Zephra the level 25 Skeleton Archer by HaleMary

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassArcher
Level / Exp25 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 12)
Dexterity63 (base 54)
Constitution11 (base 10)
Magic63 (base 46)
Willpower13 (base 10)
Cunning14 (base 12)

Resources

Life694/694
Mana259/259
Stamina179/179
Healing Factor1.2897162075846
Regeneration13.090619506983

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight12
Lite16
Infravision12
See Stealth26.365639880936
See Invisible34.365639880936

Offense: Mainhand

Damage68
Accuracy45
Crit Chance6%
APR9
Speed1.00

Offense: Spell

Spellpower66
Crit Chance13%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+31%
Light+17%
Arcane+14%
Fire+15%
All+7%

Offense: Damage Penetration

Physical+17%
All0%

Defense: Base

Armour (hardiness)23 (53.594633868923%)
Defense41
Ranged Defense41
Fatigue0
Physical Save27
Spell Save23
Mental Save24

Defense: Resistances

Acid+ 18%( 70%)
Blight+ 15%( 70%)
Arcane+ 17%( 70%)
All+ 12%( 70%)
Darkness+ 21%( 70%)
Light+ 15%( 70%)
Temporal+ 15%( 70%)
Physical+ 20%( 70%)
Lightning+ 39%( 70%)

Defense: Immunities

Stun Resistance40%
Confusion Resistance40%
Fear Resistance100%
Poison Resistance100%
Blind Resistance50%
Disarm Resistance21%
Bleed Resistance100%
Pinning Resistance40%
Instadeath Resistance100%
Knockback Resistance36%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
1/5
2/5
0/5
0/5
Technique / Archery prowess1.30
1/5
3/5
1/5
1/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
2/5
2/5
1/5
1/5
Technique / Archery training1.30
1/5
3/5
3/5
2/5
Technique / Marksmanship1.30
3/5
1/5
1/5
1/5

Generic Talents

Technique / Combat training1.30
1/5
1/5
1/5
1/5
0/5
0/5
Spell / Lightning Archery1.30
1/5
1/5
1/5
0/5
Technique / Mobility1.00
2/5
1/5
1/5
2/5
Cunning / Survival1.20
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
1/5
5/5
1/5
4/5

Prodigies

1/1

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

done
active
done
done
done
done
done
done
active
active
active
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Zephra the Skeleton Archer level 14
51st Dusk 122nd year of Ascendancy at 19:23
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Zephra the Skeleton Archer level 18
11st Haze 122nd year of Ascendancy at 07:25
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Zephra the Skeleton Archer level 10
33rd Dusk 122nd year of Ascendancy at 00:03
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Zephra the Skeleton Archer level 20
54th Haze 122nd year of Ascendancy at 00:01
see stats
Poisonous (Nightmare (Adventure) difficulty) Sided with the assassin lord.
By Zephra the Skeleton Archer level 22
4th Regrowth 123rd year of Ascendancy at 11:13
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Zephra the Skeleton Archer level 11
37th Dusk 122nd year of Ascendancy at 10:47
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Zephra the Skeleton Archer level 4
1st Mirth 122nd year of Ascendancy at 12:34
see stats
Thralless (Nightmare (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By Zephra the Skeleton Archer level 22
30th Regrowth 123rd year of Ascendancy at 19:54
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Zephra the Skeleton Archer level 18
12nd Haze 122nd year of Ascendancy at 07:06
see stats

Log

Rested for 12 turns (stop reason: all resources and life at maximum).

Zephra conjures a lightning storm from her
piercing elm wand of lightning storm!

Zephra uses
Track.

Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.

The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10% confusion resistance)

Zephra picks up (P.):
troll-hide cured leather armour of stability (6 def, 4 armour).
Zephra picks up ( .):
DeWolve Bandolier.
Zephra picks up (L.):
chilling steel dagger of daylight (12-15 power, 6 apr).
Zephra picks up (L.):
acidic steel dagger of crippling (13-16 power, 6 apr).
Lore found:
DeWolve Bandolier
You can read all your collected lore in the game menu, by pressing Escape.


Zephra picks up (K.):
flaming steel greatmaul (29-43 power, 2 apr).

Zephra picks up (Y.):
scouring dwarven-steel gauntlets (0 def, 2 armour).

Zephra picks up (j.):
shatter afflictions rune of the warrior (absorb 44; cd 15).

Zephra picks up (a.):
regeneration infusion (heal 358; 15 cd).