










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Revised Alchemist 1.5.5Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system, with some other quality of life changes. Idea is to make mana the limiting factor of alchemists, Overall : Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which is a bomb explosion compressed to a single tile. Range scales with talent level. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : New tree : Stone Alchemy : Changelog: 0.9.1 0.9.0 0.8.9 0.8.8 0.8.6 0.8.4: 0.8.3 0.8.2: 0.8.1: 0.8.0- 0.7.1 0.7.0 - 0.6.0- New locked tree : Jewelcraft. A tree that enables an arcane damage throw bomb infusion and a powerful flat damage reduction ability that is further improved by other abilities in the tree. "Aether Infusion" 0.5.0 - Full Changes Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black High Guard 1.5.9Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Krog |
| Class | Berserker |
| Level / Exp | 82 / 9% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded 7 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 205 (base 83) |
| Dexterity | 135 (base 71) |
| Constitution | 150 (base 73) |
| Magic | 25 (base 25) |
| Willpower | 141 (base 73) |
| Cunning | 163 (base 83) |
Resources
| Life | 3892/3892 |
| Stamina | 688/688 |
| Equilibrium | 30 |
| Healing Factor | 2.5 |
| Regeneration | 95.228674145219 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 16 |
| See Stealth | 99.362311736629 |
| See Invisible | 99.362311736629 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 464 |
| Accuracy | 120 |
| Crit Chance | 126% |
| APR | 102 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 3.6666666666667 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +33% |
| Lightning | +12% |
| Light | +9% |
| Mind | +22% |
| Darkness | +25% |
| Physical | +20% |
| Fire | +46% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +22% |
| Light | +12% |
| Darkness | +68% |
| Physical | +53% |
| Mind | +28% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 118.64553207106 (100%) |
| Defense | 71 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 100 |
| Spell Save | 89 |
| Mental Save | 92 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 70%( 70%) |
| All | + 20%( 70%) |
| Darkness | + 52%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 63%( 70%) |
| Lightning | + 27%( 70%) |
| Physical | + 54%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 33% |
| Instadeath Resistance | 100% |
| Silence Resistance | 5% |
| Stun Resistance | 100% |
| Disarm Resistance | 100% |
| Poison Resistance | 27% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (90% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (90% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 668 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Berserker's strength | 1.50 |
| 1/5 |
| 6/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Superiority | 1.68 |
| 5/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Technique / Warcries | 1.50 |
| 1/5 |
| 5/5 |
| 6/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 6/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Technique / Combat training | 1.90 |
| 6/5 |
| 6/5 |
| 0/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/23 |
| 0/36 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 6/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Shattering Impact |
| talent | Onslaught |
| talent | Precise Strikes |
| talent | Antimagic Shield |
Quests
You failed to protect the lost warrior from death by Elonn the large brown snake. Escort: lost warrior (level 2 of Old Forest) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 56% of the way to your next Rank. You have killed: 36 Uniques 9 Bosses 9 Elite Bosses 6 Veterans 2 Heroics 1 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 179. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
