PsychoGunner the level 9 Cornac Psyshot by LazuliPhoenix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassPsyshot
Level / Exp9 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity20 (base 18)
Constitution12 (base 10)
Magic13 (base 10)
Willpower24 (base 19)
Cunning28 (base 26)

Resources

Life187/187
Psi104/104
Steam100/100
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage15
Accuracy26
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage8
Accuracy28
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower19
Crit Chance6%
Speed1

Offense: Mind

Mindpower28
Crit Chance7%
Speed1

Offense: Damage Bonus

Arcane+3%
Light+10%
Nature+3%

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense23
Ranged Defense23
Fatigue0
Physical Save9
Spell Save12
Mental Save22

Defense: Resistances

Light+ 35%( 70%)
Nature+ 12%( 70%)
Fire+ 13%( 70%)
Cold+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance60%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
1/5
1/5
0/5
0/5
Steamtech / Psytech gunnery1.30
1/5
1/5
0/5
0/5
Psionic / Psionic fog1.30
1/5
1/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
1/5
0/5
0/5
Psionic / Gestalt1.30
1/5
1/5
0/5
0/5
Psionic / Action at a distance1.30
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
2/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Around waist
In main hand
Light source
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You collect a new ingredient:
lump of iron (1).
You gain 0.63 gold from the melting of
grounding pair of iron boots (0 def, 3 armour).
You gain 0.10 gold from the melting of
pair of rough leather boots (0 def, 1 armour).
You gain 0.87 gold from the melting of
rough leather armour of acid resistance (3 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 6.81 gold from the melting of
Xanulaith the iron steamsaw (18-26 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (11-14 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (11-14 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.74 gold from the melting of
arcing iron waraxe of erosion (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.31 gold from the melting of
iron battleaxe of erosion (14-22 power, 1 apr).
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 1.29 gold from the melting of
elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the melting of
Kor's Fall (10-12 power, 0 apr, darkness element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.