










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Inferno Race Pack 1.7.0Adds a collection of my races. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Pragmatic Heroism 1.7.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Gladiator Fork 1.5.10This fork updates Combat Vigor to use 1.7+ dispel, and reduces lash/thrust cooldown to 0 at lv5 so increased attack speed will not lead to downtime. It also adds whip/trident icons to their respective talents so you can tell at a glance which is which. Acid Trees for Archmage 1.7.0Adds two acid trees for Archmages, allowing them to deal acid damage. Compatible with Arcanum. Breath Variety 1.3.0Wyrmic breaths scale with best of strength, willpower, magic. Items Vault 1.7.6Donators/Buyers bonus! Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. No More Level Ten Warnings 1.7.0Removes the "only offers talents at level 10" warning, allowing you to spend category points in advance. Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Class: Bombardier 1.7.4A new Bombardier class which is a variant of the Alchemist. Bombardiers forgo using a golem in order to focus more on the effects of their bombs and their own combat viability. [Github](https://github.com/Werekracken/tome-bombardier) - No golem. Generic talents - technique/combat-training Class talents - cunning/tactical Changelog Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Nargol 1.7.4Adds the Nargol as a playable Halfling subrace. Studious to a fault, yet racist to the core, the Nargol empire once dominated Maj'Eyal. Though their superiority complex has been much humbled by the Age of Pyre, their brilliant inquisitive minds have not. Nargol may take any combination of any four talents in their race tree, with more talents being unlocked later. 1. Concentrate: select a non-instant, non-fixed-cooldown talent. That talent will always be cast at effective level 4, but its cooldown will increase proportionally with how many levels this talent is effectively adding. If your selected talent has an effective level over 4, its cooldown will be reduced instead. 1. Space Out: each talent cast will increase your negative life slightly. 2. Recompose: select an activated talent that has a cooldown. If you are affected by any non-other debuffs, using that talent will reduce the duration of each by a percent of that talent's cooldown, spread out across all debuffs affecting you and with a minimum of 1. 3. Practice: select an activated talent with less than 10 turns of cooldown that does not change the world in a permanent way and does not have a fixed cooldown. Each time you kill a creature that is worth experience, the raw level and mastery of this talent will increase to a cap. 4. Hyperfixate: instant sustain. Each turn your talent cooldowns are halved at the cost of burning away your life. In addition, they have a secondary "Imperialist" tree unlocked by wearing the Crown of Command, then unlocking it with a category point: Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Frost Invoker 1.7.0Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 24 / 100% |
Size | medium |
Lifes / Deaths | Killed by Dozing Isliratira at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:32 / 149Killed by Sleeping Islaba at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:43 Killed by Sleeping Islaba at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:53 Killed by Sleeping Islaba at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:21 Killed by Sleeping Islaba at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:31 Killed by Sleeping Islaba at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:36 Killed by Dozing Silobrenne at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:42 Killed by Sleeping Islaba at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:49 Killed by Sleeping Islaba at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:06 Killed by Dozing Isliratira at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:11 Killed by Sleeping Islaba at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:18 Killed by Dozing Silobrenne at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:26 Killed by Sleeping Islaba at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:32 Killed by Dozing Isliratira at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:46 Killed by Sleeping Islaba at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:56 Killed by Dozing Isliratira at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:03 Killed by Dozing Isliratira at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:14 Killed by Sleeping Islaba at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:23 Killed by Dozing Isliratira at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:30 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 21:36 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 21:42 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 21:47 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 21:56 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 22:02 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 22:09 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 22:17 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 22:23 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 22:30 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 22:36 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 22:43 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 22:50 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 22:57 Killed by Sleeping Islaba at level 4 on the 75th Pyre 122nd year of Ascendancy at 23:04 Killed by skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 10:43 Killed by human guard at level 8 on the 5th Mirth 122nd year of Ascendancy at 04:11 Killed by midge swarm at level 8 on the 5th Mirth 122nd year of Ascendancy at 06:35 Killed by Layenn the yaech mindslayer at level 8 on the 5th Mirth 122nd year of Ascendancy at 09:19 Killed by skeleton mage at level 8 on the 5th Mirth 122nd year of Ascendancy at 09:29 Killed by broken golem at level 8 on the 6th Mirth 122nd year of Ascendancy at 22:23 Killed by Faie at level 9 on the 8th Mirth 122nd year of Ascendancy at 08:06 Killed by golem at level 10 on the 8th Mirth 122nd year of Ascendancy at 23:04 Killed by thief at level 10 on the 1st Summertide 122nd year of Ascendancy at 15:12 Killed by broken golem at level 11 on the 2nd Summertide 122nd year of Ascendancy at 11:55 Killed by Bill the Stone Troll at level 11 on the 2nd Summertide 122nd year of Ascendancy at 18:00 Killed by Bill the Stone Troll at level 11 on the 2nd Summertide 122nd year of Ascendancy at 19:10 Killed by skeleton warrior at level 12 on the 3rd Summertide 122nd year of Ascendancy at 16:58 Killed by blade horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 22:43 Killed by ancient elven mummy at level 13 on the 1st Flare 122nd year of Ascendancy at 04:40 Killed by bloated horror at level 13 on the 1st Flare 122nd year of Ascendancy at 18:13 Killed by Sitraand the Bringer of Doom at level 13 on the 2nd Flare 122nd year of Ascendancy at 07:48 Killed by thought-forged bowman at level 14 on the 4th Flare 122nd year of Ascendancy at 01:05 Killed by Layetta the green jelly at level 15 on the 6th Flare 122nd year of Ascendancy at 05:37 Killed by Faie at level 15 on the 6th Flare 122nd year of Ascendancy at 19:45 Killed by bloated horror at level 16 on the 7th Flare 122nd year of Ascendancy at 16:04 Killed by onilug at level 16 on the 8th Flare 122nd year of Ascendancy at 17:12 Killed by elven tempest at level 16 on the 9th Flare 122nd year of Ascendancy at 04:27 Killed by uruivellas at level 16 on the 9th Flare 122nd year of Ascendancy at 05:31 Killed by uruivellas at level 17 on the 9th Flare 122nd year of Ascendancy at 06:38 Killed by uruivellas at level 17 on the 9th Flare 122nd year of Ascendancy at 07:46 Killed by weaver matriarch at level 17 on the 9th Flare 122nd year of Ascendancy at 08:52 Killed by weaver matriarch at level 17 on the 9th Flare 122nd year of Ascendancy at 10:01 Killed by skeleton archer at level 17 on the 9th Flare 122nd year of Ascendancy at 11:55 Killed by greater multi-hued wyrm at level 17 on the 9th Flare 122nd year of Ascendancy at 13:47 Killed by greater multi-hued wyrm at level 17 on the 9th Flare 122nd year of Ascendancy at 14:54 Killed by poison spore at level 17 on the 9th Flare 122nd year of Ascendancy at 17:18 Killed by master vampire at level 17 on the 9th Flare 122nd year of Ascendancy at 18:28 Killed by multi-hued drake at level 17 on the 9th Flare 122nd year of Ascendancy at 19:33 Killed by multi-hued drake at level 17 on the 9th Flare 122nd year of Ascendancy at 