Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Less pinky nightmare curse 1.5.5Additional Randart Properties 1.5.10 Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit SkooBot 1.6.7Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Convenient Digging 1.5.5 Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Sholtar - Cider's fork 1.5.5Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -3 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic and class talent point every 6 levels. This thoroughness, unfortunately, also leads to a 50% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. Forked and unnerfed a bit by Ciderdown so it could be used in lower difficulties where the exp penalty hurts so much more. In exchange for a lower exp penalty, a confusion resist penalty has been added. Forked for my personal use. Credit for the work on this addon and modifications to it goes to those before me. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. Extended Auto-use 1.1.5Adds additional options to talent auto-use Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Runic Golem 1.0.4 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. The Auto Archer (Auto Shooter) 1.1.5Takes out the boring grinding fingerwork of archer gameplay with a single keystroke. This addon automatically walks toward visible enemies, uses your archer talents (or basic shoot skill), reloads your bow mid-fight, or autoexplores when nobody is around. Sit back and enjoy the magic of The Auto Archer. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Black Grid Line and no Tall Tree 1.7.4Change grid line color to black, and modify tiles not to make tall trees. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.6Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.4.6Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Yeeks can survive a win 1.4.8With this, the die-or-die situation is Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Golem - The Ironbreaker ALT 1.4.9(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Stone Warden Race Unlock 1.7.2Removes race lock from stone warden that prevents creation of non-dwarf stone wardens. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Revised Staff Combat 1.7.4Overloads Spell/Staff Combat to make some of it more useful. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Starter Martial Potion 1.7.4Gives a Potion of Martial Prowess at character creation (currently limited to Wanderer and Adventurer since I could not figure out how to make it work without specifying classes). |
| Campaign | Infinite |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Takonyudo |
| Class | Adventurer |
| Level / Exp | 33 / 36% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 42 (base 12) |
| Dexterity | 164 (base 12) |
| Constitution | 183 (base 60) |
| Magic | 333 (base 60) |
| Willpower | 95 (base 18) |
| Cunning | 264 (base 42) |
Resources
| Mana | 727/727 |
| Equilibrium | 15 |
| Life | 1236/1236 |
| Psi | 185/185 |
| Hate | 67/100 |
| Healing Factor | 2.5 |
| Regeneration | 13.756474180285 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +37.35% |
| Spell | +37.35% |
| Global | +100% |
Vision
| Sight | 3 |
| Lite | 20.21322671833 |
| Infravision | 6 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 209 |
| Accuracy | 84 |
| Crit Chance | 92% |
| APR | 25 |
| Speed | 1.00 |
| Damage | 209 |
| Accuracy | 84 |
| Crit Chance | 92% |
| APR | 25 |
| Speed | 1.00 |
| Damage | 209 |
| Accuracy | 84 |
| Crit Chance | 92% |
| APR | 25 |
| Speed | 1.00 |
| Damage | 209 |
| Accuracy | 84 |
| Crit Chance | 92% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | |
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | |
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | |
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 124 |
| Crit Chance | 86% |
| Speed | 0.72806698216236 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 73 |
| Crit Chance | 82% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +449% |
| Blight | +140% |
| Arcane | +128% |
| Cold | +372% |
| All | +71% |
| Darkness | +131% |
| Light | +81% |
| Physical | +155% |
| Fire | +450% |
| Lightning | +121% |
Offense: Damage Penetration
| Physical | +13% |
| Lightning | +25% |
| Light | +40% |
| Cold | +25% |
| Darkness | +55% |
| Arcane | +95% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 69 (100%) |
| Defense | 99 |
| Ranged Defense | 99 |
| Fatigue | 0 |
| Physical Save | 70 |
| Spell Save | 147 |
| Mental Save | 130 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 75%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 68% |
| Silence Resistance | 68% |
