










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black High Guard 1.5.9Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 180 / 85% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Xanebreta the orc high cryomancer at level 169 on the 17th Haze 122nd year of Ascendancy at 20:48 5 / 2Killed by Xanebreta the orc high cryomancer at level 169 on the 17th Haze 122nd year of Ascendancy at 22:25 |
| Antimagic | Follower |
Primary Stats
| Strength | 303.73075325968 (base 100) |
| Dexterity | 254.46150651935 (base 100) |
| Constitution | 316.46150651935 (base 100) |
| Magic | 105.73075325968 (base 100) |
| Willpower | 257.46150651935 (base 100) |
| Cunning | 304.46150651935 (base 100) |
Resources
| Life | 14137/14137 |
| Hate | 88/125 |
| Stamina | 1376/1376 |
| Equilibrium | 50 |
| Healing Factor | 2.5 |
| Regeneration | 89.625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +575.18160949386% |
| Spell | 0% |
| Global | +107% |
Vision
| Sight | 14 |
| Lite | 20 |
| Infravision | 34 |
| See Stealth | 128.42985408245 |
| See Invisible | 176.89136060181 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 1008 |
| Accuracy | 147 |
| Crit Chance | 155% |
| APR | 150 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 9.1428571428571 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 146 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +34% |
| Light | +28% |
| Nature | +41% |
| Mind | +56% |
| Physical | +125% |
| Fire | +60% |
| All | +16% |
Offense: Damage Penetration
| Nature | +24% |
| Acid | +5% |
| Light | +5% |
| Mind | +15% |
| Darkness | +20% |
| Physical | +53% |
| Fire | +19% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 206.72858061788 (100%) |
| Defense | 105 |
| Ranged Defense | 110 |
| Fatigue | 0 |
| Physical Save | 152 |
| Spell Save | 114 |
| Mental Save | 144 |
Defense: Resistances
| Acid | + 78%( 78%) |
| Blight | + 78%( 78%) |
| Arcane | + 74%( 78%) |
| Cold | + 78%( 78%) |
| All | + 59%( 78%) |
| Mind | + 63%( 78%) |
| Lightning | + 78%( 78%) |
| Light | + 78%( 78%) |
| Temporal | + 78%( 78%) |
| Physical | + 84%( 84%) |
| Darkness | + 95%( 95%) |
| Fire | + 78%( 78%) |
| Nature | + 78%( 78%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 98% |
| Fear Resistance | 75% |
| Poison Resistance | 57% |
| Blind Resistance | 44% |
| Disarm Resistance | 100% |
| Teleport Resistance | 0% |
| Pinning Resistance | 73% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (90% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1184 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (90% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1253 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
| Cursed / Predator | 1.20 |
| 18/5 |
| 18/5 |
| 18/5 |
| 18/5 |
| Cursed / Rampage | 1.20 |
| 18/5 |
| 18/5 |
| 18/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 18/5 |
| 18/5 |
| 2/5 |
| 0/5 |
| Cursed / Endless hunt | 1.50 |
| 18/5 |
| 1/5 |
| 1/5 |
| 18/5 |
| Cursed / Slaughter | 1.50 |
| 1/5 |
| 13/5 |
| 5/5 |
| 13/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 10/5 |
| 18/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 13/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 7/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.80 |
| 18/5 |
| 8/5 |
| 0/5 |
| 8/5 |
| 18/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Adventure / Partner | 1.00 |
| 0/21 |
| 0/35 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Technique / Conditioning | 0.80 |
| 8/5 |
| 8/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.46 |
| 8/5 |
| 1/5 |
| 17/5 |
| 18/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Stalk |
| talent | Elemental Harmony |
| talent | Surge |
| talent | Gloom |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 9.7)Penalty : Fractured Sanity: -15% Mind Resistance, -20% Confusion Immunity Power 1+: Unleashed: +29% critical damage, +29% off-hand weapon damage Power 2+: -1 Luck, +18 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 7.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is hunting creatures of type / sub-type: vermin / sandworm with 100% effectiveness. Kills: 0 / 30 kills, Damage: +30% / +70%, Attack: +18 / +45, Stun: -- / 13.6%, Outmaneuver: 17.3% / 38.8% Predator |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 9.7)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +39 Darkness Resistance, +17% Max Darkness Resistance, +21 See Invisible Power 2+: -1 Luck, +18 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 44% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 44% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.7)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +13% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 41% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.7): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +12 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 19 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 10 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.7)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +11 Defense, +6 Ranged Defense Power 2+: -1 Luck, +10 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+45% chance to avoid traps). Power 4+: Unfortunate End: There is a 35% chance that the damage you deal will increase by 36% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Lisonn the rattlesnake. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 91% of the way to your next Rank. You have killed: 109 Uniques 36 Bosses 35 Elite Bosses 36 Veterans 22 Heroics 16 Legends 13 Destroyers 9 Epics 6 Elders 4 Ancients 0 Immortals 8 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1159. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed giant spider spinneret. * You've found the needed vial of squid ink. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glimmerhunger (Corpses) (0 def, 15 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +33 Dex +6 Cun +10 Con +58 Lck dps ---------- Mind.crit +3% Crit.mult +15.00% Mov.spd +10% Dmg.mod +6% light +10% physical ----- def ----- Armour +15 Fatigue -15% Resists +6% blight +6% cold +6% mind +6% arcane Phys.save +15 (+2 eff.) Stealth +59 Max.HP +56.00 ---------- misc Max.enc +50 Stam/turn +2.10 Equi/ret +0.08 Max.stam +40.00 Infravis +3 Size +1 Curse of Corpses Disengage: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | dwarven lantern 'Breezedredge' (Madness)1.0 T5 lite [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +7 Wil +7 Con dps ---------- Phys.crit +8.0% Crit.mult +17.00% Phys.pwr +14 (+2 eff.) Dmg.mod +6% nature Apr +1 On Hit (Melee): * 26 arcane resource burn ----- def ----- Armour +16 Defense +27 (+4 eff.) Resists +15% blight +12% cold +9% acid +9% all Phys.save +51 (+6 eff.) Spell.save +81 (+12 eff.) Mind.save +50 (+6 eff.) HP.reg +6.50 Heal.mod +29% ---------- misc Light +9 See.Stealth +22 See.Invis +25 Curse of Madness Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Harobar the Shock's kiss (Misfortune) (0 def, 11 armour)3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +27 Str +31 Wil +15 Cun +6 Con dps ---------- Phys.pwr +12 (+1 eff.) Mind.pwr +18 (+2 eff.) Dmg.mod +3% mind Res.pen +15% mind Melee Ret 8 lightning 10 physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +11 Fatigue +5% Resists +13% lightning +18% light +14% fire +15% nature +14% acid +15% physical +15% blight +15% cold +9% mind +6% arcane Crit.dmg- 10.00% Phys.save +27 (+3 eff.) Spell.save +10 (+1 eff.) Mind.save +29 (+4 eff.) Max.HP +93.00 Heal.mod +22% ---------- misc Infravis +5 Curse of Misfortune Battle Cry: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | voratun pickaxe 'Bogsaw' (Shrouds) (dig speed 1 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +17 Str +6 Dex +6 Cun +4 Con dps ---------- Crit.mult +15.00% Phys.pwr +24 (+3 eff.) Mov.spd +10% Dmg.mod +30% fire +19% nature +28% mind Res.pen +5% nature +5% light Acc +16 (+2 eff.) Apr +8 Melee Ret 4 lightning On Hit (Melee): * Slows global speed by 49% ----- def ----- Armour +10 Defense +19 (+3 eff.) Rng.Def +3 (+0 eff.) Fatigue -19% Resists +23% physical +10% fire +23% darkness +15% nature Affinity +15% darkness Phys.save +50 (+6 eff.) Spell.save +30 (+5 eff.) Mind.save +60 (+8 eff.) Max.HP +172.00 HP.reg +1.20 ---------- misc Light +1 Infravis +15 While carried: ---------- misc Talents +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Gleamvagrant (Madness)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +26 Str +34 Dex +2 Mag +9 Wil +33 Cun +53 Con dps ---------- Phys.pwr +63 (+7 eff.) Spell.pwr +17 (+1 eff.) Mind.pwr +17 (+2 eff.) Mov.spd +22% Dmg.mod +18% lightning +6% mind +8% all Acc +82 (+10 eff.) Apr +17 ----- def ----- Defense +28 (+4 eff.) Resists +36% lightning +15% cold +12% fire Phys.save +18 (+2 eff.) Spell.save +50 (+8 eff.) Mind.save +46 (+6 eff.) Die.at -60.00 life HP.reg +4.00 Confus- +42% Stun/Frz- +44% ---------- misc Max.stam +100.00 Light +4 Curse of Madness Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Elitha the Shinespawner (Madness)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +13 Str +37 Wil +50 Cun +17 Con dps ---------- Phys.crit +1.0% Phys.pwr +26 (+3 eff.) Spell.pwr +17 (+1 eff.) Mind.pwr +69 (+9 eff.) Melee+ 21 bleed Ranged+ 21 bleed Dmg.mod +6% light +8% all On Hit (Melee): * 20 arcane resource burn * 18% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Armour +12 Defense +24 (+4 eff.) Rng.Def +6 (+1 eff.) Resists +6% arcane +9% blight Phys.save +18 (+2 eff.) Mind.save +18 (+2 eff.) Max.HP +84.00 Disarm- +44% Pinning- +44% Knockbk- +36% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Curse of Madness Bleeding Edge: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around waist | Ravenedge (Shrouds)1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Str +2 Cun +14 Con dps ---------- Phys.crit +12.0% Crit.mult +27.00% Phys.pwr +12 (+1 eff.) Mind.pwr +20 (+3 eff.) Dmg.mod +25% physical Res.pen +20% darkness +20% physical ----- def ----- Armour +15 Defense +38 (+6 eff.) Resists +25% acid +15% temporal +15% darkness +3% light +14% blight +16% fire +10% cold +22% lightning Phys.save +25 (+3 eff.) Spell.save +10 (+1 eff.) Mind.save +28 (+4 eff.) Stealth +15 Curse of Shrouds A belt that goes around your waist. |
