















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Steam-Fu 1.7.6Adds a new Tinker subclass and a brawler evolution. --- Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range. This class revolves around melee range combat, wreaking havoc, and throwing oneself into the fray. Shoot enemies multiple times at the cost of high ammo cost that you feel your ammo pouch has a hole. And do not forget your saw shreds through your foes. Don't worry about surrounded by enemies as you have decent survivability and steam generation, as long as you strategically utilize our injector and steam generator. But don't get cocky, choose your fight wisely as getting over your head is sure way to your demise. Master the way of the Steam-Fu through lead and bloodshed. Attain your glory by any means necessary. --- Steam-Fu Adept is a Class Evolution of Brawler enhancing their martial styles with steamtech. Crush your foes faster with novel techniques born by the blessing of steam. Enjoy! Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Sidekick Level Catch-up 1.6.0Modifies various player sidekicks (Alchemists' golem, Writhing Ones' worm that walks from the Forbidden Cults DLC, Annihilators' mecharachnid from the Embers of Rage DLC) to synchronize their level with the player's level every time they are re-added to map, in case the player gained a level while the sidekick dead. (Disclaimer: The failure of sidekicks to do this in the base game is believed to be a bug; if said bug is fixed in a future version, this addon will be officially deprecated.) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Fallen Meditant class 1.6.0Adds the Fallen Meditant class. The Fallen was once a monk; training in a natural combat style upon a mountain. They have been cast down. Deathknight Vanilla 1.7.6Adds a new warrior subclass with bulwark, arcane blade and necromancer abilities. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Lycanthrope class 1.7.6Adds lycanthrope class. 增加了兽血战士职业; Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Infected 1.7.6I finally updated this mod :D It's been completely rebalanced and contains a ton of new stuff! You are not ill; you are a weapon. A host to a menagerie of plagues, your body is a battleground you have learned to command. Every joint aches with power, every fever fuels your spells. You wade into battle, letting your infections flare and spread, hammering foes with disease-charged blows or scouring them with projected corruption. You are the source of the outbreak, and your resilience is the only thing holding the chaos within you at bay—because every plague you unleash gnaws at your own life just as eagerly as your enemies. Mechanics: • Spread Blight: Spread up to 6 unique Infections, ravage your enemies with the now-actually-useful Poison Storm, and watch them die to your limitlessly stacking Decay. Balancing Thanks to: Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Rage Quit 1.7.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Possessor Bonus Class 1.7.4Donators/Buyers bonus! No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 28 / 12% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 1570 (base 58) |
| Dexterity | 753 (base 58) |
| Constitution | 1323 (base 58) |
| Magic | 1004 (base 58) |
| Willpower | 80 (base 58) |
| Cunning | 219 (base 58) |
Resources
| Mana | 252/252 |
| Negative | 131/131 |
| Life | 5862/5862 |
| Paradox | 700 |
| Soul | 13/13 |
| Steam | 48/48 |
| Hate | 86/100 |
| Equilibrium | -112 |
| Vim | 767/767 |
| Insanity | 0/100 |
| Positive | 131/131 |
| Stamina | 238/238 |
| Psi | 135/135 |
| Healing Factor | 2.5 |
| Regeneration | 293.12096516403 |
Speed
| Mental | +224.34711162935% |
| Attack | +135.78064095068% |
| Movement | +5259.2408808294% |
| Spell | +169.96751293955% |
| Global | +302.73911127039% |
Vision
| Sight | 36 |
| Lite | 10 |
| Infravision | 36.574752490144 |
| See Stealth | 29 |
| See Invisible | 71 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 1814 |
| Accuracy | 285 |
| Crit Chance | 356% |
| APR | 110 |
| Speed | 0.31 |
Offense: Offhand
| Damage | 2031 |
| Accuracy | 285 |
| Crit Chance | 355% |
| APR | 108 |
| Speed | 0.31 |
Offense: Spell
| Spellpower | 340 |
| Crit Chance | 100% |
| Speed | 0.37041493960198 |
Offense: Mind
| Mindpower | 280 |
| Crit Chance | 100% |
| Speed | 0.42412303061352 |
Offense: Damage Bonus
| Acid | +2053% |
| Blight | +2068% |
| Arcane | +2048% |
| Cold | +2108% |
| All | +1999% |
| Lightning | +2233% |
| Light | +2060% |
| Temporal | +2045% |
| Physical | +2069% |
| Darkness | +2041% |
| Fire | +2234% |
| Nature | +2094% |
Offense: Damage Penetration
| Acid | +121% |
| Blight | +136% |
| Arcane | +155% |
| Cold | +163% |
| All | +54% |
| Lightning | +178% |
| Light | +121% |
| Temporal | +121% |
| Darkness | +155% |
| Fire | +168% |
| Physical | +176% |
Defense: Base
| Armour (hardiness) | 698.42855481353 (228.55949100626%) |
| Defense | 319 |
| Ranged Defense | 336 |
| Fatigue | 0 |
| Physical Save | 216 |
| Spell Save | 161 |
| Mental Save | 116 |
Defense: Resistances
| Acid | + 86%( 86%) |
| Blight | + 86%( 86%) |
| Arcane | +100%(126%) |
| Cold | + 86%( 86%) |
| All | +465%( 86%) |
| Mind | + 88%( 88%) |
| Lightning | + 86%( 86%) |
| Light | + 86%( 86%) |
| Temporal | + 86%( 86%) |
| Physical | + 87%( 87%) |
| Darkness | +100%(128%) |
| Fire | +100%(122%) |
| Nature | + 88%( 88%) |
Defense: Immunities
| Disarm Resistance | 89% |
| Silence Resistance | 28% |
| Bleed Resistance | 50% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 89% |
Inscriptions (3/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Spell / Animus | 1.50 |
| 1 |
| 1 |
| 2 |
| 16 |
| Spell / Headless Horror | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Minerals | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Spellweaving / Eclipse | 1.50 |
| 28 |
| 24 |
| 4 |
| 16 |
| Wild-gift / Wind drake aspect | 1.50 |
| 28 |
| 24 |
| 20 |
| 16 |
| Chronomancy / Temporal Combat | 1.50 |
| 28 |
| 0 |
| 0 |
| 0 |
| Psionic / Psi-fighting | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Cunning / Tactical | 1.50 |
| 7 |
| 24 |
| 0 |
| 0 |
| Corruption / Undying Resilience | 1.50 |
| 18 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 18 |
| 0 |
| 0 |
| 0 |
| Technique / Tireless Combatant | 1.50 |
| 28 |
| 24 |
| 20 |
| 16 |
| Demented / Path of horror | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Psionic / Psi-Casting | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Spell / Temporal | 1.50 |
| 1 |
| 1 |
| 1 |
| 16 |
| Wild-gift / Ooze | 1.50 |
| 28 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Blood sacrifice | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Technique / Bow flexibility | 1.50 |
| 1 |
| 4 |
| 0 |
| 0 |
| Psionic / Psionic Striking | 1.50 |
| 1 |
| 1 |
| 1 |
| 16 |
| Spell / Earth | 1.50 |
| 1 |
| 1 |
| 0 |
| 0 |
| Cunning / Ambush | 1.50 |
| 18 |
| 1 |
| 10 |
| 0 |
| Spellweaving / Otherworldly | 1.50 |
| 28 |
| 24 |
| 1 |
| 16 |
| Cunning / Dirty fighting | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Psionic / Body snatcher | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Living paradox | 1.50 |
| 28 |
| 24 |
| 0 |
| 0 |
| Corruption / Scourge | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-curse / Eagle aspect | 1.50 |
| 1 |
| 1 |
| 1 |
| 16 |
| Psionic / Possession | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Blight | 1.50 |
| 28 |
| 0 |
| 0 |
| 0 |
| Wild-curse / Snake aspect | 1.50 |
| 1 |
| 1 |
| 1 |
| 6 |
| Chronomancy / Blink drake aspect | 1.70 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Advanced staff combat | 1.50 |
| 18 |
| 14 |
| 10 |
| 6 |
| Spellweaving / Elementalist | 1.50 |
| 25 |
| 5 |
| 5 |
| 5 |
| 5 |
| 5 |
| Steamtech / Dread | 1.50 |
| 13 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Spellweaving mastery | 1.50 |
| 18 |
| 14 |
| 10 |
| 3 |
| Spell / Arcane | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Corruption / Torture | 1.50 |
| 1 |
| 0 |
| 0 |
| 0 |
| Technique / Combat veteran | 1.50 |
| 28 |
| 24 |
| 0 |
| 0 |
| Spellweaving / Spellweaver | 1.50 |
| 6 |
| 24 |
| 20 |
| 5 |
| Spellweaving / Ruin | 1.50 |
| 28 |
| 24 |
