Difference between revisions of "Corruptor"

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==Locked Description==
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''Blight and depravity hold the greatest powers.''
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''Accept temptation and become one with corruption.''
  
 
==Description==
 
==Description==

Revision as of 12:12, 16 July 2014

Corruptor

Corruptor 128 bg.png

Metaclass Defiler
Locked Yes
Starting Life 120
Life Rating +0
Stat Modifiers
Strength 0
Dexterity 0
Constitution +2
Magic +4
Willpower +3
Cunning 0

Locked Description

Blight and depravity hold the greatest powers.

Accept temptation and become one with corruption.

Description

A corruptor is a terrible foe, wielding dark magics that can sap the very soul of his target. They can harness the blight of evil, crushing souls, stealing life force to replenish themselves. The most powerful corruptors can even take on some demonic aspects for themselves.

Their most important stats are: Magic and Willpower

Starting Equipment

  • Elm Staff
  • Linen Robe

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Spell Example Category 1.3 No 1st Talent 2nd Talent 3rd Talent 4th Talent
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 Yes Heightened Senses Charm Mastery Piercing Sight Evasion


Cunning
Survival (1.0 mastery, locked)
Corruption
Sanguisuge (1.3 mastery)
Vim (1.3 mastery)
Bone (1.3 mastery, locked)
Hexes (1.3 mastery)
Curses (1.3 mastery)
Plague (1.3 mastery)
Blood (1.3 mastery)
Blight (1.3 mastery)
Shadowflame (1.3 mastery, locked)
Torment (1.3 mastery, locked)

Strategy

Corruptors are spellcasters that deal damage over time with diseases, and instant damage with physical, blight, fire and/or acid damage. Using Pacification Hex to 'root' and silence your foes and load them up with other hexes or curses is a good technique against bosses and rare monsters, especially in the early goings. Another big challenge in early game is the lack of a stun, and when you gain access to Catalepsy your foe still requires a disease to be on them in order to stun them. It's also important to note that while Blood Fury increases your critical rate for all spells, the bonus damage buff received only applies to Blight and Acid damage.

The Blight and Shadowflame skill trees are equally interesting choices when it comes to middle to late game. Both scale impressively with added class or category points, with blight probably edging out on point-for-point gain especially when considering the sustain cost for Shadowflame's two top tier abilities 'Flame of Urh'Rok' and 'Fearscape' (90 each or 180 total with -5 vim per turn). The Blood tree also scales very well with added class points, increasing healing, radius, damage, crit rate, disease chance, and of course more damage.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler