Difference between revisions of "Corruptor"
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+ | ''Blight and depravity hold the greatest powers.'' | ||
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+ | ''Accept temptation and become one with corruption.'' | ||
==Description== | ==Description== |
Revision as of 12:12, 16 July 2014
Corruptor | |
---|---|
Metaclass | Defiler |
Locked | Yes |
Starting Life | 120 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | +2 |
Magic | +4 |
Willpower | +3 |
Cunning | 0 |
Contents
Locked Description
Blight and depravity hold the greatest powers.
Accept temptation and become one with corruption.
Description
A corruptor is a terrible foe, wielding dark magics that can sap the very soul of his target. They can harness the blight of evil, crushing souls, stealing life force to replenish themselves. The most powerful corruptors can even take on some demonic aspects for themselves.
Their most important stats are: Magic and Willpower
Starting Equipment
- Elm Staff
- Linen Robe
Starting Talents
Talent Categories
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Spell | Example Category | 1.3 | No | 1st Talent | 2nd Talent | 3rd Talent | 4th Talent |
Generic | |||||||
Type | Name | Mastery | Locked | Talents | |||
Cunning | Survival | 1.0 | Yes | Heightened Senses | Charm Mastery | Piercing Sight | Evasion |
- Cunning
- Survival (1.0 mastery, locked)
- Corruption
- Sanguisuge (1.3 mastery)
- Vim (1.3 mastery)
- Bone (1.3 mastery, locked)
- Hexes (1.3 mastery)
- Curses (1.3 mastery)
- Plague (1.3 mastery)
- Blood (1.3 mastery)
- Blight (1.3 mastery)
- Shadowflame (1.3 mastery, locked)
- Torment (1.3 mastery, locked)
Strategy
Corruptors are spellcasters that deal damage over time with diseases, and instant damage with physical, blight, fire and/or acid damage. Using Pacification Hex to 'root' and silence your foes and load them up with other hexes or curses is a good technique against bosses and rare monsters, especially in the early goings. Another big challenge in early game is the lack of a stun, and when you gain access to Catalepsy your foe still requires a disease to be on them in order to stun them. It's also important to note that while Blood Fury increases your critical rate for all spells, the bonus damage buff received only applies to Blight and Acid damage.
The Blight and Shadowflame skill trees are equally interesting choices when it comes to middle to late game. Both scale impressively with added class or category points, with blight probably edging out on point-for-point gain especially when considering the sustain cost for Shadowflame's two top tier abilities 'Flame of Urh'Rok' and 'Fearscape' (90 each or 180 total with -5 vim per turn). The Blood tree also scales very well with added class points, increasing healing, radius, damage, crit rate, disease chance, and of course more damage.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |