
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Golem Speed Lock 1.3.0Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Additional Randart Properties 1.5.10 All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Reflected Golem 1.5.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Technicolor Golem Coats 1.4.0Alters second alchemy talents to function with all infusions, not just their own. Compatible with Arcanum and Nullpack alchemy trees. Bugfix Pack 1.5.10An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. The lost city of Vulcus 1.4a 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Runic Golem 1.0.4 Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Convenient Digging 1.5.5 Mountain Troll Race 1.5.5This addon adds Mountain Trolls as a playable race to the game. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Revised Short Staves 1.4.6Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Ghoul Buff 1.3.3Tweaks the 1st and 4th Ghoul Racials. 1st for general usefulness, now grants flat damage reduction instead. 4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Ashes of Urh'Rok 1.5.0Official Expansion!Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.5.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Possessor Bonus Class 1.5.4Donators/Buyers bonus! Yeeks can survive a win 1.4.8With this, the die-or-die situation is ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Wights 1.0.4Adds Wights as playable undead race. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Quick Drown NPCs AOE 1.5.10 Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Multi-Class Challenge + Randboss Rando Bundle 1.4.8Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience. Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge. In order to activate this addon, go to your Game Options for a new tab. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Sentient Crystal |
| Class | Enchanter |
| Level / Exp | 31 / 45% |
| Size | 3 (medium) |
| Lifes / Deaths | Killed by Atcas the Invoker at level 4 on the 1st Mirth 122nd year of Ascendancy at 02:10 / 99Killed by Uthramar the Bringer of Doom at level 4 on the 1st Mirth 122nd year of Ascendancy at 05:19 Killed by Uthramar the Bringer of Doom at level 4 on the 1st Mirth 122nd year of Ascendancy at 05:56 Killed by Uthramar the Bringer of Doom at level 4 on the 1st Mirth 122nd year of Ascendancy at 06:30 Killed by shadow at level 4 on the 1st Mirth 122nd year of Ascendancy at 07:06 Killed by Uthramar the Bringer of Doom at level 4 on the 1st Mirth 122nd year of Ascendancy at 07:40 Killed by shadow at level 4 on the 1st Mirth 122nd year of Ascendancy at 08:17 Killed by Uthramar the Bringer of Doom at level 4 on the 1st Mirth 122nd year of Ascendancy at 08:52 Killed by ghoulish rat at level 7 on the 10th Mirth 122nd year of Ascendancy at 20:15 Killed by skeleton warrior at level 8 on the 1st Summertide 122nd year of Ascendancy at 08:14 Killed by lesser vampire at level 10 on the 1st Flare 122nd year of Ascendancy at 14:07 Killed by giant acid ant at level 11 on the 1st Flare 122nd year of Ascendancy at 18:24 Killed by Burb the snow giant champion at level 11 on the 2nd Flare 122nd year of Ascendancy at 11:08 Killed by Burb the snow giant champion at level 11 on the 2nd Flare 122nd year of Ascendancy at 12:46 Killed by Burb the snow giant champion at level 11 on the 2nd Flare 122nd year of Ascendancy at 14:18 Killed by Burb the snow giant champion at level 11 on the 2nd Flare 122nd year of Ascendancy at 15:47 Killed by luminous horror at level 13 on the 7th Flare 122nd year of Ascendancy at 20:35 Killed by luminous horror at level 13 on the 7th Flare 122nd year of Ascendancy at 22:02 Killed by venom wyrm at level 13 on the 7th Flare 122nd year of Ascendancy at 23:37 Killed by naga myrmidon at level 13 on the 8th Flare 122nd year of Ascendancy at 03:15 Killed by fire wyrm at level 14 on the 8th Flare 122nd year of Ascendancy at 12:34 Killed by fire wyrm at level 14 on the 8th Flare 122nd year of Ascendancy at 14:16 Killed by Geth the sand-drake at level 16 on the 2nd Dusk 122nd year of Ascendancy at 11:19 Killed by Ce'Nywyn the white ooze at level 17 on the 7th Dusk 122nd year of Ascendancy at 22:52 Killed by Eilinariwyn the giant venus flytrap at level 17 on the 8th Dusk 122nd year of Ascendancy at 04:53 Killed by Poletta the black bear at level 18 on the 8th Dusk 122nd year of Ascendancy at 06:56 Killed by Glylranne the netherworm mass at level 18 on the 9th Dusk 122nd year of Ascendancy at 07:27 Killed by Glorith the black ooze at level 18 on the 9th Dusk 122nd year of Ascendancy at 08:39 