| On feet | pair of voratun boots 'Vorimissra' (35 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +10 Str +1 Mag +6 Wil +6 Cun +22 Con dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +10% physical Res.pen +10% physical ----- def ----- Armour +5 Defense +35 (+9 eff.) Rng.Def +9 (+3 eff.) Fatigue +4% Resists +15% temporal +6% darkness +15% fire +6% arcane +15% cold Crit.dmg- 10.00% Phys.save +51 (+9 eff.) Spell.save +28 (+6 eff.) Mind.save +65 (+12 eff.) ---------- misc Stam/turn +1.30 Max.stam +40.00 Max.hate +8.00 Size +1 Blindside: Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 52 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Cleansereeve the brass lantern2.0 T1 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Wil +4 Cun +4 Con dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+0 eff.) Dmg.mod +12% mind Res.pen +7% all Apr +7 Melee Ret 8 nature ----- def ----- Fatigue -4% Resists +14% blight +3% all Crit.dmg- 10.00% Phys.save +6 (+1 eff.) Spell.save +7 (+2 eff.) Max.HP +48.00 HP.reg +4.20 Heal.mod +14% ---------- misc Light +4 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Lisetira' (0 def, 11 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +19 Str +16 Dex +22 Wil +11 Cun +10 Con dps ---------- Phys.pwr +20 (+2 eff.) Mind.pwr +5 (+1 eff.) Apr +13 ----- def ----- Armour +11 Fatigue -1% Resists +6% cold +22% physical Phys.save +22 (+4 eff.) ---------- misc Light +2 Infravis +6 Telepathy Demon/Minor Humanoid/Orc Demon/Major A cap made of leather. |
| Tool | dwarven-steel pickaxe 'Gloombait' (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +8 Str +4 Dex +3 Con dps ---------- Phys.pwr +5 (+0 eff.) Mov.spd +10% Dmg.mod +10% mind +11% fire Res.pen +15% lightning +10% darkness On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Fatigue -7% Resists +3% blight +9% temporal +6% darkness +6% acid Mind.save +10 (+2 eff.) Max.HP +28.00 ---------- misc Max.stam +23.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Porawe'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +9 Cun +9 Con dps ---------- Phys.pwr +15 (+2 eff.) Melee+ 24 bleed Ranged+ 21 bleed Dmg.mod +17% nature On Hit (Melee): * 31% chance to corrode armour by 30% * 16% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Armour +12 Resists +15% blight +6% temporal +47% nature +3% light Crit.dmg- 5.00% Mind.save +3 (+0 eff.) Max.HP +117.00 HP.reg +5.50 Heal.mod +30% Poison- +27% Disease- +30% Disarm- +48% Pinning- +33% Stun/Frz- +54% Knockbk- +50% ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Lustresever0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +8 Dex +9 Cun +5 Con dps ---------- Dmg.mod +9% light +35% fire Res.pen +5% light Acc +28 (+4 eff.) Apr +14 Melee Ret 8 light ----- def ----- Armour +16 Defense +24 (+6 eff.) Rng.Def +9 (+3 eff.) Resists +9% temporal +70% fire Phys.save +3 (+1 eff.) Spell.save +18 (+4 eff.) Max.HP +88.00 HP.reg +1.70 Heal.mod +26% Silence- +5% ---------- misc Max.stam +34.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Eclipsespawn1.0 T3 belt armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +5 Str +15 Dex +5 Wil +15 Cun +8 Lck dps ---------- Phys.crit +11.0% Mind.crit +11% Mind.pwr +8 (+2 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +11 Defense +7 (+2 eff.) Resists +10% acid +3% darkness +11% blight +15% cold +3% nature +3% light Phys.save +46 (+8 eff.) Spell.save +59 (+12 eff.) Mind.save +16 (+3 eff.) Stealth +11 HP.reg +2.40 Heal.mod +20% ---------- misc T.Disarm +19 Infravis +5 A belt that goes around your waist. |
| In main hand | Duathelravager (77.5-116.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Disrupt/Master/Psionic Power 77.5 - 116.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 111% Melee+ +28 darkness Against +28% Living On Hit.r1 +8 acid On Hit: * 49% chance to inflict 15% damage reduction * 28 arcane resource burn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target On Crit: * burns latent spell energy While equipped: Stats +9 Dex dps ---------- Dmg.mod +12% lightning Res.pen +21% physical +21% mind +31% darkness Acc +60 (+9 eff.) Apr +21 On Hit (Melee): * 24 arcane resource burn ----- def ----- Defense +19 (+5 eff.) Resists +6% arcane +6% fire Spell.save +6 (+2 eff.) Disarm- +62% Massive two-handed battleaxes. |
| On hands | Gloroldatta (0 def, 4 armour)1.5 T3 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Str +7 Dex +5 Cun dps ---------- Melee+ 17 nature Dmg.mod +16% nature Res.pen +15% physical Acc +7 (+1 eff.) Apr +12 On Melee Ret: * 26% chance to reduce effective powers by 20% * 24 arcane resource burn ----- def ----- Armour +4 Resists +16% nature Phys.save +20 (+4 eff.) Spell.save +12 (+3 eff.) HP.reg +4.20 ---------- misc Stam/turn +0.90 Psi/turn +0.27 Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +9 Apr +18 Crit +8.0% Atk.spd 83% On Crit.r2 +20 nature On Hit: 20% Poison Breath 3 On Hit: 15% Perfect Strike 3 On Hit: 10% Second Wind 1 On Hit: * 40% chance to cause random gloom * 24% chance to reduce effective powers by 20% * 24 arcane resource burn Steady Shot: Puts all charms on 18 cooldown Level 3.3 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 165% damage with a 27% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Dazzlepython (7 def, 18 armour)17.0 T4 massive armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +15 Wil +18 Cun +3 Con ----- def ----- Armour +18 Defense +7 (+2 eff.) Fatigue +14% Resists +13% acid +21% blight +44% cold +15% nature +6% lightning D.Red.from +10% Unnatural Mind.save +44 (+8 eff.) HP.reg +6.80 ---------- misc Stam/turn +1.30 Light +2 Infravis +1 Breathe water A suit of armour made of metal plates. |
