Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Actually Usable Bathe in Light 1.7.0Modifies Celestials' Bathe in Light talent to affect only the caster and actors not hostile to the caster. Rise of the Ooze 1.7.4Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers). Full Details: Reward from Storming the City with the Oozing Cradle: Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Male |
Race | Orc |
Class | Demolisher |
Level / Exp | 26 / 27% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 6 on the 13rd Retaking 124th year of Ascendancy at 04:47 / 124Killed by Gunsnake at level 6 on the 13rd Retaking 124th year of Ascendancy at 04:58 Killed by Gunsnake at level 6 on the 13rd Retaking 124th year of Ascendancy at 05:27 Killed by Gunsnake at level 6 on the 13rd Retaking 124th year of Ascendancy at 06:01 Killed by steam giant gunslinger at level 11 on the 17th Retaking 124th year of Ascendancy at 09:38 Killed by steam giant berserker at level 11 on the 17th Retaking 124th year of Ascendancy at 13:13 Killed by steam giant gunslinger at level 11 on the 17th Retaking 124th year of Ascendancy at 23:08 Killed by steam giant gunslinger at level 12 on the 18th Retaking 124th year of Ascendancy at 08:54 Killed by steam giant flameshot at level 12 on the 18th Retaking 124th year of Ascendancy at 22:05 Killed by steam giant berserker at level 12 on the 19th Retaking 124th year of Ascendancy at 04:26 Killed by High Guard Talosis at level 12 on the 19th Retaking 124th year of Ascendancy at 06:31 Killed by High Guard Talosis at level 12 on the 19th Retaking 124th year of Ascendancy at 07:25 Killed by sunwall guard at level 14 on the 27th Retaking 124th year of Ascendancy at 03:45 Killed by sun paladin at level 14 on the 27th Retaking 124th year of Ascendancy at 07:20 Killed by sunwall guard at level 14 on the 27th Retaking 124th year of Ascendancy at 08:13 Killed by sunwall vindicator at level 14 on the 28th Retaking 124th year of Ascendancy at 09:59 Killed by sunwall archer at level 14 on the 28th Retaking 124th year of Ascendancy at 13:08 Killed by sun-mage recruit at level 14 on the 28th Retaking 124th year of Ascendancy at 18:17 Killed by sun-mage recruit at level 14 on the 28th Retaking 124th year of Ascendancy at 21:23 Killed by sunwall archer at level 14 on the 28th Retaking 124th year of Ascendancy at 22:42 Killed by sun-mage at level 14 on the 28th Retaking 124th year of Ascendancy at 23:45 Killed by sun-mage recruit at level 14 on the 29th Retaking 124th year of Ascendancy at 05:43 Killed by Yneonn the human at level 15 on the 32nd Retaking 124th year of Ascendancy at 17:56 Killed by Yneonn the human at level 15 on the 32nd Retaking 124th year of Ascendancy at 18:25 Killed by Toarn the human at level 15 on the 32nd Retaking 124th year of Ascendancy at 19:53 Killed by Toarn the human at level 15 on the 32nd Retaking 124th year of Ascendancy at 20:24 Killed by Toarn the human at level 15 on the 32nd Retaking 124th year of Ascendancy at 20:49 Killed by Toarn the human at level 15 on the 32nd Retaking 124th year of Ascendancy at 21:16 Killed by Toarn the human at level 15 on the 32nd Retaking 124th year of Ascendancy at 21:56 Killed by ritch centipede at level 15 on the 41st Retaking 124th year of Ascendancy at 10:43 Killed by ritch hunter at level 16 on the 41st Retaking 124th year of Ascendancy at 14:05 Killed by ritch centipede at level 16 on the 41st Retaking 124th year of Ascendancy at 15:54 Killed by ritch hunter at level 16 on the 41st Retaking 124th year of Ascendancy at 19:01 Killed by ritch centipede at level 16 on the 41st Retaking 124th year of Ascendancy at 19:47 Killed by Mayewe the ritch larva at level 17 on the 43rd Retaking 124th year of Ascendancy at 06:51 Killed by Mayewe the ritch larva at level 17 on the 43rd Retaking 124th year of Ascendancy at 07:27 Killed by Betynn the ritch hunter at level 17 on the 43rd Retaking 124th year of Ascendancy at 13:08 Killed by Betynn the ritch hunter at level 17 on the 43rd Retaking 124th year of Ascendancy at 13:44 Killed by Betynn the ritch hunter at level 17 on the 43rd Retaking 124th year of Ascendancy at 14:22 Killed by larvae bloated ritch mother at level 17 on the 43rd Retaking 124th year of Ascendancy at 15:24 Killed by ritch centipede at level 17 on the 43rd Retaking 124th year of Ascendancy at 18:24 Killed by Layirivea the ritch hunter at level 17 on the 43rd Retaking 124th year of Ascendancy at 21:29 Killed by Layirivea the ritch hunter at level 17 on the 43rd Retaking 124th year of Ascendancy at 22:00 Killed by Layirivea the ritch hunter at level 17 on the 43rd Retaking 124th year of Ascendancy at 22:26 Killed by ritch hive mother at level 18 on the 43rd Retaking 124th year of Ascendancy at 23:28 Killed by Arenor the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 02:11 Killed by ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 02:38 Killed by Arenor the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 03:13 Killed by Arenor