| Bleed Resistance | 0% |
| Confusion Resistance | 60% |
| Knockback Resistance | 100% |
| Stun Resistance | 55% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1034 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1765 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (73% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 615% for 10 turns (260 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Disenchantment | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane elements | 1.00 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Mage warden | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stone Vines |
| talent | Mage Wind |
| talent | Mage Armour |
| talent | Spellcraft |
| talent | Beyond the Flesh |
| detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
| beneficial effect | Infinite Dungeon Challenge (Level 28): Near Sighted Challenge |
| beneficial effect | Fully absorbs 40 arcane attacks. Ward |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 18): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 19): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Isylema the dreaming horror'. Infinite Dungeon Challenge (Level 20): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 23): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 25): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 27): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 28): Near Sighted | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 8): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | voratun mace 'Shadowpiety' (153% power, 6 apr) =45 MAG=Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 154% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +15 Damage (Melee): 88 darkness / 88 light Damage when hit (Melee): 22 darkness / 20 cold Changes stats: +45 Mag / +9 Wil Changes resistances: +24% darkness Changes resistances penetration: +13% physical / +55% darkness / +70% arcane Changes damage: +69% blight Mana when firing critical spell: +7.00 Vim when firing critical spell: +7.94 Spellpower on spell critical (stacks up to 3 times): +18 Damage Shield penetration: +119% Defense after a teleport: +60 Resist all after a teleport: +60% New effects duration reduction after a teleport: +60% Talent on hit(spell): Freeze (15% chance level 2). Talent on hit(spell): Earthen Missiles (40% chance level 4). Talent on hit(spell): Soul Rot (5% chance level 1). Talent on hit(spell): Spatial Tether (15% chance level 2). Blunt and deadly. This item has been sent to the Item's Vault. |
| Quiver | Shadowwrither the quiver of ash arrows (21/21, 146% power, 7 apr) =OnSpellHit=Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 146% Range: 1.4x Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 When this weapon hits: Dust to Dust (65% chance level 13). When this weapon hits: Earthen Missiles (20% chance level 3). When this weapon hits: Rethread (80% chance level 10). When this weapon hits: Temporal Bolt (75% chance level 9). On weapon hit: * 50% chance to reduce armor by 56% * 67% chance to reduce all saves and defense by 40 * 67% chance to reduce damage dealt by 32% Damage Shield penetration (this weapon only): +50% Damage (radius 2) on crit: +44 mind / +32 blight Talent on hit(spell): Freeze (25% chance level 5). Talent on hit(spell): Soul Rot (45% chance level 6). Talent on hit(spell): Manathrust (25% chance level 4). Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(146 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | linen wizard hat 'Burnrend' (1 def, 0 armour) =80 DamRed=Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour Hardiness: +45% Defense: +1 (+1 eff.) Damage (Melee): 24 arcane / 36 fire Changes stats: +8 Dex / +13 Mag / +3 Con / +17 Lck Changes resistances: +18% blight / +18% temporal / +51% mind / +18% darkness Reduce damage by fixed amount: +80 all Changes damage: +27% fire / +8% arcane / +15% all Spell save: +33 (+4 eff.) Silence immunity: +68% Confusion immunity: +60% Pinning immunity: +68% Light radius: +10 Infravision radius: +6 See invisible: +18 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
| Tool | yew totem of summon tentacle 'Ravengrit' [power 270] (25 cooldown) =60 DamRed=Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Armour Hardiness: +50% Damage when hit (Melee): 28 arcane Changes resistances: +57% temporal / +19% arcane / +9% all Reduce damage by fixed amount: +60 all Changes resistances penetration: +40% light Changes damage: +57% darkness / +24% arcane Critical mult.: +40.00% Reduces incoming crit damage: 50.00% Spell save: +33 (+4 eff.) Mental save: +24 (+3 eff.) Stun/Freeze immunity: +75% Mana each turn: +0.48 Maximum mana: +160.00 Maximum vim: +160.00 Spellpower: +80 (+12 eff.) Talent on hit(spell): Shock (15% chance level 4). Talent on hit(spell): Arcane Vortex (5% chance level 2). It can be used to summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 697 Base Damage: 321 Armor: 30 All Resist: 30 Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 38% for 2 turns. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
