Rutherford the level 3 Vampire Necromancer by Reango

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceVampire
ClassNecromancer
Level / Exp3 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic33 (base 23)
Willpower23 (base 13)
Cunning21 (base 11)

Resources

Life37/37
Mana179/179
Soul15/15
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy4
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance5%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save7
Spell Save19
Mental Save15

Defense: Resistances

Darkness+ 10%( 70%)
Light-19%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
3/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
3/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Spectre1.30
0/5
0/5
0/5
0/5
Undead / Vampire1.00
3/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5

Prodigies

1/1

Effects

talent
beneficial effect

Quests

active

Equipment

Tool
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Armoured skeleton warrior killed Sanguine experiment!
Sanguine experiment's Blood Grasp hits Armoured skeleton warrior for
18 blight damage.
Sanguine experiment receives
3 healing from Sanguine experiment's Blood Grasp.
Armoured skeleton warrior is no longer out of phase.

Armoured skeleton warrior is no longer out of phase.

Ran for 23 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).