the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 03:49 Killed by Arenor the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 04:26 Killed by Arenor the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 05:04 Killed by Polanne the ritch hunter at level 18 on the 44th Retaking 124th year of Ascendancy at 13:47 Killed by Polanne the ritch hunter at level 18 on the 44th Retaking 124th year of Ascendancy at 14:16 Killed by Polanne the ritch hunter at level 18 on the 44th Retaking 124th year of Ascendancy at 14:44 Killed by Polanne the ritch hunter at level 18 on the 44th Retaking 124th year of Ascendancy at 15:13 Killed by Xanura the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 19:54 Killed by Xanura the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 20:23 Killed by Xanura the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 20:50 Killed by Xanura the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 21:19 Killed by Xanura the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 21:47 Killed by Xanurialaith the ritch larva at level 19 on the 44th Retaking 124th year of Ascendancy at 22:24 Killed by Xanurialaith the ritch larva at level 19 on the 44th Retaking 124th year of Ascendancy at 22:58 Killed by Xanurialaith the ritch larva at level 19 on the 44th Retaking 124th year of Ascendancy at 23:33 Killed by Gloroba the ritch larva at level 19 on the 45th Retaking 124th year of Ascendancy at 04:17 Killed by Gloroba the ritch larva at level 19 on the 45th Retaking 124th year of Ascendancy at 05:10 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 11:26 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 11:55 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 12:24 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 13:17 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 15:43 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 16:20 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 16:50 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 21:11 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 22:01 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 22:40 Killed by fire wyrm at level 19 on the 45th Retaking 124th year of Ascendancy at 23:22 Killed by fire drake at level 19 on the 46th Retaking 124th year of Ascendancy at 00:04 Killed by fire drake hatchling at level 19 on the 46th Retaking 124th year of Ascendancy at 01:03 Killed by fire drake at level 19 on the 46th Retaking 124th year of Ascendancy at 03:24 Killed by fire wyrm at level 19 on the 46th Retaking 124th year of Ascendancy at 04:11 Killed by fire wyrm at level 19 on the 46th Retaking 124th year of Ascendancy at 04:46 Killed by fire wyrm at level 19 on the 46th Retaking 124th year of Ascendancy at 05:31 Killed by fire wyrm at level 19 on the 46th Retaking 124th year of Ascendancy at 06:56 Killed by fire wyrm at level 19 on the 46th Retaking 124th year of Ascendancy at 07:55 Killed by fire wyrm at level 19 on the 46th Retaking 124th year of Ascendancy at 08:50 Killed by fire wyrm at level 19 on the 46th Retaking 124th year of Ascendancy at 09:24 Killed by fire wyrm at level 19 on the 46th Retaking 124th year of Ascendancy at 09:59 Killed by fire drake at level 19 on the 46th Retaking 124th year of Ascendancy at 12:36 Killed by fire drake at level 19 on the 46th Retaking 124th year of Ascendancy at 13:05 Killed by fire wyrm at level 19 on the 46th Retaking 124th year of Ascendancy at 13:57 Killed by Elivea the ritch hive mother at level 20 on the 46th Retaking 124th year of Ascendancy at 20:11 Killed by Glorisevea the larvae bloated ritch mother at level 20 on the 46th Retaking 124th year of Ascendancy at 21:45 Killed by Glorisevea the larvae bloated ritch mother at level 20 on the 46th Retaking 124th year of Ascendancy at 22:16 Killed by Velevea the ritch larva at level 20 on the 47th Retaking 124th year of Ascendancy at 01:55 Killed by Velevea the ritch larva at level 20 on the 47th Retaking 124th year of Ascendancy at 02:27 Killed by Velevea the ritch larva at level 20 on the 47th Retaking 124th year of Ascendancy at 02:54 Killed by Velevea the ritch larva at level 20 on the 47th Retaking 124th year of Ascendancy at 03:27 Killed by Velevea the ritch larva at level 20 on the 47th Retaking 124th year of Ascendancy at 03:54 Killed by Velevea the ritch larva at level 20 on the 47th Retaking 124th year of Ascendancy at 04:27 Killed by Betuwen the ritch hunter at level 20 on the 47th Retaking 124th year of Ascendancy at 05:54 Killed by Bethuleth the ritch larva at level 20 on the 47th Retaking 124th year of Ascendancy at 06:33 Killed by Bethuleth the ritch larva at level 20 on the 47th Retaking 124th year of Ascendancy at 07:02 Killed by Cyrygavena the ritch hunter at level 20 on the 47th Retaking 124th year of Ascendancy at 11:23 Killed by Xerovena the ritch hunter at level 21 on the 47th Retaking 124th year of Ascendancy at 13:48 Killed by Xerovena the ritch hunter at level 21 on the 47th Retaking 124th year of Ascendancy at 14:43 Killed by Xuvea the ritch centipede at level 21 on the 47th Retaking 124th year of Ascendancy at 16:50 Killed by Xuvea the ritch centipede at level 21 on the 47th Retaking 124th year of Ascendancy at 17:23 Killed by Xuvea the ritch centipede at level 21 on the 47th Retaking 124th year of Ascendancy at 18:03 Killed by Layyda the ritch larva at level 21 on the 47th Retaking 124th year of Ascendancy at 22:34 Killed by Layyda the ritch larva at level 21 on the 47th Retaking 124th year of Ascendancy at 23:09 Killed by Layyda the ritch larva at level 21 on the 47th Retaking 124th year of Ascendancy at 23:44 Killed by Layyda the ritch larva at level 21 on the 48th Retaking 124th year of Ascendancy at 00:19 Killed by Layyda the ritch larva at level 21 on the 48th Retaking 124th year of Ascendancy at 01:15 Killed by Neroth the ritch larva at level 21 on the 48th Retaking 124th year of Ascendancy at 08:59 Killed by Xanussra the larvae bloated ritch mother at level 21 on the 48th Retaking 124th year of Ascendancy at 09:37 Killed by Xanussra the larvae bloated ritch mother at level 22 on the 48th Retaking 124th year of Ascendancy at 10:14 Killed by ritch hive mother at level 22 on the 48th Retaking 124th year of Ascendancy at 12:28 Killed by Xesenor the ritch hunter at level 22 on the 48th Retaking 124th year of Ascendancy at 15:45 Killed by Adotha the ritch larva at level 22 on the 48th Retaking 124th year of Ascendancy at 20:01 Killed by Gymina the ritch hunter at level 23 on the 48th Retaking 124th year of Ascendancy at 21:47 Killed by Govea the ritch larva at level 23 on the 48th Retaking 124th year of Ascendancy at 22:23 Killed by Gymina the ritch hunter at level 23 on the 48th Retaking 124th year of Ascendancy at 23:21 Killed by ritch centipede at level 23 on the 49th Retaking 124th year of Ascendancy at 05:37 Killed by ritch hunter at level 24 on the 49th Retaking 124th year of Ascendancy at 13:41 |
Primary Stats
Strength | 20 (base 17) |
Dexterity | 38 (base 18) |
Constitution | 27 (base 18) |
Magic | 9 (base 10) |
Willpower | 25 (base 18) |
Cunning | 66 (base 50) |
Resources
Life | 430/430 |
Hull | 529/529 |
Steam | 119/119 |
Healing Factor | 1.2386945338482 |
Regeneration | 5.264451768855 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 37.880545025042 |
See Invisible | 37.880545025042 |
Offense: Mainhand
Damage | 15 |
Accuracy | 31 |
Crit Chance | 33% |
APR | 28 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 9 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Acid | +6% |
Physical | +3% |
Cold | +12% |
Fire | +14% |
Offense: Damage Penetration
Physical | +12% |
Acid | +20% |
Nature | +30% |
All | +7% |
Defense: Base
Armour (hardiness) | 43 (30%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 19 |
Physical Save | 21 |
Spell Save | 11 |
Mental Save | 25 |
Defense: Resistances
Acid | + 6%( 70%) |
Lightning | + 12%( 70%) |
Temporal | + 9%( 70%) |
Cold | + 70%( 70%) |
Physical | + 5%( 70%) |
Fire | + 52%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.4 steam per turn. Can be activated for an instant burst of 37 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 108% efficiency and cooldown mod of 73%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Engine | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Pyromaniac | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Explosives | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Drones | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Piloting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Engineering | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Incinerator |
talent | Guardian Drone |
talent | Gunner Drone |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | Brenerek the Obsidianusher (0 def, 3 armour) Brenerek the Obsidianusher (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +4 (+2 eff.) Armour: +3 Damage when hit (Melee): 4 darkness Changes stats: +4 Cun Changes resistances: +12% cold Critical mult.: +10.00% Hate when firing a critical mind attack: +2.00 Mindpower: +20 (+7 eff.) A pair of boots made of leather. |
Quiver | self-loading pouch of steel shots of accuracy (20/20, 20-23 power, 2 apr) self-loading pouch of steel shots of accuracy (20/20, 20-23 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 20 Turns elapse between self-loadings: 4 Shots are used with slings to pummel your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Khelaradir the hardened leather hat (25 def, 9 armour) Khelaradir the hardened leather hat (25 def, 9 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +25 (+9 eff.) Fatigue: +3% Changes stats: +1 Str / +4 Dex / +4 Cun / +8 Con Changes resistances: +6% acid Only die when reaching: -40.00 life Maximum stamina: +30.00 A hat made of leather. Very stylish. |
