Difference between revisions of "Sun Paladin"
Sebsebeleb (Talk | contribs) (Created page with "{{class |name=Sun Paladin |metaclass=Celestial |starting_life=110 |locked=Yes |life_per_level= +2 |strength= +5 |magic = +4 }} ==Description== Sun Paladins hail from the Gate...") |
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Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East. | Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East. | ||
Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.' | Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.' | ||
+ | |||
They can channel the power of the Sun to smite all who seek to destroy the Sunwall. | They can channel the power of the Sun to smite all who seek to destroy the Sunwall. | ||
Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee. | Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee. | ||
+ | |||
Their most important stats are: [[Strength]] and [[Magic]] | Their most important stats are: [[Strength]] and [[Magic]] | ||
+ | |||
+ | ==Starting Equipment== | ||
+ | *Iron Mace | ||
+ | *Iron Shield | ||
+ | *Iron Mail Armor | ||
+ | |||
+ | ==Starting Talents== | ||
+ | *Searing Light | ||
+ | *Weapon of Light | ||
+ | *Chant of Fortitude | ||
+ | *Armor Training (2) | ||
+ | |||
+ | ==Talent Categories== | ||
+ | ;Technique | ||
+ | :[[Shield offense (category)|Shield Offence]] (1.1 mastery) | ||
+ | :[[Combat techniques (category)|Combat Techniques]] (1.1 mastery, locked) | ||
+ | :[[Combat veteran (category)|Combat Veteran]] (1.1 mastery) | ||
+ | :[[Combat training (category)|Combat Training]] (1.1 mastery) | ||
+ | |||
+ | ;Cunning | ||
+ | :[[Survival (category)|Survival]] (1.1 mastery, locked) | ||
+ | |||
+ | ;Celestial | ||
+ | :[[Guardian (category)|Guardian]] (1.3 mastery, locked) | ||
+ | :[[Chants (category)|Chants]] (1.3 mastery) | ||
+ | :[[Light (category)|Light]] (1.3 mastery) | ||
+ | :[[Combat (category)|Combat]] (1.3 mastery) | ||
+ | :[[Sun (category)|Sun]] (1.0 mastery) | ||
+ | |||
+ | ==Strategy== | ||
+ | Beginning with beta 32, [[human]] and [[elf|elven]] Sun Paladins begin in the [[Sunwall]]. Their starting zone is the [[Slazish Fens]], accessible through a stairway inside Sunwall. | ||
+ | |||
+ | This class plays like a [[Bulwark]] (one-handed weapon and shield, with some of the same talents), but lacks Shield Wall. | ||
+ | |||
+ | Paladins are limited in mobility (no [[Step up (talent)|Step Up]] option). They make up for that by bringing an assortment of auxiliary damage buffs -- adding Light damage to melee attacks, doing Light damage to attacking monsters when hit, a one-tile Light damage-over-time talent, and a Fire beam, among others. | ||
+ | |||
+ | Paladins also get healing talents in the [[Light (category)|Light]] tree. | ||
+ | |||
+ | The biggest choice with this class is which of the Chants to develop (and when). | ||
{{classes}} | {{classes}} |
Revision as of 00:44, 28 May 2013
Sun Paladin | |
---|---|
Metaclass | Celestial |
Locked | Yes |
Starting Life | 110 |
Life Rating | +2 |
Stat Modifiers | |
Strength | +5 |
Dexterity | 0 |
Constitution | 0 |
Magic | +4 |
Willpower | 0 |
Cunning | 0 |
Contents
Description
Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East. Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'
They can channel the power of the Sun to smite all who seek to destroy the Sunwall. Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.
Their most important stats are: Strength and Magic
Starting Equipment
- Iron Mace
- Iron Shield
- Iron Mail Armor
Starting Talents
- Searing Light
- Weapon of Light
- Chant of Fortitude
- Armor Training (2)
Talent Categories
- Technique
- Shield Offence (1.1 mastery)
- Combat Techniques (1.1 mastery, locked)
- Combat Veteran (1.1 mastery)
- Combat Training (1.1 mastery)
- Cunning
- Survival (1.1 mastery, locked)
- Celestial
- Guardian (1.3 mastery, locked)
- Chants (1.3 mastery)
- Light (1.3 mastery)
- Combat (1.3 mastery)
- Sun (1.0 mastery)
Strategy
Beginning with beta 32, human and elven Sun Paladins begin in the Sunwall. Their starting zone is the Slazish Fens, accessible through a stairway inside Sunwall.
This class plays like a Bulwark (one-handed weapon and shield, with some of the same talents), but lacks Shield Wall.
Paladins are limited in mobility (no Step Up option). They make up for that by bringing an assortment of auxiliary damage buffs -- adding Light damage to melee attacks, doing Light damage to attacking monsters when hit, a one-tile Light damage-over-time talent, and a Fire beam, among others.
Paladins also get healing talents in the Light tree.
The biggest choice with this class is which of the Chants to develop (and when).
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |