




















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Demonologist: ReSeeded ReAnimated 1.7.6Updated the legendary Mr Frog's Demonologist: ReSeeded addon to work on newer versions, merged the Demon Seeds Plus addon by Erenion and all Demon Seeds are now able to be levelled infinitely. I also added some small changes for myself - killing enemies will now heal and resurrect both equipped seeds and seeds in inventory, prioritising equipped ones. The last talent in Demonic Pact will, in addition to Mr Frog's changes, also summon a demon on entering combat, just like in the vanilla version of the game. Original Demon Seeds Plus addon description: Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). Original Demonologist: ReSeeded addon description: A full redesign of the Demonologist class, featuring rewritten flavour text, enhanced QoL, some enhanced visuals, and many, many balance and design changes to talents intended to reduce tedium and enhance gameplay diversity while holding true to Demonologist's core gameplay as a heavily-armored melee/caster hybrid. Features include: An entirely new talent tree: Bloodbinding, replacing Combat Techniques and Combat Veteran. Lay down hexing circles to strip foes' strength and restore your stamina, and go for their throats with a deadly gap closer that strikes without fail! No more tedious sustain management: Osmosis Shield, Rain of Fire, and similar talents have all been reworked so that they only drain your Vim when they directly take effect, preserving their functionality while removing the need to manually toggle them off and on to conserve your limited reserves of Vim! Enhanced demon seed management: Demon seeds are now automatically replaced when you acquire a new seed of the same type but greater level, and cleaning all the outdated seeds from your inventory is as quick and easy as pushing a button! Seed descriptions are now more verbose, giving a short explanation of what equipped talents actually do! Rebalanced and redesigned talents: Every single one of Demonologist's unique trees and talents has been given a revamp to improve midfight utility, reduce tedious prebuffing, streamline awkward mechanics, focus their damage output, and provide more sensible scaling that rewards investment in specific aspects of the class! Poor talents have been buffed, broken talents fixed, and centralisation has been moved away from just a few extremely strong skills to a wide array of potential build options, all while preserving the class's core ethos as a spellslinging melee fighter that refuses to die no matter how much punishment it takes! Massively redesigned demon seeds: Ring seed effects are much more diverse, and all other seeds have been rebalanced as well, with improved or all-new effects on the vast majority of seeds. Demon seed talents have been given the same balance and design pass as those of the core class, giving enhanced functionality while maintaining the same wild variety of diabolical techniques to respin the class's basic gameplay! And many more! A (mostly) comprehensive list of changes from basegame can be perused in basegame_changes.txt within the .team file. Truth has many facets, adventurer. Those who walk in darkness can see the light all the more starkly. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Ashes of Urh'Rok 1.7.4Official Expansion!Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Reroll and Merchant 1.7.4The Taels of Maj'Eyal (ToME) Addon: It allows to select both a merchant and item reroll. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Tinker Gem Flexibility 1.7.0Modifies certain tinker recipes from the Embers of Rage DLC (required) to require a different gem type as ingredient for different tinker tiers, rather than requiring the same gem type for all tiers. Affected recipes:
Frequently Asked Questions: Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Godmode Merchant 1.7.6Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Proper Possession 1.7.0
Frequently Asked Questions: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Allow Respec Anywhere 1.2.3Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Living Eyal 1.7.6Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. |Places all extra cities on map, and adds extra dungeons and cities like heroes rest (trainer city). Also reacts to Ooze mod, undead racepack and faetouched collection. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Infinite Dungeon Merchants 1.7.6T.O.M.E version 1.7.6
13 NPC merchants will now spawn in Infinite Dungeon and will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry. *This is out dated, all 13 merchants from my Spell Merchants will now spawn.* *This mod IS now compatible with the campaign* ***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. I may tweak balance in the future, spell cost / npc spawn rate ect. *Still open to feedback on this* *AkaviriBlade has been removed, I will no longer kill you <3* Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Adventurer |
| Level / Exp | 13 / 10% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 96 (base 10) |
| Dexterity | 84 (base 39) |
| Constitution | 89 (base 15) |
| Magic | 50 (base 32) |
| Willpower | 50 (base 34) |
| Cunning | 66.2 (base 39) |
Resources
| Mana | 557/557 |
| Life | 535/535 |
| Paradox | 300 |
| Soul | 15/18 |
| Steam | 418/418 |
| Hate | 71/112 |
| Equilibrium | 20 |
| Vim | 381/381 |
| Insanity | 0/100 |
| Positive | 86/86 |
| Stamina | 470/470 |
| Psi | 220/220 |
| Healing Factor | 1.8262950326459 |
| Regeneration | 130.03039107641 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +214.86017310891% |
| Spell | 0% |
| Global | +167.25356610162% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 109.49417307622 |
| See Invisible | 129.29386484843 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 68 |
| Crit Chance | 40% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 45% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +5% |
| Acid | +52% |
| Darkness | +10% |
| Temporal | +5% |
| Blight | +10% |
| Physical | +18% |
| Fire | +7% |
| All | 0% |
Offense: Damage Penetration
| Acid | +14% |
| Lightning | +37% |
| Temporal | +14% |
| Nature | +15% |
| Physical | +44% |
| Fire | +11% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 30.304879104383 (82.946778433524%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 65.88 |
| Spell Save | 62.08 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Nature | + 46%( 70%) |
| Fire | + 70%( 70%) |
| Arcane | + 60%( 70%) |
| Cold | + 70%( 70%) |
| All | + 43%( 70%) |
Defense: Immunities
| Silence Resistance | 77% |
| Disarm Resistance | 70% |
| Knockback Resistance | 26% |
| Confusion Resistance | 67% |
| Stun Resistance | 58% |
| Pinning Resistance | 59% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.9 steam per turn. Can be activated for an instant burst of 80 steam. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.8 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 231 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cunning / Artifice | 1.80 |
| 4 |
| 0 |
| 0 |
| 0 |
| Spell / Nightfall | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Solipsism | 1.40 |
| 5 |
| 1 |
| 5 |
| 2 |
| Psionic / Thought-Forms | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Steamtech / Armament | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Psionic / Action at a distance | 1.40 |
| 5 |
| 1 |
| 0 |
| 0 |
| Spell / Meta | 9.00 |
| 5 |
| 5 |
| 0 |
| 0 |
| Psionic / Gestalt | 1.40 |
| 5 |
| 5 |
| 0 |
| 0 |
| Spell / Dreadmaster | 1.80 |
| 5 |
| 1 |
| 1 |
| 2 |
| Cunning / Stealth | 1.40 |
| 5 |
| 5 |
| 5 |
| 0 |
| Steamtech / Chemical warfare | 1.80 |
| 4 |
| 0 |
| 0 |
| 0 |
| Steamtech / Mecharachnid | 2.20 |
| 4 |
| 0 |
| 0 |
| 0 |
| Spell / Temporal | 2.60 |
| 1 |
| 5 |
| 5 |
| 2 |
| Steamtech / Artillery | 1.80 |
| 4 |
| 0 |
| 0 |
| 0 |
| Steamtech / Turrets | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Steamtech / Heavy weapons | 1.40 |
| 3 |
| 5 |
| 5 |
| 2 |
| Steamtech / Gadgets | 1.40 |
| 5 |
| 5 |
| 5 |
| 0 |
| Spell / Phantasm | 3.00 |
| 5 |
| 1 |
| 5 |
| 2 |
