Izabel the level 7 Ghost Doomed by sscdrake

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceGhost
ClassDoomed
Level / Exp7 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength6 (base 10)
Dexterity7 (base 10)
Constitution7 (base 10)
Magic14 (base 10)
Willpower33 (base 28)
Cunning28 (base 22)

Resources

Life120/120
Mana251/251
Hate48/100
Healing Factor0.48797550819796
Regeneration0.12199387704949

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible4

Offense: Mainhand

Damage6
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower21
Crit Chance5%
Speed1

Offense: Mind

Mindpower30.65
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save3.675
Spell Save15.575
Mental Save20.2375

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Shadows1.30
3/5
1/5
0/5
0/5
Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Punishments1.30
2/5
2/5
0/5
0/5
Cursed / Force of will1.30
1/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
2/5
2/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
2/5
0/5
0/5
0/5
Race / Ghost1.10
1/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
1/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

active
done

Equipment

Tool
On feet
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log


Resting starts...

Rested for 48 turns (stop reason: all resources and life at maximum).


Shadow casts Phase Door.

Shadow casts Phase Door.

There is a next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shadow casts Phase Door.

Shadow casts Phase Door.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You gain 4.00 gold from the transmogrification of
quartz.
You gain 4.00 gold from the transmogrification of
verdite.
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 45.5 block).
You gain 1.46 gold from the transmogrification of
cleansing rough leather armour of resilience (1 def, 2 armour) (Nightmares).
You gain 1.90 gold from the transmogrification of
balanced coral trident of massacre (22-35.2 power, 6 apr) (Misfortune).
You gain 2.48 gold from the transmogrification of
shimmering elm vilestaff of might (10-12 power, 2 apr, physical damage) (Corpses).
You gain 3.51 gold from the transmogrification of
cruel elm magestaff of paradox (10-12 power, 2 apr, physical damage) (Nightmares).
You gain 1.85 gold from the transmogrification of
arcing iron longsword of projection (12-16.8 power, 2 apr) (Madness).
You gain 1.50 gold from the transmogrification of
piercing iron greatspear of sweeping (18.5-29.6 power, 4 apr) (Shrouds).
You gain 1.24 gold from the transmogrification of
iron battleaxe of projection (12.5-18.75 power, 1 apr) (Nightmares).
You gain 0.25 gold from the transmogrification of
iron battleaxe (13-19.5 power, 1 apr) (Shrouds).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.