Killed by Isomira the giant carpenter ant at level 18 on the 9th Dusk 122nd year of Ascendancy at 10:07 Killed by Elenor the forest troll at level 18 on the 9th Dusk 122nd year of Ascendancy at 11:24 Killed by Elenor the forest troll at level 18 on the 9th Dusk 122nd year of Ascendancy at 12:30 Killed by Elenor the forest troll at level 18 on the 9th Dusk 122nd year of Ascendancy at 14:01 Killed by Glylranne the netherworm mass at level 18 on the 9th Dusk 122nd year of Ascendancy at 15:45 Killed by Arydhewyn the golem at level 18 on the 10th Dusk 122nd year of Ascendancy at 12:39 Killed by Belybrelaith the pyromancer at level 18 on the 11st Dusk 122nd year of Ascendancy at 01:21 Killed by Saloriwyn the giant carpenter ant at level 18 on the 11st Dusk 122nd year of Ascendancy at 12:07 Killed by Eilinyldalaith the giant acid ant at level 19 on the 12nd Dusk 122nd year of Ascendancy at 03:54 Killed by Cyrerawe the skeletal rat at level 19 on the 13rd Dusk 122nd year of Ascendancy at 05:29 Killed by Nerivena the water imp at level 19 on the 13rd Dusk 122nd year of Ascendancy at 21:41 Killed by ritch flamespitter at level 19 on the 15th Dusk 122nd year of Ascendancy at 01:01 Killed by Neremima the vampire at level 20 on the 15th Dusk 122nd year of Ascendancy at 18:58 Killed by Emyrada the cutpurse at level 20 on the 16th Dusk 122nd year of Ascendancy at 05:17 Killed by Xanedhetha the vampire at level 20 on the 16th Dusk 122nd year of Ascendancy at 18:38 Killed by Emedalaith the venom drake at level 20 on the 16th Dusk 122nd year of Ascendancy at 20:02 Killed by Emina the ghoulish rat at level 20 on the 17th Dusk 122nd year of Ascendancy at 21:45 Killed by Neromina the shadowblade at level 20 on the 18th Dusk 122nd year of Ascendancy at 20:41 Killed by Glorutta the water imp at level 21 on the 19th Dusk 122nd year of Ascendancy at 10:55 Killed by Eleth the gigantic sandworm tunneler at level 21 on the 19th Dusk 122nd year of Ascendancy at 23:59 Killed by Eilinusedawe the ravaging entropic rip at level 21 on the 20th Dusk 122nd year of Ascendancy at 11:11 Killed by elven cultist at level 21 on the 21st Dusk 122nd year of Ascendancy at 05:01 Killed by Emeloyalaith the skeleton warrior at level 21 on the 21st Dusk 122nd year of Ascendancy at 19:03 Killed by Elomina the giant fire ant at level 22 on the 22nd Dusk 122nd year of Ascendancy at 00:31 Killed by Emolle the treant at level 22 on the 22nd Dusk 122nd year of Ascendancy at 01:34 Killed by Islona the golem at level 22 on the 22nd Dusk 122nd year of Ascendancy at 03:00 Killed by Elomina the giant fire ant at level 22 on the 22nd Dusk 122nd year of Ascendancy at 04:30 Killed by Elomina the giant fire ant at level 22 on the 22nd Dusk 122nd year of Ascendancy at 05:43 Killed by Zubowe the grave wight at level 22 on the 22nd Dusk 122nd year of Ascendancy at 08:59 Killed by Mayudatta the fire drake hatchling at level 22 on the 23rd Dusk 122nd year of Ascendancy at 19:38 Killed by Betulramina the animated mummy wrappings at level 22 on the 24th Dusk 122nd year of Ascendancy at 04:01 Killed by Betulramina the animated mummy wrappings at level 22 on the 24th Dusk 122nd year of Ascendancy at 06:23 Killed by Velatta the snow giant at level 22 on the 24th Dusk 122nd year of Ascendancy at 15:18 Killed by Emelenne the venom drake at level 23 on the 25th Dusk 122nd year of Ascendancy at 20:21 Killed by Emeloressra the ice wyrm at level 23 on the 25th Dusk 122nd year of Ascendancy at 23:46 Killed by venom wyrm at level 23 on the 27th Dusk 122nd year of Ascendancy at 19:36 Killed by venom wyrm at level 23 on the 27th Dusk 122nd year of Ascendancy at 20:51 Killed by Velagama the ultimate shivgoroth at level 24 on the 29th Dusk 122nd year of Ascendancy at 08:16 Killed by Lisileda the shivgoroth at level 24 on the 29th Dusk 122nd year of Ascendancy at 12:19 Killed by Isedanne the greater shivgoroth at level 24 on the 30th Dusk 122nd year of Ascendancy at 14:00 Killed by 3-headed hydra at level 24 on the 31st Dusk 122nd year of Ascendancy at 05:30 Killed by Xanodhetha the ultimate telugoroth at level 24 on the 31st Dusk 122nd year of Ascendancy at 11:21 Killed by Arydhessra the storm wyrm at level 24 on the 31st Dusk 122nd year of Ascendancy at 12:44 Killed by Arydhessra the storm wyrm at level 24 on the 31st Dusk 122nd year of Ascendancy at 14:19 Killed by Arydhessra the storm wyrm at level 24 on the 31st Dusk 122nd year of Ascendancy at 15:30 Killed by Belossra the green mold at level 25 on the 32nd Dusk 122nd year of Ascendancy at 23:27 Killed by Porerin the elven cultist at level 25 on the 33rd Dusk 122nd year of