20:38 Killed by oozing horror at level 17 on the 9th Flare 122nd year of Ascendancy at 23:28 Killed by orc pyromancer at level 17 on the 10th Flare 122nd year of Ascendancy at 00:49 Killed by oozing horror at level 17 on the 10th Flare 122nd year of Ascendancy at 01:53 Killed by elven blood mage at level 18 on the 10th Flare 122nd year of Ascendancy at 03:52 Killed by elven blood mage at level 18 on the 10th Flare 122nd year of Ascendancy at 04:49 Killed by Emelywen the skeleton master archer at level 18 on the 10th Flare 122nd year of Ascendancy at 18:38 Killed by onilug at level 18 on the 2nd Dusk 122nd year of Ascendancy at 00:52 Killed by ancient elven mummy at level 18 on the 2nd Dusk 122nd year of Ascendancy at 02:34 Killed by luminous horror at level 19 on the 2nd Dusk 122nd year of Ascendancy at 03:43 Killed by elven blood mage at level 19 on the 2nd Dusk 122nd year of Ascendancy at 04:56 Killed by elven blood mage at level 19 on the 2nd Dusk 122nd year of Ascendancy at 06:05 Killed by elven blood mage at level 19 on the 2nd Dusk 122nd year of Ascendancy at 07:04 Killed by onilug at level 19 on the 2nd Dusk 122nd year of Ascendancy at 09:10 Killed by copperhead snake at level 19 on the 2nd Dusk 122nd year of Ascendancy at 10:28 Killed by Gemina the cold drake at level 20 on the 3rd Dusk 122nd year of Ascendancy at 13:36 Killed by Gemina the cold drake at level 20 on the 3rd Dusk 122nd year of Ascendancy at 14:38 Killed by Gemina the cold drake at level 20 on the 3rd Dusk 122nd year of Ascendancy at 15:41 Killed by Gemina the cold drake at level 20 on the 3rd Dusk 122nd year of Ascendancy at 16:47 Killed by Betunn the skeletal rat at level 20 on the 5th Dusk 122nd year of Ascendancy at 15:42 Killed by golem at level 21 on the 5th Dusk 122nd year of Ascendancy at 23:04 Killed by Xarin the gwelgoroth at level 21 on the 6th Dusk 122nd year of Ascendancy at 01:15 Killed by Bethisevea the red ooze at level 21 on the 6th Dusk 122nd year of Ascendancy at 04:39 Killed by Bethisevea the red ooze at level 21 on the 6th Dusk 122nd year of Ascendancy at 05:50 Killed by storm drake hatchling at level 21 on the 6th Dusk 122nd year of Ascendancy at 07:13 Killed by Niaak the Spawn of Urh'Rok at level 21 on the 6th Dusk 122nd year of Ascendancy at 08:33 Killed by Niaak the Spawn of Urh'Rok at level 21 on the 6th Dusk 122nd year of Ascendancy at 09:30 Killed by venom drake hatchling at level 21 on the 6th Dusk 122nd year of Ascendancy at 10:48 Killed by cutpurse at level 21 on the 6th Dusk 122nd year of Ascendancy at 14:08 Killed by Bethisevea the red ooze at level 21 on the 6th Dusk 122nd year of Ascendancy at 17:14 Killed by Sharghan the Spawn of Urh'Rok at level 21 on the 6th Dusk 122nd year of Ascendancy at 19:33 Killed by Bethisevea the red ooze at level 21 on the 6th Dusk 122nd year of Ascendancy at 20:49 Killed by Lisunn the vampire at level 21 on the 6th Dusk 122nd year of Ascendancy at 22:39 Killed by Lisunn the vampire at level 21 on the 6th Dusk 122nd year of Ascendancy at 23:43 Killed by Yepinba the Spawn of Urh'Rok at level 21 on the 7th Dusk 122nd year of Ascendancy at 01:19 Killed by Lisunn the vampire at level 21 on the 7th Dusk 122nd year of Ascendancy at 02:29 Killed by Lisunn the vampire at level 21 on the 7th Dusk 122nd year of Ascendancy at 03:33 Killed by Bethisevea the red ooze at level 21 on the 7th Dusk 122nd year of Ascendancy at 04:36 Killed by naga myrmidon at level 22 on the 7th Dusk 122nd year of Ascendancy at 16:39 Killed by Draebor, the Imp at level 22 on the 7th Dusk 122nd year of Ascendancy at 19:08 Killed by Draebor, the Imp at level 22 on the 7th Dusk 122nd year of Ascendancy at 20:16 Killed by Draebor, the Imp at level 22 on the 7th Dusk 122nd year of Ascendancy at 21:30 Killed by poison spore at level 22 on the 7th Dusk 122nd year of Ascendancy at 22:41 Killed by golem at level 22 on the 8th Dusk 122nd year of Ascendancy at 00:24 Killed by elder vampire at level 22 on the 8th Dusk 122nd year of Ascendancy at 02:19 Killed by golem at level 22 on the 8th Dusk 122nd year of Ascendancy at 03:59 Killed by Yveriwyn the bloated horror at level 22 on the 8th Dusk 122nd year of Ascendancy at 15:16 Killed by Vorylaith the poison ooze at level 23 on the 8th Dusk 122nd year of Ascendancy at 16:39 Killed by warg at level 23 on the 8th Dusk 122nd year of Ascendancy at 17:39 Killed