| On fingers | Marduvon the Venomwing =109 DamRed, Stats=Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 88 arcane resource burn Damage (Melee): 92 nature Changes stats: +24 Dex / +32 Mag / +10 Wil / +36 Cun / +13 Con Changes resistances: +30% acid / +19% physical / +66% light / +36% lightning / +55% cold / +27% mind / +9% all Reduce damage by fixed amount: +109 all Changes damage: +63% acid / +14% cold / +9% all Spell save: +36 (+4 eff.) Mental save: +27 (+4 eff.) Blindness immunity: +88% Knockback immunity: +88% Only die when reaching: -260.00 life Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Marduvon the Venomwing =109 DamRed, Stats=Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 88 arcane resource burn Damage (Melee): 92 nature Changes stats: +24 Dex / +32 Mag / +10 Wil / +36 Cun / +13 Con Changes resistances: +30% acid / +19% physical / +66% light / +36% lightning / +55% cold / +27% mind / +9% all Reduce damage by fixed amount: +109 all Changes damage: +63% acid / +14% cold / +9% all Spell save: +36 (+4 eff.) Mental save: +27 (+4 eff.) Blindness immunity: +88% Knockback immunity: +88% Only die when reaching: -260.00 life Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Nimbusglamour the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 4 lightning Damage when hit (Melee): 7 nature / 5 mind / 2 darkness Changes stats: +3 Wil Changes resistances: +3% lightning / +3% temporal Changes damage: +15% lightning / +3% darkness Rings make your fingers look great! |
| On fingers | Marduvon the Venomwing =109 DamRed, Stats=Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 88 arcane resource burn Damage (Melee): 92 nature Changes stats: +24 Dex / +32 Mag / +10 Wil / +36 Cun / +13 Con Changes resistances: +30% acid / +19% physical / +66% light / +36% lightning / +55% cold / +27% mind / +9% all Reduce damage by fixed amount: +109 all Changes damage: +63% acid / +14% cold / +9% all Spell save: +36 (+4 eff.) Mental save: +27 (+4 eff.) Blindness immunity: +88% Knockback immunity: +88% Only die when reaching: -260.00 life Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Marduvon the Venomwing =109 DamRed, Stats=Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 88 arcane resource burn Damage (Melee): 92 nature Changes stats: +24 Dex / +32 Mag / +10 Wil / +36 Cun / +13 Con Changes resistances: +30% acid / +19% physical / +66% light / +36% lightning / +55% cold / +27% mind / +9% all Reduce damage by fixed amount: +109 all Changes damage: +63% acid / +14% cold / +9% all Spell save: +36 (+4 eff.) Mental save: +27 (+4 eff.) Blindness immunity: +88% Knockback immunity: +88% Only die when reaching: -260.00 life Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Marduvon the Venomwing =109 DamRed, Stats=Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 88 arcane resource burn Damage (Melee): 92 nature Changes stats: +24 Dex / +32 Mag / +10 Wil / +36 Cun / +13 Con Changes resistances: +30% acid / +19% physical / +66% light / +36% lightning / +55% cold / +27% mind / +9% all Reduce damage by fixed amount: +109 all Changes damage: +63% acid / +14% cold / +9% all Spell save: +36 (+4 eff.) Mental save: +27 (+4 eff.) Blindness immunity: +88% Knockback immunity: +88% Only die when reaching: -260.00 life Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Marduvon the Venomwing =109 DamRed, Stats=Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 88 arcane resource burn Damage (Melee): 92 nature Changes stats: +24 Dex / +32 Mag / +10 Wil / +36 Cun / +13 Con Changes resistances: +30% acid / +19% physical / +66% light / +36% lightning / +55% cold / +27% mind / +9% all Reduce damage by fixed amount: +109 all Changes damage: +63% acid / +14% cold / +9% all Spell save: +36 (+4 eff.) Mental save: +27 (+4 eff.) Blindness immunity: +88% Knockback immunity: +88% Only die when reaching: -260.00 life Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Elemental FuryRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