On hands | Assassin's Surprise (0 def, 4 armour) Assassin's Surprise (0 def, 4 armour) Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Damage (Melee): 10 poison Changes stats: +5 Cun Talent granted: +1 Sand Shredder Poison immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to fire a poisonous bolt out to range 6 that deals 17 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 50 addition nature damage over 3 turns (damage based on Cunning) Activation costs 12 power out of 24/24. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
On fingers | Carrionobsidian the steel ring Carrionobsidian the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes resistances: +24% cold / +12% fire / +9% temporal Changes resistances penetration: +15% nature Changes damage: +3% fire / +12% cold Rings make your fingers look great! |
On fingers | marksman's gold ring of fire (+22%) marksman's gold ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +5 Dex Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
Around neck | warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.30 Amulets make your neck look great! |
In main hand | Blazequick (14-20 power, 3 apr) Blazequick (14-20 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 cold Damage (radius 2) on crit: +11 acid / +16 nature When wielded/worn: Armour penetration: +15 Physical crit. chance: +7.0% Changes stats: +2 Cun Changes resistances penetration: +13% acid / +8% nature Changes damage: +9% lightning Critical mult.: +14.00% Mindpower: +5 (+2 eff.) Mental crit. chance: +2% One-handed war axes. |
Around waist | Zubythra the hardened leather belt Zubythra the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +6 Wil Changes resistances: +9% fire / +10% cold Changes damage: +6% acid Hate when firing a critical mind attack: +5.00 A belt that goes around your waist. |
In off hand | steel shield 'Nerarina' (0 def, 6 armour, 75.5 block) steel shield 'Nerarina' (0 def, 6 armour, 75.5 block)Requires: - Shield usage training - Strength 16 Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Effects on melee hit: * 6% chance to reduce all saves and defense by 27 Effects when hit in melee: * 10% chance to reduce all saves and defense by 27 Changes stats: +2 Dex Changes resistances: +9% fire / +17% cold Changes damage: +3% physical Talent granted: +1 Block Physical save: +3 (+2 eff.) Maximum life: +40.00 Handheld deflection devices. |
Cloak | cashmere cloak 'Yaruzilaneg' (2 def, 9 armour) cashmere cloak 'Yaruzilaneg' (2 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +9 Defense: +2 (+1 eff.) Changes resistances: +12% lightning / +17% cold Changes resistances penetration: +5% physical Life regen: +4.00 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Radholenik the hardened leather armour (11 def, 6 armour) Radholenik the hardened leather armour (11 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +11 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Damage when hit (Melee): 10 mind Changes stats: +8 Dex Reduces incoming crit damage: 15.00% Movement speed: +20% A suit of armour made of leather. |
Inventory
steam generator implant (steam 5) steam generator implant (steam 5)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.4 steam per turn. Can be activated for an instant burst of 27 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 7) steam generator implant of the psychic (steam 7)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 173; 14 cd) regeneration infusion of the psychic (heal 173; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 173 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 156; 13 cd) regeneration infusion of the titan (heal 156; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 156 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 20%; mental; dur 2; cd 14) wild infusion of the wizard (res 20%; mental; dur 2; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Air Recycler schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive Shell 2 schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
gold amulet 'Blazewrecker' gold amulet 'Blazewrecker'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +18% mind / +9% lightning Changes damage: +12% lightning / +12% light / +9% mind Confusion immunity: +28% Amulets make your neck look great! |
wanderer's gold amulet of dexterity (+9) wanderer's gold amulet of dexterity (+9)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +9 Dex / +6 Cun / +4 Con Life regen: +2.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
steel ring of luminosity steel ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 14 light Damage (Ranged): 10 light Changes stats: +3 Mag Changes damage: +11% light Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. mule's gold ring of fire (+24%)mule's gold ring of fire (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Changes resistances: +24% fire Changes damage: +12% fire Maximum encumbrance: +23 Rings make your fingers look great! |
rogue's gold ring of corrosion (+20%) rogue's gold ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +5 Cun Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
Eclipse (18-22 power, 4 apr, physical element) Eclipse (18-22 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+11 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Bloomqueller (42-64 power, 2 apr) Bloomqueller (42-64 power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +4 nature Damage (radius 2) on crit: +19 lightning / +7 cold When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 54% * 20% chance to reduce all saves and defense by 27 Damage when hit (Melee): 8 nature Changes resistances: +9% darkness Changes resistances penetration: +20% lightning / +14% cold Movement speed: +35% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Faligund (14-20 power, 3 apr)Faligund (14-20 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +8 (+3 eff.) Changes resistances penetration: +10% mind Changes damage: +6% acid Blindness immunity: +20% Disarm immunity: +39% Maximum life: +100.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Blunt and deadly. |
thought-forged dwarven-steel dagger of amnesia (20-26 power, 7 apr) thought-forged dwarven-steel dagger of amnesia (20-26 power, 7 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 27 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (Melee): +11 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Bloomsoul (8-9 power, 13 apr, nature damage)Bloomsoul (8-9 power, 13 apr, nature damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 20 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
This item will automatically be transmogrified when you leave the level. idol's ash longbow of acididol's ash longbow of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by psionic forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +11 acid When wielded/worn: Changes damage: +12% acid Life regen: +1.05 Mindpower: +6 (+2 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of firemighty cured leather sling of fire Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +7 fire When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +2 Str Changes damage: +10% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. warden's hardened leather sling of coldwarden's hardened leather sling of cold Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +9 cold When wielded/worn: Ammo reloads per turn: +2 Changes stats: +3 Mag Changes resistances penetration: +6% temporal / +6% physical Changes damage: +8% physical / +7% temporal / +13% cold Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
Talosis' Counterpoint Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+3 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
This item will automatically be transmogrified when you leave the level. barbed quiver of yew arrows of grasping (20/20, 44-61 power, 10 apr)barbed quiver of yew arrows of grasping (20/20, 44-61 power, 10 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +13.0% Capacity: 20 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 170 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots of amnesia (21/21, 20-23 power, 2 apr)pouch of steel shots of amnesia (21/21, 20-23 power, 2 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 21 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of purity (0 def, 6 armour, 88.5 block)flaming dwarven-steel shield of purity (0 def, 6 armour, 88.5 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 12 fire Changes resistances: +11% nature / +12% blight Talent granted: +1 Block Handheld deflection devices. |
windwalling dwarven-steel shield of the stars (0 def, 6 armour, 85.5 block) windwalling dwarven-steel shield of the stars (0 def, 6 armour, 85.5 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Mag / +2 Wil / +2 Cun Changes resistances: +10% physical / +13% light / +12% darkness Changes damage: +10% light / +12% darkness Talent granted: +1 Block Slows Projectiles: +18% Bonus block near projectiles: +26 Handheld deflection devices. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+5 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+6 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+11 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
hardened leather armour of the deep (9 def, 8 armour) hardened leather armour of the deep (9 def, 8 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +9 (+4 eff.) Fatigue: +8% Changes resistances: +7% acid / +7% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. steel mail armour of acid resistance (2 def, 6 armour)steel mail armour of acid resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Bregugen the Scumspitter (3 def, 8 armour)Bregugen the Scumspitter (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 54% Damage when hit (Melee): 6 nature Changes resistances: +12% blight / +9% lightning / +6% light / +13% nature Changes resistances penetration: +5% lightning / +10% nature Reduced damage from: +7% Unnatural Light radius: +3 A suit of armour made of mail. |
