Dayda the level 1 Draconian Wyrmic by crawlingchaos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Reaver Tweaks 1.2.4
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceDraconian
ClassWyrmic
Level / Exp1 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity10 (base 10)
Constitution12 (base 11)
Magic12 (base 10)
Willpower17 (base 14)
Cunning10 (base 10)

Resources

Life118/118
Equilibrium10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy21
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower15.9
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save15.2
Spell Save14.15
Mental Save13.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Wind drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Sea drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Hunter1.30
0/5
0/5
0/5
0/5
Race / Draconian1.00
1/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Channel Power is ready to use.
Rested for 89 turns (stop reason: all resources and life at maximum).


You pickup 0.50 gold pieces.

Ran for 2 turns (stop reason: hostile spotted to the northeast (white jelly)).


Ember Scales hits White jelly for
6 fire damage.
White jelly hits Dayda for 4 physical damage.
Dayda hits White jelly for 29 physical damage.
Dayda killed White jelly!

Resting starts...

Dayda starts regenerating health quickly.

Dayda stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Dayda picks up (a.):
elm longbow.
Ran for 2 turns (stop reason: hostile spotted to the north (giant white rat)).


Ember Scales hits Giant white rat for
6 fire damage.
Dayda hits Giant white rat for 32 physical damage.
Dayda killed Giant white rat!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the north (wolf)).


Dayda deactivates Ember Scales.