| Cloak | Duvikalthogen the elven-silk cloak (27 def, 13 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +6 Dex +1 Mag +4 Wil +1 Cun +6 Con dps ---------- Dmg.mod +25% darkness Res.pen +20% darkness Acc +32 (+5 eff.) ----- def ----- Armour +13 Defense +27 (+7 eff.) Fatigue -10% Resists +3% lightning +12% temporal +25% darkness +9% blight +19% fire +31% light +29% cold Crit.dmg- 5.00% Phys.save +15 (+3 eff.) Spell.save -10 (-2 eff.) Mind.save +15 (+3 eff.) Stealth +35 Max.HP +91.00 ---------- misc Stam/turn +1.50 Mana/turn -0.60 Max.stam +40.00 Light +1 Infravis +1 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Salybrema0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Wil +2 Cun +13 Con dps ---------- Crit.mult +43.00% Phys.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +10% physical Acc +16 (+2 eff.) Apr +31 ----- def ----- Resists +9% acid +3% temporal +3% blight +9% fire +5% arcane Phys.save +16 (+3 eff.) Max.HP +54.00 HP.reg +3.00 ---------- misc Psi/ret +0.16 Masteries +0.38 Technique/Superiority Amulets can have magical properties. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 783 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (90% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 783 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
copper amulet 'Erytogorn'0.1 T1 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil ----- def ----- Resists +6% physical +3% mind +15% temporal Spell.save +16 (+4 eff.) ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 23.43 cold and 28.11 physical damage (based on Willpower) each turn and knocking opponents back. Uses 54 power out of 60/60 This azure ring seems to be always moist to the touch. |
voratun ring 'Adimira'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +16 Wil +13 Cun +9 Con dps ---------- Phys.crit +1.0% Crit.mult +9.00% Mind.pwr +20 (+5 eff.) Res.pen +5% mind Acc +19 (+3 eff.) Apr +16 ----- def ----- Defense +21 (+5 eff.) Rng.Def +6 (+2 eff.) Resists +2% physical +5% arcane +12% darkness Phys.save +18 (+3 eff.) HP.reg +9.60 Stun/Frz- +83% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+2 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Spell/Necrotic minions +0.10 Spell/Shades +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Necrosis +0.10 Spell/Advanced necrotic minions It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Velugawe the Thunderspawner (56.5-84.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +30 mind Against +40% Unnatural On Crit.r2 +8 lightning On Hit: * 45% chance to cause random gloom * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * wounds the target for 7 turns: 29 bleeding, 81% reduced healing While equipped: Stats +18 Wil +9 Cun +7 Con dps ---------- Phys.crit +40.0% Crit.mult +28.00% Phys.pwr +40 (+5 eff.) Res.pen +10% lightning +20% physical +21% nature Apr +17 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +21% acid +12% all Spell.save +10 (+2 eff.) Disarm- +45% ---------- misc Infravis +1 Massive two-handed battleaxes. |
balanced steel greatmaul (29-43.5 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+1 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +31% Massive two-handed mauls. |
stralite greatmaul 'Shine's kiss' (70-105 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Disrupt/Master Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +4 light On Crit.r2 +19 fire On Hit: * 31 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +9 Str dps ---------- Mind.crit +1% Crit.mult +15.00% All.spd +7% Dmg.mod +19% physical Res.pen +19% nature +19% fire Acc +38 (+5 eff.) ----- def ----- Defense +19 (+5 eff.) Resists +21% acid +3% light +21% lightning +21% fire +21% cold +13% all Spell.save +19 (+4 eff.) Mind.save +9 (+1 eff.) Disarm- +62% ---------- misc Stam/ret +3.00 Max.psi +20.00 Telepathy Dragon Massive two-handed mauls. |
