Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Class Start Priority - Undead Version 1.5.5A variant of Keevan's Class Start Priority addon, modfied with great incompetence by Parcae to allow Undead to access Ashes of Uhr'rok starting zones. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Zephyr 1.5.8 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival 1.5.5oldRPG Tileset, trying to update for the newest version. It's a work in progress, but I've got the UI working again, and everything should be working as it once did before game updates broke things. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Harbinger 1.5.6 Convenient Digging 1.5.5 Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Constitution Buffs 1.1.5Constitution now adds the following bonuses per point: 3 Con, 0.25% max health, 0.5% heal mod, 0.5% Stun Immunity, and 1 Max Stamina. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Store Restocker 1.5.5Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Bladebender 1.5.6 Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Cornac Rectification 1.4.5The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Yeeks can survive a win 1.4.8With this, the die-or-die situation is Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Kestin Highfin's Vault 1.0.0A five floor dungeon in the Far East, filled with undead, demons, and treasure beyond imagination. These are the vaults of fabled explorer Kestin Highfin, and hidden in their depths are artifacts not seen by the eyes of the living in many years. Dare you brave the depths in search of these treasures? There may be some ahead of you, already searching themselves... Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Adventurer Quality of life buff 1.5.5This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Guaranteed Zones 1.5.2Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met and always spawns Director Hompalan who grants access to the Old Conclave Vault. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Cat Point Cap Boost 1.5.5 Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 29 / 55% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter at level 4 on the 3rd Mirth 122nd year of Ascendancy at 21:50 / 1 |
Primary Stats
Strength | 30 (base 17) |
Dexterity | 72 (base 60) |
Constitution | 75 (base 60) |
Magic | 87 (base 60) |
Willpower | 83 (base 60) |
Cunning | 72 (base 60) |
Resources
Mana | 583/583 |
Equilibrium | 15 |
Life | 1137/1137 |
Stamina | 336/336 |
Psi | 143/143 |
Healing Factor | 1.585 |
Regeneration | 12.44225 |
Speed
Mental | +26.85366779488% |
Attack | +4.2% |
Movement | +144.8636791432% |
Spell | +26.85366779488% |
Global | +102.8% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 11 |
See Stealth | 83.817927264222 |
See Invisible | 83.817927264222 |
Offense: Mainhand
Damage | 91 |
Accuracy | 72 |
Crit Chance | 79% |
APR | 47 |
Speed | 0.79 |
Offense: Offhand
Damage | 93 |
Accuracy | 72 |
Crit Chance | 83% |
APR | 51 |
Speed | 0.79 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 51% |
Speed | 0.78830988286202 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 29% |
Speed | 0.95969289827255 |
Offense: Damage Bonus
Cold | +10% |
Lightning | +3% |
Light | +10% |
Darkness | +5% |
Blight | +3% |
Physical | +17% |
Fire | +27% |
Nature | +5% |
Offense: Damage Penetration
Lightning | +18% |
Acid | +27% |
Darkness | +10% |
Physical | +73% |
Cold | +14% |
Fire | +6% |
Defense: Base
Armour (hardiness) | 7.98 (82.970297029703%) |
Defense | 78 |
Ranged Defense | 78 |
Fatigue | 0 |
Physical Save | 67 |
Spell Save | 67 |
Mental Save | 51 |
Defense: Resistances
Blight | + 37%( 70%) |
Physical | + 36%( 70%) |
Cold | + 29%( 70%) |
All | + 17%( 70%) |
Lightning | + 19%( 70%) |
Light | + 42%( 70%) |
Darkness | + 42%( 70%) |
Fire | + 25%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Disarm Resistance | 100% |
Confusion Resistance | 20% |
Knockback Resistance | 4% |
Stun Resistance | 73% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 304 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.50 |
| 7/5 |
| 7/5 |
| 8/5 |
| 8/5 |
Psionic / Blade defense | 1.00 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.50 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.50 |
| 6/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Magical combat | 1.50 |
| 7/5 |
| 1/5 |
| 8/5 |
| 8/5 |
Psionic / Blade bending | 1.00 |
| 6/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Psionic / Blade offense | 1.00 |
| 8/5 |
| 2/5 |
| 5/5 |
| 8/5 |
Wild-gift / Blaze | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Stone | 1.50 |
| 8/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 6/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Technique / Combat training | 1.50 |
| 6/5 |
| 3/5 |
| 7/5 |
| 8/5 |
| 0/5 |
| 8/5 |
Psionic / Augmented mobility | 1.50 |
| 7/5 |
| 3/5 |
| 7/5 |
| 3/5 |
Wild-gift / Fungus | 1.50 |
| 8/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Psionic / Dreaming | 1.50 |
| 1/5 |
| 8/5 |
| 5/5 |
| 0/5 |
Effects
talent | Shadow Feed |
talent | Shadow Combat |
talent | Wild Growth |
talent | Lacerating Strikes |
talent | Hymn of Perseverance |
talent | Crystalline Focus |
talent | Skate |