Ascendancy at 07:20 Killed by Layykira the snow giant at level 25 on the 33rd Dusk 122nd year of Ascendancy at 08:41 Killed by Emelyreda the snow giant thunderer at level 26 on the 35th Dusk 122nd year of Ascendancy at 08:30 Killed by Gloravena the fire drake hatchling at level 26 on the 35th Dusk 122nd year of Ascendancy at 09:59 Killed by Cyrubrelaith the rogue at level 26 on the 35th Dusk 122nd year of Ascendancy at 16:14 Killed by Xerath the treant at level 26 on the 35th Dusk 122nd year of Ascendancy at 18:06 Killed by Salida the ancient elven mummy at level 26 on the 35th Dusk 122nd year of Ascendancy at 19:20 Killed by Beleta the elven blood mage at level 26 on the 36th Dusk 122nd year of Ascendancy at 04:18 Killed by Elymina the shivgoroth at level 27 on the 37th Dusk 122nd year of Ascendancy at 12:34 Killed by Poriwyn the greater faeros at level 27 on the 37th Dusk 122nd year of Ascendancy at 20:24 Killed by Aruwyn the ancient elven mummy at level 27 on the 37th Dusk 122nd year of Ascendancy at 23:16 Killed by Elumina the bone giant at level 27 on the 41st Dusk 122nd year of Ascendancy at 13:05 Killed by Saladawe the ultimate telugoroth at level 27 on the 41st Dusk 122nd year of Ascendancy at 15:09 Killed by Belona the midge swarm at level 27 on the 41st Dusk 122nd year of Ascendancy at 21:00 Killed by Silanne the skeleton master archer at level 28 on the 44th Dusk 122nd year of Ascendancy at 11:24 Killed by Vorebeth the banshee at level 28 on the 45th Dusk 122nd year of Ascendancy at 04:54 Killed by Gykira the ancient elven mummy at level 28 on the 46th Dusk 122nd year of Ascendancy at 16:39 Killed by Adudalle the shadowblade at level 29 on the 47th Dusk 122nd year of Ascendancy at 12:14 Killed by Silysenne the ninurlhing at level 29 on the 51st Dusk 122nd year of Ascendancy at 01:03 Killed by thought-forged warrior at level 30 on the 53rd Dusk 122nd year of Ascendancy at 11:23 Killed by venom drake at level 30 on the 57th Dusk 122nd year of Ascendancy at 00:23 Killed by Zubodaba the snow giant at level 30 on the 57th Dusk 122nd year of Ascendancy at 10:17 Killed by Cyrimira the forest troll at level 30 on the 57th Dusk 122nd year of Ascendancy at 13:34 Killed by rimebark at level 31 on the 58th Dusk 122nd year of Ascendancy at 01:58 Killed by Yakrios the dúathedlen at level 31 on the 61st Dusk 122nd year of Ascendancy at 08:01 |
Primary Stats
| Strength | 34 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 45 (base 31) |
| Magic | 85 (base 60) |
| Willpower | 84 (base 47) |
| Cunning | 20 (base 10) |
Resources
| Life | 678/678 |
| Mana | 680/680 |
| Healing Factor | 1.2941860465116 |
| Regeneration | 0.58238372093023 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 175 |
| Accuracy | 17 |
| Crit Chance | 4% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +25% |
| Lightning | +20% |
| Light | +30% |
| All | 0% |
Offense: Damage Penetration
| Light | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 60.2 (108.92405063291%) |
| Defense | 22 |
| Ranged Defense | 29 |
| Fatigue | 11 |
| Physical Save | 50 |
| Spell Save | 43 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 24%( 80%) |
| Blight | + 20%( 80%) |
| Physical | + 26%( 80%) |
| Cold | + 20%( 80%) |
| All | + 15%( 80%) |
| Darkness | + 25%( 80%) |
| Light | + 28%( 80%) |
| Lightning | + 57%( 80%) |
| Fire | + 26%( 80%) |
| Nature | + 18%( 80%) |
Defense: Immunities
| Teleport Resistance | 25% |
| Disarm Resistance | 47% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 486.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 118 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Inanimation | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Disenchantment | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Ordered hedgemagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Martial enchantments | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Mana alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Crystal | 1.00 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Spell / Force | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff magic | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 16) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 23) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 30) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 33) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5)You completed the challenge and received: Random Artifact: Noonbane (3 def, 14 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 6)You completed the challenge and received: Random Artifact: Porebreda (97% power, 10 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 26)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 27)You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 15) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 21) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 28) | failed |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 24)Turns left: -1 | failed |
Leave the level in less than 276 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (276) (Level 22)Turns left: 269 You completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Radiancemarrow (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Rare] ArcaneEnchantment: Heavy Armour While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 12 lightning Dmg.mod +9% light Res.pen +15% light ----- def ----- Armour +4 Fatigue +0% Resists +15% light +12% lightning ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Filthquell1.0 T3 lite [Rare] Master While equipped: ----- def ----- Armour +4 Resists +12% darkness +3% nature Crit.dmg- 5.00% Phys.save +30 (+10 eff.) Teleport- +15% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Glidhemira' (0 def, 13 armour) =10 DamRed=2.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +13 Fatigue +3% Resists +6% blight +1% physical Dmg.red +10 all Phys.save +3 (+1 eff.) Silence- +10% Teleport- +10% ---------- misc Infravis +3 A cap made of leather. This item has been sent to the Item's Vault. |
| Crystal-imbued Gem | sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Tool | dwarven-steel torque of mindblast 'Erelykaltholdir' [power 220] (6 cooldown)2.0 T3 torque charm [Rare] Arcane/PsionicEnchantment: Charm While equipped: Stats +6 Str ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Phys.save +12 (+4 eff.) ---------- misc Psi/ret +0.12 Hate/kill +6.00 Telepathy Dragon Fire a blast of psionic energies in a range 9 beam dealing 110.00 to 220.00 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Inertial Twine 0.1 T3 ring jewelry [Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Stun/Frz- +40% Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | copper ring 'Zuroddaran' =10 DamRed=0.1 T1 ring jewelry [Rare] Arcane/Master While equipped: ----- def ----- Dmg.red +10 all Phys.save +6 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+4 eff.) Heal.mod +5% Disarm- +10% Stun/Frz- +40% Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around waist | Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Bolbum's Big Knocker (lightning rune of the warrior) (64-76.8 power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] ArcaneEnchantment: Runes Power 64.0 - 76.8 Physical Uses 140% Mag Mastery Enchant Weapon Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +23 (+6 eff.) Dmg.mod +20% physical Acc +7 (+4 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Activate rune. Uses 18 power out of 18/18 A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. This item has been sent to the Item's Vault. |
| On hands | rough leather gloves 'Galeriver' (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 4 acid On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +1 Resists +9% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Glareprophet the dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Rare] Arcane/NatureEnchantment: Heavy Armour While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +21% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +18% Resists +10% acid +7% physical +6% cold +8% lightning +13% fire Disarm- +27% Stun/Frz- +24% Knockbk- +24% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Urthegorn (11 def, 0 armour) =10 DamRed=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con ----- def ----- Defense +11 (+5 eff.) Rng.Def +9 (+5 eff.) Dmg.red +10 all Spell.save +3 (+1 eff.) Disease- +10% Disarm- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen Beads 0.1 T2 amulet jewelry [Unique] Arcane/Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Stun/Frz- +40% Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 272 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
sun infusion of the duelist (rad 5; power 30; turns 5; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 15). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 30) for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (578% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the titan (815% regen over 10 turns; 41 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 815% for 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 7; power 19; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (88 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 29.20 to 87.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets can have magical properties. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