| In main hand | stralite battleaxe 'Arcqueen' (Nightmares) (65-97.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 65.0 - 97.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 111% Melee+ +65 insidious poison +24 temporal +8 lightning +43 nature +30 mind On Crit.r2 +24 fire On Hit: * 42% chance to cause random gloom * 31 arcane resource burn * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 39 bleeding, 92% reduced healing While equipped: Stats +9 Str +7 Dex +7 Wil +9 Cun dps ---------- Phys.crit +19.0% Phys.pwr +14 (+2 eff.) All.spd +7% Dmg.mod +38% physical Res.pen +33% physical +19% nature +19% fire Acc +57 (+7 eff.) Apr +38 ----- def ----- Armour +4 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +9% acid +9% darkness +6% light +3% blight +3% cold +7% arcane +10% all Phys.save +23 (+3 eff.) Poison- +25% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/ret +3.00 Curse of Nightmares Massive two-handed battleaxes. |
| On hands | hardened leather gloves 'Isylewyn' (Nightmares) (0 def, 41 armour)1.0 T3 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Str +27 Dex +4 Wil +26 Cun +14 Con dps ---------- Mind.crit +4% Phys.pwr +32 (+4 eff.) Melee+ 33 physical 11 fire Dmg.mod +8% fire +24% physical Acc +52 (+7 eff.) Apr +61 On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +41 Resists +22% blight +8% fire +5% arcane Phys.save +22 (+3 eff.) Spell.save +68 (+10 eff.) Mind.save +40 (+5 eff.) Max.HP +185.00 HP.reg +4.20 Disarm- +38% ---------- misc Stam/turn +0.90 Psi/turn +0.28 Hate/m.crit +1.00 See.Invis +6 Unarmed combat: Power 46.5 - 51.2 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.2% crit / acc Acc +52 Apr +57 Crit +3.0% Atk.spd 100% Melee+ +15 physical On Hit.r1 +29 physical On Crit.r2 +12 acid +11 fire +33 physical On Hit: 10% Second Wind 1 On Hit: 30% Sand Breath 3 On Hit: 30% Battle Shout 3 On Hit: 60% Perfect Strike 3 On Hit: 10% Juggernaut 1 On Hit: 10% Fire Breath 3 On Hit: * Slows global speed by 38% * 38% chance to corrode armour by 30% Curse of Nightmares Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stralite plate armour 'Furnacebliss' (Madness) (16 def, 36 armour)17.0 T4 massive armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +23 Str +4 Dex +42 Wil +31 Cun +25 Con dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +12% physical +6% fire Melee Ret 24 light 12 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +36 Defense +16 (+2 eff.) Rng.Def +9 (+1 eff.) Fatigue +18% Resists +88% acid +25% physical +52% darkness +77% cold +64% blight +22% fire +27% nature +52% lightning Phys.save +13 (+1 eff.) Mind.save +83 (+10 eff.) Max.HP +462.00 HP.reg +6.80 Heal.mod +51% Disarm- +36% Stun/Frz- +35% Knockbk- +36% ---------- misc Equi/ret +0.16 Max.hate +4.00 Light +4 Breathe water Cooldown Rush -5 Curse of Madness A suit of armour made of metal plates. |
| Cloak | Koromigorn the elven-silk cloak (Shrouds) (41 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Str +12 Dex +6 Wil +11 Cun +12 Con dps ---------- Mind.crit +8% Crit.mult +29.00% Dmg.mod +3% mind Res.pen +5% acid Acc +25 (+4 eff.) Apr +22 Melee Ret 8 mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +41 (+7 eff.) Resists +10% lightning +34% light +35% fire +20% nature +10% acid +20% blight +9% cold +6% mind +5% arcane Phys.save +68 (+8 eff.) Spell.save -15 (-3 eff.) Mind.save +21 (+3 eff.) Stealth +30 Die.at -100.00 life Max.HP +163.00 HP.reg +3.00 Heal.mod +29% ---------- misc Stam/turn +0.90 Mana/turn -0.57 Hate/m.crit +2.00 Max.hate +8.00 Masteries +0.30 Technique/Combat training Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Islodheth (Madness)0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +14 Dex +5 Cun +34 Con dps ---------- Phys.crit +4.0% Mov.spd +10% ----- def ----- Armour +12 Defense +15 (+2 eff.) Fatigue -10% Resists +9% physical +6% fire +3% mind +18% blight +3% cold +18% nature +30% temporal Res.Cap +8% all Phys.save +103 (+12 eff.) Spell.save +15 (+2 eff.) Mind.save +16 (+2 eff.) Max.HP +285.00 HP.reg +9.90 Blind- +44% Poison- +32% Disease- +32% Pinning- +29% Knockbk- +29% ---------- misc Stam/turn +1.30 Light +2 Infravis +11 Sight +4 See.Invis +18 Telepathy Humanoid/Orc All Masteries +0.16 Wild-gift/Antimagic Curse of Madness Amulets can have magical properties. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+50 for 12 turns, die at -1599)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 50 for 12 turns. While Heroism is active, you will only die when reaching -1599 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
copper amulet 'Zubena' (Misfortune)0.1 T1 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Cun +3 Con ----- def ----- Fatigue -8% Resists +9% lightning +3% fire Phys.save +17 (+2 eff.) Spell.save +11 (+1 eff.) Mind.save +12 (+2 eff.) Max.HP +38.00 HP.reg +0.90 ---------- misc Infravis +1 Curse of Misfortune Amulets can have magical properties. |
Falarim the Shadeblur (Misfortune)0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +3 Dex +2 Mag +8 Wil +6 Con +34 Lck dps ---------- Phys.pwr +18 (+2 eff.) Phys.spd +20% Dmg.mod +3% acid +18% physical Acc +29 (+4 eff.) On Hit (Melee): * Slows global speed by 42% * 15% chance to corrode armour by 30% ----- def ----- Defense +33 (+5 eff.) Fatigue -9% Resists +3% cold +32% temporal +3% darkness +49% mind Phys.save +59 (+7 eff.) Spell.save +42 (+6 eff.) Mind.save +44 (+6 eff.) Unseen.red 36% Max.HP +70.00 HP.reg +6.40 Blind- +34% Confus- +79% Pinning- +44% Knockbk- +44% ---------- misc Infravis +9 Sight +2 See.Invis +13 Telepathy Dragon Demon/Major Demon/Minor Curse of Misfortune Amulets can have magical properties. |
