damn the level 20 Ancient Phoenix Knight by haruki13

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceAncient
ClassPhoenix Knight
Level / Exp20 / 92%
Sizebig
Lifes / Deaths

Primary Stats

Strength95 (base 13)
Dexterity17 (base 10)
Constitution78 (base 44)
Magic53 (base 48)
Willpower25 (base 13)
Cunning28 (base 11)

Resources

Essence100/100
Mana339/339
Life1032/1032
Positive133/133
Stamina201/201
Healing Factor1.7325372656297
Regeneration59.937819719367

Speed

Mental0%
Attack+16%
Movement+15%
Spell+16%
Global+100%

Vision

Sight10
Lite4
Infravision3
See Invisible1

Offense: Mainhand

Damage117
Accuracy61
Crit Chance35%
APR16
Speed1.00

Offense: Spell

Spellpower58
Crit Chance33%
Speed0.86206896551724
Cooldown Reduction20

Offense: Mind

Mindpower44
Crit Chance19%
Speed0.86206896551724

Offense: Damage Bonus

Lightning+3%
Light+3%
Arcane+13%
Cold+10%
All0%

Offense: Damage Penetration

Darkness+5%
Acid+13%
Physical+42%
Cold+18%
Nature+7%

Defense: Base

Armour (hardiness)21.529172253761 (50%)
Defense25
Ranged Defense25
Fatigue0
Physical Save55
Spell Save42
Mental Save56

Defense: Resistances

Acid+ 19%( 95%)
Blight+ 34%( 95%)
Physical+ 58%( 95%)
Mind+ 14%( 95%)
All+ 17%( 95%)
Darkness+ 27%( 95%)
Light+100%(125%)
Lightning+ 22%( 95%)
Fire+100%(125%)
Nature+ 22%( 95%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance32%
Bleed Resistance100%
Confusion Resistance26%
Fear Resistance100%
Stun Resistance10%
Poison Resistance100%
Blind Resistance48%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Wizard Knight1.00
5/5
5/5
3/5
0/5
Spell / Dancing Weapon1.00
5/5
4/5
1/5
0/5
Spell / Phoenix Burn1.00
5/5
5/5
4/5
3/5
Technique / Pugilism1.00
0/5
0/5
0/5
0/5
Technique / Magical combat1.40
5/5
5/5
5/5
5/5
Spell / Earth1.40
5/5
5/5
0/5
0/5
Spell / Phoenix Ascendance1.00
5/5
5/5
4/5
5/5
Technique / Unarmed discipline1.00
0/5
0/5
0/5
0/5
Spell / Glory Rising1.00
1/5
1/5
5/5
2/5

Generic Talents

Technique / Weapons Master1.00
1/5
1/5
1/5
0/5
Technique / Unarmed training1.00
1/5
5/5
0/5
0/5
Technique / Flexible Combat Training1.20
4/5
4/5
4/5
4/5
Celestial / Chants1.00
5/5
2/5
0/5
0/5
Undead / Ancient1.10
5/5
1/5
5/5
5/5
Technique / Combat Casting1.20
4/5
4/5
2/5
4/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

failed
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By damn the Ancient Phoenix Knight level 10
3rd Summertide 122nd year of Ascendancy at 20:39
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By damn the Ancient Phoenix Knight level 20
3rd Flare 122nd year of Ascendancy at 11:45
see stats
The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By damn the Ancient Phoenix Knight level 9
3rd Summertide 122nd year of Ascendancy at 13:02
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By damn the Ancient Phoenix Knight level 17
3rd Flare 122nd year of Ascendancy at 01:07
see stats

Log

Damn picks up (M.): agate.
Damn picks up (X.):
zircon.
Damn picks up (X.):
zircon.
You pickup 0.65 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.45 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.75 gold pieces.

Damn picks up (M.):
agate.
Damn picks up (N.):
spinel.
Damn picks up (M.):
agate.
Damn picks up (M.):
agate.
Damn picks up (M.):
agate.
Damn picks up (M.):
agate.
Damn picks up (X.):
zircon.
Damn picks up (M.):
agate.
Damn picks up (N.):
spinel.
Damn picks up (X.):
zircon.
Damn picks up (N.):
spinel.
Damn picks up (W.):
citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.