











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Role Race 1.7.4Role play kit/ロールプレイキット(日本語は英語の下です) Ninja Assassin Trapper! and More Wizards Class addition packs are now available for adding Cornac races! Ninja Assassin Trapper more Wizards (Challenger Class) Pyromancer Race/human add cornac fravors Highalf is a mixed-race albino of Higher and Cornac. Earthling was a resident of another star than Eyal. Paralleling is a resident of a different star than Eyal. Animaling is a mutant of Cornac, a half-beast man with beast ears and tail. コーナック種族追加アドオンにクラス追加パックが登場! 忍者 アサシン 罠師 何かを忘れた魔法使い達(挑戦者クラス) 火炎術師 Earthling(地球人/イヤル転生者)はEyalとは別の星の住人でした。 Paralleling(異世界召喚者)はEyalとは別の星の住人です。 Animaling(アニマリング/半獣人/ケモビト)は Cultists event spawn chance 1.7.6Apparently you can have game without cultist event ever spawning...random sux - this mod makes sure your world will have cultists event. Spawn chance is set to 100% so it will spawn first time you enter zone that allows it (elven ruins/daikara/mark of spellblaze/reknor). Let the Shasshhiy'Kaish come forth! WE SUMMON THEE! ^^ Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Display class 1.7.0Display class icon on top off enemies Steel Drakes 1.7.6Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Class: Hollowed 1.7.6Hollowed Embrace your inner teenage angst and become the Hollowed. A cursed class that focuses on enchanting items, teleport procs, and effects. The hollowed is a 2-handed melee user that wears light armor. Has damage mitigation. And enchants their weapon to deal darkness damage. I'm looking for feedback on gameplay and balance, thoughts on what you like/don't like and any suggestions you may have! In the next major update there will be custom sprites for your enchanted gear to wear on the player's equipdoll. Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Rider Evolutions 1.7.6Adds an annihilator evolution to ride on your mecharachnid forever, unlocking new talents. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet. Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level. Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category. Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at. Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was. Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Display Luck on character sheet. 1.7.6Simple addon that displays "hidden" Luck stat on character sheet. No unique artifacts transmografication 1.7.6Blocks transmografication of unique artifacts so we won't destroy them by mistake(or NEVER! >;-) ) v.1.0.3 FIX aka. MY PRECIOUS edition: sometimes awarded uniques spawn in inventory and avoid loadList -> added check when using transmo chest/APE to be 100% sure our unique artifacts are safe and no chest hobbits can touch them! Stealth Bug Fix 1.7.6A dirty patch to avoid calculating detection for actors in memory but not deployed, just "died" actors, characters in transition from level to level, or dummy actors (projectiles, etc). Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Speedy 1.7.6More Speed! Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.6Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Lycanthrope class 1.7.6Adds lycanthrope class. 增加了兽血战士职业; Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Class: Harvester 1.7.6Adds Harvester class as a wilder subclass. Class talents: Generic talents: All icons were made by https://game-icons.net/ . Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Cleaner Item Descriptions Revised (Wide) 1.7.0gliktch: All I did was edit the max width of item popups from 400 to 666 so things don't wrap when using ToME at 150% font size, and also added a space before the 'Weapon Damage' item in weapon descriptions to correctly align that Original description: This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version: Known bugs: Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Bloodriver Adherent |
