

Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Corrupted Skeleton Nexus fork 1.7.6Fork of Femme_Fatale's Corrupted Skeleton addon and Mr Frog's Spookier Scrarier Skeletons addons. I simply added Mr Frog's SFX to Femme_Fatale's buffed talents and merged the re-assemble changes (no longer gives an extra live, now scales with with dexterity and max life and has Mr Frog's negative life and debuff shortening effect). It' my first addon that's more than just changing 1 line of code, so idk if it's stable. If any of the original authors want this removed please message me on discord @Nexus6744 This addon is probably kinda overpowered, but it also buffs NPC skeletons, so I'd recommend disabling it if you're not playing as a skeleton Links to original addons: Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Staff Infusion 1.7.4Modifies the Command Staff talent, allowing you to link your staff's damage element to your currently active alchemy infusion. Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Healthbar Top 1.7.6Makes the actor healthbars on top. improved aoe talent targeting 1.7.6Tweak the automatic targeting of aoe talent, so it will try affect most foes, and it may try not to hit player. Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Charges Display Fix - Classic UI 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.6Donators/Buyers bonus! Rare Monsters 1.7.6Sets rarity to nil for dreaming horror, giant netherworm, and luminous horror. (Unfortunately I don't think this actually has the intended effect of preventing these monsters from spawning. If anyone knows a better way, let me know in the comments.) Steel Drakes 1.7.6Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Smarter Rest 1.7.6智能休息: Rest becomes smarter: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Yeeks Forever 1.7.6With this, the die-or-die situation is avoided when yeeks win the game, nothing else. Only sure to work with exact versions (see below), since the final chat is just replaced, checking for "NoMoreYeekSacrifice" instead of "Yeek". Necromancy tweak 1.7.6Call of the Сrypt: Shattered Remains: Assemble: Chill of the Tomb: Aura of Undeath: Surge of Undeath: Dread: Minions can't open doors now Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Item Descriptions Traditional Chinese 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. Pepper Pack 1.7.6Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Wyarm Evolution for Wyrmic 1.7.6Adds Wyarm evolution for Wyrmic. - Wyarm Combat Mastery: The mastery talent for unarmed combat. All icons were made by https://game-icons.net/ . OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. EHP - Total Life Pool Bar 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Explorer |
| Level / Exp | 1 / 0% |
| Size | 较小 |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 10 (base 12) |
| Constitution | 7 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 18 (base 12) |
| Cunning | 16 (base 12) |
Resources
| Life | 88/88 |
| Healing Factor | 0.96880457979619 |
| Regeneration | 0.24220114494905 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 5 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 5 |
| Spell Save | 10 |
| Mental Save | 11 |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
| 格斗 / 盾牌防御 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 诅咒 / 暗影 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / Cantrips | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 种族技能 / 夺心魔 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 侦查 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
你进入了无限地下城。你已不能再走回头路了。 无尽地下城深入地下城去战斗吧,胜利或者为荣耀而死! | 正在进行 |
Equipment
| 工具 | 铁质鹤嘴锄 (挖掘速度39回合)1阶普通鹤嘴锄工具(3.0负重) 装备时: 属性 +1力量 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
| 光源 | 黄铜灯笼1阶普通 光照 (2.0 负重) 装备时: ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
铁匕首 (10-13 伤害, 5 护甲穿透)1阶普通匕首单手武器(1.0负重) 装备需求: - 敏捷 11 当作武器使用时: 武器伤害 10.0 - 13.0 使用 50%力量, 50%敏捷 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +5 暴击率 +4.0% 攻击速度 100% This is a bardic weapon. 锋利、短而致命。 |
铁匕首 (10-14 伤害, 5 护甲穿透)1阶普通匕首单手武器(1.0负重) 装备需求: - 敏捷 11 当作武器使用时: 武器伤害 10.5 - 13.7 使用 50%力量, 50%敏捷 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +5 暴击率 +4.0% 攻击速度 100% This is a bardic weapon. 锋利、短而致命。 |
铁剑 (11-15 伤害, 2 护甲穿透)1阶普通长剑单手武器(3.0负重) 装备需求: - 力量 11 当作武器使用时: 武器伤害 11.0 - 15.4 使用 100%力量 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 锋利,长而致命。 |
铁剑 (11-15 伤害, 2 护甲穿透)1阶普通长剑单手武器(3.0负重) 装备需求: - 力量 11 当作武器使用时: 武器伤害 11.0 - 15.4 使用 100%力量 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 锋利,长而致命。 |
铁质大剑 (14-22 伤害, 1 护甲穿透)1阶普通大剑双手武器(3.0负重) 装备需求: - 力量 11 当作武器使用时: 武器伤害 14.0 - 22.4 使用 120%力量 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +1 暴击率 +2.5% 攻击速度 100% 沉重的双手大剑。 |
榆木群星法杖 (10-12 伤害, 2 护甲穿透, 物理 伤害)1阶普通法杖双手武器(5.0负重) 当作武器使用时: 武器伤害 10.0 - 12.0 使用 80%魔力 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +10% 物理 法术暴击 +1% 法术强度 +3(+3有效) ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
青苔灵晶 (2-3 伤害, 12 护甲穿透, 自然 伤害)1阶普通灵晶单手武器(3.0负重) 自然力量 当作武器使用时: 武器伤害 2.5 - 2.8 自然 使用 50%意志, 30%灵巧 掌握 心灵利刃 命中加成 +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +12 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 精神暴击 +1% 精神强度 +2(+1有效) ------ 其他 ------ 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
青苔灵晶 (2-3 伤害, 12 护甲穿透, 自然 伤害)1阶普通灵晶单手武器(3.0负重) 自然力量 当作武器使用时: 武器伤害 2.5 - 2.8 自然 使用 50%意志, 30%灵巧 掌握 心灵利刃 命中加成 +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +12 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 精神暴击 +1% 精神强度 +2(+1有效) ------ 其他 ------ 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
铁盾 (0 闪避, 2 护甲, 10-11 伤害, 20.5 格挡)1阶普通盾牌护甲(7.0负重) 装备需求: - 盾牌使用训练 - 力量 11 使用技能攻击时: 武器伤害 9.5 - 11.4 使用 100%力量 命中加成 +2.0% 触发伤害(最大200%) 暴击率 +2.5% 格挡 +20 装备时: ------ 防御 ------ 护甲 +2 ------ 其他 ------ 疲劳值 +8% 技能 +1 格挡 手持防护装备。 |
铁盾 (0 闪避, 2 护甲, 8-10 伤害, 20 格挡)1阶普通盾牌护甲(7.0负重) 装备需求: - 盾牌使用训练 - 力量 11 使用技能攻击时: 武器伤害 8.5 - 10.2 使用 100%力量 命中加成 +2.0% 触发伤害(最大200%) 暴击率 +2.5% 格挡 +20 装备时: ------ 防御 ------ 护甲 +2 ------ 其他 ------ 疲劳值 +8% 技能 +1 格挡 手持防护装备。 |
铁臂铠 (0 闪避, 1 护甲)1阶普通手部护甲(1.5负重) 装备需求: - 重甲训练 装备时: ------ 防御 ------ 护甲 +1 ------ 其他 ------ 疲劳值 +1% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
粗制手套 (0 闪避, 1 护甲)1阶普通手部护甲(1.0负重) 装备时: ------ 防御 ------ 护甲 +1 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
粗制皮甲 (3 闪避, 2 护甲)1阶普通轻甲护甲(9.0负重) 装备时: ------ 防御 ------ 护甲 +2 闪避 +3(+3有效) ------ 其他 ------ 疲劳值 +6% 一套用皮革制成的皮甲。 |
亚麻长袍 (0 闪避, 0 护甲)1阶普通长袍护甲(2.0负重) 装备时: ------ 防御 ------ 抗性 +7% 所有 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
法力风暴符文 (回复 600% 持续 10 回合 ; 30 法力瞬回; 冷却 16)普通符文卷轴(0.1负重) 奥术能量 当铭刻在你的皮肤上时: 冷却时间:16 使用速度:法术(100%回合) 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 600% 回复量持续 10 回合(总计 45 ),并立即回复 30 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
榆木长弓1阶普通长弓双手武器(4.0负重) 装备需求: - 敏捷 11 当作武器使用时: 命中加成 +0.2% 暴击率(最大25%) 攻击速度 100% 范围 +6 长弓可以用来射击你的敌人。 |
一袋榆木箭矢 (18/18, 14-20 伤害, 5 护甲穿透)1阶普通箭矢弹药(3.0负重) 装备需求: - 敏捷 11 当作武器使用时: 武器伤害 14.0 - 19.6 使用 50%力量, 70%敏捷 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +5 暴击率 +1.0% 容量 18 箭矢可用来射穿敌人。 |
粗皮投石索1阶普通投石索单手武器(4.0负重) 装备需求: - 敏捷 11 当作武器使用时: 命中加成 +0.2% 基础伤害(最大20%) 攻击速度 100% 范围 +6 投石索用来向敌人投掷石质或金属子弹。 |
一袋铁制子弹 (20/20, 14-17 伤害, 1 护甲穿透)1阶普通子弹弹药(3.0负重) 装备需求: - 敏捷 11 当作武器使用时: 武器伤害 14.5 - 17.4 使用 50%灵巧, 70%敏捷 命中加成 +0.2% 基础伤害(最大20%) 护甲穿透 +1 暴击率 +4.0% 容量 20 子弹是配合投石索投掷敌人用的。 |
亚麻斗篷 (1 闪避, 0 护甲)1阶普通斗篷护甲(2.0负重) 装备时: ------ 防御 ------ 闪避 +1(+1有效) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
Achievements
Log
角色切换至 player 。
连接至在线服务器。
连接至在线服务器。
接受了任务“无尽地下城”!(按下“j”查看任务日志)
显示小血条+边框
保存完毕。










































