












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Schizophrenic Class 1.7.4Adds the Schizophrenic class. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.0Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: Some minor bugs still remain, but a lot of balancing has been done now in the past 7 releases, so it's pretty solid to play now. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Summoner rework 1.7.4Summoner rework! CHANGE LOG 1.1.8 1.1.7 1.1.6 1.1.5 1.1.4 1.1.3 1.1.0 -Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons. -Now detonation's cooldown scales with the talent level. -Fixed Dragon to crit properly on detonation 1.0.9 1.0.8 1.0.7 - Arrow rain now summons ivy right next to the enemies (ignore range) 1.0.6 - You can now move Dragons with Attack Order 1.0.5 - Minor bug fix 1.0.4 - Summoner and SummonerR merged. 1.0.3 - Changed few particles (for performance) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Steel Monk Evolution for Brawler (Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 46 / 57% |
Size | medium |
Lifes / Deaths | Killed by Salirelaith the minotaur at level 19 on the 71st Dusk 122nd year of Ascendancy at 02:42 4 / 3Killed by Gitira the ink squid at level 29 on the 15th Regrowth 123rd year of Ascendancy at 07:01 Killed by Lisuwen the cave troll at level 40 on the 2nd Mirth 123rd year of Ascendancy at 09:08 |
Primary Stats
Strength | 24 (base 21) |
Dexterity | 38 (base 32) |
Constitution | 18 (base 8) |
Magic | 129 (base 63) |
Willpower | 49 (base 25) |
Cunning | 90 (base 66) |
Resources
Life | 514/514 |
Mana | 667/667 |
Paradox | 300 |
Healing Factor | 1.3111363549267 |
Regeneration | 12.914693096028 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +33.779237259353% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 20 |
Infravision | 6 |
See Stealth | 72.015623595021 |
See Invisible | 114.16827901655 |
Offense: Mainhand
Damage | 56 |
Accuracy | 31 |
Crit Chance | 45% |
APR | 26 |
Speed | 0.91 |
Offense: Spell
Spellpower | 103 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Arcane | +236% |
Cold | +77% |
All | +10% |
Lightning | +63% |
Light | +57% |
Temporal | +64% |
Darkness | +25% |
Physical | +28% |
Fire | +58% |
Mind | +40% |
Offense: Damage Penetration
Lightning | +15% |
Darkness | +10% |
Arcane | +108% |
Cold | +15% |
Fire | +15% |
Defense: Base
Armour (hardiness) | 57.768922098024 (30%) |
Defense | 40 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 57 |
Mental Save | 41 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 29%( 70%) |
All | + 15%( 70%) |
Darkness | + 52%( 70%) |
Light | + 49%( 70%) |
Lightning | + 70%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Silence Resistance | 60% |
Confusion Resistance | 90% |
Knockback Resistance | 50% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 58934 damage for 52 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 5 turns and blocking 259 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1866% for 10 turns (123 total) and instantly restoring 93 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Arcane | 1.70 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Secrets of the Eternals |
talent | Keen Senses |
talent | Aether Permeation |
talent | Arcane Power |
talent | Feather Wind |
talent | Spellcraft |
talent | Pure Aether |
talent | Shielding |
talent | Disruption Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Porerin the wolf. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Arcane Dmg go Brrrt. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1175. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed bloated horror heart. * You've found the needed minotaur nose. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed black mamba head. * You've found the needed multi-hued wyrm scale. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 290 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Quiver | ![]() 3.0 T1 shot ammo [Rare] Master Power 108% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 11 On Hit.r1 +8 light +4 darkness On Crit.r2 +16 darkness +4 light Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +14% light +3% mind On Hit (Melee): * 24% chance to reduce damage dealt by 22% ----- def ----- Resists +31% darkness +15% blight Affinity +5% light Blind- +100% Confus- +60% ---------- misc Hate/m.crit +1.00 Light +20 Infravis +6 See.Stealth +50 See.Invis +63 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 29 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +1 Str +5 Dex +16 Mag +7 Wil +10 Con dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +15% acid +14% cold +10% fire +26% arcane +15% lightning ----- def ----- Armour +4 Defense +13 (+4 eff.) Shield.pwr +15% HP.reg +6.00 ---------- misc Mana/s.crit +1.00 Max.mana +80.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 8.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 35 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 11 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