Dazzleworm DazzlewormInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +20% light / +6% lightning Changes damage: +3% light Physical save: +7 (+4 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Defense: +9 (+4 eff.) Changes resistances: +15% cold Physical save: +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
This item will automatically be transmogrified when you leave the level. Nightqueller the cashmere cloak (9 def, 0 armour)Nightqueller the cashmere cloak (9 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +20 (+10 eff.) Defense: +9 (+4 eff.) Changes stats: +4 Cun Changes resistances: +6% darkness Physical save: +17 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. murderer's cashmere cloak (2 def, 0 armour)murderer's cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Armour penetration: +4 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Blazemalice (0 def, 4 armour)Blazemalice (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes resistances: +9% fire / +20% light / +8% cold Changes resistances penetration: +5% light / +20% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots 'Blindbone' (6 def, 4 armour)pair of dwarven-steel boots 'Blindbone' (6 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +3% Changes stats: +4 Dex Changes resistances: +12% acid / +6% cold Changes resistances penetration: +25% acid / +10% cold / +15% darkness Changes damage: +6% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Bleakseam the hardened leather hat (0 def, 3 armour)Bleakseam the hardened leather hat (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Changes resistances: +3% lightning / +20% darkness Changes damage: +3% light / +9% darkness Light radius: +3 A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat 'Floweronslaught' (12 def, 0 armour)cashmere wizard hat 'Floweronslaught' (12 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +12 (+5 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Con Changes resistances: +18% lightning / +9% blight Changes damage: +12% lightning / +3% nature A pointy cloth hat, very wizardly... |
hardened leather hat 'Chargewar' (7 def, 9 armour) hardened leather hat 'Chargewar' (7 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +7 (+3 eff.) Fatigue: +3% Changes resistances: +18% blight / +4% all Changes resistances penetration: +5% lightning Changes damage: +6% darkness Physical save: +8 (+4 eff.) Disarm immunity: +10% Only die when reaching: -60.00 life A hat made of leather. Very stylish. |
Chamyhor (5 def, 10 armour) Chamyhor (5 def, 10 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +4% Changes stats: +2 Str Changes resistances: +6% acid / +4% physical / +12% light / +14% darkness Changes damage: +6% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal 17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
24 amethyst 24 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
33 onyx 33 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
22 lapis lazuli 22 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 emerald 19 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
25 garnet 25 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 quartz 29 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Tower Detonator Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 134] simple healing salve [power 134]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 134 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yeti's Muscle Tissue (Patriarch) Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
By bobbarr the Orc Demolisher level 14
29th Retaking 124th year of Ascendancy at 10:04 see stats
By bobbarr the Orc Demolisher level 10
15th Retaking 124th year of Ascendancy at 16:32 see stats
By bobbarr the Orc Demolisher level 20
46th Retaking 124th year of Ascendancy at 14:28 see stats
By bobbarr the Orc Demolisher level 22
48th Retaking 124th year of Ascendancy at 12:14 see stats
By bobbarr the Orc Demolisher level 21
47th Retaking 124th year of Ascendancy at 21:51 see stats
By bobbarr the Orc Demolisher level 21
48th Retaking 124th year of Ascendancy at 08:44 see stats
Log
Bobbarr shreds through sandwalls!
Bobbarr shreds through sandwalls!
Bobbarr shreds through sandwalls!
Bobbarr shreds through sandwalls!
Welcome to level 25 [Bobbarr].
Bobbarr has 12 stat point(s), 5 class talent point(s), 3 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Welcome to level 26 [Bobbarr].
Bobbarr has 15 stat point(s), 6 class talent point(s), 4 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Accepted quest 'Stargazers'! (Press 'j' to see the quest log)
Accepted quest 'Children of Garkul, Unite!'! (Press 'j' to see the quest log)
Quest 'A Ritch Party' is done! (Press 'j' to see the quest log)
Quest 'A Ritch Party' status updated! (Press 'j' to see the quest log)
Quest 'A Ritch Party' is done! (Press 'j' to see the quest log)
Quest 'A Ritch Party' completed! (Press 'j' to see the quest log)
There is no way out of this level here.
Bobbarr shreds through sandwalls!
Bobbarr shreds through sandwalls!
Bobbarr shreds through sandwalls!
Bobbarr shreds through sandwalls!