stralite amulet 'Branosarion' (Corpses)0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Dex +8 Wil +5 Con dps ---------- Crit.mult +5.00% ----- def ----- Resists +23% light +35% darkness +3% cold +5% arcane +3% mind Heal.mod +20% Blind- +44% Cut- +60% Knockbk- +10% ---------- misc Hate/m.crit +1.00 Curse of Corpses Heal: Puts all charms on 32 cooldown Level 3.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 799 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Mayobrema the voratun amulet (Corpses)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +9 Dex +20 Wil +10 Cun +10 Con dps ---------- Crit.mult +20.00% Res.pen +15% acid Acc +9 (+2 eff.) Apr +20 On Hit (Melee): * 20 arcane resource burn * 37% chance to corrode armour by 30% ----- def ----- Armour +8 Defense +10 (+1 eff.) Resists +9% blight +3% temporal +3% darkness +3% cold Res.Cap +7% all Phys.save +46 (+6 eff.) Spell.save +61 (+9 eff.) Mind.save +22 (+3 eff.) Blind- +40% ---------- misc Infravis +10 Sight +2 See.Invis +15 Curse of Corpses Amulets can have magical properties. |
Nightwind (Madness)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Dex +10 Cun +21 Con dps ---------- Mind.crit +1% Crit.mult +15.00% Mov.spd +10% On Hit (Melee): * 20 arcane resource burn ----- def ----- Fatigue -10% Resists +3% lightning +28% temporal +3% light +33% fire +3% darkness +35% cold Phys.save +38 (+5 eff.) Max.HP +143.00 HP.reg +6.90 Heal.mod +30% Blind- +40% Cut- +80% Pinning- +50% Knockbk- +50% ---------- misc Stam/turn +0.90 Equi/ret +0.12 Infravis +10 Sight +2 See.Invis +15 Telepathy Demon/Minor Demon/Major Masteries +0.40 Cursed/Predator +0.40 Cursed/Endless hunt Curse of Madness Heal: Puts all charms on 32 cooldown Level 2.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 673 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
voratun amulet 'Dourraven' (Misfortune)0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +13 Str +32 Dex +19 Wil +29 Cun +65 Con dps ---------- Mind.pwr +15 (+2 eff.) Mov.spd +30% Melee Ret 16 mind On Hit (Melee): * 49% chance to daze at end of turn * 49% chance to inflict 15% damage reduction ----- def ----- Fatigue -30% Resists +30% light +30% darkness +29% cold +6% nature +30% fire Crit.dmg- 10.00% Phys.save +59 (+7 eff.) Spell.save +60 (+9 eff.) Mind.save +36 (+5 eff.) Max.HP +159.00 HP.reg +9.60 Heal.mod +30% Blind- +112% Cut- +80% Confus- +25% ---------- misc Stam/turn +4.10 Infravis +18 Sight +4 See.Invis +30 Masteries +0.37 Wild-gift/Antimagic Curse of Misfortune Heal: Puts all charms on 32 cooldown Level 1.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 510 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Goriyadan (Madness)0.1 T1 ring jewelry [Random Unique] Nature While equipped: Stats +3 Cun +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +11% fire Melee Ret 8 mind ----- def ----- Resists +6% lightning +6% cold +3% acid +22% fire Phys.save +6 (+1 eff.) ---------- misc Hate/m.crit +1.00 Curse of Madness Rings can have magical properties. |
Poxwish the copper ring (Nightmares)0.1 T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +3% nature +11% physical Acc +7 (+1 eff.) ----- def ----- Resists +6% light +11% physical Spell.save +20 (+3 eff.) Mind.save +12 (+2 eff.) ---------- misc Max.hate +2.00 Curse of Nightmares Rings can have magical properties. |
Radhasadur (Shrouds)0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Dex +15 Cun +7 Con dps ---------- Dmg.mod +16% nature Acc +22 (+3 eff.) ----- def ----- Fatigue -2% Resists +20% blight +15% acid +9% light +39% nature Spell.save +24 (+4 eff.) Mind.save +11 (+1 eff.) Max.HP +25.00 Poison- +22% Disease- +22% Disarm- +38% Confus- +37% Pinning- +35% Knockbk- +38% ---------- misc Max.stam +28.00 Curse of Shrouds Rings can have magical properties. |
Arivena the Thunderkill (Madness)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +7 Mag +27 Wil +36 Cun dps ---------- Mind.pwr +23 (+3 eff.) Melee+ 21 bleed Ranged+ 21 bleed Dmg.mod +18% nature Melee Ret 20 lightning On Hit (Melee): * 25 arcane resource burn * 14% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Defense +18 (+3 eff.) Fatigue -8% Resists +71% nature +35% blight Spell.save +6 (+1 eff.) Mind.save +16 (+2 eff.) Poison- +74% Disease- +78% ---------- misc Max.enc +36 Hate/m.crit +3.00 Max.hate +13.00 Light +3 Curse of Madness Bleeding Edge: Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Emelodhebeth the stralite ring (Nightmares)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +15 Wil +24 Cun dps ---------- Phys.pwr +34 (+4 eff.) Spell.pwr +30 (+1 eff.) Mind.pwr +66 (+8 eff.) Dmg.mod +18% lightning +18% cold +15% all Res.pen +10% acid Acc +13 (+2 eff.) ----- def ----- Resists +36% lightning +36% cold +9% nature +21% acid Phys.save +6 (+1 eff.) Spell.save +12 (+2 eff.) Max.HP +132.00 HP.reg +1.70 Heal.mod +26% Disarm- +44% Pinning- +44% Knockbk- +44% ---------- misc Max.psi +30.00 Curse of Nightmares Rings can have magical properties. |
Sepsisstone the stralite ring (Misfortune)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +18 Str +17 Dex +24 Wil +41 Cun +17 Con dps ---------- Phys.pwr +26 (+3 eff.) Mind.pwr +39 (+5 eff.) Dmg.mod +3% nature +6% fire Res.pen +15% nature +10% fire Acc +44 (+6 eff.) Apr +13 On Hit (Melee): * 41% chance to corrode armour by 30% ----- def ----- Defense +33 (+5 eff.) Resists +6% darkness +12% light +29% blight +3% cold +6% arcane +31% nature Max.HP +171.00 HP.reg +3.40 Heal.mod +52% Poison- +47% Disease- +46% Curse of Misfortune Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