| Level / Exp | 32 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by 67 at level 5 on the 7th Mirth 122nd year of Ascendancy at 13:30 / 129Killed by Bethoth the steel drake hatchling at level 5 on the 7th Mirth 122nd year of Ascendancy at 14:47 Killed by ultimate teluvorta at level 7 on the 8th Mirth 122nd year of Ascendancy at 15:44 Killed by 67 at level 7 on the 8th Mirth 122nd year of Ascendancy at 22:27 Killed by 67 at level 7 on the 9th Mirth 122nd year of Ascendancy at 00:39 Killed by 67 at level 7 on the 9th Mirth 122nd year of Ascendancy at 04:23 Killed by 67 at level 7 on the 9th Mirth 122nd year of Ascendancy at 04:34 Killed by dredgling at level 8 on the 9th Mirth 122nd year of Ascendancy at 05:53 Killed by 67 at level 9 on the 9th Mirth 122nd year of Ascendancy at 16:29 Killed by Chronolith Clone at level 9 on the 9th Mirth 122nd year of Ascendancy at 17:13 Killed by Chronolith Twin at level 9 on the 9th Mirth 122nd year of Ascendancy at 17:40 Killed by 67 at level 11 on the 10th Mirth 122nd year of Ascendancy at 16:34 Killed by Shasshhiy'Kaish at level 11 on the 10th Mirth 122nd year of Ascendancy at 20:13 Killed by Shasshhiy'Kaish at level 11 on the 10th Mirth 122nd year of Ascendancy at 20:56 Killed by 67 at level 13 on the 1st Summertide 122nd year of Ascendancy at 10:02 Killed by Ivodheth the snow giant chieftain at level 13 on the 1st Summertide 122nd year of Ascendancy at 10:16 Killed by snow giant boulder thrower at level 13 on the 1st Summertide 122nd year of Ascendancy at 10:59 Killed by 67 at level 15 on the 69th Dusk 122nd year of Ascendancy at 12:56 Killed by 67 at level 16 on the 71st Dusk 122nd year of Ascendancy at 00:08 Killed by worm that walks at level 16 on the 71st Dusk 122nd year of Ascendancy at 14:48 Killed by worm that walks at level 16 on the 71st Dusk 122nd year of Ascendancy at 15:11 Killed by 67 at level 17 on the 1st Haze 122nd year of Ascendancy at 18:00 Killed by venom wyrm at level 18 on the 56th Haze 122nd year of Ascendancy at 04:52 Killed by venom drake at level 18 on the 56th Haze 122nd year of Ascendancy at 06:29 Killed by elder vampire at level 19 on the 57th Haze 122nd year of Ascendancy at 11:29 Killed by Filio Flightfond at level 19 on the 57th Haze 122nd year of Ascendancy at 12:55 Killed by Filio Flightfond at level 19 on the 57th Haze 122nd year of Ascendancy at 13:58 Killed by 67 at level 21 on the 60th Haze 122nd year of Ascendancy at 04:19 Killed by The Master at level 21 on the 60th Haze 122nd year of Ascendancy at 06:06 Killed by The Master at level 21 on the 60th Haze 122nd year of Ascendancy at 06:44 Killed by Lord of Skulls (warrior) at level 21 on the 60th Haze 122nd year of Ascendancy at 08:27 Killed by elder vampire at level 21 on the 60th Haze 122nd year of Ascendancy at 09:38 Killed by The Master at level 21 on the 60th Haze 122nd year of Ascendancy at 10:12 Killed by 67 at level 22 on the 60th Haze 122nd year of Ascendancy at 13:15 Killed by Emelivea the venom drake at level 22 on the 72nd Haze 122nd year of Ascendancy at 13:10 Killed by 67 at level 22 on the 1st Decay 122nd year of Ascendancy at 19:54 Killed by Emelybrewen the cave troll at level 23 on the 2nd Decay 122nd year of Ascendancy at 00:35 Killed by Xoldath the awoken tentacle tree at level 23 on the 2nd Decay 122nd year of Ascendancy at 23:21 Killed by orc soldier at level 23 on the 3rd Decay 122nd year of Ascendancy at 03:55 Killed by 67 at level 23 on the 3rd Decay 122nd year of Ascendancy at 04:48 Killed by Nerobretira the skeleton magus at level 25 on the 3rd Decay 122nd year of Ascendancy at 12:29 Killed by Nerobretira the skeleton magus at level 25 on the 3rd Decay 122nd year of Ascendancy at 12:41 Killed by armoured skeleton warrior at level 25 on the 3rd Decay 122nd year of Ascendancy at 14:44 Killed by Bethyvea the orc master assassin at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 23:14 Killed by overpowered greater multi-hued wyrm at level 25 on the 35th Regrowth 123rd year of Ascendancy at 05:23 Killed by multi-hued drake at level 25 on the 35th Regrowth 123rd year of Ascendancy at 05:27 Killed by overpowered greater multi-hued wyrm at level 25 on the 35th Regrowth 123rd year of Ascendancy at 05:34 Killed by overpowered greater multi-hued wyrm at level 25 on the 35th Regrowth 123rd year of Ascendancy at 05:42 Killed by overpowered greater multi-hued wyrm at level 25 on the 35th Regrowth 123rd year of Ascendancy at 05:51 Killed by overpowered greater multi-hued wyrm at level 26 on the 35th Regrowth 123rd year of Ascendancy at 07:59 Killed by overpowered greater multi-hued wyrm at level 26 on the 35th Regrowth 123rd year of Ascendancy at 09:33 Killed by 67 at level 27 on the 35th Regrowth 123rd year of Ascendancy