Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Spell Blade Class 1.5.10Adds a new class into the game, a mage warrior hybrid. There can never be enough hybrid classes, right? The Spell Blade is a warrior that uses magic in order to enforce their attacks with destructive spells. v2.0 is a revamped version and is incompatible with old save files (too many talents were changed to work in a different way). Contains 6 new categories. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Spell Merchants 1.5.10
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Improved Staff of Awakening 1.5.10Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dark Faerie |
Class | Mind Knight |
Level / Exp | 104 / 21% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter at level 56 on the 56th Haze 122nd year of Ascendancy at 21:29 6 / 1 |
Primary Stats
Strength | 157 (base 39) |
Dexterity | 68 (base 22) |
Constitution | 86 (base 15) |
Magic | 105 (base 74) |
Willpower | 142 (base 74) |
Cunning | 58 (base 15) |
Resources
Life | 2635/2635 |
Positive | 329/329 |
Stamina | 607/607 |
Psi | 129/129 |
Healing Factor | 2.3153125 |
Regeneration | 37.623828125 |
Speed
Mental | +48.3159932018% |
Attack | 0% |
Movement | +24% |
Spell | +96.63198640361% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 17 |
See Stealth | 70.026273651829 |
See Invisible | 70.026273651829 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 383 |
Accuracy | 83 |
Crit Chance | 66% |
APR | 79 |
Speed | 0.67 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 57 |
Crit Chance | 54% |
Speed | 0.50856425665526 |
Offense: Mind
Mindpower | 112 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Acid | +257% |
Blight | +259% |
Arcane | +258% |
Cold | +258% |
All | +241% |
Lightning | +268% |
Light | +274% |
Physical | +258% |
Fire | +263% |
Mind | +260% |
Offense: Damage Penetration
Physical | +58% |
Light | +47% |
Temporal | +42% |
Blight | +37% |
Arcane | +32% |
Mind | +78% |
All | +22% |
Defense: Base
Armour (hardiness) | 75.639085450878 (82.970297029703%) |
Defense | 69 |
Ranged Defense | 76 |
Fatigue | 0 |
Physical Save | 153 |
Spell Save | 138 |
Mental Save | 152 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 48%( 50%) |
Cold | + 70%( 70%) |
All | + 48%( 70%) |
Mind | +100%(100%) |
Lightning | + 70%( 70%) |
Light | + 55%( 70%) |
Temporal | + 53%( 70%) |
Physical | + 65%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 62%( 70%) |
Defense: Immunities
Pinning Resistance | 15% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 56% |
Knockback Resistance | 30% |
Stun Resistance | 15% |
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Class Talents
Psionic / Psychic Assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic Body | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
Psionic / Psychic Attack | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Weapon Supremacy | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psychic Gifts | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 6/5 |
Generic Talents
Technique / Combat training | 1.40 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dark-faerie | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 0.80 |
| 7/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Psionic / Mentalism | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat Casting | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
Technique / Weapons Master | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Fortress of Will |
talent | Biokinesis |
talent | Eldritch Combat |
talent | Telepathic Focus |
talent | Chant of Resistance |
talent | Anime Style |
talent | Mental Reach |
talent | Mental Tyranny |
talent | Night Terror |
talent | Eldritch Aura |
talent | Psychic Combat |
talent | Shield of Light |
beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +97% Combat Speed: +48% All Damage: +241% |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you gained talent category Cunning / Survival (at mastery 0.80). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 59% of the way to your next Rank. You have killed: 39 Uniques 21 Bosses 4 Elite Bosses 2 Veterans 2 Heroics 1 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed xorn fragment. * You've found the needed red crystal shard. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Glaremight (0 def, 3 armour) Glaremight (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +6 Dex +4 Wil +4 Cun +20 Con +9 Lck dps ---------- Mind.pwr +6 (+1 eff.) S.pwr/crit +4 Dmg.mod +6% blight +8% physical +6% arcane Res.pen +15% light +8% physical On Hit (Melee): * 15% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +3% light Phys.save +19 (+2 eff.) Mind.save +19 (+3 eff.) Stealth +11 HP.reg +3.80 Heal.mod +19% ---------- misc Mana/s.crit +3.00 Vim/s.crit +1.00 Max.mana +20.00 Light +2 Size +1 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 35 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | alchemist's lamp 'Goretothel' alchemist's lamp 'Goretothel'1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Dex +4 Mag +8 Cun +4 Con dps ---------- Phys.crit +2.0% Dmg.mod +11% light Res.pen +15% blight +22% all Apr +19 Melee Ret 44 fire ----- def ----- Resists +11% darkness +16% fire Affinity +5% light ---------- misc Max.mana +60.00 Light +4 Infravis +7 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 161.74 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Glowwilder the drakeskin leather cap (8 def, 14 armour) Glowwilder the drakeskin leather cap (8 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +18 Str +15 Dex +26 Wil +5 Cun +15 Con dps ---------- Dmg.mod +12% lightning Melee Ret 24 light On Hit (Melee): * 40% chance to blind ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +27% blight -7% light +48% darkness +7% all Phys.save +13 (+2 eff.) Mind.save +44 (+6 eff.) HP.reg +8.00 ---------- misc Light +4 Infravis +6 A cap made of leather. |
On hands | Shinewar the iron gauntlets (9 def, 5 armour) Shinewar the iron gauntlets (9 def, 5 armour)1.5 T1 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +5 Mag +4 Cun +1 Con dps ---------- Phys.pwr +12 (+2 eff.) Mind.pwr +5 (+1 eff.) Melee+ 16 mind 16 darkness Dmg.mod +5% arcane Acc +7 (+1 eff.) Melee Ret 8 physical On Hit (Melee): * 13% chance to cause random gloom ----- def ----- Armour +5 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +13% darkness +3% physical +5% arcane +6% light Phys.save +14 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save -1 (+0 eff.) Max.HP +48.00 Disarm- +26% ---------- misc Light +3 Infravis +4 Unarmed combat: Power 115% Range: 1.4x Uses 130% Mag, 40% Cun, 40% Wil 18% Str, 18% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +3 Crit +7.0% Atk.spd 83% Phasing +20% Melee+ +9 physical +15 arcane +9 darkness On Hit.r1 +4 arcane On Crit.r2 +16 light +18 darkness +7 arcane On Hit: 10% Reproach 1 On Hit: 10% Battle Shout 1 On Hit: 10% Juggernaut 1 On Crit: 10% Dominate 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 26 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Poreta Poreta0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +16 Str +10 Mag +8 Wil +10 Con dps ---------- Phys.pwr +15 (+2 eff.) Mov.spd +24% Melee+ 43 light Ranged+ 48 light Dmg.mod +6% mind +9% physical Res.pen +26% mind Acc +12 (+2 eff.) On Hit (Melee): * 35% chance to blind On Hit (Ranged): * 35% chance to blind ----- def ----- Armour +14 Defense +21 (+5 eff.) Rng.Def +6 (+1 eff.) Resists +30% acid +30% fire +30% lightning +28% cold Spell.save +20 (+3 eff.) Mind.save +36 (+5 eff.) ---------- misc Stam/turn +0.40 Max.stam +10.00 Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
On fingers | stralite ring 'Layuwe' stralite ring 'Layuwe'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Dex +8 Cun +9 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% lightning +17% cold +16% acid Acc +23 (+5 eff.) Apr +14 ----- def ----- Defense +13 (+3 eff.) Resists +30% lightning +1% physical +3% fire +34% cold +6% nature +32% acid Phys.save +32 (+4 eff.) Max.HP +72.00 HP.reg +1.70 Heal.mod +26% Blind- +35% Disarm- +5% Stun/Frz- +15% Knockbk- +15% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | copper amulet 'Flashtaint' copper amulet 'Flashtaint'0.1 T1 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Wil +3 Con +16 Lck dps ---------- Crit.mult +17.00% S.pwr/crit +8 Dmg.mod +3% blight Acc +21 (+4 eff.) Apr +12 Melee Ret 8 blight ----- def ----- Defense +12 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +30 (+4 eff.) Unseen.red 24% Max.HP +38.00 HP.reg +1.10 Heal.mod +28% Cut- +100% Knockbk- +15% ---------- misc Max.mana +60.00 Light +2 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 628 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | Vorata the Glintobsidian (158% power, 6 apr) Vorata the Glintobsidian (158% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 158% Range: 1.4x Uses 40% Wil, 150% Mag, 44% Str Dmg Physical Mastery Eldritch Body Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 acid On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid * cripple the target While equipped: Stats +1 Str +2 Mag +5 Wil +7 Con dps ---------- Phys.crit +11.0% Phys.pwr +14 (+2 eff.) Dmg.mod +6% arcane Res.pen +10% light +28% physical Acc +28 (+6 eff.) Apr +14 Melee Ret 12 arcane On Hit (Melee): * 15% chance to blind ----- def ----- Defense +14 (+4 eff.) Disarm- +85% Blunt and deadly. |
Around waist | Tarrylen the drakeskin leather belt Tarrylen the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +6% Mind.crit +3% Spell.pwr +7 (+2 eff.) ----- def ----- Armour +6 Resists +12% light +15% darkness D.Red.from +81% Summoned Phys.save +30 (+4 eff.) Mind.save +17 (+2 eff.) Pinning- +15% ---------- misc Psi/ret +0.16 A belt that goes around your waist. |
In off hand | Tyvor the voratun shield (12 def, 3 armour, 100% power, 189 block) Tyvor the voratun shield (12 def, 3 armour, 100% power, 189 block)7.0 T5 shield armor [Random Unique] Arcane/Master/Psionic When used to Attack: Power 178% Range: 1.2x Uses 40% Wil, 150% Mag, 44% Str Dmg Physical Mastery Eldritch Body Acc+ +2.5% procs dam / acc Crit +5.0% Block +189 Melee+ +17 acid While equipped: Stats +5 Con dps ---------- Dmg.mod +6% blight On Melee Ret: * 19% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +27% lightning +17% physical +6% temporal +9% nature +12% blight +26% cold +15% mind +20% acid Phys.save +20 (+2 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
Cloak | Veluthra (1 def, 0 armour) Veluthra (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +2 Cun +4 Con dps ---------- Phys.crit +2.0% Crit.mult +12.00% Phys.pwr +2 (+0 eff.) Dmg.mod +3% blight Res.pen +10% arcane +20% temporal Acc +7 (+1 eff.) Apr +7 Melee Ret 4 arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +12% blight +3% temporal +12% nature +5% arcane Phys.save +7 (+1 eff.) Spell.save -14 (-2 eff.) Mind.save +7 (+1 eff.) Stealth +7 Die.at -50.00 life HP.reg +1.40 Heal.mod +14% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Stam/turn +0.50 Mana/turn -0.14 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Sootquarry (5 def, 19 armour) Sootquarry (5 def, 19 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Cun +8 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +3% mind ----- def ----- Armour +19 Defense +5 (+1 eff.) Fatigue +16% Resists +35% acid +11% physical +15% darkness +10% lightning +39% fire +9% arcane +13% cold Spell.save +25 (+4 eff.) Mind.save +21 (+3 eff.) A suit of armour made of mail. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sootwrither the copper amulet Sootwrither the copper amulet0.1 T1 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +3% mind +6% darkness Melee Ret 20 darkness ----- def ----- Resists +6% darkness Amulets can have magical properties. |
restful copper amulet restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +0.90 Amulets can have magical properties. |
Bregadrakor the copper ring Bregadrakor the copper ring0.1 T1 ring jewelry [Random Unique] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +23% mind +6% acid Res.pen +10% acid +5% mind On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +11% mind +9% acid Rings can have magical properties. |
Veliba the Duathelpain Veliba the Duathelpain0.1 T1 ring jewelry [Random Unique] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +6% blight +5% all Res.pen +25% blight Acc +7 (+1 eff.) Melee Ret 8 darkness ----- def ----- Resists +6% blight +6% darkness Max.HP +25.00 Disarm- +24% Pinning- +22% Knockbk- +25% Rings can have magical properties. |
copper ring 'Stargrit' copper ring 'Stargrit'0.1 T1 ring jewelry [Random Unique] Arcane While equipped: Stats +8 Mag +5 Wil +4 Cun dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +19 (+5 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +9% light +12% mind Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% light Rings can have magical properties. |
Fulesta Fulesta0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +6 Mag +11 Wil +9 Con dps ---------- Phys.pwr +8 (+1 eff.) Spell.pwr +9 (+3 eff.) Melee+ 31 light Ranged+ 30 light Dmg.mod +3% temporal +13% light +15% mind On Hit (Melee): * 19% chance to blind * 20% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 16% chance to blind ----- def ----- Resists +26% light +3% temporal Spell.save +14 (+2 eff.) Mind.save +10 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +22.00 Rings can have magical properties. |
Scaldsting the stralite battleaxe (189% power, 3 apr) Scaldsting the stralite battleaxe (189% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 189% Range: 1.5x Uses 40% Wil, 170% Mag, 53% Str Dmg Physical Mastery Eldritch Body Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +70 insidious poison +24 blight On Hit.r1 +4 mind On Hit: 10% Epidemic 4 On Hit: * 21% chance to disease * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) Dmg.mod +6% arcane +15% fire Res.pen +19% physical Acc +17 (+3 eff.) Apr +17 ----- def ----- Disease- +29% ---------- misc Psi/ret +0.04 Max.psi +40.00 Telepathy Demon/Minor Demon/Major Massive two-handed battleaxes. |
Betilaith (115% power, 1 apr) Betilaith (115% power, 1 apr)5.0 T1 greatmaul 2H weapon [Random Unique] Arcane/Nature Power 115% Range: 1.5x Uses 40% Wil, 170% Mag, 53% Str Dmg Physical Mastery Eldritch Body Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +10 blight +9 temporal +10 nature On Hit: * 14% chance to disease While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Dmg.mod +12% blight ---------- misc Telepathy Dragon Massive two-handed mauls. |
voratun longsword 'Emora' (167% power, 6 apr) voratun longsword 'Emora' (167% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 167% Range: 1.4x Uses 40% Wil, 150% Mag, 44% Str Dmg Physical Mastery Eldritch Body Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 17% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +23% physical Res.pen +9% physical Acc +12 (+2 eff.) Apr +15 Melee Ret 8 physical ----- def ----- Armour +2 Resists +6% mind +1% physical Mind.save +9 (+1 eff.) Pinning- +5% Knockbk- +15% ---------- misc Stam/ret +1.40 Sharp, long, and deadly. |
Bogwhisper the iron mace (104% power, 2 apr) Bogwhisper the iron mace (104% power, 2 apr)3.0 T1 mace 1H weapon [Random Unique] Arcane/Psionic Power 105% Range: 1.4x Uses 40% Wil, 150% Mag, 44% Str Dmg Physical Mastery Eldritch Body Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +8 darkness Against +8% Living On Hit: * Random elemental explosion * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +15% nature Res.pen +8% acid +8% cold +8% fire +20% nature +8% lightning Melee Ret 4 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% fire Blunt and deadly. |
Emelubeth (104% power, 2 apr) Emelubeth (104% power, 2 apr)3.0 T1 mace 1H weapon [Random Unique] Nature/Master Power 105% Range: 1.4x Uses 40% Wil, 150% Mag, 44% Str Dmg Physical Mastery Eldritch Body Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 8% chance to daze at end of turn While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Dmg.mod +9% blight Res.pen +6% lightning Acc +6 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +3% darkness Crit.dmg- 5.00% Phys.save +9 (+1 eff.) Spell.save +6 (+1 eff.) Disarm- +23% Stun/Frz- +10% Blunt and deadly. |
Brandnigh the voratun mace (154% power, 6 apr) Brandnigh the voratun mace (154% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 154% Range: 1.4x Uses 40% Wil, 150% Mag, 44% Str Dmg Blight Mastery Eldritch Body Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +53 insidious poison On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +6% blight +12% physical Res.pen +5% acid +9% physical +20% fire Acc +11 (+2 eff.) Apr +13 On Hit (Melee): * 20% chance to disease ----- def ----- Defense +13 (+3 eff.) Resists +3% fire Disarm- +37% Blunt and deadly. |
Velolaith the Scalddare (169% power, 6 apr) Velolaith the Scalddare (169% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 169% Range: 1.4x Uses 40% Wil, 150% Mag, 44% Str Dmg Physical Mastery Eldritch Body Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +17 cold While equipped: Stats +5 Str dps ---------- Dmg.mod +9% fire +15% physical Res.pen +13% physical Acc +26 (+5 eff.) Apr +15 Melee Ret 8 acid ----- def ----- Resists +12% acid +24% fire ---------- misc Stam/ret +1.50 Blunt and deadly. |
Lightningsorrow (109% power, 3 apr) Lightningsorrow (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 109% Range: 1.4x Uses 40% Wil, 150% Mag, 44% Str Dmg Physical Mastery Eldritch Body Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 darkness Against +8% Living While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +20% lightning +5% acid Acc +6 (+1 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +7 (+2 eff.) Resists +6% acid +3% lightning Disarm- +29% One-handed war axes. |
Bokorim the iron dagger (102% power, 5 apr) Bokorim the iron dagger (102% power, 5 apr)1.0 T1 dagger 1H weapon [Random Unique] Master/Psionic Power 102% Range: 1.3x Uses 40% Wil, 20% Str, 140% Mag 20% Dex Dmg Physical Mastery Eldritch Body Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Res.pen +5% physical Acc +11 (+2 eff.) Apr +5 ----- def ----- Defense +5 (+1 eff.) Mind.save +30 (+4 eff.) Disarm- +18% ---------- misc Hate/m.crit +1.00 Telepathy Demon/Minor Demon/Major Sharp, short and deadly. |
Cyrygawen the Roothack (5 def, 29 armour) Cyrygawen the Roothack (5 def, 29 armour)17.0 T3 massive armor [Random Unique] Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +3% nature Res.pen +5% nature +15% temporal Melee Ret 4 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +29 Defense +5 (+1 eff.) Fatigue +24% Resists +8% acid +8% physical +8% lightning +7% fire +10% cold +3% nature +15% temporal Max.HP +48.00 A suit of armour made of metal plates. |
rough leather belt 'Bethunor' rough leather belt 'Bethunor'1.0 T1 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +8 Wil dps ---------- Spell.crit +4% S.pwr/crit +8 Dmg.mod +9% blight ----- def ----- Resists +6% light +7% darkness Spell.save +33 (+5 eff.) Mind.save +7 (+1 eff.) Max.HP +44.00 A belt that goes around your waist. |
resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Islatira (3 def, 3 armour) Islatira (3 def, 3 armour)3.0 T1 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +3 Mag +5 Wil +3 Con dps ---------- Crit.mult +3.00% Spell.pwr +4 (+1 eff.) Mind.pwr +4 (+1 eff.) Res.pen +6% physical ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +2% Resists +3% fire +9% light +3% temporal Crit.dmg- 10.00% Heal.mod +10% Blind- +10% Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of iron boots (0 def, 3 armour) scholar's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 130% Mag, 18% Str, 40% Wil 40% Cun, 18% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 465.11 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
temporal rough leather gloves of strength (+3) (0 def, 1 armour) temporal rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+0 eff.) Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +3% temporal ----- def ----- Armour +1 Resists +6% temporal Unarmed combat: Power 105% Range: 1.1x Uses 130% Mag, 18% Str, 40% Wil 40% Cun, 18% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Prismblight (1 def, 0 armour) Prismblight (1 def, 0 armour)2.0 T1 head armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +11% acid +11% cold On Hit (Melee): * 30% chance to blind ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +16% cold +12% fire ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Tarreneg the iron helm (0 def, 3 armour) Tarreneg the iron helm (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +2 Dex +2 Mag +3 Wil +5 Cun +5 Con dps ---------- Spell.pwr +4 (+1 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +9% blight Res.pen +5% blight ----- def ----- Armour +3 Fatigue +5% Resists -19% light Spell.save +45 (+6 eff.) HP.reg +2.30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) stabilizing rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+1 eff.) A cap made of leather. |