restful steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -5% HP.reg +1.50 ---------- misc Mana/turn +0.15 Max.mana +22.00 Amulets can have magical properties. |
Nightlash the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +5.0% ----- def ----- Resists +2% physical Phys.save +3 (+1 eff.) Stealth +10 Amulets can have magical properties. |
copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings can have magical properties. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings can have magical properties. |
Halodradunadur the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 20 light Ranged+ 20 light On Hit (Melee): * 15% chance to blind On Hit (Ranged): * 13% chance to blind ----- def ----- Resists +18% fire Disease- +15% Confus- +10% Teleport- +15% Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 32 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
psionicist's steel ring of corrosion (+20%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Mind.save +4 (+2 eff.) Rings can have magical properties. |
titan's steel ring of tenacity0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +20.00 Disarm- +24% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
Anaromivor the Glitterbliss0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Spell.crit +4% Dmg.mod +13% fire Melee Ret 8 arcane ----- def ----- Resists +26% fire ---------- misc Mana/turn +0.12 Max.P.En +15.00 Max.N.En +15.00 Light +2 Rings can have magical properties. |
Infernotaint0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +6% fire Melee Ret 20 fire ----- def ----- Resists +24% lightning +6% temporal +15% darkness +18% fire +6% acid Rings can have magical properties. |
Lightningbreacher the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Melee+ 8 lightning Dmg.mod +15% lightning Res.pen +25% lightning On Hit (Melee): * 15% chance to daze at end of turn * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid +12% lightning HP.reg +1.50 Stun/Frz- +34% Rings can have magical properties. This item has been sent to the Item's Vault. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
mule's gold ring of nature (+22%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Fatigue -4% Resists +22% nature ---------- misc Max.enc +22 Rings can have magical properties. |
voratun ring 'Eilinetta'0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Resists +12% acid Phys.save +9 (+3 eff.) Mind.save +12 (+6 eff.) Blind- +46% Silence- +35% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +4 See.Stealth +21 See.Invis +13 Rings can have magical properties. |
Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] ArcaneEnchantment: Weapon Power 20.0 - 24.0 Fire Uses 150% Mag Mastery Enchant Weapon Acc+ +2.5% procs dam / acc Acc +12 Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
Belanarirath the Blastvengeance (47-75.2 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Arcane Power 47.0 - 75.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 cold On Crit.r2 +4 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Melee+ 16 temporal Dmg.mod +12% temporal Melee Ret 8 lightning ----- def ----- Resists +27% lightning Massive two-handed swords. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Master/UnknownEnchantment: Weapon Power 40.0 - 56.0 Physical Uses 100% Str Mastery Enchant Weapon Acc+ +0.4% crit.pwr / acc Acc +12 Apr +12 Crit +5.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +2.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
stralite mace 'Hathuvon' (43.5-60.9 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Master Power 43.5 - 60.9 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Spell.save +3 (+1 eff.) ---------- misc Max.mana +80.00 Blunt and deadly. |
absorbing pulsing mindstar of life (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic This mindstar absorbs psionic energy that needs to be projected. Power 13.0 - 14.3 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- Resists +9% lightning +5% fire +9% cold Max.HP +12.00 HP.reg +1.10 ---------- misc Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
quiver of yew arrows 'Betyta' (22/22, 30-42 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Arcane Power 30.0 - 42.0 Temporal Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 22 Ranged+ +14 acid +12 temporal On Hit.r1 +8 arcane On Crit.r2 +8 arcane On Hit: * 40% chance to gain 10% of a turn (3/turn limit) On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
hateful pouch of stralite shots of paradox (20/20, 42.5-51 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane/Psionic Power 42.5 - 51.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Ranged+ +12 temporal +5 darkness Against +9% Living On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Xanildagalaith the Scabstreaker (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Rare] Arcane/NatureEnchantment: Heavy Armour While equipped: dps ---------- Melee+ 20 nature Dmg.mod +6% nature +12% lightning Res.pen +15% lightning +10% nature Melee Ret 8 nature On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +18% HP.reg +2.80 ---------- misc Stam/turn +0.50 A suit of armour made of metal plates. |
hardened leather belt 'Cyrurelle'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Cun +5 Con +7 Lck dps ---------- Phys.pwr +12 (+4 eff.) Melee+ 8 mind Res.pen +5% mind Melee Ret 20 mind ----- def ----- Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Stealth +11 ---------- misc T.Disarm +7 Infravis +4 Size +2 A belt that goes around your waist. |
Cyrynne the Stormsin (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag +1 Wil +2 Cun dps ---------- Dmg.mod +18% lightning Acc +4 (+3 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) Resists +22% darkness +12% temporal Def/telep +13 Res/telep +10% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Delyruilar the cashmere wizard hat (2 def, 2 armour) =10 DamRed=2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +3% acid +9% cold +18% darkness +12% temporal Dmg.red +10 all Pinning- +20% Stun/Frz- +15% A pointy cloth hat, very wizardly... |
Crown of the Elements (0 def, 5 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +5 Con +3 Wil dps ---------- Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +8% acid +8% fire +8% cold +8% lightning ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% cold +15% lightning ---------- misc See.Invis +15 This jeweled crown shimmers with colors. This item has been sent to the Item's Vault. |
4 nuummite 4 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
10 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
verdite verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+5 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 tiny geode 5 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
hematite hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+7 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+7 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 carnelian 5 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 small geode 5 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+10 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
geode geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
5 sugilite 5 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+12 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+12 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1250 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Porivena the Shadowedge2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun +4 Str dps ---------- Dmg.mod +4% all On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Stealth +10 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Earasavor the voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +8 Str dps ---------- Apr +1 On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Fatigue -8% Heal.mod +5% Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield 'Bokyldil' [power 23] (20 cooldown) =5 DamRed=2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 16 physical Apr +2 ----- def ----- Dmg.red +5 all Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Yvynne the elm wand of clairvoyance [power 9] (6 cooldown)2.0 T1 wand charm [Rare] ArcaneEnchantment: Charm While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% acid +7% all ----- def ----- Fatigue -6% Resists +9% acid ---------- misc Max.vim +5.00 Reveal the area around you, dispelling darkness (radius 9, power 78 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ce'Noremira the yew wand of conjuration [power 217] (10 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +8 Con dps ---------- Phys.crit +2.0% Melee+ 12 temporal ----- def ----- Anom.red +20 ---------- misc Max.vim +10.00 Fire a bolt of a random element with (base) damage 108 to 217 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glarerock the yew wand of clairvoyance [power 11] (6 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Resists +15% lightning +27% fire ---------- misc Max.vim +5.00 Reveal the area around you, dispelling darkness (radius 11, power 80 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of trap destruction [power 70] (18 cooldown)2.0 T3 wand charm [Ego] Arcane Disarm traps (70 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of clairvoyance 'Torolin' [power 13] (6 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +10% temporal Melee Ret 8 temporal ----- def ----- Resists +12% lightning Stun/Frz- +10% ---------- misc Talents +3 Volcano Cooldown Volcano -2 Reveal the area around you, dispelling darkness (radius 13, power 82 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Mario the Sentient Crystal Enchanter level 4
1st Mirth 122nd year of Ascendancy at 09:24 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Mario the Sentient Crystal Enchanter level 24
28th Dusk 122nd year of Ascendancy at 06:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mario the Sentient Crystal Enchanter level 18
11st Dusk 122nd year of Ascendancy at 15:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Mario the Sentient Crystal Enchanter level 23
27th Dusk 122nd year of Ascendancy at 01:43 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Mario the Sentient Crystal Enchanter level 12
4th Flare 122nd year of Ascendancy at 07:07 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Mario the Sentient Crystal Enchanter level 19
14th Dusk 122nd year of Ascendancy at 23:34 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Mario the Sentient Crystal Enchanter level 28
46th Dusk 122nd year of Ascendancy at 15:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mario the Sentient Crystal Enchanter level 10
2nd Summertide 122nd year of Ascendancy at 18:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mario the Sentient Crystal Enchanter level 20
15th Dusk 122nd year of Ascendancy at 18:53 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Mario the Sentient Crystal Enchanter level 30
52nd Dusk 122nd year of Ascendancy at 17:41 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Mario the Sentient Crystal Enchanter level 24
31st Dusk 122nd year of Ascendancy at 02:06 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Mario the Sentient Crystal Enchanter level 24
31st Dusk 122nd year of Ascendancy at 02:09 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Mario the Sentient Crystal Enchanter level 19
13rd Dusk 122nd year of Ascendancy at 17:40 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Mario the Sentient Crystal Enchanter level 18
10th Dusk 122nd year of Ascendancy at 16:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mario the Sentient Crystal Enchanter level 14
8th Flare 122nd year of Ascendancy at 18:48 see stats
Log
Mario is encased in ice!
Liselebrevea the mountain troll thunderer hits Mario for (35 resist armour), (122 absorbed), 0 cold (0 total damage).
Liselebrevea the mountain troll thunderer calms down.
Your shield crumbles under the damage!
The shield around Mario crumbles.
Liselebrevea the mountain troll thunderer's Wild Bolts hits Mario for (35 resist armour), (173 absorbed), (4 to ice), 6 acid (6 total damage).
Thunderstorm hits Mario for (18 resist armour), 0 lightning (0 total damage).
Mario casts Staff Channel.
Mario has recovered!
Burning from Liselebrevea the mountain troll thunderer hits Mario for (26 resist armour), 0 fire (0 total damage).
Liselebrevea the mountain troll thunderer casts Lesser Acid Wave.
Liselebrevea the mountain troll thunderer hits Mario for (35 resist armour), (39 to ice), 59 acid (59 total damage).
Liselebrevea the mountain troll thunderer's Wild Bolts hits Mario for (35 resist armour), (71 to ice), 107 darkness (107 total damage).
Thunderstorm hits Mario for (16 resist armour), 0 lightning (0 total damage).
Mario casts Staff Channel.
Burning from Liselebrevea the mountain troll thunderer hits Mario for (26 resist armour), 0 fire (0 total damage).
Yakrios the dúathedlen casts Invoke Darkness.
Yakrios the dúathedlen leeches life from Mario!
Liselebrevea the mountain troll thunderer's Wild Bolts hits Mario for (35 resist armour), (83 to ice), 124 arcane (124 total damage).
Thunderstorm hits Mario for (17 resist armour), 0 lightning (0 total damage).
Yakrios the dúathedlen hits Mario for (35 resist armour), (49 to ice), 73 darkness (73 total damage).
Yakrios the dúathedlen receives 10 healing from Mario.
Mario the level 31 sentient crystal enchanter was shadowed to death by Yakrios the dúathedlen on level 34 of Infinite Dungeon.
Mario is free from the ice.
Mario stops burning.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.







































