iron greatsword (17-27.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 17.0 - 27.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
steel greatsword 'Plaguegore' (24.5-39.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 111% Melee+ +14 nature +13 temporal On Crit.r2 +4 nature On Crit: * cripple the target While equipped: Stats +5 Dex dps ---------- Phys.crit +7.0% Dmg.mod +3% mind Res.pen +15% nature Acc +10 (+1 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% cold +3% fire +5% arcane +3% darkness Massive two-handed swords. |
Flashblood (29.5-41.3 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Disrupt Power 29.5 - 41.3 Acid Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +96 insidious poison On Hit.r1 +8 light +4 acid On Hit: * Slows global speed by 40% * 55% chance to daze at end of turn While equipped: Stats +6 Str +8 Dex +6 Mag +6 Wil +8 Cun +7 Con dps ---------- Res.pen +24% lightning +15% acid ----- def ----- Resists +22% acid +18% fire +15% lightning +15% cold Spell.save +43 (+9 eff.) One-handed war axes. |
Poroba the dwarven-steel dagger (26-33.8 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Disrupt/Master Power 26.0 - 33.8 Acid Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 111% Melee+ +9 nature +8 mind On Hit.r1 +12 acid On Hit: * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing * cripple the target While equipped: Stats +4 Dex dps ---------- Phys.crit +16.0% Phys.pwr +8 (+1 eff.) Acc +7 (+1 eff.) Melee Ret 4 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% nature +9% cold +5% arcane +3% darkness Sharp, short and deadly. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
Isluwyn (4 def, 21 armour)14.0 T4 heavy armor [Random Unique] Nature/Master While equipped: Stats +13 Str +6 Con ----- def ----- Armour +21 Defense +4 (+1 eff.) Fatigue +9% Resists +36% acid +13% physical +17% darkness +3% lightning +11% cold +9% fire +6% mind +9% temporal Phys.save +12 (+2 eff.) Max.HP +60.00 Teleport- +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Breathe water Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Islulevena the Glowsweep (4 def, 11 armour)17.0 T2 massive armor [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% light Res.pen +10% light Melee Ret 4 light ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +22% Resists +5% acid +14% darkness +13% blight +12% cold +5% arcane Silence- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Breathe water A suit of armour made of metal plates. |
Yvawen1.0 T1 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil +4 Con dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +11 (+1 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Defense +9 (+2 eff.) Rng.Def +9 (+3 eff.) Resists +6% acid +6% light +12% fire +13% cold +5% arcane +6% lightning Phys.save +7 (+1 eff.) Max.HP +38.00 ---------- misc Hate/m.crit +4.00 Size +1 A belt that goes around your waist. |
Pitchspiker (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Acc +6 (+1 eff.) Apr +6 Melee Ret 12 darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +9% fire +3% temporal +3% blight Phys.save +6 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +6 (+1 eff.) Stealth +7 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Delekan the cashmere cloak (2 def, 2 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Acc +4 (+1 eff.) ----- def ----- Armour +2 Defense +2 (+0 eff.) Resists +12% nature +13% blight Max.HP +20.00 HP.reg +1.50 Heal.mod +31% ---------- misc Max.stam +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shimmerfoe the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +17 Dex +4 Cun +4 Con +30 Lck dps ---------- Dmg.mod +6% acid +3% nature +9% lightning Res.pen +5% nature +10% acid On Hit (Melee): * 20 arcane resource burn * 30% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +3% Resists +11% fire +6% light +11% cold Phys.save +18 (+3 eff.) Spell.save +20 (+4 eff.) Mind.save +15 (+3 eff.) Stealth +33 HP.reg +3.60 Heal.mod +22% A pair of boots made of leather. |
