











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. White Monk 1.5.3Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Additional Randart Properties 1.5.5 QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Bastion 1.4.6A complete rework for Bulwark. Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Harbinger 1.5.5 Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game The Auto Archer (Auto Shooter) 1.1.5Takes out the boring grinding fingerwork of archer gameplay with a single keystroke. This addon automatically walks toward visible enemies, uses your archer talents (or basic shoot skill), reloads your bow mid-fight, or autoexplores when nobody is around. Sit back and enjoy the magic of The Auto Archer. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Prodigy Tweaks 1.5.5 Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Revamped Alchemist 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dark Faerie |
| Class | Arcane Blade |
| Level / Exp | 35 / 100% |
| Size | tiny |
| Lifes / Deaths | Killed by Belathra the thief at level 35 on the 6th Flare 122nd year of Ascendancy at 09:36 / 1 |
Primary Stats
| Strength | 61 (base 60) |
| Dexterity | 18 (base 10) |
| Constitution | 38 (base 41) |
| Magic | 67 (base 50) |
| Willpower | 40 (base 10) |
| Cunning | 69 (base 60) |
Resources
| Life | -98/668 |
| Mana | 115/234 |
| Stamina | 207/251 |
| Healing Factor | 0.81583612040134 |
| Regeneration | 0.20395903010033 |
Speed
| Mental | +54.774893802228% |
| Attack | 0% |
| Movement | -50% |
| Spell | +109.54978760446% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 72.93673332165 |
| See Invisible | 78.93673332165 |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 29 |
| Crit Chance | 62% |
| APR | 3 |
| Speed | 0.65 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 55% |
| Speed | 0.47721355933206 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +88% |
| Lightning | +87% |
| Cold | +91% |
| Darkness | +105% |
| Blight | +87% |
| Arcane | +99% |
| Fire | +114% |
| All | +78% |
Offense: Damage Penetration
| Darkness | +13% |
| Physical | +62% |
| Arcane | +16% |
| Fire | +16% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 45.483785018144 (86.422018348624%) |
| Defense | 3 |
| Ranged Defense | 11 |
| Fatigue | 24 |
| Physical Save | 58 |
| Spell Save | 52 |
| Mental Save | 43 |
Defense: Resistances
| Blight | + 30%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 41%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 43%( 70%) |
| Temporal | + 13%( 70%) |
| Physical | + 46%( 70%) |
| Fire | + 38%( 70%) |
| Lightning | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Bleed Resistance | 55% |
| Confusion Resistance | 10% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (65% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (48% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Superiority | 1.42 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.52 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Spell / Aegis | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Race / Dark-faerie | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Adventure / Partner | 1.00 |
| 0/18 |
| 0/36 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Technique / Combat training | 1.20 |
| 2/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Fiery Hands |
| talent | Crystalline Focus |
| talent | Shock Hands |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Arcane Combat |
| beneficial effect | The target is gaining 2 positive energy each turn. Blazing Light |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | You are engaged by Belathra the thief. Moving away, using a ranged attack or casting a spell has a 36% chance to grant them a free attack. Engaged |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target is poisoned, taking 37.21 nature damage per turn. Healing received is reduced by 53%. Damage dealt is reduced by 14%. Deadly Poison |
| detrimental effect | Belathra the thief is duelling this target. Duel Target |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +110% Combat Speed: +55% All Damage: +78% |
| detrimental effect | The target's will to defend itself is shattered by the powerful battle cry, reducing defense by 27, damage dealt by 23% and negating all evasion. Demoralizing Shout |
| beneficial effect | Reduces physical damage received by 42% and provides a 25% chance to ignore critical hits. Juggernaut |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 13% of the way to your next Rank. You have killed: 10 Uniques 7 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
Equipment