stralite ring 'Arc's kiss' (Misfortune)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +13% nature On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +26% nature +6% light Phys.save +30 (+4 eff.) Max.HP +44.00 HP.reg +3.30 Blind- +5% Poison- +10% Disarm- +36% Pinning- +51% Stun/Frz- +37% Knockbk- +32% Teleport- +5% Curse of Misfortune Rings can have magical properties. |
stralite ring 'Emelenn' (Shrouds)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +36 Str +4 Mag +16 Wil +14 Cun +52 Con dps ---------- Phys.pwr +63 (+7 eff.) Spell.pwr +13 (+1 eff.) Mind.pwr +43 (+5 eff.) Dmg.mod +26% acid +36% cold +7% all Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Fatigue -2% Resists +43% acid +9% temporal +6% darkness +3% lightning +13% blight +78% cold +8% arcane +10% nature Phys.save +18 (+2 eff.) Spell.save +74 (+11 eff.) Mind.save +40 (+5 eff.) Max.HP +44.00 Poison- +26% Disease- +26% Disarm- +44% Pinning- +44% Knockbk- +44% ---------- misc Max.stam +46.00 Curse of Shrouds Rings can have magical properties. |
stralite ring 'Phoenixprophet' (Corpses)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +18 Str +8 Wil +20 Cun +8 Con dps ---------- Crit.mult +6.00% Phys.pwr +13 (+2 eff.) Mind.pwr +13 (+2 eff.) Melee+ 42 bleed Ranged+ 42 bleed Dmg.mod +6% fire +36% nature +9% physical Res.pen +5% mind Acc +10 (+2 eff.) Apr +5 On Hit (Melee): * 36% chance to cause random gloom On Hit (Ranged): * 36% chance to cause random gloom ----- def ----- Armour +18 Resists +78% nature +6% cold Mind.save +24 (+3 eff.) Max.HP +44.00 Disarm- +32% Confus- +83% Pinning- +44% Knockbk- +41% ---------- misc Hate/m.crit +6.00 Max.hate +26.00 Curse of Corpses Bleeding Edge: Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Anurosta the Pitchrupture (Madness)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex dps ---------- Dmg.mod +19% acid +17% cold Res.pen +15% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +41% acid +34% cold +6% nature Phys.save +28 (+3 eff.) Spell.save +31 (+5 eff.) Mind.save +29 (+4 eff.) Max.HP +44.00 Disarm- +26% Pinning- +45% Knockbk- +46% Curse of Madness Rings can have magical properties. |
iron battleaxe (Shrouds) (11-16.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 11.0 - 16.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Curse of Shrouds Massive two-handed battleaxes. |
Glarespar (Shrouds) (94.5-141.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master/Psionic Power 94.5 - 141.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +4 mind On Hit: * 10 arcane resource burn * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target * wounds the target for 7 turns: 39 bleeding, 92% reduced healing While equipped: Stats +10 Str +2 Wil +1 Cun +10 Con dps ---------- Phys.crit +118.0% Crit.mult +28.00% Phys.pwr +59 (+7 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +3% light +20% physical Res.pen +25% mind +21% physical Acc +41 (+6 eff.) Apr +21 On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +16 (+2 eff.) Resists +6% lightning +9% darkness +9% acid Disarm- +119% ---------- misc Stam/ret +3.00 Curse of Shrouds Massive two-handed battleaxes. |
Star (Nightmares) (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 25.0 - 32.5 Physical Uses 40% Wil, 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Dmg.mod +10% light ---------- misc Light +1 Curse of Nightmares Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (Nightmares) (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 40% Wil, 50% Dex, 50% Cun Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+2 eff.) Phys.save +15 (+2 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Nightmares This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Rotbrand (Shrouds) (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This natural sand should be returned to the wyrm. This natural lightning should be returned to the wyrm. Power 17.0 - 18.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 mind Against +22% Unnatural On Hit: * disrupts spell-casting While equipped: Stats +4 Str +4 Dex +4 Mag +11 Wil +4 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +22 (+3 eff.) Dmg.mod +17% lightning +20% physical +35% darkness +6% acid +34% mind +13% nature Res.pen +20% lightning +20% physical +15% darkness +5% acid +14% mind +30% nature Melee Ret 18 lightning 18 physical 10 mind 10 darkness ----- def ----- Resists +32% lightning +19% physical +6% light +3% cold +18% nature +3% temporal Phys.save +10 (+1 eff.) Max.HP +50.00 HP.reg +2.00 ---------- misc Equi/ret +2.30 Hate/kill +5.00 Psi/kill +5.00 Masteries +0.20 Wild-gift/Harmony +0.20 Cursed/Dark sustenance +0.10 Psionic/Voracity Curse of Shrouds Inflict 478.92 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 18 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Stormpunish (Nightmares) (16-17.6 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This harmonious mindstar will complement other natural mindstars. This natural mindstar calls for a summoner. This honing mindstar will focus other psionic mindstars. This natural fire should be returned to the wyrm. The natural wyrm seeks an element. Power 