pair of drakeskin leather boots 'Beledanor' (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +5 Wil dps ---------- Phys.pwr +2 (+0 eff.) Mind.pwr +9 (+2 eff.) Res.pen +10% physical Acc +2 (+0 eff.) Apr +2 ----- def ----- Armour +5 Defense +10 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue -14% Resists +10% lightning +15% temporal +6% acid Phys.save +42 (+7 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Die.at -60.00 life Max.HP +10.00 HP.reg +5.50 Heal.mod +21% Disease- +5% Silence- +25% Stun/Frz- +10% ---------- misc Max.enc +78 Stam/turn +1.30 Max.stam +40.00 Blindside: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 44 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Flashreign the pair of iron boots (11 def, 3 armour)3.0 T1 feet armor [Random Unique] Master/Psionic While equipped: dps ---------- Res.pen +5% light On Hit (Melee): * 10 arcane resource burn * 15% chance to blind ----- def ----- Armour +3 Defense +11 (+3 eff.) Fatigue +2% Resists +3% blight +6% nature +5% arcane +12% acid Phys.save +6 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+1 eff.) Evasion: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 47 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Islokira the pair of iron boots (0 def, 8 armour)3.0 T1 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+0 eff.) Dmg.mod +12% mind Res.pen +7% physical Apr +2 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +8 Fatigue +2% Resists +3% cold +5% arcane +6% darkness Phys.save +9 (+2 eff.) ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hellswitch the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Master While equipped: Stats +6 Str +2 Wil +3 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Armour +1 Resists +6% lightning +9% cold +9% fire Spell.save +30 (+6 eff.) Disarm- +22% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 16.5 - 23.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Disarm 1 Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat 'Xerokira' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +1 Str +10 Wil +18 Cun +5 Con dps ---------- Mind.crit +25% Mind.pwr +32 (+7 eff.) Dmg.mod +26% physical +20% cold +40% darkness +26% mind Melee Ret 12 mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +39% physical +40% darkness +15% blight +30% cold +20% mind +15% nature Phys.save +15 (+3 eff.) Mind.save +61 (+11 eff.) Confus- -20% Fear- -20% ---------- misc Max.hate +30.00 Max.psi +30.00 Hateful Whisper: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 273 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Duatheltrencher the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil dps ---------- Res.pen +5% darkness ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +6% lightning +15% blight +6% fire +5% arcane +13% mind Mind.save +18 (+3 eff.) Confus- +25% A cap made of leather. |
Tempestlace the hardened leather cap (7 def, 9 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +10 Dex +7 Wil dps ---------- Res.pen +15% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +9 Defense +7 (+2 eff.) Fatigue +3% Resists +9% lightning +26% darkness +10% blight +10% cold +8% fire +5% all Phys.save +8 (+2 eff.) Spell.save +30 (+6 eff.) Mind.save +10 (+2 eff.) ---------- misc Infravis +6 A cap made of leather. |
iron helm 'Salyrin' (0 def, 3 armour)3.0 T1 head armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex +3 Cun +3 Con dps ---------- Phys.pwr +4 (+0 eff.) Apr +5 Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +5% Resists +3% acid +6% fire +5% arcane +6% light Heal/summ +20 ---------- misc Hate/m.crit +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Corruptionpower' (0 def, 11 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +28 Str +10 Dex +15 Con dps ---------- Phys.pwr +17 (+2 eff.) Res.pen +20% fire Melee Ret 10 physical ----- def ----- Armour +11 Fatigue +5% Resists +9% lightning +6% cold +37% darkness +9% nature Spell.save +6 (+2 eff.) ---------- misc Infravis +12 Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2040.5 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dourbringer1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +8 Cun +4 Con dps ---------- Res.pen +10% mind +14% all Apr +12 Melee Ret 4 darkness ----- def ----- Resists +14% blight +3% cold +12% mind +6% acid Spell.save +30 (+6 eff.) Max.HP +56.00 HP.reg +5.10 ---------- misc Light +0 Infravis +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Emelabrenn the iron pickaxe (dig speed 15 turns)3.0 T1 digger tool [Random Unique] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% mind ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+3 eff.) Resists +9% acid +6% temporal +6% mind Mind.save +10 (+2 eff.) Max.HP +21.00 ---------- misc Max.stam +17.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Enderito the Krog Berserker level 13
8th Mirth 122nd year of Ascendancy at 11:51 see stats
Fast Curse Dispel (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Enderito the Krog Berserker level 13
