Run Man Gun the level 17 Ogre Adventurer by Natural 20

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Additional Randart Properties 1.5.5
QuickTome: Resource Tweaks 1.3.1
Zephyr 1.5.8
Harbinger 1.5.6
Quick Drown NPCs AOE 1.5.10
Dark Priest 1.4.8
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceOgre
ClassAdventurer
Level / Exp17 / 54%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 23)
Dexterity15 (base 12)
Constitution19 (base 12)
Magic49 (base 39)
Willpower36 (base 30)
Cunning54 (base 39)

Resources

Mana326/326
Psi126/126
Steam100/100
Life513/513
Positive98/98
Stamina242/247
Paradox300
Healing Factor1.2414285714286
Regeneration5.7726428571429

Speed

Mental0%
Attack0%
Movement-60%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth17.727949617533
See Invisible17.727949617533
ESP Range10
ESP Kindsdragon

Offense: Barehand

Damage96
Accuracy45
Crit Chance16%
APR3
Speed1.00

Offense: Spell

Spellpower39
Crit Chance14%
Speed1

Offense: Mind

Mindpower35
Crit Chance14%
Speed1

Offense: Damage Bonus

Acid+12%
All0%

Offense: Damage Penetration

Acid+5%

Defense: Base

Armour (hardiness)40.558389212801 (58.391959798995%)
Defense36
Ranged Defense42
Fatigue0
Physical Save27
Spell Save50
Mental Save42

Defense: Resistances

Acid+ 36%( 70%)
Blight+ 30%( 70%)
Arcane+ 18%( 75%)
Cold+ 11%( 70%)
All 0%( 70%)
Lightning+ 41%( 70%)
Light+ 12%( 70%)
Temporal+ 12%( 70%)
Physical+ 1%( 70%)
Darkness+ 17%( 70%)
Fire+ 13%( 70%)
Nature+ 21%( 70%)

Defense: Immunities

Stun Resistance32%
Poison Resistance16%
Instadeath Resistance100%

Inscriptions (5/5)

Infusions
Runes
Implants
Infusions
Infusions

Class Talents

Spell / Air archery1.00
5/5
1/5
2/5
0/5
Steamtech / Remote launcher1.00
0/5
0/5
0/5
0/5
Chronomancy / Living paradox1.00
1/5
1/5
0/5
0/5
Chronomancy / Temporal Guardian1.00
5/5
5/5
1/5
0/5
Spell / Temporal1.00
0/5
0/5
0/5
0/5
Spell / Air1.00
5/5
0/5
0/5
0/5
Chronomancy / Bow Threading1.00
1/5
1/5
1/5
0/5
Technique / Magical combat1.00
1/5
1/5
1/5
1/5
Demented / Void1.00
1/5
1/5
0/5
0/5
Chronomancy / Temporal Combat1.00
1/5
1/5
1/5
0/5
Spell / Windcutter1.00
1/5
0/5
0/5
0/5
Demented / Chronophage1.00
1/5
1/5
0/5
0/5
Chronomancy / Flux1.00
1/5
1/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
5/5
0/5
0/5
Chronomancy / Written in the Stars1.00
1/5
1/5
0/5
0/5

Generic Talents

Chronomancy / Energy1.00
1/5
0/5
0/5
0/5
Spell / Restoration1.00
1/5
1/5
1/5
0/5
Spell / Force1.00
1/5
1/5
0/5
0/5
Technique / Arcane veteran1.00
5/5
1/5
2/5
0/5
Demented / Calamity1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
4/5
5/5
0/5
0/5
3/5
Celestial / Light1.00
1/5
1/5
1/5
5/5
Spell / Aegis1.00
1/5
1/5
1/5
0/5
Race / Ogre1.00
1/5
1/5
1/5
0/5
Chronomancy / Fate Weaving1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
1/5
1/5
5/5

Prodigies

1/1

Effects

detrimental effect
beneficial effect

Quests

done
active
active
active
active
done
done
active

Equipment

Tool
On fingers
On fingers
On feet
Main armor
On hands
Light source
Cloak
On head

Inventory

Achievements

Curse Lifter (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Run Man Gun the Ogre Adventurer level 17
3rd Summertide 122nd year of Ascendancy at 16:51
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Run Man Gun the Ogre Adventurer level 10
74th Pyre 122nd year of Ascendancy at 16:29
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Run Man Gun the Ogre Adventurer level 11
75th Pyre 122nd year of Ascendancy at 07:37
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Run Man Gun the Ogre Adventurer level 16
8th Mirth 122nd year of Ascendancy at 00:05
see stats

Log

Run Man Gun deactivates Air Stance.
Run Man Gun deactivates Elemental Destruction.

Run Man Gun activates Elemental Destruction.

Run Man Gun deactivates Elemental Destruction.

Run Man Gun deactivates Atrophy.

Run Man Gun deactivates Mana Focus.

Reality around Run Man Gun is coherent again.

Run Man Gun deactivates Arcane Armor.

Run Man Gun deactivates Elemental Stance.

Run Man Gun deactivates Arcane Shield.

Run Man Gun's is no longer wasting away.

Run Man Gun stops spinning fate.

Run Man Gun deactivates Arcane Stamina.

Run Man Gun deactivates Void Stars.

Run Man Gun deactivates Arcane Shield.

Run Man Gun deactivates Augmentation.

Run Man Gun's stars are no longer aligned.

Run Man Gun deactivates Weapon Folding.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Gliwen the rogue's Channel Staff killed Run Man Gun!
Talent Fold Moonlight is ready to use.
Talent Guardian Unity is ready to use.
Run Man Gun casts Healing Light.

A shield forms around Run Man Gun.

Run Man Gun receives 163 healing.

Saving done.

Saving game...