| Steamtech / Magnetism | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Steamtech / Avoidance | 1.40 |
| 5 |
| 1 |
| 5 |
| 2 |
| Steamtech / Mechstar | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Spell / Eldritch stone | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Thoughts of iron | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Steamtech / Automation | 1.80 |
| 4 |
| 0 |
| 0 |
| 0 |
| Technique / Shield offense | 1.40 |
| 1 |
| 5 |
| 5 |
| 0 |
| Base / Class | 1.40 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
| 0 |
| 1 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
| Spell / Glacial waste | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Steamtech / Elusiveness | 1.00 |
| 5 |
| 5 |
| 0 |
| 0 |
| Spell / Fire alchemy | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Possession | 13.00 |
| 5 |
| 0 |
| 0 |
| 0 |
| Steamtech / Battle machinery | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Spell / Grave | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Arcane | 2.20 |
| 1 |
| 5 |
| 1 |
| 2 |
| Demented / Path of horror | 1.40 |
| 5 |
| 5 |
| 1 |
| 2 |
| Cursed / One with shadows | 1.80 |
| 4 |
| 0 |
| 0 |
| 0 |
| Cunning / Poisons | 1.40 |
| 1 |
| 1 |
| 1 |
| 2 |
| 1 |
| 1 |
| 0 |
| Chronomancy / Stasis | 5.00 |
| 5 |
| 5 |
| 0 |
| 0 |
| Psionic / Body snatcher | 13.40 |
| 5 |
| 10 |
| 6 |
| 0 |
| Cunning / Trapping | 1.40 |
| 3 |
| 5 |
| 5 |
| 2 |
| Spell / Animus | 1.40 |
| 5 |
| 1 |
| 5 |
| 2 |
| Psionic / Psychic Assault | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Nightmare | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Gunner training | 1.40 |
| 5 |
| 0 |
| 0 |
| 0 |
| Psionic / Slumber | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Master of flesh | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Fire | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psionic fog | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Spell / Acid alchemy | 1.40 |
| 5 |
| 0 |
| 0 |
| 0 |
| Cursed / Shadows | 1.80 |
| 5 |
| 5 |
| 5 |
| 0 |
| Cursed / Punishments | 5.00 |
| 1 |
| 1 |
| 1 |
| 2 |
| Psionic / Distortion | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Demolition | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Spell / Master of bones | 1.80 |
| 5 |
| 5 |
| 5 |
| 2 |
| Spell / Eldritch shield | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Rot | 1.80 |
| 4 |
| 0 |
| 0 |
| 0 |
| Corruption / Shadowflame | 1.40 |
| 5 |
| 1 |
| 5 |
| 2 |
| Corruption / Doom shield | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Spell / Master necromancer | 1.80 |
| 4 |
| 0 |
| 0 |
| 0 |
| Cursed / Gloom | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
Generic Talents
| Chronomancy / Chronomancy | 1.40 |
| 5 |
| 5 |
| 5 |
| 0 |
| Psionic / Mentalism | 1.80 |
| 5 |
| 5 |
| 0 |
| 0 |
| Spell / Spectre | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Chronomancy / Energy | 2.20 |
| 5 |
| 5 |
| 6 |
| 2 |
| Wild-gift / Harmony | 1.40 |
| 5 |
| 5 |
| 0 |
| 0 |
| Undead / Keepsake shadow | 1.40 |
| 0 |
| 5 |
| 0 |
| Spell / Divination | 1.40 |
| 5 |
| 5 |
| 6 |
| 2 |
| Race / Ogre | 1.40 |
| 14 |
| 5 |
| 0 |
| 0 |
| Wild-gift / Fungus | 1.40 |
| 1 |
| 5 |
| 5 |
| 0 |
| Corruption / Torment | 1.40 |
| 14 |
| 1 |
| 5 |
| 2 |
| Race / Krog | 1.40 |
| 14 |
| 1 |
| 0 |
| 0 |
| Cursed / Cursed aura | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Race / Whitehooves | 1.40 |
| 5 |
| 5 |
| 0 |
| 0 |
| Race / Yeti | 1.40 |
| 14 |
| 6 |
| 0 |
| 0 |
| Chronomancy / Spacetime Weaving | 1.40 |
| 5 |
| 5 |
| 0 |
| 0 |
| Celestial / Light | 1.40 |
| 1 |
| 1 |
| 1 |
| 2 |
| Race / Shalore | 1.40 |
| 14 |
| 6 |
| 0 |
| 0 |
| Wild-gift / Call of the wild | 1.40 |
| 5 |
| 0 |
| 0 |
| 0 |
| Race / Drem | 1.00 |
| 14 |
| 5 |
| 0 |
| 0 |
| Steamtech / Chemistry | 1.80 |
| 5 |
| 5 |
| 5 |
| 2 |
| Spell / Conveyance | 1.40 |
| 5 |
| 5 |
| 0 |
| 0 |
| Corruption / Hexes | 1.40 |
| 5 |
| 1 |
| 1 |
| 2 |
| Psionic / Dreaming | 1.40 |
| 1 |
| 5 |
| 6 |
| 0 |
| Cunning / Survival | 1.40 |
| 1 |
| 10 |
| 6 |
| 2 |
| Race / Halfling | 1.40 |
| 14 |
| 5 |
| 0 |
| 0 |