| 1 |
| 16 |
| Spellweaving / Wind and rain | 1.50 |
| 28 |
| 24 |
| 1 |
| 16 |
| Spellweaving / Molten | 1.50 |
| 28 |
| 24 |
| 6 |
| 16 |
| Cursed / Ferality | 1.50 |
| 18 |
| 14 |
| 10 |
| 0 |
| Cunning / Woodcraft | 1.50 |
| 4 |
| 24 |
| 20 |
| 0 |
| Cunning / Shadow magic | 1.50 |
| 6 |
| 24 |
| 20 |
| 0 |
| Corruption / Demonic pact | 1.50 |
| 2 |
| 5 |
| 0 |
| 0 |
| Technique / Combat techniques | 1.50 |
| 24 |
| 24 |
| 19 |
| 0 |
| Technique / Duelist | 1.50 |
| 28 |
| 24 |
| 0 |
| 0 |
| Technique / Throwing knives | 1.50 |
| 7 |
| 24 |
| 20 |
| 16 |
| Bloodriver / Sanguinic alteration | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Artifice | 1.50 |
| 18 |
| 2 |
| 1 |
| 6 |
| Spell / Storm | 1.50 |
| 1 |
| 1 |
| 0 |
| 0 |
| Spell / Sybarite | 1.50 |
| 8 |
| 0 |
| 0 |
| 0 |
| Celestial / Eclipse | 1.50 |
| 28 |
| 1 |
| 0 |
| 0 |
| Spell / Enhancement | 1.50 |
| 1 |
| 24 |
| 20 |
| 16 |
| Technique / Magical combat | 1.50 |
| 28 |
| 24 |
| 20 |
| 16 |
| Chronomancy / Speed Control | 1.50 |
| 8 |
| 4 |
| 3 |
| 0 |
| Spell / Air | 1.50 |
| 28 |
| 24 |
| 20 |
| 16 |
| Corruption / Reaving combat | 1.50 |
| 28 |
| 24 |
| 20 |
| 2 |
| Celestial / Darkside | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Corruption / Shadowflame | 1.50 |
| 1 |
| 1 |
| 20 |
| 0 |
| Corruption / Doom shield | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Cursed / Gore | 1.50 |
| 18 |
| 0 |
| 0 |
| 0 |
| Celestial / Energies | 1.50 |
| 28 |
| 0 |
| 0 |
| 0 |
| Cunning / Poisons | 2.50 |
| 28 |
| 24 |
| 20 |
| 0 |
| Spell / Stone | 1.50 |
| 18 |
| 14 |
| 0 |
| 0 |
Generic Talents
| Corruption / Black-magic | 1.50 |
| 28 |
| 24 |
| 0 |
| 0 |
| Race / Halfmoon Werewolf | 1.50 |
| 1 |
| 20 |
| 12 |
| 4 |
| Psionic / Mentalism | 1.50 |
| 28 |
| 0 |
| 0 |
| 0 |
| Race / Newmoon Werewolf | 1.50 |
| 28 |
| 20 |
| 12 |
| 0 |
| Race / Ogre | 1.50 |
| 28 |
| 20 |
| 12 |
| 0 |
| Technique / Thuggery | 1.50 |
| 1 |
| 24 |
| 20 |
| 16 |
| Race / Dwarf | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Ravenous mind | 1.50 |
| 28 |
| 0 |
| 0 |
| 0 |
| Corruption / Torment | 1.50 |
| 28 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Totems | 1.50 |
| 28 |
| 24 |
| 20 |
| 12 |
| Spell / Other Page | 1.50 |
| 2 |
| 1 |
| 0 |
| 0 |
| Race / Shalore | 1.50 |
| 28 |
| 20 |
| 0 |
| 0 |
| Race / Orc | 1.50 |
| 19 |
| 10 |
| 12 |
| 0 |
| Race / Naloren | 1.50 |
| 1 |
| 20 |
| 0 |
| 0 |
| Steamtech / Bioengineering | 1.50 |
| 10 |
| 7 |
| 10 |
| 0 |
| Bloodriver / Aetheric circulation | 1.50 |
| 6 |
| 1 |
| 10 |
| 0 |
| Undead / Ghoul | 1.50 |
| 28 |
| 0 |
| 0 |
| 0 |
| Corruption / Hexes | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Race / Fullmoon Werewolf | 1.50 |
| 28 |
| 20 |
| 12 |
| 0 |
| Wild-gift / Frozen fist | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Undead / Skeleton | 1.50 |
| 28 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
| Race / Whitehooves | 1.50 |
| 700 |
| 11 |
| 12 |
| 0 |
| Technique / Combat training | 1.50 |
| 143 |
| 5 |
| 23 |
| 7 |
| 1 |
| 1 |
| Corruption / Plague Combat | 1.50 |
| 1 |
| 1 |
| 20 |
| 16 |
| Psionic / Augmented mobility | 1.50 |
| 1 |
| 24 |
| 0 |
| 0 |
| Wild-gift / Hunter | 1.50 |
| 28 |
| 24 |
| 1 |
| 16 |
| Steamtech / Blacksmith | 1.50 |
| 28 |
| 24 |
| 20 |
| 16 |
| Chronomancy / Fate Weaving | 1.50 |
| 27 |
| 0 |
| 0 |
| 0 |
| Cunning / Scoundrel | 1.50 |
| 28 |
| 24 |
| 20 |
| 16 |
| Corruption / Demonic strength | 1.50 |
| 28 |
| 1 |
| 20 |
| 0 |
| Race / Higher | 1.50 |
| 28 |
| 20 |
| 12 |
| 3 |
| Undead / Lich | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Race / Yeek | 1.50 |
| 1 |
| 1 |
| 12 |
| 0 |
| Race / Parasite | 1.50 |
| 1 |
| 20 |
| 3 |
| 0 |
| Psionic / Feedback | 1.50 |
| 4 |
| 0 |
| 0 |
| 0 |
| Spell / Staff combat | 1.30 |
| 1 |
| 24 |
| 0 |
| 0 |
| Demented / Calamity | 1.50 |
| 12 |
| 8 |
| 20 |
| 0 |
| Race / Crescent Werewolf | 1.50 |
| 28 |
| 20 |
| 12 |
| 0 |
Effects
| talent | Stone Skin |
| talent | Wolf Totem |
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Eagle Shape |
| talent | Advanced Staff Combat |
| talent | Mitosis |