| Around neck | Bloodfire Whorl Bloodfire WhorlRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 9 fire Changes stats: +1 Mag / +1 Wil Changes resistances: +7% blight / +7% fire / +6% arcane Talent granted: +1 Inner Flame Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +5.00 Inner Flame: The magic in your blood and fire in your heart empowers you, increasing Fire Resistance by 152.96%, Fire Affinity by 97.34%, and Fire Damage by 178.45%. This bonus is based on your current life and Magic stat A mesmerizing orange gem is set into this silver necklace. The spiralling glow within seems to pulse in tune with your heartbeat. This item has been sent to the Item's Vault. |
| In main hand | Frostglamour (109% power, 3 apr, fire element) =89 DamRed=Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / short staff ; tier 2 Power: 109% Range: 1.1x Uses stat: 120% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +32 cold Damage (radius 2) on crit: +32 cold When wielded/worn: Armour: +16 Damage (Melee): 32 physical Changes stats: +8 Str / +11 Con Changes resistances: +30% lightning / +33% temporal / +48% nature / +24% fire Reduce damage by fixed amount: +89 all Changes damage: +48% cold / +21% physical / +14% fire Talent granted: +1 Command Staff Reduces incoming crit damage: 40.00% Mental save: +36 (+5 eff.) Only die when reaching: -160.00 life Spellpower: +8 (+1 eff.) Spell crit. chance: +1% Healing mod.: +70% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| In main hand | Frostglamour (109% power, 3 apr, fire element) =89 DamRed=Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / short staff ; tier 2 Power: 109% Range: 1.1x Uses stat: 120% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +32 cold Damage (radius 2) on crit: +32 cold When wielded/worn: Armour: +16 Damage (Melee): 32 physical Changes stats: +8 Str / +11 Con Changes resistances: +30% lightning / +33% temporal / +48% nature / +24% fire Reduce damage by fixed amount: +89 all Changes damage: +48% cold / +21% physical / +14% fire Talent granted: +1 Command Staff Reduces incoming crit damage: 40.00% Mental save: +36 (+5 eff.) Only die when reaching: -160.00 life Spellpower: +8 (+1 eff.) Spell crit. chance: +1% Healing mod.: +70% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| In main hand | Frostglamour (109% power, 3 apr, fire element) =89 DamRed=Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / short staff ; tier 2 Power: 109% Range: 1.1x Uses stat: 120% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +32 cold Damage (radius 2) on crit: +32 cold When wielded/worn: Armour: +16 Damage (Melee): 32 physical Changes stats: +8 Str / +11 Con Changes resistances: +30% lightning / +33% temporal / +48% nature / +24% fire Reduce damage by fixed amount: +89 all Changes damage: +48% cold / +21% physical / +14% fire Talent granted: +1 Command Staff Reduces incoming crit damage: 40.00% Mental save: +36 (+5 eff.) Only die when reaching: -160.00 life Spellpower: +8 (+1 eff.) Spell crit. chance: +1% Healing mod.: +70% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| In main hand | Frostglamour (109% power, 3 apr, fire element) =89 DamRed=Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / short staff ; tier 2 Power: 109% Range: 1.1x Uses stat: 120% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +32 cold Damage (radius 2) on crit: +32 cold When wielded/worn: Armour: +16 Damage (Melee): 32 physical Changes stats: +8 Str / +11 Con Changes resistances: +30% lightning / +33% temporal / +48% nature / +24% fire Reduce damage by fixed amount: +89 all Changes damage: +48% cold / +21% physical / +14% fire Talent granted: +1 Command Staff Reduces incoming crit damage: 40.00% Mental save: +36 (+5 eff.) Only die when reaching: -160.00 life Spellpower: +8 (+1 eff.) Spell crit. chance: +1% Healing mod.: +70% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| In off hand | Daimohor =100 auto turret damage= Daimohor =100 auto turret damage=Requires: - Magic 30 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +2.0% Physical power: +20 (+5 eff.) Defense: +10 (+2 eff.) Effects on melee hit: * 28% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 16 arcane Damage when hit (Melee): 50 lightning / 3 blindness Changes stats: +1 Wil / +4 Mag Changes resistances: +26% lightning / +70% temporal / +35% darkness / +70% arcane / +34% light Reduce damage by fixed amount: +5 all Maximum wards: +5 lightning / +10 temporal / +5 darkness / +10 arcane / +5 light Talent granted: +10 Ward Spell save: +20 (+2 eff.) Damage Shield penetration: +42% Slows Projectiles: +30% Randomly fires a lightning bolt at a nearby enemy for this much lightning damage: 100 Handheld warding devices This item has been sent to the Item's Vault. |
