.99991136941

Speed

Mental+200%
Attack+200%
Movement+245%
Spell+200%
Global+385%

Vision

Sight10
Lite4

Offense: Mainhand

Damage61
Accuracy66
Crit Chance13%
APR153
Speed0.33

Offense: Offhand

Damage26
Accuracy66
Crit Chance18%
APR188
Speed0.33

Offense: Spell

Spellpower74
Crit Chance9%
Speed0.33333333333333
Cooldown Reduction95.55

Offense: Mind

Mindpower79
Crit Chance9%
Speed0.33333333333333

Offense: Damage Bonus

Acid+123%
Blight+98%
Arcane+98%
Cold+98%
Physical+118%
Darkness+98%
Light+98%
Temporal+118%
Lightning+98%
Mind+108%
Fire+98%
Nature+98%

Offense: Damage Penetration

Acid+123%
Blight+98%
Arcane+98%
Cold+98%
All0%
Physical+148%
Lightning+98%
Light+98%
Temporal+118%
Mind+98%
Darkness+98%
Fire+98%
Nature+98%

Defense: Base

Armour (hardiness)151 (100%)
Defense71
Ranged Defense71
Fatigue0
Physical Save163
Spell Save165
Mental Save165

Defense: Resistances

Acid+ 98%(100%)
Blight+ 98%(100%)
Arcane+ 98%(100%)
Cold+ 98%(100%)
All 0%(100%)
Physical+100%(100%)
Lightning+ 98%(100%)
Light+ 98%(100%)
Temporal+100%(100%)
Mind+ 88%(100%)
Darkness+ 98%(100%)
Fire+ 98%(100%)
Nature+ 98%(100%)

Defense: Immunities

Silence Resistance0%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Corruption / Bone1.20
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

detrimental effect

Quests

active
active
active
active
done
completed

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By sun pal the Homosuperior Sun Paladin level 9
78th Pyre 122nd year of Ascendancy at 00:23
see stats
Exterminator (Madness (Roguelike) difficulty) Killed 1000 creatures.
By sun pal the Homosuperior Sun Paladin level 50
17th Dusk 122nd year of Ascendancy at 21:06
see stats
Fear me not! (Madness (Roguelike) difficulty) Survived the Fearscape!
By sun pal the Homosuperior Sun Paladin level 50
5th Flare 122nd year of Ascendancy at 09:02
see stats
Fear of Fours (Madness (Roguelike) difficulty) Killed all four bosses of the Slime Tunnels.
By sun pal the Homosuperior Sun Paladin level 50
18th Dusk 122nd year of Ascendancy at 12:09
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By sun pal the Homosuperior Sun Paladin level 10
78th Pyre 122nd year of Ascendancy at 00:23
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By sun pal the Homosuperior Sun Paladin level 20
78th Pyre 122nd year of Ascendancy at 00:23
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By sun pal the Homosuperior Sun Paladin level 30
78th Pyre 122nd year of Ascendancy at 00:23
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By sun pal the Homosuperior Sun Paladin level 40
78th Pyre 122nd year of Ascendancy at 00:23
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By sun pal the Homosuperior Sun Paladin level 50
78th Pyre 122nd year of Ascendancy at 00:23
see stats
Orcrist (Madness (Roguelike) difficulty) Killed the leaders of the Orc Pride.
By sun pal the Homosuperior Sun Paladin level 50
16th Dusk 122nd year of Ascendancy at 17:30
see stats
Overpowered! (Madness (Roguelike) difficulty) Did over 6000 damage in one attack.
By sun pal the Homosuperior Sun Paladin level 50
1st Mirth 122nd year of Ascendancy at 11:11
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By sun pal the Homosuperior Sun Paladin level 1
78th Pyre 122nd year of Ascendancy at 00:23
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By sun pal the Homosuperior Sun Paladin level 1
78th Pyre 122nd year of Ascendancy at 00:23
see stats
Slimefest (Madness (Roguelike) difficulty) Have 100 walls on the sludgenest turn into hostile creatures.
By sun pal the Homosuperior Sun Paladin level 50
19th Dusk 122nd year of Ascendancy at 03:08
see stats
The Legend of Garkul (Madness (Roguelike) difficulty) Learned the five chapters of the Legend of Garkul.
By sun pal the Homosuperior Sun Paladin level 50
16th Dusk 122nd year of Ascendancy at 16:34
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By sun pal the Homosuperior Sun Paladin level 50
1st Mirth 122nd year of Ascendancy at 11:11
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By sun pal the Homosuperior Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 00:23
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By sun pal the Homosuperior Sun Paladin level 2
78th Pyre 122nd year of Ascendancy at 00:23
see stats

Log

The rod emits a strange noise, glows briefly and returns to normal.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Portal: The Sanctum here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a hidden vault here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Portal: The Sanctum here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a hidden vault here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Portal: The Sanctum here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).