| talent | Weapon Folding |
| talent | Thunderstorm |
| talent | Apply Poison |
| talent | Stimulation |
| talent | Arcane Power |
| talent | Shock Hands |
| talent | Blood Enhance |
| talent | Cloud Seer |
| talent | Essence of Speed |
| talent | Arcane Feed |
| talent | Reaping |
| talent | Shadow Feed |
| talent | Volatile Poison |
| talent | Feather Wind |
| talent | Flame of Urh'Rok |
| talent | Snake Shape |
| talent | Insidious Poison |
| talent | Dark Ritual |
| talent | Augmentation |
| talent | Hardened Core |
| talent | Bleak Outcome |
| talent | Resource Reallocation |
| talent | Jinxed Touch |
| talent | Quickdraw |
| talent | Mechanical Arms |
| beneficial effect | Has 12 throwing knives prepared: 12 KnivesRange: 8 Net Damage: 1384 - 1938 Accuracy: 304 (knife) APR: 123 Crit Chance: +409% Crit mult: 1167% Uses Stats: 50% Str, 71% Con, 50% Mag, 70% Dex |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 0% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Countering melee attacks: Has a 99% chance to get an automatic counter attack when avoiding a melee attack. (3.1 counters remaining) Counter Attacking |
| beneficial effect | Your movement speed is increased by 119%. Your casting speed is increased by 119%. Celestial Acceleration |
| beneficial effect | The target is moving is 55% faster. 1 Celerity |
| beneficial effect | You have 243 charges. Death Momentum |
| beneficial effect | Do not try to resist it! Ogric Wrath |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
Escort the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 94. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Equipment
| Psionic focus | Numas the steel greatsword (126% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Arcane Weapon Damage 127% Range: 1.0x-1.6x Uses 120% Str, 50% Mag, 71% Con Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 333 damage While equipped: offense ------ Spell Crit +3% Spellpower +15 (+1 eff.) Damage +15% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 81 other ------- Mana/turn +0.16 Massive two-handed swords. |
| Quiver | quiver of yew arrows 'Flowerimmortal' (18/18, 145% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Random Unique] Master/Psionic Weapon Damage 146% Range: 1.0x-1.4x Uses 50% Str, 71% Con, 50% Mag 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +20 Ignore Armor +10 Critical Rate +2.0% Capacity 18 On-ranged-hit +8 acid, +18 physical +20 item nature slow +4 nature +20 item acid corrode On Hit: * 20% chance to reduce armor by 93% * 20% chance to slow global speed by 129% * 20% chance to knock the target back 3 spaces and deal 693 physical damage Arrows are used with bows to pierce your foes to death. |
| On hands | hardened leather gloves 'Duryhell' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats Str +3, Mag +5, Wil +4 offense ------ Spell Crit +2% Physical Power +5 (+0 eff.) Spellpower +4 (+1 eff.) On-Hit 4 arcane, 7 temporal On-Ranged-Hit 7 temporal Damage +4% arcane, +4% temporal defense ------ Armor +2 Resistance +4% arcane, +5% temporal other ------- Mana-on-crit +2.00 Vim-on-crit +1.00 Max vim +20.00 Unarmed combat: Weapon Damage 122% Range: 1.0x-1.1x Uses 50% Mag, 40% Str, 40% Cun 40% Dex, 71% Con Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% On-hit +4 arcane +7 item temporal energize On Hit: 10% Manathrust level 3 On Hit: * 7% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern 'Sparkwrecker'2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +9% lightning Ignore resists +10% lightning, +5% fire defense ------ Resistance +3% acid, +3% lightning other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Kindleransom (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +5, Wil +2, Con +3 offense ------ Damage +3% fire When Hit 2 temporal defense ------ Armor +1 Fatigue +1% other ------- Light +1 A cap made of leather. |