| On feet | Radiancebile (0 def, 3 armour)3.0 T1 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +6% physical Melee Ret 12 light ----- def ----- Armour +3 Fatigue +2% Resists +6% temporal Phys.save +20 (+5 eff.) Disease- +10% Cut- +5% Confus- +10% ---------- misc Stam/turn +0.40 Max.stam +14.00 Blindside: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Voreralaith' (0 def, 4 armour)3.0 T3 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +7 Mag +12 Wil +4 Cun dps ---------- Spell.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +9% blight +11% arcane Res.pen +6% all On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +4 Fatigue +4% Resists +10% cold +9% fire Crit.dmg- 10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% Melee+ +4 arcane On Crit.r2 +5 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of charged psionic shield 'Voidmonster' [power 55] (21/12 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Crit.dmg- 5.00% Blind- +25% Stun/Frz- +25% ---------- misc Wards +2 physical +2 mind +3 darkness Talents +1 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 55 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Shadowransom'0.1 T2 ring jewelry [Random Unique] Nature While equipped: dps ---------- Melee+ 4 arcane 12 darkness Dmg.mod +13% cold +12% fire +6% arcane +12% darkness ----- def ----- Resists +26% cold +24% fire +3% darkness +3% arcane Rings can have magical properties. |
| Around neck | Phoenixmortal0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 8 arcane Dmg.mod +15% fire Res.pen +10% arcane +10% fire Melee Ret 4 fire ----- def ----- Resists +6% arcane Heal.mod +14% Cut- +50% ---------- misc Masteries +0.22 Technique/Superiority +0.22 Technique/Magical combat Heal: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 199 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Layata the steel longsword (16.5-23.1 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane Power 16.5 - 23.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 acid +11 cold On Hit: 5% Moonlight Ray 1 On Hit: 5% Circle of Blazing Light 1 On Crit: * splashes the target with acid While equipped: Stats +1 Str +1 Con dps ---------- Phys.crit +2.0% ----- def ----- Armour +2 Sharp, long, and deadly. |
| Around waist | Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+8 eff.) Rng.Def +8 (+8 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | shadow linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +7% darkness ----- def ----- Defense +1 (+1 eff.) Resists +11% darkness Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gokira (4 def, 16 armour)17.0 T2 massive armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag +10 Wil +4 Cun dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Armour +16 Defense +4 (+4 eff.) Fatigue +22% Resists +12% lightning ---------- misc See.Invis +6 Masteries +0.10 Technique/Combat training A suit of armour made of metal plates. |
Inventory
regeneration infusion of the titan (heal 244 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (65% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
acid wave rune of the sneak (55 acid damage; disarm 5 turns with power 54)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 55.25 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 54 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (59 acid damage; disarm 5 turns with power 42)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 59.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 42 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the titan (radius 10; dur 15; see animal)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Spell (48% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 19) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any animal around. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
short ash magestaff of illumination (15-18 power, 3 apr, lightning element)5.0 T2 staff 1H weapon [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning On Hit (Melee): * 7% chance to blind ----- def ----- Defense +7 (+7 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 31.85 light damage. Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+7 eff.) Dmg.mod +10% temporal +20% physical ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 9 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 44.56 physical (gravity) damage. Each target moved beyond the first increases the damage by 5.57 (up to a maximum of 22.28 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
iron battleaxe of massacre (26-39 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 26.0 - 39.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Voidcrypt (23-36.8 power, 1 apr)3.0 T1 greatsword 2H weapon [Random Unique] Master Power 23.0 - 36.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +8 darkness On Hit.r1 +12 lightning On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Melee+ 8 darkness On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +3% darkness +6% lightning Massive two-handed swords. |
iron greatsword (13-20.8 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 13.0 - 20.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron greatsword 'Sparktrial' (15.5-24.8 power, 11 apr)3.0 T1 greatsword 2H weapon [Random Unique] Arcane/Master Power 15.5 - 24.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +11 Crit +2.5% Atk.spd 100% Phasing +28% Melee+ +4 lightning On Hit.r1 +8 lightning +8 arcane On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +6% lightning +9% physical Res.pen +9% physical Apr +9 ----- def ----- Resists +3% arcane Massive two-handed swords. |
Velavea the iron longsword (10.5-14.7 power, 2 apr)3.0 T1 longsword 1H weapon [Random Unique] Master/Psionic Power 10.5 - 14.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 blight +6 darkness Against +7% Living On Hit: * 40% chance to disease On Crit: * cripple the target While equipped: dps ---------- Phys.crit +5.0% Spell.crit +1% S.pwr/crit +6 Dmg.mod +6% arcane ---------- misc Mana/turn +0.04 Mana/s.crit +4.00 Sharp, long, and deadly. |
acidic iron dagger of massacre (15-19.5 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 15.0 - 19.5 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 acid On Crit: * splashes the target with acid Sharp, short and deadly. |
flaming iron dagger of massacre (15.5-20.15 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 15.5 - 20.2 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
Isonne the Unlightwreck (7.5-8.25 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This honing mindstar will focus other psionic mindstars. The natural wyrm seeks an element. Power 7.5 - 8.3 Nature Uses 40% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +20 acid On Hit: * 20% chance to inflict 15% damage reduction * 40% chance to blind While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +6% darkness +5% physical +7% nature +6% mind Res.pen +5% physical Melee Ret 5 lightning 5 physical 6 darkness 6 fire 4 cold 5 mind 9 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +5% lightning +9% physical +3% darkness +5% blight +6% fire +7% acid +4% cold Disease- +18% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thermal Focus (14-15.4 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 45% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+5 eff.) Dmg.mod +20% cold +20% fire Res.pen +12% cold +12% fire ----- def ----- Resists +20% cold +20% fire Spell.save +12 (+4 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Wild-gift/Blizzard +0.20 Psionic/Thermal mastery +0.10 Wild-gift/Blaze Thermal energies are focussed in the core of this mindstar. |
creative pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.5 - 14.9 Nature Uses 45% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +9.00% Mind.pwr +8 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Aluregogen the ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Power 0.0 - 0.0 Nature Uses 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +7 Ranged+ +12 acid On Hit: 10% Shoot 1 While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Spell.pwr +6 (+2 eff.) Dmg.mod +18% acid +18% physical Acc +12 (+6 eff.) ----- def ----- Res/telep +4% ---------- misc Equi/ret +0.08 Psi/ret +0.04 Max.mana +40.00 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
mindwoven silk robe of frost (+19%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +6 (+2 eff.) Dmg.mod +13% cold ----- def ----- Defense +3 (+3 eff.) Resists +19% cold Mind.save +21 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour 'Toraregomnir' (4 def, 5 armour)9.0 T1 light armor [Random Unique] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Melee+ 8 mind Melee Ret 12 mind ----- def ----- Armour +5 Defense +4 (+4 eff.) Fatigue +6% Resists +17% lightning ---------- misc Telepathy Demon/Minor Demon/Major On Mind Hit: 5% Distortion Bolt 1 A suit of armour made of leather. |
prismatic cured leather armour (2 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +7% Resists +12% light +10% darkness A suit of armour made of leather. |
Fogreeve the dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +6 Wil +6 Cun ----- def ----- Armour +11 Defense +5 (+5 eff.) Fatigue +24% Resists +21% acid +9% physical +13% darkness Mind.save +16 (+5 eff.) Stealth +20 Max.HP +40.00 ---------- misc Light +1 Telepathy Demon/Minor Demon/Major Track: Puts all charms on 18 cooldown Level 2.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) A belt that goes around your waist. |