talent | Arcane Feed |
talent | Arcane Combat |
talent | Lucid Dreamer |
talent | Beyond the Flesh |
beneficial effect | Parrying melee and ranged attacks: Has a 75% chance to deflect up to 28 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Hymn Acolyte (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 88. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. | active |
Equipment
Psionic focus | Spellblaze Shard (120% power, 10 apr) Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 120% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
On hands | voratun gauntlets 'Malakalthobers' (0 def, 3 armour) voratun gauntlets 'Malakalthobers' (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +5 Dex dps ---------- Melee+ 10 nature Dmg.mod +5% nature +3% blight Res.pen +20% acid Acc +7 (+1 eff.) Apr +10 ----- def ----- Armour +3 Resists +7% nature HP.reg +3.50 ---------- misc Stam/turn +0.60 Psi/turn +0.20 Steady Shot: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (136 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | rough leather cap 'Garevon' (0 def, 1 armour) rough leather cap 'Garevon' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Str +2 Mag +1 Wil +3 Con ----- def ----- Armour +1 Fatigue -1% ---------- misc Infravis +1 A cap made of leather. |
On feet | Olizilasin the Blindkiller (0 def, 3 armour) Olizilasin the Blindkiller (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil +1 Cun +6 Con dps ---------- Mind.pwr +5 (+1 eff.) Mov.spd +20% Dmg.mod +3% lightning Res.pen +10% lightning +7% physical On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +3% Resists +12% darkness +3% lightning Phys.save +15 (+3 eff.) Mind.save +10 (+3 eff.) Blindside: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | mule's copper ring of tenacity mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Max.HP +21.00 Disarm- +20% Pinning- +22% Knockbk- +21% ---------- misc Max.enc +21 Rings can have magical properties. |
On fingers | copper ring 'Nerybeth' copper ring 'Nerybeth'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +5 Dex dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +5% physical Melee Ret 8 acid ----- def ----- HP.reg +0.80 Stun/Frz- +21% ---------- misc Max.stam +5.00 Rings can have magical properties. |
Around neck | serendipitous copper amulet of murder serendipitous copper amulet of murder0.1 T1 amulet jewelry [Ego++] Nature/Master While equipped: Stats +6 Lck dps ---------- Crit.mult +11.00% Acc +11 (+2 eff.) Apr +11 ----- def ----- Defense +5 (+1 eff.) Unseen.red 11% Amulets can have magical properties. |
In main hand | elemental steel dagger of massacre (118% power, 6 apr) elemental steel dagger of massacre (118% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane/Master Power 118% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +7% acid +6% fire +8% lightning +6% cold Sharp, short and deadly. |
Around waist | Emelyvena Emelyvena1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +7.0% ----- def ----- Max.HP +32.00 HP.reg +0.40 A belt that goes around your waist. |
In off hand | Umbral Razor (129% power, 10 apr) Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 27% Wil, 10% Mag, 27% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 7 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 182.18 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | cashmere cloak 'Ravenquencher' (2 def, 0 armour) cashmere cloak 'Ravenquencher' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Dex +4 Con ----- def ----- Defense +2 (+0 eff.) Resists +15% blight +12% nature +9% darkness Phys.save +7 (+1 eff.) Max.HP +51.00 HP.reg +2.20 Heal.mod +16% ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+2 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
insidious poison infusion of the psychic (43 nature damage, 31% healing reduction) insidious poison infusion of the psychic (43 nature damage, 31% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 43.35 nature damage per turn for 7 turns, and reducing the target's healing received by 31%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (631% speed; 5 turns) movement infusion of the duelist (631% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (525% speed; 5 turns) movement infusion of the titan (525% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 525% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (440% speed; 4 turns) movement infusion of the warrior (440% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 440% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (616% speed; 5 turns) movement infusion of the warrior (616% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 535 for 5 turns) Rune of Reflection (absorb and reflect 535 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 535 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the wizard (195 acid damage; disarm 5 turns with power 61) acid wave rune of the wizard (195 acid damage; disarm 5 turns with power 61)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 195.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 61 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 15 for 7 turns) invisibility rune of the wizard (power 15 for 7 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (78% of a turn) Is a spell Description: Activate the rune to become invisible (power 15) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (269 lightning damage) lightning rune of the wizard (269 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 89.82 to 269.45 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 418 for 6 turns) shielding rune of the duelist (absorb 418 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 418 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 412 for 4 turns) shielding rune of the sneak (absorb 412 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 412 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 106) teleportation rune of the sneak (range 106)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (78% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 106 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gold amulet 'Splendourquench' gold amulet 'Splendourquench'0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +6 Dex +8 Mag +6 Wil +2 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% acid +6% fire +5% lightning +4% cold ----- def ----- Fatigue -2% Resists +6% light Crit.dmg- 10.00% ---------- misc Infravis +3 Amulets can have magical properties. This item has been sent to the Item's Vault. |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. This item has been sent to the Item's Vault. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emynn Emynn0.1 T2 ring jewelry [Random Unique] Psionic While equipped: Stats +3 Wil dps ---------- Melee Ret 8 acid ----- def ----- Resists +6% cold +3% light +3% temporal Spell.save +9 (+2 eff.) Mind.save +19 (+6 eff.) Confus- +43% Rings can have magical properties. |
Pitchbender the gold ring Pitchbender the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +16% blight +12% darkness +13% acid Res.pen +10% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +37% acid +3% darkness +16% blight +18% fire +16% lightning +18% cold Rings can have magical properties. |
gold ring 'Urugorn' gold ring 'Urugorn'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +13% acid +12% fire +5% all Melee Ret 8 physical ----- def ----- Resists +32% acid +24% fire Crit.dmg- 5.00% Die.at -40.00 life Pinning- +15% Stun/Frz- +5% Rings can have magical properties. |
Beryrim the voratun battleaxe (166% power, 4 apr) Beryrim the voratun battleaxe (166% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 166% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +13 blight +14 darkness Against +9% Living On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease While equipped: Stats +3 Wil dps ---------- Phys.crit +13.0% Mind.crit +3% Crit.mult +20.00% Dmg.mod +9% mind Res.pen +5% arcane Apr +13 ----- def ----- Disease- +25% Massive two-handed battleaxes. |
Glythra the Umbraminister (137% power, 2 apr) Glythra the Umbraminister (137% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +4 darkness +7 temporal On Crit.r2 +4 darkness While equipped: Stats +3 Str dps ---------- Dmg.mod +9% physical Res.pen +5% darkness Acc +7 (+1 eff.) Melee Ret 12 light 10 temporal ----- def ----- Resists +6% darkness +10% temporal ---------- misc Stam/ret +0.70 Massive two-handed battleaxes. |
Serpentfury (136% power, 2 apr) Serpentfury (136% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Power 136% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +20 insidious poison +12 nature On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Resists +6% mind Massive two-handed battleaxes. |
Beudebers the Strikebone (113% power, 7 apr) Beudebers the Strikebone (113% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 113% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 cold While equipped: dps ---------- Dmg.mod +14% physical Res.pen +15% physical Apr +14 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Mind.save +29 (+9 eff.) Confus- +5% Stun/Frz- +10% Knockbk- +10% Sharp, short and deadly. |
Silent Blade (129% power, 10 apr) Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 21% Wil, 33% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 80% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+3 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Zubowe the steel dagger (101% power, 6 apr) Zubowe the steel dagger (101% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Disrupt Power 101% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 temporal +8 nature On Hit: * Slows global speed by 6% * leeches stamina from the target While equipped: dps ---------- Res.pen +5% mind Melee Ret 5 nature slow ----- def ----- Resists +12% acid +8% fire +16% lightning +7% cold Spell.save +4 (+1 eff.) Sharp, short and deadly. |
Mayudata (161% power, 3 apr) Mayudata (161% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 161% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +12 light Against +19% Undead On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% mind ----- def ----- Armour +2 Resists +6% mind +3% temporal Massive two-handed swords. |
Abyssrigor Abyssrigor4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: Stats +5 Con dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +3% fire +14% physical Res.pen +14% physical ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 228 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
ash longbow 'Anodrazilantir' ash longbow 'Anodrazilantir'4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Spell.pwr +2 (+1 eff.) Dmg.mod +12% physical Res.pen +5% arcane +12% physical Acc +9 (+2 eff.) ---------- misc Mana/s.crit +2.00 Masteries +0.15 Wild-gift/Fungus Regenerate 108 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
Strikeraider the dwarven-steel mace (130% power, 4 apr) Strikeraider the dwarven-steel mace (130% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Master Power 130% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% On Crit: * wounds the target for 7 turns: 14 bleeding, 55% reduced healing While equipped: Stats +3 Con dps ---------- Phys.crit +7.0% Phys.pwr +18 (+4 eff.) Dmg.mod +12% lightning Res.pen +17% physical Acc +8 (+2 eff.) Apr +7 Melee Ret 12 lightning ----- def ----- Resists +6% lightning Disarm- +12% Blunt and deadly. |
Burath (85% power, 18 apr, nature damage) Burath (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Disrupt This natural venom should be returned to the wyrm. This natural mindstar summons a caller. Power 85% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Against +12% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +4% Phys.pwr +6 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +7% acid Res.pen +7% acid Acc +2 (+0 eff.) Melee Ret 6 acid ----- def ----- Resists +7% acid Die.at -60.00 life HP.reg +0.70 ---------- misc Stam/turn +0.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Summer (94% power, 18 apr, fire damage) Eye of Summer (94% power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 94% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Fire Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold ---------- misc Masteries +0.10 Wild-gift/Blaze On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Kinetic Focus (88% power, 18 apr, physical damage) Kinetic Focus (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 88% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Physical Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+1 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery +0.10 Wild-gift/Tremor +0.10 Wild-gift/Cyclone Kinetic energies are focussed in the core of this mindstar. |
Bokozor the steel sceptre (109% power, 3 apr) Bokozor the steel sceptre (109% power, 3 apr)3.0 T2 sceptre 1H weapon [Random Unique] Arcane/Master Power 109% Range: 1.4x Uses 50% Mag, 50% Con Dmg Physical Acc+ +2.5% procs dam / acc Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Spell.pwr +8 (+2 eff.) ----- def ----- Armour +2 Hardiness +4% Defense +3 (+0 eff.) Rng.Def +3 (+0 eff.) Resists +6% physical Blind- +5% Disease- +5% Teleport- +20% Blunt and deadly. |
Voretta (123% power, 4 apr) Voretta (123% power, 4 apr)3.0 T3 sceptre 1H weapon [Random Unique] Arcane/Master Power 123% Range: 1.4x Uses 72% Mag, 50% Con Dmg Acid Acc+ +2.5% procs dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +15.00% Spell.pwr +9 (+2 eff.) Res.pen +20% acid Acc +7 (+1 eff.) On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Defense +8 (+2 eff.) Resists +6% acid Project an attack as arcane damage doing 100% weapon damage Puts all charms on 6 cooldown Blunt and deadly. |
Breganarintir (124% power, 3 apr, lightning element) Breganarintir (124% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 124% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 acid +8 physical +20 blight While equipped: dps ---------- Phys.crit +5.0% Spell.crit +4% Spell.pwr +17 (+4 eff.) Dmg.mod +15% lightning Res.pen +20% acid Acc +6 (+1 eff.) ---------- misc Mana/turn +0.14 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
Hurirab the ash magestaff (111% power, 3 apr, arcane element) Hurirab the ash magestaff (111% power, 3 apr, arcane element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +1.2% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +14% Crit.mult +8.00% Phys.pwr +7 (+2 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +3% temporal +15% arcane +9% mind Res.pen +10% temporal Acc +7 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +5 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Samurebers the elven-wood starstaff (129% power, 5 apr, physical element) Samurebers the elven-wood starstaff (129% power, 5 apr, physical element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +17 (+4 eff.) Dmg.mod +25% physical Res.pen +12% physical ----- def ----- Armour +4 Resists +5% arcane +6% fire Phys.save +3 (+0 eff.) Knockbk- +20% ---------- misc Mana/turn +0.25 Max.mana +95.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Zanuharatir (115% power, 3 apr, darkness element) Zanuharatir (115% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 115% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +4 physical While equipped: dps ---------- Spell.crit +9% Phys.pwr +4 (+1 eff.) Spell.pwr +6 (+2 eff.) Dmg.mod +17% darkness +9% arcane ----- def ----- Armour +8 Defense +12 (+2 eff.) Phys.save +3 (+0 eff.) ---------- misc Wards +3 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Boragorn the steel waraxe (103% power, 3 apr) Boragorn the steel waraxe (103% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 103% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 darkness Against +6% Living On Crit.r2 +4 arcane On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +6% acid One-handed war axes. |