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats Str +4, Wil +4, Cun +4 offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature, +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Tool | Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+0 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Islowe the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats Mag +9 offense ------ Spell Crit +8% Ignore resists +15% blight defense ------ Spell save +8 (+0 eff.) other ------- Mana/turn +0.16 Rings make your fingers look great! |
| On fingers | steel ring 'Rimebearer'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats Mag +6, Cun +4, Con +3 offense ------ Spellpower +7 (+1 eff.) When Hit 6 cold defense ------ Crit Resistance 15.00% other ------- Light +2 Infravision +2 See Invisibility +12 Rings make your fingers look great! |
| Around neck | steel amulet of dexterity (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Dex +2 Amulets make your neck look great! |
| In main hand | yew magestaff of the prodigy (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 251% Mag, 71% Con Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Mag +7, Wil +8, Cun +11 offense ------ Spell Crit +3% Spellpower +9 (+1 eff.) Spellpower/crit +5 Damage +0% lightning, +20% all other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Lightningspitter the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +6% light defense ------ Resistance +6% lightning, +9% acid Life +31.00 A belt that goes around your waist. |
| In off hand | Treenull the elm starstaff (100% power, 2 apr, temporal element)5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 251% Mag, 71% Con Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Cun +5 offense ------ Spell Crit +1% Mind Crit +1% Spellpower +3 (+1 eff.) Damage +0% temporal, +3% nature +10% all When Hit 2 nature other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | linen cloak 'Thunderward' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +2 offense ------ Damage +12% lightning Ignore resists +5% lightning When Hit 2 lightning defense ------ Defense +1 (+0 eff.) Resistance +3% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Shiverwasp the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats Wil +4 offense ------ Damage +12% acid, +10% physical +13% light, +12% blight +11% fire, +3% arcane +16% cold defense ------ Resistance +12% acid, +14% physical +13% darkness, +19% light +11% fire, +15% cold +13% mind, +11% all Physical save +14 (+1 eff.) Spell save +12 (+1 eff.) Mind save +22 (+4 eff.) other ------- Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the titan (heal 11373; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 11373 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (37% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (37% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (470.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (37% of a turn) Is: a spell Description: Inflicts 10083.13 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Huryrab0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats Str +2 offense ------ Spellpower +15 (+1 eff.) defense ------ Resistance +6% lightning Spell save +18 (+2 eff.) Confus Resist +20% other ------- Mana-on-crit +2.00 Masteries +0.28 Wild-gift/Seas Amulets make your neck look great! |
copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Con +3 Amulets make your neck look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of corrosion (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% acid defense ------ Resistance +22% acid Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Cun +3 defense ------ Defense +6 (+0 eff.) Rings make your fingers look great! |
rogue's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats Cun +4 defense ------ Defense +8 (+0 eff.) Rings make your fingers look great! |
rogue's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats Cun +4 defense ------ Defense +8 (+0 eff.) Rings make your fingers look great! |
wizard's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats Mag +3 defense ------ Spell save +6 (+0 eff.) Life +21.00 Disarm Resist +22% Pinning Resist +24% Knockbk Resist +22% Rings make your fingers look great! |