at 10:20 Killed by overpowered greater multi-hued wyrm at level 27 on the 35th Regrowth 123rd year of Ascendancy at 10:35 Killed by orc master assassin at level 29 on the 35th Regrowth 123rd year of Ascendancy at 15:30 Killed by orc berserker at level 29 on the 35th Regrowth 123rd year of Ascendancy at 17:16 Killed by Warmaster Gnarg at level 29 on the 35th Regrowth 123rd year of Ascendancy at 17:34 Killed by orc high cryomancer at level 29 on the 36th Regrowth 123rd year of Ascendancy at 19:03 Killed by Lashing Tentacle at level 30 on the 36th Regrowth 123rd year of Ascendancy at 20:19 Killed by orc necromancer at level 30 on the 36th Regrowth 123rd year of Ascendancy at 20:45 Killed by 67 at level 30 on the 37th Regrowth 123rd year of Ascendancy at 17:45 Killed by Glatira the orc cryomancer at level 30 on the 37th Regrowth 123rd year of Ascendancy at 18:36 Killed by Glatira the orc cryomancer at level 30 on the 37th Regrowth 123rd year of Ascendancy at 18:51 Killed by Eilinulaith the orc pyromancer at level 30 on the 37th Regrowth 123rd year of Ascendancy at 21:52 Killed by Yvylle the orc high pyromancer at level 30 on the 37th Regrowth 123rd year of Ascendancy at 21:58 Killed by Eilinulaith the orc pyromancer at level 30 on the 37th Regrowth 123rd year of Ascendancy at 22:22 Killed by Eilinulaith the orc pyromancer at level 30 on the 37th Regrowth 123rd year of Ascendancy at 22:36 Killed by 67 at level 30 on the 38th Regrowth 123rd year of Ascendancy at 00:05 Killed by Eilinulaith the orc pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 01:34 Killed by 67 at level 30 on the 38th Regrowth 123rd year of Ascendancy at 02:56 Killed by Eilinulaith the orc pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 03:04 Killed by Eilinulaith the orc pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 03:18 Killed by Genn the orc cryomancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 05:46 Killed by Lashing Tentacle at level 30 on the 38th Regrowth 123rd year of Ascendancy at 08:57 Killed by Voraba the orc high pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 10:11 Killed by Voraba the orc high pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 11:28 Killed by Voraba the orc high pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 13:47 Killed by Voraba the orc high pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 14:49 Killed by Voraba the orc high pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 15:01 Killed by Voraba the orc high pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 15:46 Killed by 67 at level 30 on the 38th Regrowth 123rd year of Ascendancy at 16:03 Killed by Voraba the orc high pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 16:31 Killed by Voraba the orc high pyromancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 19:18 Killed by Emutta the orc cryomancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 20:47 Killed by Emutta the orc cryomancer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 21:26 Killed by 67 at level 30 on the 38th Regrowth 123rd year of Ascendancy at 22:41 Killed by orc high pyromancer at level 30 on the 39th Regrowth 123rd year of Ascendancy at 00:40 Killed by Kshakvur the wretchling at level 30 on the 39th Regrowth 123rd year of Ascendancy at 02:17 Killed by Voraba the orc high pyromancer at level 30 on the 39th Regrowth 123rd year of Ascendancy at 02:57 Killed by blade horror at level 30 on the 39th Regrowth 123rd year of Ascendancy at 04:57 Killed by Voraba the orc high pyromancer at level 30 on the 39th Regrowth 123rd year of Ascendancy at 05:52 Killed by Voraba the orc high pyromancer at level 30 on the 39th Regrowth 123rd year of Ascendancy at 06:51 Killed by orc cryomancer at level 30 on the 39th Regrowth 123rd year of Ascendancy at 08:41 Killed by Adygathra the orc pyromancer at level 30 on the 39th Regrowth 123rd year of Ascendancy at 09:37 Killed by Voraba the orc high pyromancer at level 31 on the 39th Regrowth 123rd year of Ascendancy at 10:50 Killed by Voraba the orc high pyromancer at level 31 on the 39th Regrowth 123rd year of Ascendancy at 12:50 Killed by Voraba the orc high pyromancer at level 31 on the 39th Regrowth 123rd year of Ascendancy at 13:58 Killed by Voraba the orc high pyromancer at level 31 on the 39th Regrowth 123rd year of Ascendancy