| In off hand | Daimohor =100 auto turret damage= Daimohor =100 auto turret damage=Requires: - Magic 30 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +2.0% Physical power: +20 (+5 eff.) Defense: +10 (+2 eff.) Effects on melee hit: * 28% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 16 arcane Damage when hit (Melee): 50 lightning / 3 blindness Changes stats: +1 Wil / +4 Mag Changes resistances: +26% lightning / +70% temporal / +35% darkness / +70% arcane / +34% light Reduce damage by fixed amount: +5 all Maximum wards: +5 lightning / +10 temporal / +5 darkness / +10 arcane / +5 light Talent granted: +10 Ward Spell save: +20 (+2 eff.) Damage Shield penetration: +42% Slows Projectiles: +30% Randomly fires a lightning bolt at a nearby enemy for this much lightning damage: 100 Handheld warding devices This item has been sent to the Item's Vault. |
| In off hand | Daimohor =100 auto turret damage= Daimohor =100 auto turret damage=Requires: - Magic 30 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +2.0% Physical power: +20 (+5 eff.) Defense: +10 (+2 eff.) Effects on melee hit: * 28% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 16 arcane Damage when hit (Melee): 50 lightning / 3 blindness Changes stats: +4 Mag / +1 Wil Changes resistances: +26% lightning / +70% temporal / +35% darkness / +70% arcane / +34% light Reduce damage by fixed amount: +5 all Maximum wards: +5 lightning / +10 temporal / +5 darkness / +10 arcane / +5 light Talent granted: +10 Ward Spell save: +20 (+2 eff.) Damage Shield penetration: +42% Slows Projectiles: +30% Randomly fires a lightning bolt at a nearby enemy for this much lightning damage: 100 Handheld warding devices This item has been sent to the Item's Vault. |
| In off hand | Daimohor =100 auto turret damage= Daimohor =100 auto turret damage=Requires: - Magic 30 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +2.0% Physical power: +20 (+5 eff.) Defense: +10 (+2 eff.) Effects on melee hit: * 28% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 16 arcane Damage when hit (Melee): 50 lightning / 3 blindness Changes stats: +1 Wil / +4 Mag Changes resistances: +26% lightning / +70% temporal / +35% darkness / +70% arcane / +34% light Reduce damage by fixed amount: +5 all Maximum wards: +5 lightning / +10 temporal / +5 darkness / +10 arcane / +5 light Talent granted: +10 Ward Spell save: +20 (+2 eff.) Damage Shield penetration: +42% Slows Projectiles: +30% Randomly fires a lightning bolt at a nearby enemy for this much lightning damage: 100 Handheld warding devices This item has been sent to the Item's Vault. |
Inventory
copper amulet 'Unlightvagrant' =stats=Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 44 lightning / 32 fire Damage when hit (Melee): 16 mind Changes stats: +35 Str / +11 Dex / +8 Mag / +8 Wil / +28 Cun / +31 Con Changes resistances: +7% blight / +7% fire / +33% mind / +24% darkness Changes resistances penetration: +95% darkness / +40% mind Changes damage: +90% fire / +11% all Talent mastery: +0.80 Demented / Oblivion Reduces incoming crit damage: 40.00% Vim when firing critical spell: +3.00 Maximum vim: +7.00 Maximum pos.energy: +55.00 Maximum neg.energy: +55.00 Light radius: +11 Infravision radius: +9 Amulets make your neck look great! This item has been sent to the Item's Vault. |
Ce'Nathra the steel amulet =83 DamRed ++=Requires: - Level 15 Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +24 Armour Hardiness: +83% Damage when hit (Melee): 30 acid Changes stats: +8 Dex / +8 Con Changes resistances: +45% acid / +9% mind / +9% darkness Reduce damage by fixed amount: +83 all Changes resistances penetration: +35% acid Changes damage: +36% blight Critical mult.: +66.51% Blindness immunity: +67% Cut immunity: +67% Silence immunity: +67% Disarm immunity: +67% Confusion immunity: +67% Knockback immunity: +67% Teleport immunity: +67% Stamina each turn: +7.00 Hate when firing a critical mind attack: +4.00 Maximum hate: +9.00 Healing mod.: +67% Amulets make your neck look great! This item has been sent to the Item's Vault. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (224). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Tarrotolerin the Blazeobeisance =82 DamRed=Requires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +26 Defense: +75 (+13 eff.) Damage (Melee): 32 light Changes stats: +7 Str / +8 Mag / +8 Con Changes resistances: +18% blight / +9% bleed / +51% nature / +30% temporal Reduce damage by fixed amount: +82 all Changes resistances penetration: +45% light Spell save: +59 (+7 eff.) Mental save: +24 (+3 eff.) Cut immunity: +41% Pinning immunity: +65% Life regen: +5.00 Light radius: +8 See invisible: +21 Movement speed: +90% Rings make your fingers look great! This item has been sent to the Item's Vault. |