Umbral Razor (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 129% Range: 1.0x-1.3x Uses 71% Con, 50% Dex, 65% Mag 50% Str Damage Physical Mastery Handy Offhand Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats Cun +4, Mag +4 offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 5.9 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 17864.01 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
iron dagger (102% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Dex, 71% Con, 50% Mag 50% Str Damage Physical Mastery Handy Offhand Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
enhanced elm longbow of piercing4.0 Encumbrance T1 longbow 2H weapon [Ego++] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag, 71% Con Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats Str +5, Dex +6, Mag +5, Wil +6 Cun +5, Con +6 offense ------ Ignore resists +9% all Accuracy +9 (+0 eff.) Ignore Armor +9 Longbows are used to shoot arrows at your foes. |
iron longsword (104% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str, 50% Mag, 71% Con Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
Lisiwen (100% power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 130% Mag, 71% Con Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Cun +2 offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% temporal When Hit 2 mind defense ------ Defense +6 (+0 eff.) Resistance +6% nature other ------- Hate-on-crit +3.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.2 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 13807.55 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Umbrasever (100% power, 2 apr, blight element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 130% Mag, 71% Con Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Cun +4, Con +4 offense ------ Spell Crit +1% Spellpower +6 (+1 eff.) Damage +10% blight, +6% mind Ignore resists +5% mind defense ------ Life Regen +0.60 Healmod +12% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Willowpanic the ash vilestaff (111% power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 130% Mag, 71% Con Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +22.00% Spellpower +6 (+1 eff.) Damage +15% acid, +6% mind Ignore resists +10% nature When Hit 4 mind defense ------ Defense +6 (+0 eff.) Physical save +3 (+0 eff.) Mind save +6 (+1 eff.) other ------- Mana/turn +0.14 Max mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Airwreath' (111% power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 130% Mag, 71% Con Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Wil +2 offense ------ Spell Crit +2% Spellpower +6 (+1 eff.) Mindpower +10 (+1 eff.) Damage +21% lightning, +0% all defense ------ Armor +4 Defense +5 (+0 eff.) Mind save +12 (+2 eff.) other ------- Wards +2 lightning Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elm starstaff of illumination (100% power, 2 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon [Ego] Nature/Master Weapon Damage 100% Range: 1.0x-1.2x Uses 130% Mag, 71% Con Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% darkness defense ------ Defense +6 (+0 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 4.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area and deals 16125.17 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
earthen ash vilestaff of protection (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 130% Mag, 71% Con Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+1 eff.) Damage +15% fire defense ------ Armor +3 Hardiness +2% Resistance +8% fire Physical save +4 (+0 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (100% power, 2 apr, light element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 130% Mag, 71% Con Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew bonestaff (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 130% Mag, 71% Con Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+1 eff.) Damage +0% all, +20% cold other ------- Mana/turn +0.17 Max mana +45.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing iron waraxe of projection (104% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego+] Arcane/Psionic Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str, 50% Mag, 71% Con Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 333 damage * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