at 15:07 Killed by Voraba the orc high pyromancer at level 31 on the 39th Regrowth 123rd year of Ascendancy at 16:46 Killed by Bethodhenne the orc cryomancer at level 31 on the 39th Regrowth 123rd year of Ascendancy at 17:40 Killed by orc soldier at level 31 on the 39th Regrowth 123rd year of Ascendancy at 18:32 Killed by orc high cryomancer at level 31 on the 39th Regrowth 123rd year of Ascendancy at 19:44 Killed by Silima the orc soldier at level 31 on the 41st Regrowth 123rd year of Ascendancy at 20:11 Killed by 67 at level 31 on the 57th Regrowth 123rd year of Ascendancy at 00:47 Killed by orc grand master assassin at level 31 on the 57th Regrowth 123rd year of Ascendancy at 02:03 Killed by 67 at level 31 on the 64th Regrowth 123rd year of Ascendancy at 17:28 Killed by 67 at level 31 on the 64th Regrowth 123rd year of Ascendancy at 20:04 Killed by Ukllmswwik the Wise at level 31 on the 64th Regrowth 123rd year of Ascendancy at 22:55 Killed by Ukllmswwik the Wise at level 31 on the 64th Regrowth 123rd year of Ascendancy at 23:12 Killed by 67 at level 31 on the 65th Regrowth 123rd year of Ascendancy at 00:34 Killed by 67 at level 31 on the 65th Regrowth 123rd year of Ascendancy at 02:28 Killed by 67 at level 31 on the 65th Regrowth 123rd year of Ascendancy at 06:20 Killed by 67 at level 31 on the 65th Regrowth 123rd year of Ascendancy at 09:23 Killed by orc corruptor at level 31 on the 12nd Pyre 123rd year of Ascendancy at 01:55 Killed by Lord of Skulls (warrior) at level 31 on the 15th Pyre 123rd year of Ascendancy at 23:16 Killed by Rak'Shor Cultist at level 31 on the 17th Pyre 123rd year of Ascendancy at 17:57 Killed by Doomed Shade of 67 at level 31 on the 17th Pyre 123rd year of Ascendancy at 19:12 Killed by Doomed Shade of 67 at level 31 on the 17th Pyre 123rd year of Ascendancy at 20:46 Killed by Doomed Shade of 67 at level 31 on the 17th Pyre 123rd year of Ascendancy at 21:41 Killed by Doomed Shade of 67 at level 31 on the 17th Pyre 123rd year of Ascendancy at 22:43 Killed by Doomed Shade of 67 at level 31 on the 17th Pyre 123rd year of Ascendancy at 23:36 Killed by Doomed Shade of 67 at level 31 on the 18th Pyre 123rd year of Ascendancy at 00:18 Killed by Doomed Shade of 67 at level 31 on the 18th Pyre 123rd year of Ascendancy at 01:11 Killed by 67 at level 31 on the 18th Pyre 123rd year of Ascendancy at 02:13 Killed by Doomed Shade of 67 at level 31 on the 18th Pyre 123rd year of Ascendancy at 02:24 Killed by Rak'Shor Cultist at level 32 on the 18th Pyre 123rd year of Ascendancy at 03:18 Killed by Doomed Shade of 67 at level 32 on the 18th Pyre 123rd year of Ascendancy at 04:42 Killed by Doomed Shade of 67 at level 32 on the 18th Pyre 123rd year of Ascendancy at 06:22 Killed by Doomed Shade of 67 at level 32 on the 18th Pyre 123rd year of Ascendancy at 07:36 Killed by 67 at level 32 on the 18th Pyre 123rd year of Ascendancy at 08:24 |
Primary Stats
| Strength | 11 (base 13) |
| Dexterity | 20 (base 19) |
| Constitution | 50 (base 44) |
| Magic | 69 (base 54) |
| Willpower | 42 (base 10) |
| Cunning | 47 (base 29) |
Resources
| Life | 314/314 |
| Mana | 688/688 |
| Healing Factor | 1.2786847857242 |
| Regeneration | 0.31967119643105 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 14 |
| Crit Chance | 19% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Darkness | +9% |
| Fire | +70% |
| Temporal | +5% |
| Blight | +20% |
| Arcane | +9% |
| Mind | +25% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 6 |
| Physical Save | 31 |
| Spell Save | 45 |
| Mental Save | 53 |
Defense: Resistances
| Darkness | + 32%( 70%) |
| Nature | + 27%( 70%) |
| Mind | + 24%( 70%) |
| Fire | + 70%( 70%) |
| Cold | + 32%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Taints | Effective talent level: 1.0 Taint: Red VisionsUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to reveal the area around you (12 radius), and for 10 turns, increase Spellpower by 35 but decrease Spell Save by 10. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 333.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 5 light, 5 cold, 5 mind, 4 acid |
Class Talents