Tarrotolerin the Blazeobeisance =82 DamRed=Requires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +26 Defense: +75 (+13 eff.) Damage (Melee): 32 light Changes stats: +7 Str / +8 Mag / +8 Con Changes resistances: +18% blight / +9% bleed / +51% nature / +30% temporal Reduce damage by fixed amount: +82 all Changes resistances penetration: +45% light Spell save: +59 (+7 eff.) Mental save: +24 (+3 eff.) Cut immunity: +41% Pinning immunity: +65% Life regen: +5.00 Light radius: +8 See invisible: +21 Movement speed: +90% Rings make your fingers look great! This item has been sent to the Item's Vault. |
Viper's Retort (127% power, 8 apr, nature element) Viper's Retort (127% power, 8 apr, nature element)Requires: - Magic 24 - Cunning 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 127% Range: 1.2x Uses stats: 105% Mag, 65% Cun Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes damage: +20% acid / +20% nature Talents cooldown: Healing Light (-1 turn) Poison Storm (-2 turns) Venomous Strike (-2 turns) Arcane Reconstruction (-2 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +25% The top of this ebony staff is carved in the shape of a viper's head. Venom drips from its fangs, and its black eyes gleam with serpentine cunning. |
Eremakhad the Radianceviper (166% power, 16 apr) =52 DEX=Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Reproach (30% chance level 7). When this weapon hits: Agony (50% chance level 9). On weapon crit: * Sunders the enemy's armor for 5 turns. When wielded/worn: Damage when hit (Melee): 28 light / 16 cold Changes stats: +12 Str / +52 Dex / +17 Con / +14 Lck Changes resistances: +54% darkness / +51% light Changes resistances penetration: +55% cold / +40% mind / +45% light Changes damage: +36% light / +33% cold Equilibrium when hit: +0.40 Psi when hit: +0.32 Hate when firing a critical mind attack: +9.00 Psi when firing a critical mind attack: +8.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Talent on hit(mindpower): Poisonous Spores (5% chance level 1). Talent on hit(mindpower): Flamespit (40% chance level 2). Massive two-handed mauls. This item has been sent to the Item's Vault. |
Storm Fury =save=Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+5 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+4 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 373 to 746 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
Timekeeper (4 def, 2 armour, 100% power, 20 block) Timekeeper (4 def, 2 armour, 100% power, 20 block)Requires: - Shield usage training - Strength 11 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 100% Range: 1.2x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +5% temporal Talent granted: +1 Block Teleport immunity: +100% Improves its stats based on your level. At levels 11, 21, 31 and 41 it blocks a new damage type. This is your shield. There are many like it, but this one is yours. You must master your shield as you master your life. |
Pitchbore the elven-silk wizard hat (43 def, 0 armour) =94 DamRed=Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +70 (+14 eff.) Defense: +43 (+8 eff.) Effects on melee hit: * 75% chance to reduce damage dealt by 32% * 75% chance to reduce all saves and defense by 40 Changes stats: +6 Str / +10 Cun / +9 Con Changes resistances: +9% physical / +30% temporal / +21% blight / +33% fire / +24% mind / +10% all Reduce damage by fixed amount: +94 all Changes damage: +21% mind Stealth bonus: +90 Spell save: +66 (+8 eff.) Mental save: +9 (+1 eff.) Pinning immunity: +75% Stun/Freeze immunity: +70% Life regen: +15.09 Only die when reaching: -180.00 life Maximum life: +340.00 Maximum stamina: +60.00 A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
marble wardstone 'Beitir' =60 DamRed= marble wardstone 'Beitir' =60 DamRed=Requires: - Magic 30 Infused by psionic forces 1.00 Encumbrance. Type: armor / wardstone ; tier 5 When wielded/worn: Defense: +55 (+10 eff.) Damage when hit (Melee): 18 acid Changes stats: +12 Mag / +8 Con / +11 Lck Changes resistances: +24% light / +24% cold / +47% mind / +45% temporal Reduce damage by fixed amount: +60 all Maximum wards: +5 mind Changes damage: +20% mind Talent granted: +5 Ward Spell save: +27 (+3 eff.) Poison immunity: +73% Disease immunity: +73% Cut immunity: +73% Pinning immunity: +73% Psi per kill: +24.00 Only die when reaching: -140.00 life Maximum life: +200.00 Maximum psi: +90.00 Mental crit. chance: +9% See invisible: +72 Slows Projectiles: +30% Handheld warding devices This item has been sent to the Item's Vault. |