Silugatha the Glarezeal (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +1 Lck +5 Con dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Armour +1 Fatigue +1% Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Max.P.En +5.00 Max.N.En +5.00 Rush: Puts all charms on 15 cooldown Level 3.3 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+1 eff.) Unarmed combat: Power 13.0 - 18.2 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
mindwoven linen wizard hat of blight (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +11% blight ----- def ----- Defense +1 (+1 eff.) Resists +11% blight ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
iron helm 'Velyyavea' (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Melee+ 4 temporal Melee Ret 12 blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +12% blight +6% temporal +10% light +12% darkness Mind.save +7 (+2 eff.) Anom.red +10 Def/telep +5 Res/telep +5% Dur/telep +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Obsidiannull the dwarven-steel helm (5 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +1 Str +7 Dex +5 Cun dps ---------- Phys.pwr +2 (+1 eff.) Acc +8 (+4 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +5 (+5 eff.) Fatigue +4% Resists +1% physical +11% cold +10% fire Stealth +20 ---------- misc Stam/ret +1.90 Equi/ret +1.90 Max.P.En +5.00 Max.N.En +5.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Duskbrace [power 313] (21/6 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Melee+ 12 blight 4 darkness Dmg.mod +6% darkness +6% blight Melee Ret 4 darkness ----- def ----- Resists +3% darkness ---------- misc Max.P.En +20.00 Max.N.En +20.00 Talents +6 Void Blast Fire a bolt of a random element with (base) damage 156 to 313 Puts all charms on 6 cooldown 100% to regenerate 10 mana. 100% to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty) (Uniques)
Killed Ben Cruthdar the Cursed.By Whatface the Dark Faerie Arcane Blade level 14
6th Mirth 122nd year of Ascendancy at 22:05 see stats
Fast Curse Dispel (Nightmare (Roguelike) difficulty) (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Whatface the Dark Faerie Arcane Blade level 14
6th Mirth 122nd year of Ascendancy at 22:05 see stats
Level 10 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 10.By Whatface the Dark Faerie Arcane Blade level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 20.By Whatface the Dark Faerie Arcane Blade level 20
3rd Flare 122nd year of Ascendancy at 21:15 see stats
Level 30 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 30.By Whatface the Dark Faerie Arcane Blade level 30
5th Flare 122nd year of Ascendancy at 01:31 see stats
Log
Whatface's blazing light area effect hits Rogue for 2 fire, 2 light (4 total damage).
Whatface's blazing light area effect hits Belathra the thief for 2 fire, 2 light (4 total damage).
Whatface's blazing light area effect hits Thief for 2 fire, 2 light (4 total damage).
Whatface receives 243 healing.
Deadly Poison from Belathra the thief hits Whatface for (35 absorbed), 0 nature (0 total damage).
Whatface's Clone hits Belathra the thief for 0 physical, 0 acid, 0 cold, 0 darkness, 0 lightning, 0 fire, 0 arcane, 0 physical, 0 arcane, 0 darkness, 0 lightning, 0 fire, 0 arcane (0 total damage).
Belathra the thief receives 23 healing.
Belathra the thief uses Block.
Thief hits Whatface for (2 absorbed), 0 physical, (5 absorbed), 0 cold, (1 absorbed), 0 physical (0 total damage).
Rogue hits Whatface for (6 absorbed), 0 physical, (2 absorbed), 0 physical, (5 absorbed), 0 cold (0 total damage).
Whatface hits Rogue for 1 fire, 4 light, 1 fire, 4 light (11 total damage).
Whatface hits Thief for 2 fire, 4 light, 2 fire, 4 light (12 total damage).
Whatface's blazing light area effect hits Belathra the thief for (1 blocked), 0 fire, (1 blocked), 0 light (0 total damage).
Whatface's blazing light area effect hits Rogue for 1 fire, 2 light (3 total damage).
Whatface's blazing light area effect hits Thief for 2 fire, 2 light (4 total damage).
Whatface's blazing light area effect hits Golem (servant of Lisowen the cutpurse) for 2 fire, 2 light (4 total damage).
Whatface performs a melee critical strike against Belathra the thief!
Whatface loses sight!
Whatface hits Something for 54 fire damage.
Whatface hits Something for 70 fire damage.
Whatface hits Something for 70 fire damage.
Whatface hits Something for (40 blocked), 0 physical, (2 blocked), 0 acid, (2 blocked), 0 cold, (2 blocked), 0 darkness, (3 blocked), 0 lightning, (5 blocked), 0 fire, (2 blocked), 0 arcane, (33 blocked), 0 fire (0 total damage).
Whatface's skin returns to normal.
Your summoned Whatface's Clone disappears.
Deadly Poison from Belathra the thief hits Whatface for (35 absorbed), 0 nature (0 total damage).
Something performs a melee critical strike against Whatface!
Your shield crumbles under the damage!
The shield around Whatface crumbles.
Saving game...




































































