Shadowwitch the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats Str +2, Dex +2, Wil +7 offense ------ Ignore resists +5% darkness, +15% mind defense ------ Defense +2 (+0 eff.) Resistance +9% darkness Mind save +11 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Vipervault' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +1, Dex +3, Wil +2, Cun +2 offense ------ Ignore resists +15% nature Accuracy +5 (+0 eff.) Ignore Armor +4 When Hit 4 cold defense ------ Defense +1 (+0 eff.) Crit Resistance 5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +15 (+1 eff.) defense ------ Resistance +7% all other ------- Mana/turn +0.10 Max mana +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of frost (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+0 eff.) Damage +10% cold defense ------ Resistance +7% all, +15% cold Mind save +15 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats Cun +4 defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of iron boots 'Kindlewake' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +2, Dex +4, Con +5 offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 93 defense ------ Armor +3 Fatigue +2% Resistance +6% fire Rush: Puts all charms on 25 turn cooldown Effective talent level: 5.2 Power cost 25 out of 25/25. Range 10 Cooldown: 18 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 fire Damage +3% fire defense ------ Armor +1 Fatigue +1% Resistance +5% fire Unarmed combat: Weapon Damage 104% Range: 1.0x-1.4x Uses 50% Mag, 40% Str, 40% Dex 40% Cun, 71% Con Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On-crit, radius 2 +6 fire On Hit: 10% Fire Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Mag, 40% Cun, 40% Str 40% Dex, 71% Con Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm of strength (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Str +3 defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
swashbuckler's steel shield of the stars (0 def, 4 armour, 40 block)7.0 Encumbrance T2 shield armor [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats Str +1, Dex +1, Mag +1, Cun +1 offense ------ Damage +11% light, +10% darkness Accuracy +5 (+0 eff.) defense ------ Armor +4 Fatigue +8% Resistance +12% light, +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
129 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid When used in a prism: Prism damage +15% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning When used in a prism: Equilibrium reduced 10 Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Physical save +6 (+1 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+0 eff.) Physical save +6 (+1 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning When used in a prism: Prism damage +10% Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning When used in a prism: Prism beam range +3 Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Arcraider' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1 offense ------ Damage +3% lightning, +6% temporal Ignore resists +5% lightning defense ------ Resistance +3% lightning, +15% cold other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature When used in a prism: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature When used in a prism: Equilibrium reduced 5 Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire When used in a prism: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane When used in a prism: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold When used in a prism: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
19 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light When used in a prism: Additional 10 lite damage Gems can be sold for money or used in arcane rituals. |
15 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light When used in a prism: Prism beam range +1 Gems can be sold for money or used in arcane rituals. |