Tool | ![]() 2.0 T2 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% blight +12% nature Crit.chn- 10.00% Confus- +20% Pinning- +20% Stun/Frz- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 63 lightning damage and will be dazed for 1 turn (316 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 9.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 1328.10 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 9.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 1328.10 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +6.0% Spell.crit +3% Crit.mult +15.00% Phys.pwr +6 (+3 eff.) Spell.pwr +20 (+3 eff.) S.pwr/crit +4 Melee Ret 4 darkness 8 nature ----- def ----- Armour +30 Defense +12 (+4 eff.) Phys.save +25 (+12 eff.) HP.reg +3.60 Heal.mod +24% Create a temporary shield that absorbs 864 damage Puts all charms on 30 cooldown A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Spell.crit +20% Mind.crit +5% Crit.mult +15.00% Spell.pwr +45 (+8 eff.) Dmg.mod +30% lightning +30% arcane +30% fire +27% mind +30% cold Res.pen +15% lightning +15% cold +15% arcane +15% fire ----- def ----- Resists +6% arcane ---------- misc Equi/ret +0.08 Psi/ret +0.08 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
On hands | ![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 146.52 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +14 Wil +12 Mag dps ---------- Spell.crit +22% Spell.pwr +23 (+4 eff.) Dmg.mod +54% temporal +65% arcane +27% light Res.pen +10% darkness +20% arcane ----- def ----- Resists +6% acid +40% light +15% all Spell.save +30 (+8 eff.) ---------- misc Mana/turn +0.16 Max.mana +177.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 5.6 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 806.52 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This item has been sent to the Item's Vault. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +17.00% Phys.pwr +10 (+5 eff.) Phys.spd +10% Dmg.mod +6% light +10% physical +21% arcane +15% cold Acc +10 (+5 eff.) Apr +20 Melee Ret 4 arcane ----- def ----- Resists +60% lightning +6% cold +6% arcane Stun/Frz- +90% Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 544% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1721% for 10 turns (114 total) and instantly restoring 86 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 5 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1284 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 860 strength, based on Magic) for 7 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% acid +12% temporal +7% cold +7% lightning +7% fire Phasing +20% Melee Ret 4 arcane ----- def ----- Phys.save +14 (+7 eff.) Spell.save +18 (+5 eff.) Mind.save +28 (+9 eff.) Confus- +17% ---------- misc Mana/s.crit +1.00 Max.vim +30.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +12 Dex +7 Wil dps ---------- Mind.crit +1% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +13% physical ---------- misc Stam/turn +1.20 Hate/m.crit +2.00 Max.psi +10.00 Masteries +0.30 Spell/Stone Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Wil dps ---------- Crit.mult +17.00% Spell.pwr +11 (+2 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +13% blight +18% fire Res.pen +25% arcane ----- def ----- Resists +5% arcane +25% temporal Mind.save +11 (+3 eff.) Confus- +13% Pinning- +50% Knockbk- +49% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt While equipped: dps ---------- Res.pen +10% fire Melee Ret 4 fire ----- def ----- Resists +17% blight +23% temporal +16% nature +15% lightning Blind- +14% Poison- +38% Disease- +39% Pinning- +48% Knockbk- +39% ---------- misc Infravis +5 Sight +2 See.Invis +11 Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Dex +2 Mag +3 Cun dps ---------- Dmg.mod +9% darkness ----- def ----- Max.HP +25.00 Disarm- +28% Pinning- +23% Knockbk- +29% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% light ----- def ----- Resists +24% light Spell.save +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +12% blight On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +14 Resists +20% light +2% physical Max.HP +101.00 Cut- +20% Silence- +20% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Cun +1 Dex dps ---------- Melee+ 20 physical Ranged+ 7 physical Dmg.mod +13% mind On Hit (Melee): * 10 arcane resource burn * 12% chance to reduce all saves and defense by 27 On Hit (Ranged): * 14% chance to reduce all saves and defense by 27 ----- def ----- Resists +13% mind +5% arcane Crit.chn- 15.00% Max.HP +29.00 Disarm- +30% Pinning- +25% Knockbk- +27% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Light +1 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +20 Cun +20 Dex dps ---------- Dmg.mod +9% nature +6% temporal Res.pen +20% fire Acc +25 (+11 eff.) Melee Ret 4 temporal On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +18 (+9 eff.) Spell.save +18 (+5 eff.) Mind.save +18 (+6 eff.) Blind- +45% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Infravis +4 See.Stealth +25 See.Invis +22 Rings make your fingers look great! |