| Undead / Lich | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Engineering | 1.80 |
| 5 |
| 5 |
| 5 |
| 2 |
| Chronomancy / Fate Weaving | 1.40 |
| 3 |
| 0 |
| 0 |
| 0 |
| Steamtech / Physics | 1.80 |
| 5 |
| 5 |
| 5 |
| 2 |
| Race / Dwarf | 1.40 |
| 14 |
| 5 |
| 0 |
| 0 |
| Undead / Skeleton | 1.40 |
| 5 |
| 5 |
| 5 |
| 0 |
| Spell / Aegis | 1.40 |
| 1 |
| 5 |
| 5 |
| 0 |
| Race / Doomelf | 1.40 |
| 14 |
| 5 |
| 0 |
| 0 |
| Psionic / Ravenous mind | 1.40 |
| 5 |
| 5 |
| 0 |
| 0 |
| Psionic / Augmented mobility | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Corruption / Vile life | 1.40 |
| 1 |
| 1 |
| 0 |
| 0 |
| Technique / Mobility | 1.40 |
| 5 |
| 5 |
| 5 |
| 0 |
| Cunning / Scoundrel | 1.40 |
| 1 |
| 5 |
| 5 |
| 2 |
| Steamtech / Blacksmith | 1.80 |
| 5 |
| 5 |
| 5 |
| 2 |
| Spell / Necrosis | 1.40 |
| 2 |
| 0 |
| 0 |
| 0 |
| Technique / Conditioning | 1.40 |
| 5 |
| 4 |
| 0 |
| 0 |
| Undead / Ghoul | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Race / Higher | 1.40 |
| 14 |
| 1 |
| 0 |
| 0 |
| Race / Parasite | 1.40 |
| 6 |
| 5 |
| 0 |
| 0 |
| Race / Yeek | 1.40 |
| 5 |
| 6 |
| 0 |
| 0 |
| Race / Thalore | 1.40 |
| 14 |
| 6 |
| 0 |
| 0 |
| Psionic / Feedback | 1.40 |
| 5 |
| 5 |
| 5 |
| 2 |
| Race / Orc | 1.40 |
| 14 |
| 5 |
| 0 |
| 0 |
| Demented / Calamity | 2.60 |
| 5 |
| 5 |
| 5 |
| 0 |
| Spell / Stone alchemy | 1.40 |
| 5 |
| 5 |
| 0 |
| 0 |
| Cursed / Dark sustenance | 1.40 |
| 5 |
| 1 |
| 1 |
| 2 |
| Technique / Combat training | 1.00 |
| 5 |
| 5 |
| 5 |
| 4 |
| 5 |
| 5 |
| 5 |
| Technique / Acrobatics | 1.40 |
| 5 |
| 5 |
| 0 |
| 0 |
| Psionic / Finer energy manipulations | 1.40 |
| 5 |
| 0 |
| 0 |
| 0 |
Effects
| talent | Molten Iron Blood |
| talent | Lucid Dreamer |
| talent | Keen Senses |
| talent | Leeching Poison |
| talent | Jinxed Touch |
| talent | Apply Poison |
| talent | Automated Cloak Tessellation |
| talent | Spellcraft |
| talent | Hardened Core |
| talent | Shielding |
| talent | Hiemal Shield |
| talent | Arcane Power |
| talent | Insidious Poison |
| talent | Osmosis Shield |
| talent | Energy Decomposition |
| talent | Exoskeleton |
| talent | Gestalt |
| talent | Elemental Harmony |
| talent | Beyond the Flesh |
| talent | Thought-Form: Bowman |
| talent | Agile Gunner |
| talent | Acid Infusion |
| talent | Skate |
| talent | Channel Pain |
| talent | Gloom |
| talent | Rocket Pod |
| talent | Elemental Discord |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Blood Vengeance · Premonition · Overkill · Essence of Speed · Disruption Shield · Reaping · Aura of Undeath · Arcane Shield · Contingency · Infestation · Chemical Grenade · Embedded Restoration Systems · Miasma Engine · Stealth · Flame of Urh'Rok |
| beneficial effect | The target's critical strike damage bonus is increased by 46%. Shadowstrike |
| beneficial effect | The target is surrounded by a psionic shield, absorbing 144/144 damage before it crumbles. Psionic Damage Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 51.9 and stamina regeneration by 15.0. Soothing Darkness |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
| beneficial effect | You have 5 charges. Death Momentum |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 25% and triggers a radius 5 conal explosion dealing 45% steamgun damage. 3 stacks remaining. Reactive Armor |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | mighty iron steamgun of enduring4.0 T1 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str +7 Wil +8 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Max.HP +14.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Tail | overgrown steel steamgun of piercing4.0 T2 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: dps ---------- Res.pen +6% all Acc +5 (+1 eff.) Apr +6 ----- def ----- HP.reg +0.80 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | psychokinetic pouch of iron shots of amnesia (17/17, 114% power, 1 apr)3.0 T1 shot ammo [Ego++] Psionic Power 114% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Ranged+ +5 physical On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 266 physical damage Shots are used with slings to pummel your foes to death. |
