Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Weapons Pack 1.1.5This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Conveyance Reward 1.1.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Midnight 1.1.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. More Tales 1.1.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Tempus Fugit 1.1.0Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Items Vault 1.1.2Donators/Buyers bonus! Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: New Gem types 1.0.4Minmay's runic golem left me wanting more gems, so I made more gems! There's still a few colors here and there missing, especially at T5 due to the supersaturation of Whites, but it's a decent holdover. Three new lines of gems. Crystal Race! New race based off of the crystals of scintillating caves! Full list of gems on the thread. ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Verdant Class Pack 1.1.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Higher |
Class | Alchemist |
Level / Exp | 50 / 3049% |
Size | medium |
Lifes / Deaths | Killed by Grand Corruptor at level 29 on the 8th Allure 123rd year of Ascendancy at 22:51 0 / 9Killed by Quarkep the Crusher at level 50 on the 29th Dusk 123rd year of Ascendancy at 04:13 Killed by overpowered greater multi-hued wyrm at level 50 on the 31st Haze 123rd year of Ascendancy at 00:37 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 33rd Haze 123rd year of Ascendancy at 19:50 Killed by Doomed Shade of Maesir Dainur at level 50 on the 61st Haze 123rd year of Ascendancy at 15:46 Killed by Galio (servant of Maesir Dainur) at level 50 on the 6th Regrowth 124th year of Ascendancy at 11:07 Killed by Quarkep the Crusher at level 50 on the 6th Regrowth 124th year of Ascendancy at 14:56 Killed by Disorr the champion of Urh'Rok at level 50 on the 13rd Regrowth 124th year of Ascendancy at 07:07 Killed by Atamathon the Giant Golem at level 50 on the 51st Dusk 124th year of Ascendancy at 12:31 |
Primary Stats
Strength | 41 (base 10) |
Dexterity | 52 (base 27) |
Constitution | 87 (base 64) |
Magic | 132 (base 60) |
Willpower | 109 (base 60) |
Cunning | 60 (base 20) |
Resources
Life | -229/1658 |
Mana | 944/1020 |
Stamina | 494/494 |
Positive | 0/227 |
Healing Factor | 1.05 |
Regeneration | 67.9875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +120% |
Vision
Sight | 11 |
Lite | 4 |
Infravision | 1 |
See Stealth | 12 |
See Invisible | 12 |
Offense: Mainhand
Damage | 163 |
Accuracy | 53 |
Crit Chance | 40% |
APR | 72 |
Speed | 1.00 |
Offense: Spell
Spellpower | 86.8 |
Crit Chance | 62% |
Speed | 1 |
Offense: Mind
Mindpower | 60.575 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +56% |
Lightning | +115% |
Light | +43% |
Acid | +40% |
Fire | +135% |
Arcane | +138% |
Cold | +156% |
All | +32% |
Offense: Damage Penetration
Lightning | +30% |
Light | +10% |
Darkness | +20% |
Acid | +5% |
Arcane | +30% |
Fire | +45% |
Cold | +40% |
Defense: Base
Armour (hardiness) | 24 (50%) |
Defense | 51.233333333333 |
Ranged Defense | 51.233333333333 |
Fatigue | 7 |
Physical Save | 69.877385993714 |
Spell Save | 71.635771455205 |
Mental Save | 65.63125 |
Defense: Resistances
Acid | + 45%( 70%) |
Physical | + 33%( 70%) |
Cold | + 70%( 70%) |
All | + 22%( 70%) |
Lightning | + 49%( 70%) |
Light | + 31%( 70%) |
Mind | + 31%( 70%) |
Darkness | + 36%( 70%) |
Arcane | + 38%( 70%) |
Fire | + 70%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Blind Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 591 damage for 4 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 580 life. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 654 damage for 7 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 773.52 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 10. |
Class Talents
Spell / Infusion | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Energy alchemy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Herbalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Staff magic | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Frost Infusion |
talent | Staff Warding |
talent | Chant of Fortress |
detrimental effect | The target is on fire, taking 75.24 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 59.50 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1411. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your skills and travels, you are now the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have succeded in creating an elixir of avoidance. You have succeded in creating an elixir of serendipity. You have succeded in creating an elixir of precision. You have succeded in creating an elixir of focus. You have succeded in creating an elixir of explosive force. You have succeded in creating an elixir of mysticism. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | 1296 alchemist tanzanite 1296 alchemist tanzanite0.00 Encumbrance. Type: alchemist-gem / violet ; tier 5 When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage When used in a prism: Equilibrium reduced 15 Additional 20 arcane damage Gems can be sold for money or used in arcane rituals. |
Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
On head | augmenting elven-silk wizard hat of the Brotherhood (pearl) (3 def, 0 armour) augmenting elven-silk wizard hat of the Brotherhood (pearl) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Str / +5 Dex / +12 Mag / +5 Wil / +5 Cun / +13 Con Changes damage: +34% arcane / +11% fire / +10% cold / +11% lightning / +8% acid It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | painweaver's stralite ring of warding painweaver's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 Changes resistances: +22% fire / +17% cold / +19% lightning / +14% acid Changes damage: +5% all Spellpower: +12 Mindpower: +14 Rings can have magical properties. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | Radianceusher the hardened leather belt (enormous geode) Radianceusher the hardened leather belt (enormous geode)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +5 Mag / +9 Wil / +4 Cun Damage when the wearer is hit: 8 light / 12 acid Changes resistances: +10% fire / +7% cold / +6% mind Changes resistances penetration: +5% acid Changes damage: +6% light Physical save: +13 Spell save: +13 Mental save: +14 Life regen: +5.00 Stamina each turn: +5.00 Mana each turn: +5.00 Psi each turn: +5.00 Spell crit. chance: +5% Healing mod.: +5% A belt that goes around your waist. |
In main hand | Awakened Staff of Absorption (Ancient Rune) (60-72 power, 60 apr, cold damage) Awakened Staff of Absorption (Ancient Rune) (60-72 power, 60 apr, cold damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Cold Mastery: Magic Weapons Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. Maximum positive energy: +50.00 Maximum negative energy: +50.00 It can be used to absorb energies, costing 200 power out of 16/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | heroic voratun gauntlets of dispersion (0 def, 8 armour) heroic voratun gauntlets of dispersion (0 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +8 Wil / +7 Mag Damage when the wearer hits(melee): 15 arcane Changes resistances: +7% arcane Mental save: +11 Maximum life: +79.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Molten Skin (fire opal) (15 def, 12 armour) Molten Skin (fire opal) (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +10% light / +15% fire Changes damage: +20% all / +5% light / +20% fire Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +15% Mental crit. chance: +5% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 438.04 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | elven-silk cloak 'Neradheda' (3 def, 0 armour) elven-silk cloak 'Neradheda' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Str / +6 Mag / +8 Wil / +2 Cun / +5 Con Changes resistances: +18% darkness / +6% mind Changes resistances penetration: +20% darkness Changes damage: +24% darkness Stealth bonus: +20 Physical save: +15 Spell save: +15 Hate when firing a critical mind attack: +3.00 Maximum life: +73.00 Maximum mana: +71.00 Mindpower: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when the wearer is hit: 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 Gives all your cold damage a 20% chance to freeze the target, and allows 20% of your damage to ignore ice blocks. This impossibly cold chain of frost coated metal radiates a strange and imposing aura. |
Inventory
teleportation rune of the sneak (range 115) teleportation rune of the sneak (range 115)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 115 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
4 obsidian 4 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +45% When used to imbue an object: Stun/Freeze immunity: +45% When used as an alchemist bomb: Life regen 8% of max life Gems can be sold for money or used in arcane rituals. |
13 black pearl 13 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Philosopher's Stone Philosopher's StonePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% arcane Healing mod.: +100% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% arcane Silence immunity: +30% Life regen: +1.00 Healing mod.: +100% A pale but crystal clear sapphire, it is strangely light weight. |
17 pearl 17 pearl0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
malachite malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Additional 10 manaburn arcane damage Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Additional 15 manaburn arcane damage Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 20 manaburn arcane damage Gems can be sold for money or used in arcane rituals. |
18 jade 18 jade0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: Additional 25 manaburn arcane damage Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Lowers spell cool-downs by: 3% Combat speed: +3% Casting speed: +3% Mental speed: +3% When used to imbue an object: Lowers spell cool-downs by: 3% Combat speed: +3% Casting speed: +3% Mental speed: +3% When used as an alchemist bomb: Additional 15 fire burn damage Gems can be sold for money or used in arcane rituals. |
14 ruby 14 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Lowers spell cool-downs by: 4% Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Lowers spell cool-downs by: 4% Combat speed: +4% Casting speed: +4% Mental speed: +4% When used as an alchemist bomb: Additional 20 fire burn damage Gems can be sold for money or used in arcane rituals. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
24 bloodstone 24 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Lowers spell cool-downs by: 5% Combat speed: +5% Casting speed: +5% Mental speed: +5% When used to imbue an object: Lowers spell cool-downs by: 5% Combat speed: +5% Casting speed: +5% Mental speed: +5% When used as an alchemist bomb: Additional 25 fire burn damage Gems can be sold for money or used in arcane rituals. |
5 enormous geode 5 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +5.00 Stamina each turn: +5.00 Mana each turn: +5.00 Psi each turn: +5.00 Healing mod.: +5% When used to imbue an object: Life regen: +5.00 Stamina each turn: +5.00 Mana each turn: +5.00 Psi each turn: +5.00 Healing mod.: +5% When used as an alchemist bomb: Bomb damage +-10% Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +3.00 Stamina each turn: +3.00 Mana each turn: +3.00 Psi each turn: +3.00 Healing mod.: +3% When used to imbue an object: Life regen: +3.00 Stamina each turn: +3.00 Mana each turn: +3.00 Psi each turn: +3.00 Healing mod.: +3% When used as an alchemist bomb: Bomb damage +-6% Additional 30 poison damage Gems can be sold for money or used in arcane rituals. |
9 large geode 9 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +4.00 Stamina each turn: +4.00 Mana each turn: +4.00 Psi each turn: +4.00 Healing mod.: +4% When used to imbue an object: Life regen: +4.00 Stamina each turn: +4.00 Mana each turn: +4.00 Psi each turn: +4.00 Healing mod.: +4% When used as an alchemist bomb: Bomb damage +-8% Additional 40 poison damage Gems can be sold for money or used in arcane rituals. |
13 kunzite 13 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: 40% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
22 diamond 22 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Additional 20 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
368 alchemist nuummite 368 alchemist nuummite0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Life regen 2% of max life When used in a prism: Life regen 2% of max life Gems can be sold for money or used in arcane rituals. |
227 alchemist hematite 227 alchemist hematite0.00 Encumbrance. Type: alchemist-gem / black ; tier 2 When used as an alchemist bomb: Life regen 4% of max life When used in a prism: Life regen 4% of max life Gems can be sold for money or used in arcane rituals. |
45 alchemist obsidian 45 alchemist obsidian0.00 Encumbrance. Type: alchemist-gem / black ; tier 4 When used as an alchemist bomb: Life regen 8% of max life When used in a prism: Life regen 8% of max life Gems can be sold for money or used in arcane rituals. |
