Turtle_Commander the level 21 MegaTurtle Adventurer by sparky

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Additional Randart Properties 1.0.6 (1.5.10)
Convenient Digging 1.0.1 (1.5.5)
CampaignInfinite
ModeEasy Exploration
SexMale
RaceMegaTurtle
ClassAdventurer
Level / Exp21 / 52%
Sizehuge
Lifes / Deaths

Primary Stats

Strength39 (base 21)
Dexterity61 (base 12)
Constitution111 (base 12)
Magic85 (base 50)
Willpower69 (base 40)
Cunning22 (base 12)

Resources

Mana335/335
Equilibrium35
Life1592/1592
Insanity0/100
Stamina278/278
Psi159/159
Healing Factor1.939851332587
Regeneration60.461734716478

Speed

Mental0%
Attack-25%
Movement+71%
Spell-25%
Global+20%

Vision

Sight3
Lite25.432081593533
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage53
Accuracy16
Crit Chance24%
APR130
Speed1.00

Offense: Spell

Spellpower70
Crit Chance28%
Speed1.3333333333333

Offense: Mind

Mindpower38
Crit Chance8%
Speed1.3333333333333

Offense: Damage Bonus

Lightning+119%
Acid+32%
Darkness+44%
Cold+10%
Mind+20%
Physical+59%
Fire+29%
All+2%

Offense: Damage Penetration

Cold+45%
Lightning+45%
Light+35%
Darkness+45%
Blight+51%
Physical+64%
Fire+105%
Acid+35%

Defense: Base

Armour (hardiness)179.22386331564 (100%)
Defense74
Ranged Defense74
Fatigue37
Physical Save86
Spell Save70
Mental Save51

Defense: Resistances

Acid+ 70%( 70%)
Blight+ 70%( 70%)
Arcane+ 70%( 70%)
Cold+ 70%( 70%)
All+ 68%( 70%)
Physical+ 70%( 70%)
Lightning+ 70%( 70%)
Light+ 70%( 70%)
Temporal+ 70%( 70%)
Mind+ 70%( 70%)
Darkness+ 70%( 70%)
Fire+ 70%( 70%)
Nature+ 70%( 70%)

Defense: Immunities

Pinning Resistance55%
Confusion Resistance100%
Teleport Resistance40%
Blind Resistance100%
Silence Resistance56%
Bleed Resistance55%
Stun Resistance100%
Instadeath Resistance100%
Knockback Resistance100%

Inscriptions (4/4)

Infusions
Runes
Runes
Runes

Class Talents

Technique / Reflexes1.00
1/5
4/5
0/5
0/5
Wild-gift / Dwarven nature1.00
2/5
1/5
0/5
0/5
Spell / Fire alchemy1.00
2/5
1/5
4/5
5/5
Chronomancy / Temporal Hounds1.00
0/5
0/5
0/5
0/5
Demented / Friend of the worm1.00
5/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.00
5/5
1/5
0/5
0/5
Spell / Dreadmaster1.00
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.00
1/5
2/5
0/5
0/5
Race / Megaturtle1.00
5/5
5/5
1/5
5/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
4/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
done
done
done
active

Equipment

Psionic focus
Quiver
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

Achievements

Log

You pickup 2.10 gold pieces.
You pickup 0.95 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.60 gold pieces.

You pickup 2.75 gold pieces.

You pickup 2.10 gold pieces.

You pickup 0.85 gold pieces.

You pickup 1.90 gold pieces.

Turtle_Commander picks up (c.):
shielding rune of the sneak (absorb 179; dur 4; cd 18).
Turtle_Commander picks up (x.):
flaming stralite dagger of massacre (144% power, 9 apr).
Turtle_Commander picks up (a.):
blink rune of the duelist (range 5; phase 20; cd 12).
Turtle_Commander picks up (k.):
elven-wood vilestaff of blood (129% power, 5 apr, acid element).
Turtle_Commander activates a trap, and its magical energies change.

Ran for 12 turns (stop reason: trap).


Worm that walks (servant of Turtle_Commander) activates a trap, and its magical energies change.

Worm that walks (servant of Turtle_Commander) activates his
Rod of Spydric Poison!
Worm that walks (servant of Turtle_Commander) hits Something for 28 nature damage.
Orc pyromancer's Channel Staff hits Worm that walks (servant of Turtle_Commander) for
66 fire damage.
You collect a new ingredient:
orc heart (1).
Worm that walks (servant of Turtle_Commander) activates his
Rod of Spydric Poison!
Worm that walks (servant of Turtle_Commander) hits Something for 32 nature damage.
Worm that walks (servant of Turtle_Commander) uses
Blindside.
Turtle_Commander's spell attains critical power!
Turtle_Commander's spell attains critical power!
There is a way to the next level here (press '' or right click to use).
Ran for 110 turns (stop reason: at exit).


AI stopping: level change found
The raging fire around Turtle_Commander calms down and disappears.