5 nuummite 5 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
7 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 verdite 4 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+2 eff.) Changes damage: +2% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 tiny geode 3 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 hematite 4 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 malachite 5 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+3 eff.) Changes damage: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 carnelian 4 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+4 eff.) Changes damage: +6% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 geode 2 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
6 sugilite 6 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 kunzite 4 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 Burning Star =save=Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Runed Skull =save=Requires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
16 Telos's Staff Crystal =save=Requires: - Level 35 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. This item has been sent to the Item's Vault. |
8 Glowing Core =save=Requires: - Level 25 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. This item has been sent to the Item's Vault. |
Crystalline Shard of Self =never let me go!=Requires: - Level 35 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When carried: Armour Hardiness: +5% Damage when hit (Melee): 15 bleed Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) A small facet of yourself, awakened and cleaved from yourself by the Blood of Life. You feel empowered carrying it. This item has been sent to the Item's Vault. |
623 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Spidertyphoon the dwarven lanternRequires: - Level 35 Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +26 Armour Hardiness: +45% Defense: +40 (+7 eff.) Changes stats: +9 Str / +9 Dex / +10 Mag / +15 Wil Changes resistances: +18% nature / +8% physical / +17% arcane / +12% all Changes resistances penetration: +40% nature Changes damage: +24% nature / +9% all Damage affinity(heal): +10% mind / +12% light Physical save: +24 (+6 eff.) Cut immunity: +68% Silence immunity: +68% Disarm immunity: +68% Confusion immunity: +68% Knockback immunity: +68% Teleport immunity: +60% Life regen: +13.69 Light radius: +5 Healing mod.: +68% Defense after a teleport: +35 Resist all after a teleport: +35% New effects duration reduction after a teleport: +35% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
Rungof's Fang =save=Requires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault. |
Cut Drem Arm =save=Requires: - Level 15 Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. This item has been sent to the Item's Vault. |
Heart of Poosh =save=Requires: - Level 15 Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? This item has been sent to the Item's Vault. |
Cystfurnace (dig speed 3 turns) =dig 3=Requires: - Level 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage (Melee): 4 blight / 12 fire Changes stats: +3 Str / +5 Dex / +4 Mag / +3 Wil Changes resistances: +7% fire / +10% darkness / +6% nature Changes resistances penetration: +41% physical Changes damage: +13% fire / +13% mind / +12% nature Critical mult.: +5.00% Spell save: +18 (+2 eff.) Mental save: +14 (+2 eff.) Stamina each turn: +4.00 Mana when firing critical spell: +3.00 Maximum stamina: +20.00 Maximum vim: +60.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 When carried: Talent granted: +1 Dig Talent on hit(spell): Moonlight Ray (5% chance level 2). Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Scrying Orb =save=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest =save=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator =save=Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 5313.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. |
dwarven-steel torque of mindblast 'Glygata' [power 275] (15 cooldown) =55 DamRed, 20 STR=Requires: - Level 15 Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Accuracy: +65 (+13 eff.) Armour penetration: +15 Armour Hardiness: +55% Damage (Melee): 44 acid / 48 temporal Changes stats: +20 Str / +11 Dex Changes resistances: +36% blight / +39% fire / +20% arcane / +9% physical Reduce damage by fixed amount: +55 all Changes resistances penetration: +45% temporal Changes damage: +39% blight / +27% physical / +30% acid Critical mult.: +78.46% Stun/Freeze immunity: +78% Maximum mana: +392.30 Maximum stamina: +110.00 Maximum vim: +90.00 Spell crit. chance: +9% Healing mod.: +60% Damage Shield penetration: +118% It can be used to blast the opponent's mind dealing 470 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