333 alchemist agate 333 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
511 alchemist sapphire 511 alchemist sapphire0.00 Encumbrance. Type: alchemist-gem / blue ; tier 4 When used as an alchemist bomb: Bomb damage +20% When used in a prism: Prism damage +20% Gems can be sold for money or used in arcane rituals. |
230 alchemist verdite 230 alchemist verdite0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Additional 5 manaburn arcane damage When used in a prism: Additional 5 manaburn arcane damage Gems can be sold for money or used in arcane rituals. |
291 alchemist malachite 291 alchemist malachite0.00 Encumbrance. Type: alchemist-gem / green ; tier 2 When used as an alchemist bomb: Additional 10 manaburn arcane damage When used in a prism: Additional 10 manaburn arcane damage Gems can be sold for money or used in arcane rituals. |
286 alchemist emerald 286 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 15 manaburn arcane damage When used in a prism: Additional 15 manaburn arcane damage Gems can be sold for money or used in arcane rituals. |
130 alchemist turquoise 130 alchemist turquoise0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Additional 20 manaburn arcane damage When used in a prism: Additional 20 manaburn arcane damage Gems can be sold for money or used in arcane rituals. |
204 alchemist carnelian 204 alchemist carnelian0.00 Encumbrance. Type: alchemist-gem / red ; tier 2 When used as an alchemist bomb: Additional 10 fire burn damage When used in a prism: Additional 10 fire burn damage Gems can be sold for money or used in arcane rituals. |
354 alchemist garnet 354 alchemist garnet0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Additional 15 fire burn damage When used in a prism: Additional 15 fire burn damage Gems can be sold for money or used in arcane rituals. |
58 alchemist ruby 58 alchemist ruby0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Additional 20 fire burn damage When used in a prism: Additional 20 fire burn damage Gems can be sold for money or used in arcane rituals. |
195 alchemist tiny geode 195 alchemist tiny geode0.00 Encumbrance. Type: alchemist-gem / stone ; tier 1 When used as an alchemist bomb: Bomb damage +-2% Additional 10 poison damage When used in a prism: Prism damage +-2% Additional 10 poison damage Gems can be sold for money or used in arcane rituals. |
316 alchemist small geode 316 alchemist small geode0.00 Encumbrance. Type: alchemist-gem / stone ; tier 2 When used as an alchemist bomb: Bomb damage +-4% Additional 20 poison damage When used in a prism: Prism damage +-4% Additional 20 poison damage Gems can be sold for money or used in arcane rituals. |
244 alchemist geode 244 alchemist geode0.00 Encumbrance. Type: alchemist-gem / stone ; tier 3 When used as an alchemist bomb: Bomb damage +-6% Additional 30 poison damage When used in a prism: Prism damage +-6% Additional 30 poison damage Gems can be sold for money or used in arcane rituals. |
100 alchemist ametrine 100 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / violet ; tier 1 When used as an alchemist bomb: Mana regain 10 When used in a prism: Equilibrium reduced 5 Gems can be sold for money or used in arcane rituals. |
437 alchemist amethyst 437 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Mana regain 20 When used in a prism: Equilibrium reduced 10 Gems can be sold for money or used in arcane rituals. |
932 alchemist sugilite 932 alchemist sugilite0.00 Encumbrance. Type: alchemist-gem / violet ; tier 3 When used as an alchemist bomb: Mana regain 30 When used in a prism: Equilibrium reduced 15 Gems can be sold for money or used in arcane rituals. |
255 alchemist quartz 255 alchemist quartz0.00 Encumbrance. Type: alchemist-gem / white ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns When used in a prism: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
253 alchemist zircon 253 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / white ; tier 2 When used as an alchemist bomb: 40% chance to daze for 3 turns When used in a prism: 40% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
647 alchemist opal 647 alchemist opal0.00 Encumbrance. Type: alchemist-gem / white ; tier 3 When used as an alchemist bomb: 5% chance to stun for 2 turns When used in a prism: 5% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