16.0 - 17.6 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 lightning On Crit.r2 +12 acid On Hit: * 24 arcane resource burn * Slows global speed by 20% While equipped: Stats +4 Cun +14 Wil dps ---------- Mind.crit +5% Mind.pwr +22 (+3 eff.) All.spd +6% Dmg.mod +14% acid +21% physical +33% fire +10% nature +13% cold Res.pen +10% acid +20% physical +26% fire +10% nature +10% cold Melee Ret 10 lightning 10 physical 30 fire 10 acid 10 cold ----- def ----- Resists +10% lightning +18% physical +6% darkness +24% fire +10% nature +8% cold +10% arcane +10% acid Phys.save +19 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +14 (+2 eff.) Max.HP +50.00 HP.reg +2.00 Heal/summ +20 ---------- misc Equi/ret +3.40 Psi/ret +0.04 Max.psi +30.00 Telepathy Dragon Masteries +0.20 Wild-gift/Harmony Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron mail armour (Shrouds) (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. |
Lisewe the Flarewhisper (Madness) (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +14% Resists +6% nature +6% physical +5% arcane +21% fire Phys.save +16 (+2 eff.) Spell.save +30 (+5 eff.) Curse of Madness A suit of armour made of mail. |
Fulyldil the stralite mail armour (Shrouds) (4 def, 74 armour)14.0 T4 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Wil +11 Cun +7 Con dps ---------- Res.pen +15% mind ----- def ----- Armour +74 Defense +4 (+0 eff.) Fatigue -2% Resists +24% acid +12% physical +6% light +11% lightning +46% cold +9% mind +12% fire Phys.save +26 (+3 eff.) Mind.save +52 (+7 eff.) Heal/summ +20 ---------- misc Breathe water Curse of Shrouds A suit of armour made of mail. |
stralite mail armour 'Silegawe' (Misfortune) (4 def, 16 armour)14.0 T4 heavy armor [Random Unique] Master/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +16 Defense +4 (+0 eff.) Fatigue +11% Resists +21% lightning +41% fire +6% acid +6% blight Phys.save +11 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +18 (+2 eff.) Curse of Misfortune A suit of armour made of mail. |
Emetta the voratun mail armour (Corpses) (17 def, 35 armour)14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +6 Cun +7 Con dps ---------- Res.pen +5% acid On Hit (Melee): * Slows global speed by 15% * 15% chance to corrode armour by 30% ----- def ----- Armour +35 Defense +17 (+3 eff.) Fatigue +9% Resists +43% acid +6% temporal +10% cold +6% mind +28% fire Phys.save +33 (+4 eff.) Mind.save +21 (+3 eff.) Die.at -40.00 life Max.HP +100.00 Cut- +15% Silence- +10% Pinning- +5% ---------- misc Breathe water Curse of Corpses A suit of armour made of mail. |
Mayynor the iron plate armour (Corpses) (3 def, 9 armour)17.0 T1 massive armor [Random Unique] Nature/Psionic While equipped: Stats +3 Str +3 Dex +4 Wil +4 Cun ----- def ----- Armour +9 Defense +3 (+0 eff.) Fatigue +20% Resists +6% acid +6% cold +3% darkness +12% fire Spell.save +3 (+0 eff.) Mind.save +13 (+2 eff.) ---------- misc See.Invis +6 Breathe water Curse of Corpses A suit of armour made of metal plates. |
Vorenor the rough leather belt (Shrouds)1.0 T1 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex +7 Wil +4 Cun +4 Con dps ---------- Phys.crit +10.0% Mind.crit +7% Crit.mult +6.00% Phys.pwr +11 (+1 eff.) Apr +4 ----- def ----- Resists +9% blight Phys.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Max.HP +50.00 HP.reg +0.20 ---------- misc Max.hate +6.00 Max.psi +10.00 Size +1 Curse of Shrouds A belt that goes around your waist. |
rough leather belt 'Eilinigariawen' (Misfortune)1.0 T1 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +11 (+1 eff.) Mind.pwr +3 (+0 eff.) Res.pen +10% mind ----- def ----- Resists +6% acid +6% light +6% blight +3% cold +9% lightning +6% fire Phys.save +12 (+1 eff.) ---------- misc Size +1 Curse of Misfortune A belt that goes around your waist. |
Furnacefist the drakeskin leather belt (Misfortune)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +13 Dex +7 Wil +13 Cun +9 Lck dps ---------- Phys.pwr +12 (+1 eff.) Dmg.mod +6% fire On Hit (Melee): * 23 arcane resource burn ----- def ----- Armour +15 Defense +13 (+2 eff.) Resists +37% lightning +29% temporal +3% light +9% fire +10% cold +9% acid Phys.save +45 (+5 eff.) Spell.save +68 (+10 eff.) Mind.save +20 (+3 eff.) Stealth +15 Die.at -40.00 life Blind- +10% Poison- +10% Teleport- +20% ---------- misc T.Disarm +30 Infravis +6 Size +1 Curse of Misfortune A belt that goes around your waist. |
Pyrebait the drakeskin leather belt (Misfortune)1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +12 Str +12 Con dps ---------- Phys.pwr +52 (+6 eff.) Res.pen +15% mind +15% fire Melee Ret 8 mind ----- def ----- Resists +27% acid +10% fire +38% blight +10% cold +3% nature +9% lightning Phys.save +28 (+3 eff.) Spell.save +29 (+4 eff.) Max.HP +67.00 HP.reg +3.60 Heal.mod +18% ---------- misc Size +4 Curse of Misfortune A belt that goes around your waist. |
