











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Revamped Alchemist 1.5.5 Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. White Monk 1.5.3Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Additional Randart Properties 1.5.5 QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Bastion 1.4.6A complete rework for Bulwark. The Auto Archer (Auto Shooter) 1.1.5Takes out the boring grinding fingerwork of archer gameplay with a single keystroke. This addon automatically walks toward visible enemies, uses your archer talents (or basic shoot skill), reloads your bow mid-fight, or autoexplores when nobody is around. Sit back and enjoy the magic of The Auto Archer. Revamped Anorithil 1.5.5 Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Harbinger 1.5.5 Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Doomed/Darkness Tweaks 1.5.5Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Prodigy Tweaks 1.5.5 Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dark Faerie |
| Class | Paradox Mage |
| Level / Exp | 56 / 16% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 25 (base 10) |
| Constitution | 64 (base 60) |
| Magic | 108 (base 60) |
| Willpower | 65 (base 12) |
| Cunning | 87 (base 60) |
Resources
| Life | 945/945 |
| Equilibrium | 0 |
| Paradox | 322 |
| Healing Factor | 1.4561538461538 |
| Regeneration | 3.276346153846 |
Speed
| Mental | +63.580741840981% |
| Attack | +17.535797261981% |
| Movement | +105.21478357188% |
| Spell | +109.62568641999% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 9 |
| See Stealth | 76.372035505479 |
| See Invisible | 84.372035505479 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 45 |
| Crit Chance | 62% |
| APR | 24 |
| Speed | 0.61 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 77% |
| Speed | 0.47704077543077 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 52% |
| Speed | 0.85080462573547 |
Offense: Damage Bonus
| Blight | +87% |
| Arcane | +78% |
| Cold | +107% |
| All | +72% |
| Lightning | +130% |
| Darkness | +90% |
| Light | +75% |
| Temporal | +90% |
| Physical | +103% |
| Mind | +75% |
| Fire | +105% |
| Nature | +90% |
Offense: Damage Penetration
| Blight | +5% |
| Physical | +10% |
| Mind | +15% |
| All | 0% |
| Light | +20% |
| Temporal | +15% |
| Arcane | +10% |
| Fire | +20% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 56.433968309681 (30%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 3 |
| Physical Save | 66 |
| Spell Save | 72 |
| Mental Save | 64 |
Defense: Resistances
| Blight | + 21%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 57%( 70%) |
| All | 0%( 70%) |
| Lightning | + 70%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 21%( 70%) |
| Physical | + 2%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 32% |
| Poison Resistance | 27% |
| Blind Resistance | 67% |
| Silence Resistance | 35% |
| Bleed Resistance | 62% |
| Disarm Resistance | 60% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (61% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Matter | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Dark-faerie | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/18 |
| 0/36 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Energy | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quicken |
| talent | Matrix |
| talent | Reality Smearing |
| talent | Extension |
| talent | Empower |
| talent | Energy Decomposition |
| talent | Matter Weaving |
| talent | Gravity Locus |
| beneficial effect | The target's accuracy and power have been increased by 30. 3 Fateweaver |
| beneficial effect | The target is moving is 105% faster. 3 Celerity |
| detrimental effect | Damage received in the past is returned as 1.78 paradox damage per turn. Reality Smearing |
| beneficial effect | Increases attack, spell, and mind speed by 18%. 1 Time Dilation |
| beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
| beneficial effect | The time distortion has created a restoration field, healing the target for 6 each turn. Temporal Restoration Field |
| beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +92% Combat Speed: +46% All Damage: +72% |
| beneficial effect | The target's defense and saves have been increased by 30. 3 Spin |
| beneficial effect | The target is being grounded in the timeline and is healing 53.75 life per turn. Attenuate |
| beneficial effect | The target has a 84% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest | active |
You failed to protect the injured seer from death by HHeyguise. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the repented thief from death by HHeyguise. Escort: repented thief (level 1 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 45% of the way to your next Rank. You have killed: 34 Uniques 11 Bosses 4 Elite Bosses 2 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 1 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Equipment
| On feet | Turidan (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +1 Wil +3 Con dps ---------- Phys.crit +3.0% Mind.crit +2% Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Mind.pwr +2 (+1 eff.) Melee+ 12 mind Res.pen +10% physical ----- def ----- Armour +3 Fatigue +3% Resists +9% fire +9% cold Silence- +35% Confus- +32% Stun/Frz- +31% ---------- misc Max.hate +10.00 Rush: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Emelynn the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag dps ---------- Crit.mult +10.00% Spell.pwr +14 (+3 eff.) S.pwr/crit +6 Melee+ 4 mind Res.pen +5% blight ----- def ----- Resists +3% mind Phys.save +12 (+3 eff.) Spell.save +33 (+8 eff.) Max.HP +68.00 Heal.mod +11% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Betina (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +15 Mag +14 Wil +5 Cun dps ---------- Spell.pwr +9 (+2 eff.) Mind.pwr +5 (+2 eff.) Melee+ 4 blight Dmg.mod +15% blight ----- def ----- Defense +2 (+1 eff.) Resists +6% blight Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +20.00 A pointy cloth hat, very wizardly... |
| Tool | Gunamahek [power 181] (4 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% temporal Melee Ret 12 temporal ----- def ----- Resists +6% blight +6% fire +12% cold Cut- +5% ---------- misc Wards +3 physical +2 mind +3 darkness Talents +5 Telekinetic Blast +1 Ward Fire a blast of psionic energies in a range 8 beam dealing 155.44 to 310.88 mind damage Puts all charms on 4 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Tempestransom'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil +6 Cun +4 Con dps ---------- Mind.pwr +10 (+3 eff.) Melee+ 12 lightning Dmg.mod +14% lightning Melee Ret 12 fire ----- def ----- Resists +49% lightning Spell.save +14 (+4 eff.) Max.HP +30.00 Disarm- +31% Pinning- +36% Knockbk- +31% ---------- misc Max.stam +22.00 Rings can have magical properties. |
| On fingers | stralite ring 'Sepsisbore'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +13 (+4 eff.) Dmg.mod +3% nature ----- def ----- Resists +9% blight +6% fire +20% nature +2% physical Phys.save +9 (+2 eff.) Max.HP +39.00 HP.reg +2.00 Poison- +27% Disease- +14% Disarm- +29% Pinning- +44% Stun/Frz- +33% Knockbk- +38% Rings can have magical properties. |
| Around waist | rough leather belt 'Strikesmasher'1.0 T1 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Melee+ 8 lightning Dmg.mod +9% lightning Res.pen +10% nature Melee Ret 8 nature On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) ---------- misc Mana/turn +0.16 Max.mana +26.00 Size +1 A belt that goes around your waist. |
| In main hand | Ivylaith the elven-wood magestaff (33-39.6 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 33.0 - 39.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +4 mind +8 arcane On Hit.r1 +4 arcane While equipped: Stats +9 Mag +10 Wil dps ---------- Phys.crit +7.0% Spell.crit +24% Crit.mult +18.00% Spell.pwr +37 (+8 eff.) Dmg.mod +33% physical +3% mind +6% arcane ----- def ----- Resists +21% arcane Phys.save +13 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +13 (+3 eff.) ---------- misc Max.mana +180.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flashthorn (0 def, 11 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Phys.crit +14.0% Spell.crit +17% Mind.crit +15% Crit.mult +10.00% Melee+ 12 cold 11 physical Dmg.mod +7% physical +8% cold Res.pen +10% light Acc +8 (+3 eff.) Apr +11 Melee Ret 12 light ----- def ----- Armour +11 Resists +10% cold Steady Shot: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Shinemight the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +13 Str +13 Mag +13 Wil dps ---------- Melee+ 20 light 8 fire Dmg.mod +25% lightning +24% physical +18% darkness +27% cold +15% nature +3% light Res.pen +10% light +20% fire ----- def ----- Defense +5 (+2 eff.) Resists +19% lightning +26% cold +22% nature +27% darkness ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Khelahad the cashmere cloak (13 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +7 Dex +3 Wil +4 Cun +4 Con dps ---------- Dmg.mod +18% temporal Res.pen +10% arcane +10% temporal Acc +6 (+2 eff.) Apr +8 Melee Ret 4 arcane 4 temporal ----- def ----- Defense +13 (+4 eff.) Resists +9% arcane Phys.save +11 (+3 eff.) Spell.save -19 (-5 eff.) Mind.save +8 (+2 eff.) Anom.red +15 ---------- misc Stam/turn +0.70 Mana/turn -0.39 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Dazzlejustice0.1 T4 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Melee+ 12 mind Res.pen +15% mind Melee Ret 4 light ----- def ----- Resists +18% lightning +21% temporal +24% light +6% mind +19% darkness Blind- +67% Pinning- +24% Stun/Frz- +36% Knockbk- +31% ---------- misc Max.P.En +20.00 Max.N.En +20.00 Infravis +6 Sight +2 See.Invis +8 Amulets can have magical properties. |
Inventory
Abyssviper0.1 T1 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Wil +3 Mag dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% arcane +3% fire Melee Ret 4 arcane 12 fire ----- def ----- Resists +9% arcane +3% fire Mind.save +6 (+1 eff.) Confus- +12% Amulets can have magical properties. |
Bokatogar0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +5 Wil dps ---------- Melee+ 9 bleed Ranged+ 9 bleed Dmg.mod +11% lightning On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +22% lightning Mind.save +10 (+2 eff.) Heal/summ +20 ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 Psi/kill +8.00 Max.hate +9.00 On Mind Hit: 5% Poisonous Spores 1 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Murkstrider the steel ring0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 8 blight Dmg.mod +15% blight +3% nature ----- def ----- Resists +18% blight +6% nature On Mind Hit: 5% Flamespit 1 Rings can have magical properties. |
Urthodin the ash magestaff (23-27.6 power, 5 apr, physical element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 23.0 - 27.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+2 eff.) Mov.spd +10% Dmg.mod +23% physical Melee Ret 12 physical ----- def ----- Resists +1% physical ---------- misc Mana/turn +0.16 Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Layita the Arcrock (25-30 power, 5 apr, physical element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% HP.leech +9% On Hit.r1 +4 lightning While equipped: Stats +5 Mag +7 Cun +6 Con dps ---------- Phys.crit +9.0% Spell.crit +8% Crit.mult +33.00% Phys.pwr +13 (+5 eff.) Spell.pwr +21 (+5 eff.) S.pwr/crit +10 Melee+ 4 lightning Dmg.mod +25% physical Res.pen +3% all Acc +13 (+4 eff.) On Hit (Melee): * 13% chance to blind ----- def ----- Defense +10 (+3 eff.) Crit.dmg- 10.00% ---------- misc Vim/s.crit +6.00 Max.vim +32.00 Max.N.En +37.00 Light +7 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 219.93 light damage. Staves designed for wielders of magic, by the greats of the art. |
Nimnir (40-48 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: 5% Aura of Silence 1 While equipped: Stats +3 Wil dps ---------- Phys.crit +13.0% Spell.crit +5% Spell.pwr +36 (+8 eff.) Melee+ 45 arcane Dmg.mod +40% physical +40% temporal +40% light +40% darkness On Hit (Melee): * 8% chance to blind ----- def ----- Defense +11 (+3 eff.) Resists +20% physical +32% temporal +32% darkness +20% light Anom.red +25 Def/telep +33 Res/telep +25% Dur/telep +45% ---------- misc Psi/m.crit +5.00 Max.mana +104.00 Light +3 Talents +1 Command Staff On Mind Hit: 5% Distortion Bolt 1 Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 163.31 light damage. Staves designed for wielders of magic, by the greats of the art. |
steel dagger (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 11.5 - 15.0 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
pulsing mindstar 'Barorek' (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This natural mindstar calls for a summoner. Power 12.5 - 13.8 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Mind.pwr +15 (+4 eff.) Dmg.mod +12% acid +13% fire +12% cold +11% physical Res.pen +6% acid +6% fire +6% cold +8% physical ----- def ----- Resists +3% mind +3% temporal Phys.save +6 (+2 eff.) Spell.save +30 (+8 eff.) Mind.save +3 (+0 eff.) Max.HP +30.00 HP.reg +1.40 Disease- +15% Cut- +5% Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
Saledhetha1.0 T1 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Wil +2 Mag ----- def ----- D.Red.from +18% Summoned HP.reg +1.10 Heal.mod +13% ---------- misc Light +3 Infravis +3 A belt that goes around your waist. |
linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 170 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 15 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 246.58 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Noonhash (1 def, 0 armour)2.0 T1 head armor [Random Unique] Arcane While equipped: Stats +7 Mag +4 Wil +3 Con dps ---------- Spell.pwr +4 (+1 eff.) S.pwr/crit +8 Melee+ 4 light Dmg.mod +6% temporal +6% light +6% physical +20% arcane +5% darkness ----- def ----- Defense +1 (+0 eff.) Shield.pwr +7% Spell.save +29 (+7 eff.) HP.reg +2.40 Blind- +15% Teleport- +15% Arcane Eye: (Instant) Puts all charms on 6 cooldown Level 5.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Rhitorath (0 def, 1 armour)2.0 T1 head armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex dps ---------- Spell.crit +1% S.pwr/crit +10 ----- def ----- Armour +1 Fatigue +1% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +40.00 A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Lisata the Corruptionguile [power 1] (6 cooldown)2.0 T1 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.crit +4% Melee+ 8 nature 12 mind Res.pen +10% nature ----- def ----- Heal/summ +30 ---------- misc Wards +2 acid +2 nature +2 light Talents +1 Ward Remove up to 1 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 6 cooldown 100% to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Roguelike) (Uniques)
Killed Ben Cruthdar the Cursed.By HHeyguise the Dark Faerie Paradox Mage level 31
6th Flare 122nd year of Ascendancy at 15:03 see stats
Fast Curse Dispel (Roguelike) (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By HHeyguise the Dark Faerie Paradox Mage level 31
6th Flare 122nd year of Ascendancy at 15:03 see stats
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By HHeyguise the Dark Faerie Paradox Mage level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By HHeyguise the Dark Faerie Paradox Mage level 20
2nd Mirth 122nd year of Ascendancy at 22:12 see stats
Level 30 (Roguelike) (Uniques)
Got a character to level 30.By HHeyguise the Dark Faerie Paradox Mage level 30
4th Mirth 122nd year of Ascendancy at 04:14 see stats
Level 40 (Roguelike) (Uniques)
Got a character to level 40.By HHeyguise the Dark Faerie Paradox Mage level 40
52nd Dusk 122nd year of Ascendancy at 03:18 see stats
Level 50 (Roguelike) (Uniques)
Got a character to level 50.By HHeyguise the Dark Faerie Paradox Mage level 50
52nd Dusk 122nd year of Ascendancy at 17:10 see stats
Size is everything (Roguelike) (Uniques)
Did over 1500 damage in one attack.By HHeyguise the Dark Faerie Paradox Mage level 38
52nd Dusk 122nd year of Ascendancy at 02:28 see stats
Size matters (Roguelike) (Uniques)
Did over 600 damage in one attack.By HHeyguise the Dark Faerie Paradox Mage level 16
78th Pyre 122nd year of Ascendancy at 09:46 see stats
Treasure Hunter (Roguelike) (Uniques)
Amassed 1000 gold pieces.By HHeyguise the Dark Faerie Paradox Mage level 31
6th Flare 122nd year of Ascendancy at 19:09 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike) (Uniques)
Killed the weaver queen and the temporal defiler.By HHeyguise the Dark Faerie Paradox Mage level 16
78th Pyre 122nd year of Ascendancy at 11:26 see stats
Log
HHeyguise's Clone deactivates Energy Decomposition.
HHeyguise's Clone deactivates Reality Smearing.
HHeyguise's Clone deactivates Matrix.
HHeyguise's Clone deactivates Gravity Locus.
HHeyguise's Clone deactivates Quicken.
HHeyguise's Clone deactivates Matter Weaving.
HHeyguise's Clone deactivates Matter Weaving.
HHeyguise's Clone deactivates Energy Decomposition.
HHeyguise's Clone stops spinning fate.
HHeyguise's Clone deactivates Gravity Locus.
HHeyguise's Clone deactivates Reality Smearing.
HHeyguise's Clone is no longer being grounded.
HHeyguise's Clone deactivates Matrix.
HHeyguise's Clone deactivates Extension.
HHeyguise's Clone is no longer surging arcane power.
HHeyguise's Clone stops weaving fate.
HHeyguise's Clone deactivates Quicken.
HHeyguise's Clone deactivates Empower.
HHeyguise's Clone deactivates Energy Decomposition.
HHeyguise's Clone deactivates Extension.
HHeyguise's Clone deactivates Matrix.
HHeyguise's Clone deactivates Matter Weaving.
HHeyguise's Clone is no longer being grounded.
HHeyguise's Clone deactivates Gravity Locus.
HHeyguise's Clone stops spinning fate.
HHeyguise's Clone deactivates Empower.
HHeyguise's Clone stops weaving fate.
HHeyguise's Clone deactivates Quicken.
HHeyguise's Clone deactivates Reality Smearing.
HHeyguise's Clone is no longer surging arcane power.

































































