54 alchemist citrine 54 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Additional 5 physical repulsion damage When used in a prism: Additional 5 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
406 alchemist topaz 406 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 2 When used as an alchemist bomb: Additional 10 physical repulsion damage When used in a prism: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
107 alchemist tiger's eye 107 alchemist tiger's eye0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 3 When used as an alchemist bomb: Additional 15 physical repulsion damage When used in a prism: Additional 15 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
884 alchemist amber 884 alchemist amber0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 4 When used as an alchemist bomb: Additional 20 physical repulsion damage When used in a prism: Additional 20 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
ethereal alchemist's lamp of corpselight ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% darkness / +10% blight Spellpower: +12 Spell crit. chance: +4% Light radius: +5 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 40 blight damage or heals 45 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Maesir Dainur the Higher Alchemist level 46
14th Pyre 123rd year of Ascendancy at 16:13 see stats
By Maesir Dainur the Higher Alchemist level 50
34th Haze 123rd year of Ascendancy at 03:12 see stats
By Maesir Dainur the Higher Alchemist level 46
11st Pyre 123rd year of Ascendancy at 04:50 see stats
By Maesir Dainur the Higher Alchemist level 29
9th Allure 123rd year of Ascendancy at 02:29 see stats
By Maesir Dainur the Higher Alchemist level 50
7th Flare 123rd year of Ascendancy at 07:53 see stats
By Maesir Dainur the Higher Alchemist level 50
30th Haze 123rd year of Ascendancy at 23:58 see stats
By Maesir Dainur the Higher Alchemist level 50
3rd Flare 123rd year of Ascendancy at 14:32 see stats
By Maesir Dainur the Higher Alchemist level 20
75th Dusk 122nd year of Ascendancy at 09:47 see stats
By Maesir Dainur the Higher Alchemist level 50
61st Haze 123rd year of Ascendancy at 15:57 see stats
By Maesir Dainur the Higher Alchemist level 15
8th Flare 122nd year of Ascendancy at 07:17 see stats
By Maesir Dainur the Higher Alchemist level 50
9th Mirth 123rd year of Ascendancy at 15:12 see stats
By Maesir Dainur the Higher Alchemist level 49
72nd Pyre 123rd year of Ascendancy at 16:18 see stats
By Maesir Dainur the Higher Alchemist level 50
74th Pyre 123rd year of Ascendancy at 03:21 see stats
By Maesir Dainur the Higher Alchemist level 50
18th Regrowth 124th year of Ascendancy at 19:10 see stats
By Maesir Dainur the Higher Alchemist level 27
54th Haze 122nd year of Ascendancy at 14:01 see stats
By Maesir Dainur the Higher Alchemist level 25
49th Haze 122nd year of Ascendancy at 15:45 see stats
By Maesir Dainur the Higher Alchemist level 50
49th Haze 123rd year of Ascendancy at 11:16 see stats
By Maesir Dainur the Higher Alchemist level 50
8th Regrowth 124th year of Ascendancy at 05:59 see stats
By Maesir Dainur the Higher Alchemist level 50
9th Mirth 123rd year of Ascendancy at 17:23 see stats
By Maesir Dainur the Higher Alchemist level 48
67th Pyre 123rd year of Ascendancy at 14:37 see stats
By Maesir Dainur the Higher Alchemist level 25
42nd Haze 122nd year of Ascendancy at 18:37 see stats
By Maesir Dainur the Higher Alchemist level 50
31st Haze 123rd year of Ascendancy at 11:36 see stats
By Maesir Dainur the Higher Alchemist level 10
2nd Mirth 122nd year of Ascendancy at 22:18 see stats
By Maesir Dainur the Higher Alchemist level 20
24th Dusk 122nd year of Ascendancy at 16:47 see stats
By Maesir Dainur the Higher Alchemist level 30
9th Allure 123rd year of Ascendancy at 02:29 see stats
By Maesir Dainur the Higher Alchemist level 40
2nd Pyre 123rd year of Ascendancy at 07:49 see stats
By Maesir Dainur the Higher Alchemist level 50
73rd Pyre 123rd year of Ascendancy at 01:43 see stats
By Maesir Dainur the Higher Alchemist level 29
2nd Allure 123rd year of Ascendancy at 21:34 see stats
By Maesir Dainur the Higher Alchemist level 37
62nd Regrowth 123rd year of Ascendancy at 02:38 see stats
By Maesir Dainur the Higher Alchemist level 50
51st Haze 123rd year of Ascendancy at 21:25 see stats
By Maesir Dainur the Higher Alchemist level 50