Iville the Iceterror [power 185] (25 cooldown) =53 MAG=Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage (Melee): 36 cold / 108 arcane / 60 temporal Changes stats: +9 Wil / +53 Mag Changes resistances: +63% acid / +24% blight Changes resistances penetration: +99% cold Changes damage: +45% arcane / +90% acid Critical mult.: +60.00% Mana each turn: +0.36 Mana when firing critical spell: +7.90 Vim when firing critical spell: +7.90 Maximum mana: +180.00 Talent on hit(spell): Chain Lightning (25% chance level 5). It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 502 Base Damage: 225 Armor: 20 All Resist: 12 Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
Forbidden Tome: "A View From The Gallery"Requires: - Level 15 Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. This item has been sent to the Item's Vault. |
Forbidden Tome: "The Illusory Castle"Requires: - Level 15 Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. This item has been sent to the Item's Vault. |
Item Vault (Portable) =save= Item Vault (Portable) =save=Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Pew_x_8 the Takonyudo Adventurer level 31
6th Dusk 122nd year of Ascendancy at 12:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Pew_x_8 the Takonyudo Adventurer level 22
2nd Flare 122nd year of Ascendancy at 13:11 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Pew_x_8 the Takonyudo Adventurer level 15
8th Mirth 122nd year of Ascendancy at 17:18 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Pew_x_8 the Takonyudo Adventurer level 26
7th Flare 122nd year of Ascendancy at 17:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Pew_x_8 the Takonyudo Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 01:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Pew_x_8 the Takonyudo Adventurer level 20
2nd Summertide 122nd year of Ascendancy at 11:10 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Pew_x_8 the Takonyudo Adventurer level 30
3rd Dusk 122nd year of Ascendancy at 13:18 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Pew_x_8 the Takonyudo Adventurer level 17
9th Mirth 122nd year of Ascendancy at 21:08 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Pew_x_8 the Takonyudo Adventurer level 15
7th Mirth 122nd year of Ascendancy at 16:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Pew_x_8 the Takonyudo Adventurer level 7
79th Pyre 122nd year of Ascendancy at 16:33 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Pew_x_8 the Takonyudo Adventurer level 28
9th Flare 122nd year of Ascendancy at 21:07 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Pew_x_8 the Takonyudo Adventurer level 15
8th Mirth 122nd year of Ascendancy at 03:52 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Pew_x_8 the Takonyudo Adventurer level 20
3rd Summertide 122nd year of Ascendancy at 05:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Pew_x_8 the Takonyudo Adventurer level 14
5th Mirth 122nd year of Ascendancy at 12:35 see stats
Log
A bolt of lightning fires from Pew_x_8's wardstone, striking Orc pyromancer!
Pew_x_8 hits Orc pyromancer for 682 fire, 557 cold, 269 lightning (1509 total damage).
Pew_x_8 killed Orc pyromancer!
Something hits Pew_x_8 for (36 flat reduction), 0 cold (0 total damage).
Something hits Pew_x_8 for (40 flat reduction), 0 cold (0 total damage).
Something hits Pew_x_8 for (36 flat reduction), 0 cold (0 total damage).
Something hits Pew_x_8 for (36 flat reduction), 0 cold (0 total damage).
Pew_x_8 shrugs off the effect 'Frozen'!
Ran for 4 turns (stop reason: detrimental status effect).
Something hits Pew_x_8 for (96 flat reduction), 0 cold (0 total damage).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Orc pyromancer is seized by a stone vine.
Ran for 7 turns (stop reason: hostile spotted to the southwest (orc pyromancer)).
You collect a new ingredient: orc heart (1).
A bolt of lightning fires from Pew_x_8's wardstone, striking Orc pyromancer!
Pew_x_8 hits Orc pyromancer for (0 absorbed), 678 fire, (0 absorbed), 548 cold, (0 absorbed), 265 lightning, (0 absorbed), 290 arcane (1781 total damage).
Pew_x_8 killed Orc pyromancer!
Ran for 5 turns (stop reason: hostile spotted to the north (Orc pyromancer's Fireflash)).
There is a ladder to the next level here (press '' or right click to use).
Ran for 37 turns (stop reason: interesting terrain).
There is a ladder to the next level here (press '' or right click to use).




















































