| Bloodriver / Sihr-Mpath | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Bloodriver / Arcana blood | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Bloodriver / Sanguine spells | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Bloodriver / Rites | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Bloodriver / Totem | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Bloodriver / Purification | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Bloodriver / Blood essentials | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Thunderstorm |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by 67. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by aether beam. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by poison ooze. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Something seems to be happening in the East Mine of Ruby Enclave. Mine troubled* You have defeated the malfunctioning sanguine golem. * You have been rewarded for your efforts. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 121. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You are given a list by The Bloodriver Elder. The Listing of CuriosShe will reward you if you turn in any of these: * Rune of Reflection * Prismatic Rune * Spellhunt Remnants * Staff of Arcane Supremacy | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats Cun +4 offense ------ Move Speed +12% defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Quiver | pouch of iron shots (13/13, 14-17 power, 1 apr)3.0 Encumbrance T1 shot ammo [Normal] Weapon Damage 14.0 - 16.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 13 Shots are used with slings to pummel your foes to death. |
| Light source | Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Crown of Burning Pain (11 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats Cun +5, Wil +5 offense ------ Damage +30% fire defense ------ Defense +11 (+5 eff.) Fatigue +4% Resistance +30% fire Meteor Rain: Effective talent level: 2.0 Power cost 30 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 101.08 fire and 59.46 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | soothing elm totem of stinging [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.60 cold and 13.57 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | psionicist's steel ring of fire (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats Wil +2 offense ------ Damage +10% fire defense ------ Resistance +20% fire Mind save +4 (+2 eff.) Rings make your fingers look great! |
| Around waist | Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats Cun +2, Wil +5 defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 272, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0 Encumbrance T3 staff 1H weapon [Unique] Arcane Weapon Damage 24.0 - 28.8 Fire Uses 125% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +27 (+9 eff.) Damage +20% blight, +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats Wil +5 offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire, +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Effective talent level: 2.0 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 152.02 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | woollen robe 'Woetrial' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats Mag +3, Wil +3 offense ------ Spell Crit +6% Spellpower +5 (+2 eff.) Damage +5% temporal, +9% arcane +9% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +15% darkness, +12% mind +9% all Physical save +11 (+5 eff.) Spell save +29 (+10 eff.) Mind save +21 (+7 eff.) other ------- Max mana +29.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Bindings of Eternal Night. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats Cun +6, Wil +5 offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+5 eff.) Resistance +15% mind Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.3 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+3 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+11 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Inventory
blink rune (range 3; phase 15; cd 10)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 3 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel amulet of cunning (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Cun +4 Amulets make your neck look great! |
copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
wizard's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats Mag +3 defense ------ Spell save +6 (+2 eff.) Rings make your fingers look great! |