by Sandworm Queen at level 23 on the 8th Dusk 122nd year of Ascendancy at 20:33 Killed by Sandworm Queen at level 23 on the 8th Dusk 122nd year of Ascendancy at 21:59 Killed by Glolrada the midge swarm at level 23 on the 9th Dusk 122nd year of Ascendancy at 01:15 Killed by Bethyldakira the orc soldier at level 23 on the 9th Dusk 122nd year of Ascendancy at 08:21 Killed by orc soldier at level 23 on the 9th Dusk 122nd year of Ascendancy at 11:42 Killed by Gedheta the fiery orc wyrmic at level 23 on the 9th Dusk 122nd year of Ascendancy at 12:43 Killed by onilug at level 23 on the 9th Dusk 122nd year of Ascendancy at 13:48 Killed by Gedheta the fiery orc wyrmic at level 23 on the 9th Dusk 122nd year of Ascendancy at 14:55 Killed by bloated horror at level 23 on the 9th Dusk 122nd year of Ascendancy at 16:14 Killed by elven cultist at level 23 on the 9th Dusk 122nd year of Ascendancy at 20:45 Killed by elven cultist at level 23 on the 9th Dusk 122nd year of Ascendancy at 21:56 Killed by Urkis, the High Tempest at level 23 on the 9th Dusk 122nd year of Ascendancy at 23:10 Killed by shadow at level 23 on the 10th Dusk 122nd year of Ascendancy at 02:19 Killed by Xoramina the midge swarm at level 23 on the 10th Dusk 122nd year of Ascendancy at 03:24 Killed by Xoramina the midge swarm at level 23 on the 10th Dusk 122nd year of Ascendancy at 04:23 Killed by Mayuth the gwelgoroth at level 24 on the 10th Dusk 122nd year of Ascendancy at 09:29 Killed by naga myrmidon at level 24 on the 10th Dusk 122nd year of Ascendancy at 21:31 Killed by naga myrmidon at level 24 on the 10th Dusk 122nd year of Ascendancy at 22:33 Killed by naga myrmidon at level 24 on the 10th Dusk 122nd year of Ascendancy at 23:41 Killed by naga myrmidon at level 24 on the 11st Dusk 122nd year of Ascendancy at 00:46 Killed by naga myrmidon at level 24 on the 11st Dusk 122nd year of Ascendancy at 01:59 Killed by naga myrmidon at level 24 on the 11st Dusk 122nd year of Ascendancy at 03:02 Killed by naga myrmidon at level 24 on the 11st Dusk 122nd year of Ascendancy at 04:15 Killed by Faie at level 24 on the 11st Dusk 122nd year of Ascendancy at 05:18 Killed by naga tide huntress at level 24 on the 11st Dusk 122nd year of Ascendancy at 06:33 Killed by naga myrmidon at level 24 on the 11st Dusk 122nd year of Ascendancy at 07:37 Killed by Faie at level 24 on the 11st Dusk 122nd year of Ascendancy at 08:41 Killed by naga myrmidon at level 24 on the 11st Dusk 122nd year of Ascendancy at 09:51 Killed by naga myrmidon at level 24 on the 11st Dusk 122nd year of Ascendancy at 11:00 Killed by Faie at level 24 on the 12nd Dusk 122nd year of Ascendancy at 08:16 Killed by Yvomira the bee swarm at level 24 on the 12nd Dusk 122nd year of Ascendancy at 16:47 Killed by Emivena the human guard at level 24 on the 13rd Dusk 122nd year of Ascendancy at 20:44 Killed by Emivena the human guard at level 24 on the 13rd Dusk 122nd year of Ascendancy at 21:46 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 25 (base 14) |
Magic | 67 (base 54) |
Willpower | 41 (base 31) |
Cunning | 36 (base 25) |
Resources
Life | -77/314 |
Mana | 152/201 |
Healing Factor | 1.1245178243369 |
Regeneration | 8.4901095737433 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +41.205122053262% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 13.438937963925 |
See Invisible | 27.261974141641 |
Offense: Mainhand
Damage | 27 |
Accuracy | 10 |
Crit Chance | 22% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | -2% |
Blight | -9% |
Physical | -2% |
Cold | +53% |
All | -12% |
Lightning | +10% |
Temporal | -2% |
Fire | +8% |
Arcane | -3% |
Offense: Damage Penetration
Light | +5% |
Cold | +45% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 0 |
Ranged Defense | 19 |
Fatigue | 0 |
Physical Save | 0 |
Spell Save | 13 |
Mental Save | 5 |
Defense: Resistances
Cold | + 70%( 70%) |
Acid | + 32%( 70%) |
Light | + 12%( 70%) |
Temporal | + 4%( 70%) |
Blight | + 17%( 70%) |
Lightning | + 30%( 70%) |
Fire | + 31%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 53% |
Pinning Resistance | 80% |
Disarm Resistance | 24% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 147 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (57 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Ice | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Spell / Arcane elements | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Acid | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.50 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Thunderstorm |
