Difference between revisions of "Doomed"

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{{class
 
{{class
 
|name=Doomed
 
|name=Doomed
|metaclass=Afflicted
+
|metaclass=[[Afflicted]]
 
|starting_life=90
 
|starting_life=90
 
|locked=Yes
 
|locked=Yes
Line 8: Line 8:
 
|cunning = +5
 
|cunning = +5
 
}}
 
}}
 +
 +
Doomed is a class introduced in the base game. It must be unlocked by killing your own shade in the [[Shadow Crypt]] in the [[Far East]].
 +
 +
==Locked Description==
 +
''In shaded places in unknown lands thou must overcome thyself and see thy doom.''
  
 
==Description==
 
==Description==
 
The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.
 
The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.
 +
 
Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.
 
Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.
 +
 
Only time will tell if they can choose a new path or are doomed forever.
 
Only time will tell if they can choose a new path or are doomed forever.
 +
 
The Doomed strike from behind a veil of darkness or a host of shadows.
 
The Doomed strike from behind a veil of darkness or a host of shadows.
 +
 
They feed upon their enemies as they unleash their minds on all who confront them.
 
They feed upon their enemies as they unleash their minds on all who confront them.
 +
 
Their most important stats are: [[Willpower]] and [[Cunning]]
 
Their most important stats are: [[Willpower]] and [[Cunning]]
  
==Starting Equipment==
+
==New Class Unlocked Description==
Mossy mindstar
+
Through ignorance, greed or folly, the Doomed served some dark design and must now pay for their sins.
Mossy mindstar
+
Their only master now is the hatred they carry for every living thing.
Linen robe
+
  
==Starting Talents==
+
Drawing strength from the death of all they encounter, the Doomed become terrifying foes.
Unnatural Body
+
Their mere presence engulfs the area in darkness.
Feed
+
Gesture of Pain
+
Willful Strike
+
Call Shadows
+
  
==Starting Talent Categories==
+
Some of them, however, strive to redeem their faults by using their Doomed powers to battle evil.
;Cunning
+
:[[Cunning (category type)#Survival|Survival]] (1.0 mastery, locked)
+
  
;Cursed
+
You destroyed your own doomed shadow. You can now create new characters with the Doomed class.
:[[Cursed (category type)#Dark_sustenance|Dark Sustenance]] (1.3 mastery)
+
:[[Cursed (category type)#Force_of_will|Force of Will]] (1.3 mastery)
+
:[[Cursed (category type)#Gestures|Gestures]] (1.3 mastery)
+
:[[Cursed (category type)#Darkness|Darkness]] (1.3 mastery)
+
:[[Cursed (category type)#Shadows|Shadows]] (1.3 mastery)
+
:[[Cursed (category type)#Punishments|Punishments]] (1.3 mastery)
+
:[[Cursed (category type)#Cursed_form|Cursed Form]] (1.0 mastery)
+
:[[Cursed (category type)#Fears|Fears]] (1.0 mastery, locked)
+
  
==Strategy==
+
Doomed are short range spellcasters. Class features:
 +
*Engulf your foes in darkness
 +
*Summon shadows to fight for you
 +
*Unleash your hatred in raw physical form
 +
*Feed off the life of your foes
  
Their primary stats are [[Willpower]] and [[Cunning]]. Most effects are based off [[Mindpower]], which is affected by both Willpower and Cunning (with Willpower having a larger effect). Some talents have a Willpower prerequisite, others have a Cunning prerequisite.
+
The Doomed use hate, a resource that grows as they kill their foes and decreases while standing idle.
  
Buying the generic combat tree in [[Last Hope]] should be a priority. Get some armor on you, because you're going to need it.
+
Most of their talents are more effective with high hate.
  