8th Mirth 122nd year of Ascendancy at 11:51 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Enderito the Krog Berserker level 64
25th Dusk 122nd year of Ascendancy at 01:36 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Enderito the Krog Berserker level 63
24th Dusk 122nd year of Ascendancy at 22:09 see stats
Level 10 (Uniques)
Got a character to level 10.By Enderito the Krog Berserker level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Enderito the Krog Berserker level 20
5th Flare 122nd year of Ascendancy at 19:38 see stats
Level 30 (Uniques)
Got a character to level 30.By Enderito the Krog Berserker level 30
16th Dusk 122nd year of Ascendancy at 13:34 see stats
Level 40 (Uniques)
Got a character to level 40.By Enderito the Krog Berserker level 40
17th Dusk 122nd year of Ascendancy at 19:17 see stats
Level 50 (Uniques)
Got a character to level 50.By Enderito the Krog Berserker level 50
19th Dusk 122nd year of Ascendancy at 15:54 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Enderito the Krog Berserker level 65
25th Dusk 122nd year of Ascendancy at 08:03 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Enderito the Krog Berserker level 52
20th Dusk 122nd year of Ascendancy at 02:00 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Enderito the Krog Berserker level 37
16th Dusk 122nd year of Ascendancy at 20:39 see stats
The Arena (Uniques)
Unlocked Arena mode.By Enderito the Krog Berserker level 13
75th Pyre 122nd year of Ascendancy at 01:52 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Enderito the Krog Berserker level 54
21st Dusk 122nd year of Ascendancy at 13:41 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Enderito the Krog Berserker level 62
24th Dusk 122nd year of Ascendancy at 17:55 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Enderito the Krog Berserker level 49
19th Dusk 122nd year of Ascendancy at 09:51 see stats
Log
You gain 25.00 gold from the transmogrification of iron waraxe 'Phlegmwoe' (10-14 power, 2 apr).
You gain 25.00 gold from the transmogrification of Bloomraze the stralite mace (38.5-53.9 power, 5 apr).
You gain 25.00 gold from the transmogrification of Splendourfoe (82.5-132 power, 4 apr).
You gain 5.05 gold from the transmogrification of manaburning stralite greatsword of projection (45-72 power, 3 apr).
You gain 5.53 gold from the transmogrification of acidic stralite greatsword of paradox (49.5-79.2 power, 3 apr).
You gain 7.52 gold from the transmogrification of balanced dwarven-steel greatsword of daylight (34.5-55.2 power, 2 apr).
You gain 25.00 gold from the transmogrification of Duathelkill (73.5-110.25 power, 3 apr).
You gain 13.15 gold from the transmogrification of plaguebringer's stralite battleaxe of evisceration (43.5-65.25 power, 3 apr).
You gain 6.72 gold from the transmogrification of quick dwarven-steel battleaxe of nature (29-43.5 power, 2 apr).
You gain 8.98 gold from the transmogrification of dragonbone starstaff of wizardry (30-36 power, 6 apr, light element).
You gain 25.00 gold from the transmogrification of Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element).
You gain 6.62 gold from the transmogrification of elven-wood magestaff of channeling (25-30 power, 5 apr, arcane element).
You gain 17.66 gold from the transmogrification of bloodlich's elven-wood starstaff of greater warding (25-30 power, 5 apr, darkness element).
You gain 25.00 gold from the transmogrification of ash starstaff 'Lustresear' (15-18 power, 3 apr, physical element).
You gain 25.00 gold from the transmogrification of Shadeking (15-18 power, 3 apr, blight element).
You gain 12.89 gold from the transmogrification of warmaker's stralite amulet of vision.
You gain 8.30 gold from the transmogrification of protective gold amulet of vision.
You gain 2.90 gold from the transmogrification of lightning rune (426 lightning damage).
You gain 9.82 gold from the transmogrification of heroism infusion (+7 for 13 turns, die at -677).
You gain 0.66 gold from the transmogrification of sun infusion (rad 9; power 22; turns 4; dispels darkness).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Enderito deactivates Antimagic Shield.
Enderito deactivates Daunting Presence.
Enderito deactivates Berserker Rage.
Enderito deactivates Onslaught.
Enderito deactivates Precise Strikes.
Enderito deactivates Shattering Impact.










































































