| On hands | corrosive hardened leather gloves of dexterity (+4) (0 def, 3 armour) 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 6 acid Dmg.mod +3% acid Acc +11 (+3 eff.) ----- def ----- Armour +3 Resists +7% acid Disarm- +70% ---------- misc Talents +2 Iron Grip Unarmed combat: Power 115% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +7.0% Atk.spd 100% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern 'Searterror'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% physical Res.pen +5% fire Apr +2 ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +11% ---------- misc Stam/turn +3.00 Max.stam +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of trickery (0 def, 2 armour) 2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +2 Fatigue +1% Silence- +10% A cap made of leather. |
| On feet | Lorigadan the pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Dex +2 Wil +3 Con +8 Lck dps ---------- Mind.crit +1% Apr +2 ----- def ----- Armour +2 Phys.save +11 (+2 eff.) Stealth +6 ---------- misc Max.hate +6.00 A pair of boots made of leather. |
| Tool | piercing elm wand of conjuration [power 105] (6 cooldown)2.0 T1 wand charm [Ego+] Arcane Fire a magical bolt dealing 159 acid damage Puts all charms on 6 cooldown 100% to increase all damage penetration by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | sneakthief's copper ring of misery0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +10 Cun +7 Dex dps ---------- Melee+ 7 physical Ranged+ 8 physical Acc +6 (+1 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 39 On Hit (Ranged): * 11% chance to reduce all saves and defense by 39 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | rogue's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +11% acid ----- def ----- Defense +8 (+2 eff.) Resists +22% acid Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | caustic steel steamgun of enduring 4.0 T2 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Crit.r2 +5 acid +5 nature On Hit: * splashes acid on your target dealing 22 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +9 Con +7 Wil dps ---------- Res.pen +8% acid +9% nature Apr +5 ----- def ----- Max.HP +25.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +5 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | corrosive dwarven-steel shield of shrapnel (0 def, 8 armour, 136% power, 78.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 137% Range: 1.2x Uses 60% Wil, 0% Cun Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 Melee+ +12 acid While equipped: Stats +3 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 266 physical damage over 5 turns (1/turn) On Melee Ret: * 12% chance to reduce armor by 37% ----- def ----- Armour +8 Fatigue +8% Resists +12% acid ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | resilient linen cloak of the hunter (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +16 (+4 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -4% Resists +5% nature +5% cold Max.HP +74.00 ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | ancient woollen robe of alchemy (0 def, 1 armour) 2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% acid +12% physical +5% cold +5% temporal +7% fire Res.pen +8% temporal +7% physical ----- def ----- Armour +1 Hardiness +20% Fatigue +5% Resists +10% acid +10% physical +12% fire +11% cold +9% all Anom.red +9 ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
medical injector implant of the duelist (efficiency 211% / cooldown 84%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 211% efficiency and cooldown mod of 84%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 181% / cooldown 78%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 181% efficiency and cooldown mod of 78%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Elemental Fury =elemental=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Mirrorazor (143% power, 23 apr)3.0 T4 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 144% Range: 1.5x Uses 60% Wil Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +5.0% Atk.spd 100% Block +60 Dmg.conv 50% temporal On Hit: 8% Turn Back the Clock 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +20 (+5 eff.) Fatigue +8% Resists +15% temporal ---------- misc Talents +2 Block 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated).. Uses 12 power out of 30/30 Activation is instant. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. |
Stormlash (115% power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 115% Range: 1.1x Uses 60% Cun Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 24.33 to 73.00 lightning damage (based on Magic and Dexterity). Uses 4 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Tinkerer's Twinblaster4.0 T1 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Atk.spd 100% Dmg.mult 50% Range +4 Proj.spd +600% Ranged+ +5 physical Recurse +2 Uses 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
rough leather armour of the deep (3 def, 4 armour) =wawa=9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
rough leather belt of unlife =wawa=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
blood-soaked pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) Apr +4 ----- def ----- Armour +1 A pair of boots made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +41.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns) =dig=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (5/5)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 80 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core =pull=2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+2 eff.) Psionic Pull: Level 3.0 Pwr.cost 8 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 100 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Lumenoth the Halfling Adventurer level 1
1st Mirth 122nd year of Ascendancy at 00:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lumenoth the Halfling Adventurer level 10
55th Dusk 122nd year of Ascendancy at 22:56 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Lumenoth the Halfling Adventurer level 10
55th Dusk 122nd year of Ascendancy at 23:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lumenoth the Halfling Adventurer level 9
55th Dusk 122nd year of Ascendancy at 15:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Lumenoth the Halfling Adventurer level 7
6th Dusk 122nd year of Ascendancy at 17:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lumenoth the Halfling Adventurer level 1
1st Mirth 122nd year of Ascendancy at 00:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lumenoth the Halfling Adventurer level 1
1st Mirth 122nd year of Ascendancy at 00:48 see stats
Log
Today is the 28th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Hunker Down is ready to use.
Talent Embedded Restoration Systems is ready to use.
Talent Contingency is ready to use.
Talent Fearscape is ready to use.
Rested for 70 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 29th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
*You feel a strange energy engulf you and you feel... *stronger* All points increased!
There is a A path into the Old Forest here (press '' or right click to use).
Today is the 30th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:03.
There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
Saving game...
Saving done.
Lumenoth uses Trap Mastery.
starting trap selection dialog
Preparing Springrazor Trap
Preparing Disarming Trap
Lumenoth deactivates Stealth.
Lumenoth's Stealth has been deactivated!
Lumenoth activates Rocket Pod.
A psionic shield forms around Lumenoth.





































































































































































































































































































































































































































































