Your most effective talent for directly hurting things at first is Willful Strike. This also knocks the monster back a tiny bit, which is certainly welcome.
+
==Starting Equipment==
 +
*Mossy mindstar
 +
*Mossy mindstar
 +
*Linen robe
  
Later, Reproach starts to become more effective. Emphasize Willpower, Willful Strike and Reproach during the early game. With Madness, Reproach lets you debuff a whole bunch of nearby monsters. In one-on-one situations, Reproach's damage actually starts to become respectable with decent Willpower and additional points invested. Its downfall is its incredibly short range.
+
==Starting Talents==
 +
*[[Unnatural body (talent)|Unnatural Body]] (1)
 +
*[[Feed (talent)|Feed]] (1)
 +
*[[Gesture of pain (talent)|Gesture of Pain]] (1)
 +
*[[Willful strike (talent)|Willful Strike]] (1)
 +
*[[Call shadows (talent)|Call Shadows]] (1)
  
Reproach does not hurt any allied NPCs, despite what the description implies. It only targets enemies.
+
==Starting Talent Categories==
  
For crowd control, you have Reproach (with or without Madness), Creeping Darkness (highly unpredictable -- it doesn't hit every square in the area you specify), and Blast.
+
{{Talent_table
 +
| class_rows =
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[Force of will (category)|Force of Will]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Willful strike (talent)|Willful Strike]]
 +
| talent2 = [[Deflection (talent)|Deflection]]
 +
| talent3 = [[Blast (talent)|Blast]]
 +
| talent4 = [[Unseen force (talent)|Unseen Force]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[Darkness (category)|Darkness]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Creeping darkness (talent)|Creeping Darkness]]
 +
| talent2 = [[Dark vision (talent)|Dark Vision]]
 +
| talent3 = [[Dark torrent (talent)|Dark Torrent]]
 +
| talent4 = [[Dark tendrils (talent)|Dark Tendrils]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[Shadows (category)|Shadows]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Call shadows (talent)|Call Shadows]]
 +
| talent2 = [[Shadow warriors (talent)|Shadow Warriors]]
 +
| talent3 = [[Shadow mages (talent)|Shadow Mages]]
 +
| talent4 = [[Focus shadows (talent)|Focus Shadows]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[Punishments (category)|Punishments]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Reproach (talent)|Reproach]]
 +
| talent2 = [[Hateful whisper (talent)|Hateful Whisper]]
 +
| talent3 = [[Agony (talent)|Agony]]
 +
| talent4 = [[Madness (talent)|Madness]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[One with shadows (category)|One with Shadows]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Shadow senses (talent)|Shadow Senses]]
 +
| talent2 = [[Shadow empathy (talent)|Shadow Empathy]]
 +
| talent3 = [[Shadow transposition (talent)|Shadow Transposition]]
 +
| talent4 = [[Shadow decoy (talent)|Shadow Decoy]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[Fears (category)|Fears]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Instill fear (talent)|Instill Fear]]
 +
| talent2 = [[Heighten fear (talent)|Heighten Fear]]
 +
| talent3 = [[Tyrant (talent)|Tyrant]]
 +
| talent4 = [[Panic (talent)|Panic]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[Advanced shadowmancy (category)|Advanced Shadowmancy]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Merge (talent)|Merge]]
 +
| talent2 = [[Stone (talent)|Stone]]
 +
| talent3 = [[Shadow's path (talent)|Shadow's Path]]
 +
| talent4 = [[Cursed bolt (talent)|Cursed Bolt]]
 +
}}
  
Deflection's description is absolutely worthless. Here's how it works: you turn it on once (sustained), and it stays on forever. Each turn that you aren't damaged, it builds up a point (on the left pane, it will appear as Deflection (26), then Deflection (27), and so on until it has reached its maximum damage absorption based on the talent level and your Willpower). When it absorbs incoming damage, these points are reduced, and it will begin charging again. It's not a particularly strong shield, but it's extremely low-maintenance, and certainly better than nothing.
+
| generic_rows =
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[Dark sustenance (category)|Dark Sustenance]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Feed (talent)|Feed]]
 +
| talent2 = [[Devour life (talent)|Devour Life]]
 +
| talent3 = [[Feed power (talent)|Feed Power]]
 +
| talent4 = [[Feed strengths (talent)|Feed Strengths]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[Gestures (category)|Gestures]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Gesture of pain (talent)|Gesture of Pain]]
 +
| talent2 = [[Gesture of malice (talent)|Gesture of Malice]]
 +
| talent3 = [[Gesture of power (talent)|Gesture of Power]]
 +
| talent4 = [[Gesture of guarding (talent)|Gesture of Guarding]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[Cursed form (category)|Cursed Form]]
 +
| Mastery = 1.0
 +
| Locked = no
 +
| talent1 = [[Unnatural body (talent)|Unnatural Body]]
 +
| talent2 = [[Relentless (talent)|Relentless]]
 +
| talent3 = [[Seethe (talent)|Seethe]]
 +
| talent4 = [[Grim resolve (talent)|Grim Resolve]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cursed (category_type)|Cursed]]
 +
| Name = [[Cursed aura (category)|Cursed Aura]]
 +
| Mastery = 1.0
 +
| Locked = Yes *
 +
| talent1 = [[Defiling touch (talent)|Defiling Touch]]
 +
| talent2 = [[Dark gifts (talent)|Dark Gifts]]
 +
| talent3 = [[Ruined earth (talent)|Ruined Earth]]
 +
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Survival (category)|Survival]]
 +
| Mastery = 1.0
 +
| Locked = yes
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
  