short ash magestaff of power (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 1H weapon [Ego] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +11 (+4 eff.) Damage +15% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced iron dagger of crippling (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Master Weapon Damage 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Accuracy +5 (+5 eff.) defense ------ Defense +6 (+3 eff.) Disarm Resist +24% Sharp, short and deadly. |
balanced steel dagger of dampening (12-15 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Disrupt/Master Weapon Damage 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +5 (+5 eff.) defense ------ Defense +7 (+3 eff.) Resistance +8% acid, +8% lightning +8% fire, +8% cold +2% all Spell save +6 (+2 eff.) Disarm Resist +21% Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats Dex +20 defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats Cun +6, Mag +6 defense ------ Resistance +12% arcane Spell save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats Cun +8, Dex +8 defense ------ Hardiness +20% Defense +15 (+7 eff.) Physical save +15 (+7 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 40.0 - 52.0 Physical Uses 35% Str, 35% Dex, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats Cun +8, Dex +4 offense ------ Damage +30% nature, +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
gifted mossy mindstar of balance (2-2 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +5 (+2 eff.) defense ------ Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-9 power, 13 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 28 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Merkul's Second Eye4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Unique] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +400% On Hit: 100% Arcane Eye level 4 While equipped: offense ------ On-Ranged-Hit 25 arcane other ------- Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0 Encumbrance T4 arrow ammo Reqs Dex 24 [Unique] Arcane Weapon Damage 34.0 - 47.6 Bright light Uses 60% Dex, 20% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +2.0% Capacity 25 Projectile Speed +300% On-ranged-hit +25 item light blind On Hit: * 25% chance to blind Shoots beams through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 28 [Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+8 eff.) Ranged Defense +15 (+7 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
woollen robe 'Belagada' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats Mag +2, Con +3 offense ------ Damage +10% nature defense ------ Resistance +6% blight, +15% nature +9% all Spell save +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats Mag +15 offense ------ Spell Crit +8% Spellpower +15 (+5 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 15 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Death's Embrace (18 def, 18 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats Dex +5, Mag +5, Cun +5 offense ------ Critical power +20.00% Spellpower +10 (+4 eff.) Damage +20% darkness, +20% cold When Hit 15 darkness, 15 cold defense ------ Armor +18 Hardiness +15% Defense +18 (+9 eff.) Resistance +30% temporal +30% darkness, +30% cold Stealth +10 other ------- Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 30, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Hettahir the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Dex +1, Mag +2, Wil +1 Cun +1 offense ------ Damage +6% acid, +6% blight defense ------ Defense +10 (+5 eff.) Stealth +6 A belt that goes around your waist. |
regal linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Psionic While equipped: Stats Wil +3 defense ------ Defense +1 (+0 eff.) Mind save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to linen cloak. |
Fearfire Mantle (14 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: offense ------ When Hit 30 fire defense ------ Defense +14 (+7 eff.) Resistance +10% fire, +10% darkness +10% cold other ------- Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3 Wil +3, Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3 Wil +3, Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+7 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4 Wil +4, Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4 Wil +4, Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