talent | Feather Wind |
talent | Uttercold |
talent | Keen Senses |
talent | Shielding |
talent | Arcane Shield |
detrimental effect | The target has been weakened, reducing all damage inflicted by 12%. Weakened |
detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
beneficial effect | The target assumes the form of a shivgoroth. Shivgoroth Form |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 21. Exposed |
detrimental effect | The target is in a deep sleep and unable to act. Every 66 damage it takes will reduce the duration of the effect by one turn. Sedated |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorFoes left: 0 | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 12): Headhunter1 / 2 demon spawn killed. | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorFoes left: 0 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorFoes left: 0 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorFoes left: 0 | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 18): Near Sighted | active |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 19): Headhunter0 / 3 demon spawn killed. | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 20): Rush Hour (119)Turns left: 98 | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorFoes left: 26 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorFoes left: 1 | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorFoes left: 0 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorFoes left: 0 | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 8): Near Sighted | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Wil / +4 Mag Life regen: +2.30 Spellpower: +4 (+1 eff.) Damage Shield Power: +8% A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +2 lightning / +1 temporal / +1 light / +2 fire / +1 nature / +1 acid / +2 physical / +1 arcane / +1 blight / +2 cold / +1 mind / +1 darkness Changes damage: +10% lightning / +10% fire / +10% physical / +10% cold Talent mastery: +0.20 Spell / Elementalism Talent granted: +2 Ward It can be used to activate talent Chromatic Orb (costing 20 power out of 24/24) : Effective talent level: 2.0 Power cost: 20 out of 24/24. Range: 20 Travel Speed: 300% of base Is: a spell Description: Fire a slowish bolt of a random element doing 139.63 damage. At level 5 it also does 50% splash damage to adjacent targets. The damage will increase with your Spellpower. This brightly coloured wand is studded with wyrm teeth. It feels close to the elements. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Mag Change telepathy range by : +1 Talent mastery: +0.20 Spell / Divination Infravision radius: +1 See stealth: +3 See invisible: +3 This small iron ring seems exceptionally shiny and in focus. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% blight / +3% light Changes resistances penetration: +5% light Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal / +6% blight / +6% fire Changes damage: +6% acid A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +6 temporal When wielded/worn: Changes stats: +3 Mag / +3 Cun / +3 Con Changes damage: +25% cold Talent granted: +1 Command Staff Critical mult.: +10.00% N.Energy each turn: +0.20 Vim when firing critical spell: +3.00 Maximum vim: +26.00 Maximum neg.energy: +24.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 acid / 7 cold Changes stats: +2 Str / +3 Wil / +3 Con Changes resistances: +7% acid / +7% cold Changes damage: +4% acid / +6% cold / +9% arcane Talent mastery: +0.20 Technique / Grappling Physical save: +9 (+9 eff.) Disarm immunity: +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% lightning / +15% fire / +22% cold / +9% all Changes damage: +12% lightning / +15% cold / +10% fire / +3% blight Spellpower: +5 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Str Changes resistances: +18% acid / +3% fire / +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +2 Mag / +5 Cun / +5 Con Life regen: +3.00 Stamina each turn: +0.50 Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Movement speed: +10% Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() shatter afflictions rune of the sneak (absorb 138; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() insulating gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% cold / +15% fire Amulets make your neck look great! |