The Doomed do not fare well against strong enemy spellcasters. Taking antimagic may help with this -- believe it or not, the Doomed are eligible for antimagic, since Hate is actually a perverted form of psionics -- but then that leaves you needing to defeat a strong enemy spellcaster. Catch 22 situation.
+
}}
  
Creeping Darkness may help prevent enemy spellcasters from seeing you until you get close.
+
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will be presented only once per playthrough. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.
  
 
{{classes}}
 
{{classes}}

Latest revision as of 10:56, 15 July 2023

Doomed

Doomed 128 bg.png

Metaclass Afflicted
Locked Yes
Starting Life 90
Life Rating +0
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower +4
Cunning +5

Doomed is a class introduced in the base game. It must be unlocked by killing your own shade in the Shadow Crypt in the Far East.

Locked Description

In shaded places in unknown lands thou must overcome thyself and see thy doom.

Description

The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.

Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.

Only time will tell if they can choose a new path or are doomed forever.

The Doomed strike from behind a veil of darkness or a host of shadows.

They feed upon their enemies as they unleash their minds on all who confront them.

Their most important stats are: Willpower and Cunning

New Class Unlocked Description

Through ignorance, greed or folly, the Doomed served some dark design and must now pay for their sins. Their only master now is the hatred they carry for every living thing.

Drawing strength from the death of all they encounter, the Doomed become terrifying foes. Their mere presence engulfs the area in darkness.

Some of them, however, strive to redeem their faults by using their Doomed powers to battle evil.

You destroyed your own doomed shadow. You can now create new characters with the Doomed class.

Doomed are short range spellcasters. Class features:

  • Engulf your foes in darkness
  • Summon shadows to fight for you
  • Unleash your hatred in raw physical form
  • Feed off the life of your foes

The Doomed use hate, a resource that grows as they kill their foes and decreases while standing idle.

Most of their talents are more effective with high hate.

Starting Equipment

  • Mossy mindstar
  • Mossy mindstar
  • Linen robe

Starting Talents

Starting Talent Categories

Class
Type Name Mastery Locked Talents
Cursed Force of Will 1.3 No Willful Strike Deflection Blast Unseen Force
Cursed Darkness 1.3 No Creeping Darkness Dark Vision Dark Torrent Dark Tendrils
Cursed Shadows 1.3 No Call Shadows Shadow Warriors Shadow Mages Focus Shadows
Cursed Punishments 1.3 No Reproach Hateful Whisper Agony Madness
Cursed One with Shadows 1.3 Yes Shadow Senses Shadow Empathy Shadow Transposition Shadow Decoy
Cursed Fears 1.3 Yes Instill Fear Heighten Fear Tyrant Panic
Cursed Advanced Shadowmancy 1.3 Yes Merge Stone Shadow's Path Cursed Bolt
Generic
Type Name Mastery Locked Talents
Cursed Dark Sustenance 1.3 No Feed Devour Life Feed Power Feed Strengths
Cursed Gestures 1.3 No Gesture of Pain Gesture of Malice Gesture of Power Gesture of Guarding
Cursed Cursed Form 1.0 No Unnatural Body Relentless Seethe Grim Resolve
Cursed Cursed Aura 1.0 Yes * Defiling Touch Dark Gifts Ruined Earth Cursed Sentry
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense

(*) The Cursed Aura generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will be presented only once per playthrough. See Cursed Aura Effects for complete details on how Cursed Aura works.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler