Islemissra the level 3 Sholtar Marauder by Werekracken

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Crystalist 1.5.5
Harbinger 1.5.6
Bladebender 1.5.6
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSholtar
ClassMarauder
Level / Exp3 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity18 (base 20)
Constitution9 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning17 (base 11)

Resources

Life115/115
Stamina106/106
Healing Factor0.99162011173184
Regeneration0.24790502793296

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth22.586627077904
See Invisible22.586627077904

Offense: Mainhand

Damage16
Accuracy22
Crit Chance6%
APR5
Speed1.00

Offense: Offhand

Damage12
Accuracy22
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+4%

Defense: Base

Armour (hardiness)6 (38.536585365854%)
Defense20
Ranged Defense20
Fatigue4.669446550417
Physical Save8
Spell Save7
Mental Save9

Defense: Resistances

Nature+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.20
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.20
0/5
0/5
0/5
0/5

Generic Talents

Race / Sholtar1.00
0/5
0/5
0/5
1/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
1/5

Effects

talent

Quests

done
active

Equipment

On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

--------------------------------
Islemissra wears (replacing
iron dagger (9.5-12.35 power, 5 apr)): arcing iron dagger (10.5-13.65 power, 5 apr).

--------------------------------

You gain 4.00 gold from the transmogrification of
ametrine.
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 39.5 block).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 4.37 gold from the transmogrification of
balanced iron greatsword of dampening (15.5-24.8 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


--------------------------------

There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


--------------------------------

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Islemissra deactivates Wit.

Islemissra activates Wit.

Islemissra deactivates Wit.