![]() chilling dwarven-steel greatmaul (42-63 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +14 cold Massive two-handed mauls. |
![]() chilling dwarven-steel greatsword of paradox (36-57 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 cold / +13 temporal When wielded/worn: Changes resistances: +12% temporal Massive two-handed swords. |
Rimeblade (10-12 power, 6 apr) Rimeblade (10-12 power, 6 apr)Requires: - Magic 14 - Dexterity 14 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 2 Base power: 9.5 - 12.3 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR (max 50%) Armour Penetration: +6 Crit. chance: +4.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances penetration: +10% cold / +10% physical Changes damage: +15% cold / +15% physical Spell crit. chance: +6% This surprisingly sharp blade appears to be a naturally formed icicle. |
![]() dwarven-steel helm of strength (+5) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 hematite 4 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() dwarven-steel pickaxe (dig speed 32 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+6 eff.) Changes damage: +6% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 malachite 5 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+1 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+1 eff.) Changes damage: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+11 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+11 eff.) Changes damage: +8% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+0 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+0 eff.) Changes damage: +2% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 'Swampbutcher' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 47% Changes stats: +2 Str Changes resistances: +15% nature Changes resistances penetration: +15% physical Changes damage: +6% cold Maximum life: +42.00 Maximum stamina: +30.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 geode 3 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
5 small geode 5 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
2 tiny geode 2 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 sugilite 5 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() focusing yew wand of lightning storm [power 284] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 62 lightning damage and will be dazed for 1 turn (311 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Faie the Shalore Archmage level 13
1st Flare 122nd year of Ascendancy at 17:01 see stats
By Faie the Shalore Archmage level 23
8th Dusk 122nd year of Ascendancy at 23:16 see stats
By Faie the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 12:02 see stats
By Faie the Shalore Archmage level 22
8th Dusk 122nd year of Ascendancy at 14:36 see stats
By Faie the Shalore Archmage level 10
8th Mirth 122nd year of Ascendancy at 15:31 see stats
By Faie the Shalore Archmage level 20
2nd Dusk 122nd year of Ascendancy at 23:15 see stats
By Faie the Shalore Archmage level 23
8th Dusk 122nd year of Ascendancy at 18:38 see stats
By Faie the Shalore Archmage level 16
8th Flare 122nd year of Ascendancy at 20:02 see stats
Log
A furious lightning storm forms around Faie!
Faie activates Arcane Shield.
Faie activates Uttercold.
You are sent back to the material plane!
Faie casts Shivgoroth Form.
Faie turns into a shivgoroth!
Faie casts Ice Storm.
Faie's ice storm area effect hits Emivena the human guard for 38 cold damage.
Thunderstorm hits Emivena the human guard for 11 lightning damage.
Emivena the human guard uses Dart Launcher.
Faie has been weakened.
Faie is in a deep sleep.
Emivena the human guard hits Faie for 88 physical damage.
Faie casts Rune: Shatter Afflictions.
Faie's is no longer weakened.
A shield forms around Faie.
Emivena the human guard uses Perfect Strike.
Emivena the human guard aims carefully.
Emivena the human guard uses Flurry.
Emivena the human guard performs a melee critical strike against Faie!
Your shield crumbles under the damage!
The shield around Faie crumbles.
Emivena the human guard performs a melee critical strike against Faie!
Faie has been weakened.
Faie's is vulnerable to attacks and effects!
Emivena the human guard performs a melee critical strike against Faie!