31st Regrowth 124th year of Ascendancy at 02:42 see stats
By Maesir Dainur the Higher Alchemist level 38
63rd Regrowth 123rd year of Ascendancy at 07:32 see stats
By Maesir Dainur the Higher Alchemist level 50
68th Dusk 123rd year of Ascendancy at 18:53 see stats
By Maesir Dainur the Higher Alchemist level 20
25th Dusk 122nd year of Ascendancy at 01:55 see stats
By Maesir Dainur the Higher Alchemist level 28
58th Haze 122nd year of Ascendancy at 15:18 see stats
By Maesir Dainur the Higher Alchemist level 43
8th Pyre 123rd year of Ascendancy at 06:21 see stats
By Maesir Dainur the Higher Alchemist level 41
6th Pyre 123rd year of Ascendancy at 04:10 see stats
By Maesir Dainur the Higher Alchemist level 49
72nd Pyre 123rd year of Ascendancy at 18:54 see stats
By Maesir Dainur the Higher Alchemist level 38
63rd Regrowth 123rd year of Ascendancy at 08:05 see stats
By Maesir Dainur the Higher Alchemist level 50
18th Regrowth 124th year of Ascendancy at 19:08 see stats
By Maesir Dainur the Higher Alchemist level 50
4th Mirth 124th year of Ascendancy at 21:22 see stats
By Maesir Dainur the Higher Alchemist level 10
2nd Mirth 122nd year of Ascendancy at 22:18 see stats
By Maesir Dainur the Higher Alchemist level 50
28th Dusk 123rd year of Ascendancy at 06:25 see stats
By Maesir Dainur the Higher Alchemist level 21
77th Dusk 122nd year of Ascendancy at 19:59 see stats
By Maesir Dainur the Higher Alchemist level 50
18th Regrowth 124th year of Ascendancy at 19:10 see stats
By Maesir Dainur the Higher Alchemist level 50
30th Regrowth 124th year of Ascendancy at 19:26 see stats
By Maesir Dainur the Higher Alchemist level 21
26th Haze 122nd year of Ascendancy at 16:51 see stats
By Maesir Dainur the Higher Alchemist level 50
53rd Pyre 124th year of Ascendancy at 18:13 see stats
By Maesir Dainur the Higher Alchemist level 38
1st Time of Balance 123rd year of Ascendancy at 15:47 see stats
By Maesir Dainur the Higher Alchemist level 29
2nd Allure 123rd year of Ascendancy at 10:47 see stats
By Maesir Dainur the Higher Alchemist level 50
13rd Regrowth 124th year of Ascendancy at 07:07 see stats
By Maesir Dainur the Higher Alchemist level 44
10th Pyre 123rd year of Ascendancy at 02:05 see stats
Log
Atamathon the Giant Golem reflects damage back to Maesir Dainur!
Maesir Dainur's Staff Blast hits Atamathon the Giant Golem for 0 cold, 247 cold, 72 fire, 329 cold, 228 lightning, 253 arcane (1128 total damage).
Atamathon the Giant Golem hits Maesir Dainur for 0 cold, 184 cold, 67 fire, 245 cold, 277 lightning, 366 arcane (1138 total damage).
Atamathon the Giant Golem killed Maesir Dainur!
Galio (servant of Maesir Dainur) uses Crush.
Atamathon the Giant Golem resists the crushing!
Atamathon the Giant Golem uses Crush.
Galio (servant of Maesir Dainur) is pinned to the ground.
Galio (servant of Maesir Dainur) reflects damage back to Atamathon the Giant Golem!
Atamathon the Giant Golem reflects damage back to Galio (servant of Maesir Dainur)!
Galio (servant of Maesir Dainur) hits Atamathon the Giant Golem for 16 physical, 4 fire, 0 fire, 22 cold (42 total damage).
Atamathon the Giant Golem hits Galio (servant of Maesir Dainur) for (17 resist armor), 0 physical, (20 resist armor), 309 fire, (20 resist armor), 390 fire, (20 resist armor), 330 cold (1028 total damage).
Galio (servant of Maesir Dainur) is on fire!
Galio (servant of Maesir Dainur) reflects damage back to Atamathon the Giant Golem!
Atamathon the Giant Golem's fireburn area effect hits Galio (servant of Maesir Dainur) for (20 resist armor), 139 fire (139 total damage).
Galio (servant of Maesir Dainur) hits Atamathon the Giant Golem for 1 fire damage.
Galio (servant of Maesir Dainur) casts Rune: Shielding.
A shield forms around Galio (servant of Maesir Dainur).
Galio (servant of Maesir Dainur) casts Eye Beam.
Atamathon the Giant Golem uses Irresistible Sun.
Atamathon the Giant Golem starts to attract all creatures around!
Atamathon the Giant Golem reflects damage back to Galio (servant of Maesir Dainur)!
Galio (servant of Maesir Dainur) hits Atamathon the Giant Golem for 7 fire damage.
Atamathon the Giant Golem hits Galio (servant of Maesir Dainur) for (11 resist armor), 0 fire (0 total damage).
Your shield crumbles under the damage!
The shield around Galio (servant of Maesir Dainur) crumbles.
Character control switched to Maesir Dainur.
Saving game...