14 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light When used in a prism: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ceow the Cornac Adventurer level 27
68th Dusk 122nd year of Ascendancy at 13:55 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Ceow the Cornac Adventurer level 20
28th Dusk 122nd year of Ascendancy at 03:43 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Ceow the Cornac Adventurer level 20
16th Dusk 122nd year of Ascendancy at 08:37 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ceow the Cornac Adventurer level 25
37th Dusk 122nd year of Ascendancy at 18:10 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ceow the Cornac Adventurer level 20
16th Dusk 122nd year of Ascendancy at 10:01 see stats
I'm a cool hero (Nightmare (Adventure) difficulty)
Saved Derth without a single inhabitant dying.By Ceow the Cornac Adventurer level 24
34th Dusk 122nd year of Ascendancy at 12:22 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Ceow the Cornac Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 09:23 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Ceow the Cornac Adventurer level 20
16th Dusk 122nd year of Ascendancy at 08:34 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By Ceow the Cornac Adventurer level 11
9th Mirth 122nd year of Ascendancy at 21:32 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Ceow the Cornac Adventurer level 9
3rd Mirth 122nd year of Ascendancy at 09:12 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Ceow the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 18:58 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Ceow the Cornac Adventurer level 27
68th Dusk 122nd year of Ascendancy at 13:30 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Ceow the Cornac Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 10:56 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Ceow the Cornac Adventurer level 24
36th Dusk 122nd year of Ascendancy at 11:51 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Ceow the Cornac Adventurer level 26
48th Dusk 122nd year of Ascendancy at 11:48 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Ceow the Cornac Adventurer level 16
11st Dusk 122nd year of Ascendancy at 12:09 see stats
Well trained (Nightmare (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Ceow the Cornac Adventurer level 27
48th Dusk 122nd year of Ascendancy at 17:37 see stats
Log
You gain 6.19 gold from the transmogrification of stormbringer's dwarven-steel waraxe (120% power, 4 apr).
You gain 7.08 gold from the transmogrification of stralite steamgun of piercing.
You gain 6.99 gold from the transmogrification of ranger's steel steamgun of piercing.
You gain 11.85 gold from the transmogrification of void walker's yew starstaff of channeling (120% power, 4 apr, light element).
You gain 6.33 gold from the transmogrification of elemental dwarven-steel mace of rage (132% power, 4 apr).
You gain 3.00 gold from the transmogrification of heroism infusion (die at -100; dur 7; cd 26).
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Resting starts...
Ceow deactivates Total Thuggery.
Ceow's pelt loses its luster, and is no longer attuned.
Talent Orcish Fury is ready to use.
Ceow regains balance.
Talent Assassinate is ready to use.
Talent Totem Sacrifice is ready to use.
Talent Pain Enhancement System is ready to use.
Talent Beat of Aether is ready to use.
Ceow is no longer surging arcane power.
Talent Inner Power is ready to use.
Talent Ogric Wrath is ready to use.
Talent Precise Strikes is ready to use.
Rested for 47 turns (stop reason: all resources and life at maximum).
You cannot do that on the world map.
Saving done.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
The furious lightning storm around Ceow calms down and disappears.






























































































































































































































































































