![]() 5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +2 Cun +3 Con dps ---------- Spell.crit +8% Crit.mult +17.00% Spell.pwr +12 (+2 eff.) Dmg.mod +25% arcane +3% lightning Res.pen +5% lightning +5% fire Melee Ret 10 lightning ----- def ----- Armour +10 Defense +6 (+2 eff.) Phys.save +9 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +28.00 Max.N.En +29.00 Wards +3 arcane Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +9% Spell.pwr +14 (+2 eff.) Dmg.mod +25% arcane +9% mind Res.pen +30% light ----- def ----- Phys.save +11 (+6 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Mana/turn +0.26 Max.mana +100.00 Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Crit.mult +17.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% acid +12% lightning Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Defense +11 (+3 eff.) Resists +6% lightning Phys.save +15 (+8 eff.) Spell.save +11 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.2 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 342.75 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +8% Crit.mult +40.00% Phys.pwr +9 (+4 eff.) Spell.pwr +34 (+6 eff.) Melee+ 30 fire Dmg.mod +30% fire Res.pen +5% lightning Acc +10 (+5 eff.) ----- def ----- Resists +9% lightning Die.at -60.00 life Silence- +20% Disarm- +10% Knockbk- +10% ---------- misc Mana/turn +0.40 Max.mana +55.00 See.Invis +19 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 44 [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 149 temporal damage and slows enemies in radius 6 of the target by 159% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 5.5 Pwr.cost 10 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 148% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 arcane +16 cold On Hit: * Create an explosion dealing 153 acid damage (1/turn) On Crit: * Splash the target with acid dealing 255 damage over 5 turns and reducing armor and accuracy by 32 While equipped: dps ---------- Phys.crit +15.0% Crit.mult +35.00% Dmg.mod +30% acid +6% cold Res.pen +30% acid +10% cold Apr +14 ----- def ----- Resists +3% cold Sharp, short and deadly. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 40% Wil, 30% Mag Dmg Darkness Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
![]() 4.0 T3 sling 1H weapon Reqs Shoot [Unique] Master Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit.r1 +16 blight On Crit.r2 +19 acid +24 nature +8 lightning On Hit: * 10% chance to reduce strength, dexterity, and constitution by 40 While equipped: Stats +9 Str +10 Dex +5 Mag +9 Wil +9 Cun +10 Con dps ---------- Phys.crit +5.0% Res.pen +25% acid +18% nature +20% blight Acc +11 (+6 eff.) Apr +12 Slings are used to hurl stones or metal shots at your foes. |
![]() 2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +28% fire On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Resists +10% darkness +3% cold +6% blight +37% fire +10% mind +9% all Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +21 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Mind.crit +3% Crit.mult +5.00% Spell.pwr +5 (+1 eff.) Mind.pwr +7 (+2 eff.) S.pwr/crit +2 Dmg.mod +9% blight +8% mind +11% darkness Res.pen +8% mind ----- def ----- Resists +6% nature +16% darkness +11% all ---------- misc Mana/turn +0.17 Psi/turn +0.68 Max.psi +23.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +8 Mag +7 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +8% Phys.pwr +22 (+10 eff.) Spell.pwr +25 (+4 eff.) Mind.pwr +22 (+7 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +12% acid Res.pen +10% acid ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +17% lightning +9% fire +43% acid A suit of armour made of leather. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Wil +3 Mag dps ---------- Res.pen +5% nature ----- def ----- Max.HP +35.00 ---------- misc Light +2 A belt that goes around your waist. |
![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +1 Wil dps ---------- Crit.mult +5.00% Dmg.mod +3% arcane Melee Ret 6 arcane ----- def ----- Defense +1 (+0 eff.) Resists +3% fire Spell.save +5 (+2 eff.) ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+6 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +9% nature Melee Ret 10 light ----- def ----- Defense +2 (+0 eff.) Resists +5% arcane +6% light ---------- misc Mana/turn +1.40 Mana/ret +1.30 Max.mana +58.00 Light +2 Manaflow: Puts all charms on 40 cooldown Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 22 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Crit.mult +20.00% Mind.pwr +30 (+10 eff.) Dmg.mod +20% cold ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +30% cold Spell.save +15 (+4 eff.) HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 3.5 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 66.77 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