steel waraxe 'Balaregorain' (111% power, 3 apr) steel waraxe 'Balaregorain' (111% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 111% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 nature +10 temporal On Crit: * wounds the target for 7 turns: 14 bleeding, 55% reduced healing While equipped: Stats +1 Wil dps ---------- Phys.crit +7.0% Phys.pwr +6 (+2 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Resists +5% arcane One-handed war axes. |
Belifast (0 def, 2 armour) Belifast (0 def, 2 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +24% blight +11% nature ----- def ----- Armour +2 Resists +24% blight +16% nature +5% arcane Phys.save +9 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Growthlore the pair of hardened leather boots (0 def, 3 armour) Growthlore the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Cun +1 Con dps ---------- Mov.spd +20% On Hit (Melee): * 10% chance to disease ----- def ----- Armour +3 Fatigue +3% Resists +6% nature Phys.save +16 (+4 eff.) Mind.save +15 (+5 eff.) Silence- +23% Confus- +20% Stun/Frz- +23% A pair of boots made of leather. |
Loamstreaker (0 def, 2 armour) Loamstreaker (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Melee+ 15 lightning Dmg.mod +11% lightning +6% nature +6% acid ----- def ----- Armour +2 Resists +15% lightning Phys.save +15 (+3 eff.) Spell.save +3 (+0 eff.) Mind.save +8 (+2 eff.) Disarm- +23% Juggernaut: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 18% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Berogar the cashmere wizard hat (8 def, 0 armour) Berogar the cashmere wizard hat (8 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +14% temporal ----- def ----- Defense +8 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +20% temporal Disarm- +10% Teleport- +5% ---------- misc Equi/ret +1.40 Psi/ret +1.50 Hate/ret +1.00 A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
cashmere wizard hat 'Zubywyn' (2 def, 2 armour) cashmere wizard hat 'Zubywyn' (2 def, 2 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind ----- def ----- Armour +2 Defense +2 (+0 eff.) Resists +6% temporal +10% fire +7% mind +8% cold Phys.save +8 (+2 eff.) Mind.save +9 (+3 eff.) Disarm- +10% Stun/Frz- +10% ---------- misc Psi/turn +0.15 Max.psi +18.00 A pointy cloth hat, very wizardly... |
Xanynne the quiver of ash arrows (10/14, 118% power, 7 apr) Xanynne the quiver of ash arrows (10/14, 118% power, 7 apr)3.0 T2 arrow ammo [Random Unique] Nature/Master Power 118% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +7 Crit +1.5% Capacity 14 Ranged+ +12 bleed +17 fire On Crit.r2 +8 acid +11 fire On Hit: * 20% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 14 bleeding, 55% reduced healing Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
273 alchemist agate 273 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Gloruvena the Bogqueen [power 36] (17 cooldown) Gloruvena the Bogqueen [power 36] (17 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Resists +6% nature +5% arcane ---------- misc Wards +2 acid +2 nature +3 light Talents +1 Ward +3 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 36 and armour hardiness by 50% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vehhl the Cornac Adventurer level 27
30th Dusk 122nd year of Ascendancy at 07:13 see stats
By Vehhl the Cornac Adventurer level 26
29th Dusk 122nd year of Ascendancy at 13:36 see stats
By Vehhl the Cornac Adventurer level 29
36th Dusk 122nd year of Ascendancy at 04:53 see stats
By Vehhl the Cornac Adventurer level 27
30th Dusk 122nd year of Ascendancy at 04:15 see stats
By Vehhl the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 16:13 see stats
By Vehhl the Cornac Adventurer level 20
10th Dusk 122nd year of Ascendancy at 02:10 see stats
By Vehhl the Cornac Adventurer level 24
28th Dusk 122nd year of Ascendancy at 20:08 see stats
By Vehhl the Cornac Adventurer level 27
30th Dusk 122nd year of Ascendancy at 07:13 see stats
By Vehhl the Cornac Adventurer level 20
11st Dusk 122nd year of Ascendancy at 03:09 see stats
By Vehhl the Cornac Adventurer level 24
29th Dusk 122nd year of Ascendancy at 02:00 see stats
By Vehhl the Cornac Adventurer level 15
9th Flare 122nd year of Ascendancy at 13:06 see stats
Log
Talent Track is ready to use.
Player used:T_TRACK
Vehhl uses Track.
Resting starts...
Talent Track is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Player used:T_TRACK
Vehhl uses Track.
There is a portal back here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Vehhl deactivates Shadow Feed.
Vehhl deactivates Crystalline Focus.
Vehhl deactivates Arcane Combat.
Vehhl deactivates Lacerating Strikes.
Vehhl deactivates Lucid Dreamer.
Vehhl deactivates Skate.
Vehhl deactivates Arcane Feed.
Vehhl deactivates Hymn of Perseverance.
Vehhl deactivates Wild Growth.
Vehhl deactivates Shadow Combat.
Vehhl deactivates Beyond the Flesh.