ethereal brass lantern1.0 Encumbrance T1 lite [Ego+] Arcane While equipped: Stats Mag +4 offense ------ Spellpower +5 (+2 eff.) other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+4 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 325 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats Wil +5 offense ------ Physical Power +3 (+3 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+6 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 56 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By 67 the Shalore Bloodriver Adherent level 22
79th Haze 122nd year of Ascendancy at 03:28 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By 67 the Shalore Bloodriver Adherent level 25
35th Regrowth 123rd year of Ascendancy at 05:16 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By 67 the Shalore Bloodriver Adherent level 25
28th Regrowth 123rd year of Ascendancy at 11:07 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By 67 the Shalore Bloodriver Adherent level 32
18th Pyre 123rd year of Ascendancy at 09:01 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By 67 the Shalore Bloodriver Adherent level 23
3rd Decay 122nd year of Ascendancy at 05:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By 67 the Shalore Bloodriver Adherent level 21
60th Haze 122nd year of Ascendancy at 07:30 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By 67 the Shalore Bloodriver Adherent level 17
71st Dusk 122nd year of Ascendancy at 21:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By 67 the Shalore Bloodriver Adherent level 28
35th Regrowth 123rd year of Ascendancy at 11:04 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By 67 the Shalore Bloodriver Adherent level 31
39th Regrowth 123rd year of Ascendancy at 16:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By 67 the Shalore Bloodriver Adherent level 10
9th Mirth 122nd year of Ascendancy at 18:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By 67 the Shalore Bloodriver Adherent level 20
57th Haze 122nd year of Ascendancy at 14:21 see stats
Level 30 (Exploration mode)
Got a character to level 30.By 67 the Shalore Bloodriver Adherent level 30
36th Regrowth 123rd year of Ascendancy at 19:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By 67 the Shalore Bloodriver Adherent level 15
69th Dusk 122nd year of Ascendancy at 12:56 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By 67 the Shalore Bloodriver Adherent level 24
3rd Decay 122nd year of Ascendancy at 09:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By 67 the Shalore Bloodriver Adherent level 11
10th Mirth 122nd year of Ascendancy at 16:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By 67 the Shalore Bloodriver Adherent level 17
1st Haze 122nd year of Ascendancy at 18:38 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By 67 the Shalore Bloodriver Adherent level 21
60th Haze 122nd year of Ascendancy at 10:44 see stats
Log
The shield around 67 crumbles.
67 absorbs damage to mana!
Doomed Shade of 67's totem (Order: Bloodfount) hits 67 for (47 absorbed), 5 to mana, 0 darkness (6 total damage).
67 calms down.
67's prismatic shield fades.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
You gain 9.69 gold from the transmogrification of plaguebringer's stralite dagger of rage (25-32 power, 9 apr).
You gain 2.50 gold from the transmogrification of voratun battleaxe of amnesia (57-86 power, 4 apr).
You gain 7.40 gold from the transmogrification of balanced stralite battleaxe of disruption (48-71 power, 3 apr).
You gain 10.18 gold from the transmogrification of infernal elven-wood vilestaff of protection (25-30 power, 5 apr, blight element).
You gain 7.86 gold from the transmogrification of cruel elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element).
There is a Entrance to a dark crypt here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Resting starts...
Talent Purify Blood is ready to use.
Talent Purify Blood is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Prismatic is ready to use.
Talent Taint: Red Visions is ready to use.
Rested for 83 turns (stop reason: all resources and life at maximum).
The furious lightning storm around 67 calms down and disappears.

















































