![]() 1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +1 Wil dps ---------- S.pwr/crit +10 Res.pen +10% mind ----- def ----- Resists +7% cold +8% temporal Spell.save +6 (+2 eff.) Def/telep +13 Res/telep +14% Dur/telep +16% ---------- misc Mana/s.crit +2.00 Light +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Acc +20 (+10 eff.) ----- def ----- Resists +11% blight +3% cold +6% light +11% darkness Mind.save +6 (+2 eff.) Max.HP +66.00 Blind- +50% Disease- +20% Confus- +20% ---------- misc Light +11 Infravis +5 See.Stealth +21 See.Invis +28 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 31 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Arcane Dmg go Brrrt the Shalore Archmage level 35
39th Pyre 123rd year of Ascendancy at 16:39 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 40
77th Pyre 123rd year of Ascendancy at 23:25 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 40
62nd Pyre 123rd year of Ascendancy at 21:48 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 35
52nd Pyre 123rd year of Ascendancy at 01:38 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 43
1st Summertide 123rd year of Ascendancy at 02:40 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 43
7th Mirth 123rd year of Ascendancy at 02:31 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 35
36th Pyre 123rd year of Ascendancy at 02:59 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 10
1st Flare 122nd year of Ascendancy at 17:52 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 42
3rd Mirth 123rd year of Ascendancy at 22:09 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 30
25th Regrowth 123rd year of Ascendancy at 13:54 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 22
73rd Haze 122nd year of Ascendancy at 05:46 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 35
41st Pyre 123rd year of Ascendancy at 03:25 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 25
5th Decay 122nd year of Ascendancy at 04:15 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 30
16th Regrowth 123rd year of Ascendancy at 23:18 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 45
1st Summertide 123rd year of Ascendancy at 03:13 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 10
1st Flare 122nd year of Ascendancy at 17:51 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 20
72nd Dusk 122nd year of Ascendancy at 16:17 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 30
15th Regrowth 123rd year of Ascendancy at 22:14 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 40
62nd Pyre 123rd year of Ascendancy at 15:40 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 08:38 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 21
8th Haze 122nd year of Ascendancy at 09:51 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 35
22nd Pyre 123rd year of Ascendancy at 06:45 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 21
74th Dusk 122nd year of Ascendancy at 09:06 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 42
4th Mirth 123rd year of Ascendancy at 05:44 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 21
70th Haze 122nd year of Ascendancy at 07:37 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 9
6th Mirth 122nd year of Ascendancy at 12:31 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 46
42nd Dusk 123rd year of Ascendancy at 08:34 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 35
52nd Pyre 123rd year of Ascendancy at 00:52 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 46
22nd Dusk 123rd year of Ascendancy at 12:43 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 22
72nd Haze 122nd year of Ascendancy at 17:02 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 16
51st Dusk 122nd year of Ascendancy at 18:39 see stats
By Arcane Dmg go Brrrt the Shalore Archmage level 39
62nd Pyre 123rd year of Ascendancy at 02:30 see stats
Log
You don't see how to get there...
Today is the 25th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
You don't see how to get there...
Today is the 26th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 27th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:08.
Ran for 11 turns (stop reason: hostile spotted to the north (adventurers party)).
Today is the 28th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
You don't see how to get there...
Today is the 29th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:38.
There is a Way to a strange portal here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Lore found: the egress (1)
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 3 turns (stop reason: learnt lore).
Saving done.
The ground shakes as you finish the glyph sequence !
A Font of Sacrifice appears nearby!