Gunoyon the Jetpiercer (8 def, 12 armour) Gunoyon the Jetpiercer (8 def, 12 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +9 Wil +2 Cun +4 Con dps ---------- Phys.pwr +17 (+2 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +12% darkness +6% mind Res.pen +5% darkness +20% mind On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +12 Defense +8 (+2 eff.) Fatigue +5% Resists +6% darkness +14% physical +9% mind +5% all Phys.save +47 (+6 eff.) A cap made of leather. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Arcsear' dwarven lantern 'Arcsear'1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Cun dps ---------- Dmg.mod +3% blight +13% light +6% lightning On Hit (Melee): * 30% chance to daze at end of turn * 20% chance to disease ----- def ----- Defense +12 (+3 eff.) Resists +6% lightning +9% temporal +8% darkness +9% blight +6% cold Affinity +5% light Phys.save +19 (+2 eff.) Spell.save +16 (+3 eff.) Mind.save +15 (+2 eff.) Def/telep +17 Res/telep +17% Dur/telep +27% ---------- misc Light +1 Infravis +8 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 161.74 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Ashward' dwarven lantern 'Ashward'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +20 Wil dps ---------- Phys.crit +12.0% Crit.mult +39.00% Phys.pwr +19 (+3 eff.) Dmg.mod +14% mind Res.pen +20% blight +10% fire Melee Ret 20 mind ----- def ----- Resists +3% mind +12% blight Mind.save +14 (+2 eff.) Blind- +46% Confus- +17% ---------- misc Light +0 Infravis +9 See.Stealth +35 See.Invis +41 Track: Puts all charms on 40 cooldown Level 2.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +0 Dex +0 Mag dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +0% blight +0% darkness Res.Cap +0% blight +0% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Glevea the Cleansewilder (dig speed 19 turns) Glevea the Cleansewilder (dig speed 19 turns)3.0 T1 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex dps ---------- Dmg.mod +6% nature Res.pen +5% nature Acc +2 (+0 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +11% nature Phys.save +6 (+1 eff.) Max.HP +24.00 ---------- misc Stam/turn +0.20 Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Hellbreacher' (dig speed 16 turns) iron pickaxe 'Hellbreacher' (dig speed 16 turns)3.0 T1 digger tool [Random Unique] Master/Psionic While equipped: Stats +1 Str +2 Mag dps ---------- Dmg.mod +6% mind +6% fire Res.pen +20% fire ----- def ----- Fatigue -4% Resists +3% fire Mind.save +7 (+1 eff.) ---------- misc Infravis +2 Telepathy Humanoid/Orc While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ridiculous the Dark Faerie Mind Knight level 24
36th Haze 122nd year of Ascendancy at 11:34 see stats
By Ridiculous the Dark Faerie Mind Knight level 67
3rd Decay 122nd year of Ascendancy at 05:48 see stats
By Ridiculous the Dark Faerie Mind Knight level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Ridiculous the Dark Faerie Mind Knight level 20
5th Flare 122nd year of Ascendancy at 03:38 see stats
By Ridiculous the Dark Faerie Mind Knight level 30
53rd Haze 122nd year of Ascendancy at 03:28 see stats
By Ridiculous the Dark Faerie Mind Knight level 40
54th Haze 122nd year of Ascendancy at 04:50 see stats
By Ridiculous the Dark Faerie Mind Knight level 50
55th Haze 122nd year of Ascendancy at 10:21 see stats
By Ridiculous the Dark Faerie Mind Knight level 65
3rd Decay 122nd year of Ascendancy at 02:09 see stats
By Ridiculous the Dark Faerie Mind Knight level 24
5th Flare 122nd year of Ascendancy at 17:39 see stats
By Ridiculous the Dark Faerie Mind Knight level 41
54th Haze 122nd year of Ascendancy at 06:26 see stats
By Ridiculous the Dark Faerie Mind Knight level 15
4th Mirth 122nd year of Ascendancy at 21:47 see stats
By Ridiculous the Dark Faerie Mind Knight level 60
2nd Decay 122nd year of Ascendancy at 11:18 see stats
By Ridiculous the Dark Faerie Mind Knight level 73
4th Decay 122nd year of Ascendancy at 07:17 see stats
By Ridiculous the Dark Faerie Mind Knight level 24
46th Haze 122nd year of Ascendancy at 02:25 see stats
Log
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Ridiculous uses Psychic Blast.
Ridiculous deactivates Shield of Light.
Ridiculous deactivates Anime Style.
Ridiculous deactivates Mental Reach.
Ridiculous deactivates Mental Tyranny.
Ridiculous deactivates Eldritch Combat.
Ridiculous deactivates Fortress of Will.
Ridiculous deactivates Biokinesis.
Ridiculous deactivates Chant of Resistance.
Ridiculous deactivates Night Terror.
Ridiculous deactivates Psychic Combat.
Ridiculous deactivates Eldritch Aura.
Ridiculous deactivates Telepathic Focus.