Tulitostir the linen cloak (Nightmares) (15 def, 0 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Crit.mult +3.00% Phys.pwr +4 (+1 eff.) Dmg.mod +8% darkness Res.pen +7% darkness ----- def ----- Defense +15 (+2 eff.) Resists +6% fire +12% darkness +5% arcane Phys.save +21 (+2 eff.) Mind.save +7 (+1 eff.) Stealth +5 Die.at -50.00 life ---------- misc Stam/turn +0.20 Max.stam +35.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Growthlash the cashmere cloak (Shrouds) (15 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +4 Dex +5 Wil +5 Cun +10 Con dps ---------- Mind.crit +11% Mind.pwr +2 (+0 eff.) Dmg.mod +17% darkness +6% mind Res.pen +14% darkness +5% nature Acc +27 (+4 eff.) ----- def ----- Defense +15 (+2 eff.) Fatigue -7% Resists +6% lightning +28% darkness +6% blight +37% fire +9% nature +38% light Spell.save -13 (-3 eff.) Stealth +39 Max.HP +69.00 ---------- misc Stam/turn +1.10 Mana/turn -0.40 Max.stam +28.00 Masteries +0.40 Technique/Combat training Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Armyrion the Ashriver (Madness) (51 def, 36 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +22 Wil +24 Cun dps ---------- Mind.crit +23% Crit.mult +30.00% Dmg.mod +9% acid Res.pen +10% acid Acc +24 (+3 eff.) Apr +25 ----- def ----- Armour +36 Defense +51 (+8 eff.) Rng.Def +3 (+0 eff.) Resists +10% acid +19% fire +19% blight +9% cold +20% nature +10% lightning Phys.save +62 (+8 eff.) Spell.save +72 (+11 eff.) Mind.save +79 (+10 eff.) Stealth +15 Max.HP +90.00 HP.reg +2.50 Heal.mod +26% ---------- misc Stam/turn +0.20 Max.stam +25.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vorethra the elven-silk cloak (Nightmares) (40 def, 10 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Str +7 Dex +6 Wil +15 Cun +11 Con dps ---------- Mind.crit +8% Crit.mult +6.00% Dmg.mod +25% darkness +6% mind Res.pen +20% darkness +5% mind Acc +9 (+2 eff.) Apr +10 Melee Ret 8 physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +10 Defense +40 (+6 eff.) Resists +2% physical +25% light +19% blight +24% fire +18% nature +25% darkness Phys.save +70 (+8 eff.) Spell.save +25 (+4 eff.) Mind.save +22 (+3 eff.) Stealth +34 Max.HP +212.00 HP.reg +3.20 Heal.mod +30% Poison- +10% Disease- +20% Silence- +10% Teleport- +5% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nitira (Corpses) (6 def, 1 armour)2.0 T1 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +4 (+1 eff.) Res.pen +10% mind Apr +4 On Hit (Melee): * 20 arcane resource burn * Slows global speed by 15% ----- def ----- Armour +1 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue -5% Resists +12% lightning +14% temporal +6% blight Phys.save +7 (+1 eff.) Pinning- +15% ---------- misc Max.enc +26 Curse of Corpses A pair of boots made of leather. |
pair of iron boots of tirelessness (Madness) (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bokitar the pair of voratun boots (Shrouds) (0 def, 27 armour)3.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Wil +5 Cun +17 Con dps ---------- Mind.pwr +18 (+2 eff.) Dmg.mod +9% acid Res.pen +5% acid +20% physical ----- def ----- Armour +27 Fatigue -6% Resists +14% acid +15% temporal +3% physical +9% blight +14% fire +15% cold +29% lightning Phys.save +36 (+4 eff.) Spell.save +30 (+5 eff.) Mind.save +25 (+3 eff.) Pinning- +5% Stun/Frz- +5% ---------- misc Max.enc +50 Infravis +3 Curse of Shrouds Blindside: Puts all charms on 23 cooldown Level 3.9 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 80 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic rough leather gloves (Misfortune) (0 def, 5 armour)1.0 T1 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +5 (+1 eff.) Max.HP +43.00 Unarmed combat: Power 9.5 - 10.5 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% crit / acc Acc +3 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Battle Shout 1 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Glittersin' (Madness) (0 def, 7 armour)1.0 T1 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 7 physical 15 darkness 14 mind Dmg.mod +4% physical On Hit (Melee): * 12% chance to cause random gloom * 15% chance to blind ----- def ----- Armour +7 Resists +5% arcane +6% darkness +12% light Spell.save +3 (+0 eff.) Mind.save -13 (-2 eff.) Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Hit.r1 +6 physical On Crit.r2 +7 physical On Hit: 10% Reproach 1 On Hit: 10% Sand Breath 1 Curse of Madness Ruined Earth: Puts all charms on 18 cooldown Level 3.6 Pwr.cost 18 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethassra the hardened leather gloves (Nightmares) (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Str +4 Dex +3 Wil +3 Cun dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 10 acid 9 lightning Dmg.mod +6% acid +7% lightning On Melee Ret: * 27% chance to reduce effective powers by 20% * 23 arcane resource burn ----- def ----- Armour +2 Resists +8% acid +3% mind +7% lightning Phys.save +8 (+1 eff.) Spell.save +14 (+2 eff.) Die.at -40.00 life Confus- +20% ---------- misc Max.psi +20.00 Cooldown Double Strike -1 Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.2% crit / acc Acc +6 Apr +3 Crit +11.0% Atk.spd 100% On Crit.r2 +9 acid +9 lightning On Hit: 10% Acid Breath 3 On Hit: 10% Lightning Breath 3 On Hit: 10% Set Up 3 On Hit: * 23% chance to reduce effective powers by 20% * 27 arcane resource burn Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Armothel the Splendourwish (Corpses) (0 def, 15 armour)1.5 T3 hands armor [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Melee+ 9 physical Dmg.mod +3% fire +6% physical On Hit (Melee): * 15% chance to blind On Melee Ret: * 22% chance to reduce effective powers by 20% * 23 arcane resource burn ----- def ----- Armour +15 Resists +6% acid Spell.save +13 (+2 eff.) Mind.save +9 (+1 eff.) Max.HP +49.00 ---------- misc Light +2 Unarmed combat: Power 24.5 - 34.3 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.1% dam / acc Acc +6 Apr +9 Crit +8.0% Atk.spd 83% On Hit.r1 +8 fire +8 physical On Crit.r2 +8 light +9 physical On Hit: 10% Sand Breath 3 On Hit: 10% Battle Shout 3 On Hit: * 22% chance to reduce effective powers by 20% * 23 arcane resource burn * Slows global speed by 40% Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Dourclash the voratun gauntlets (Corpses) (0 def, 19 armour)1.5 T5 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +22 Str +13 Dex +6 Wil +14 Cun +11 Con dps ---------- Mind.crit +2% Phys.pwr +52 (+6 eff.) Melee+ 14 lightning 15 physical Dmg.mod +11% lightning +10% physical Acc +21 (+3 eff.) Apr +28 ----- def ----- Armour +19 Resists +14% blight +8% lightning Phys.save +35 (+4 eff.) Spell.save +25 (+4 eff.) Mind.save +22 (+3 eff.) Max.HP +80.00 Heal/summ +20 Disarm- +99% ---------- misc Psi/ret +0.08 Max.psi +20.00 Telepathy Dragon Demon/Major Demon/Minor Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Unarmed combat: Power 59.5 - 83.3 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.1% dam / acc Acc +34 Apr +38 Crit +24.0% Atk.spd 83% Melee+ +29 physical On Hit.r1 +12 darkness +15 physical On Crit.r2 +15 lightning +15 physical +12 darkness On Hit: 10% Disarm 5 On Hit: 10% Lightning Breath 5 On Hit: 10% Sand Breath 5 On Hit: 10% Set Up 5 On Hit: 10% Battle Shout 5 On Hit: 10% Juggernaut 1 On Hit: 15% Perfect Strike 5 On Hit: * 25% chance to corrode armour by 30% * Slows global speed by 25% * 40% chance to inflict 15% damage reduction Curse of Corpses Juggernaut: (Instant) Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Kheletomas the Fireterror (Madness) (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +13 Dex +2 Mag +13 Cun +8 Con dps ---------- Mind.pwr +9 (+1 eff.) Melee+ 40 mind 13 cold 13 nature 37 darkness Dmg.mod +10% cold +11% nature +9% fire Acc +10 (+2 eff.) Apr +15 On Hit (Melee): * 24% chance to cause random gloom ----- def ----- Armour +3 Resists +9% acid +10% cold +9% nature +12% light Phys.save +38 (+5 eff.) Spell.save +10 (+1 eff.) Mind.save +4 (+1 eff.) HP.reg +3.70 Disarm- +39% ---------- misc Stam/turn +1.30 Psi/turn +0.40 Infravis +3 Cooldown Double Strike -1 Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.1% dam / acc Acc +22 Apr +24 Crit +24.0% Atk.spd 83% Melee+ +29 physical On Crit.r2 +15 nature +15 ice On Hit: 10% Ice Breath 5 On Hit: 10% Poison Breath 5 On Hit: 10% Set Up 5 On Hit: 10% Reproach 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 Curse of Madness Juggernaut: (Instant) Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Unrenarivon the Offalwinter (Shrouds) (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +10 Dex dps ---------- Phys.crit +16.0% Spell.crit +15% Mind.crit +14% Crit.mult +13.00% Melee+ 23 fire Dmg.mod +18% fire Acc +47 (+6 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Resists +14% fire Spell.save +20 (+3 eff.) Unarmed combat: Power 31.0 - 43.4 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.1% dam / acc Acc +18 Apr +15 Crit +37.0% Atk.spd 83% Melee+ +20 darkness +4 nature On Crit.r2 +20 fire On Hit: 20% Fire Breath 5 On Crit: 20% Cripple 5 On Hit: * Slows global speed by 40% Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Arethad' (Madness) (0 def, 20 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 13 physical Dmg.mod +9% physical Acc +41 (+6 eff.) ----- def ----- Armour +20 Fatigue -6% Resists +3% acid +3% cold +25% darkness +6% lightning Phys.save +18 (+2 eff.) Mind.save +31 (+4 eff.) Max.HP +68.00 Blind- +25% Disease- +5% Disarm- +82% Knockbk- +10% ---------- misc Infravis +8 Unarmed combat: Power 39.5 - 55.3 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.1% dam / acc Acc +56 Apr +15 Crit +35.0% Atk.spd 83% Melee+ +42 darkness On Hit.r1 +15 physical On Crit.r2 +13 physical On Hit: 20% Perfect Control 5 On Hit: 10% Battle Shout 5 On Hit: 10% Sand Breath 5 On Crit: 20% Dominate 5 On Hit: * 41% chance to cause random gloom Curse of Madness Track: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 60 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
stabilizing linen wizard hat (Corpses) (1 def, 0 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+1 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
Soothue (Corpses) (0 def, 1 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex dps ---------- Dmg.mod +6% mind On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +3% darkness +6% fire +9% blight +12% cold +3% nature +7% lightning Spell.save +10 (+1 eff.) Curse of Corpses A cap made of leather. |
Deepshunter (Misfortune) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun dps ---------- Dmg.mod +16% acid +18% physical +16% nature +3% darkness Melee Ret 8 darkness 12 lightning On Hit (Melee): * 15% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+0 eff.) Resists +33% acid +18% physical +6% temporal +10% cold +9% blight +10% fire +24% nature +3% lightning Mind.save +12 (+2 eff.) Curse of Misfortune A pointy cloth hat, very wizardly... |
Harihell the Festerpulverizer (Corpses) (5 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Dex +4 Wil +3 Cun dps ---------- Phys.pwr +9 (+1 eff.) Acc +5 (+1 eff.) Melee Ret 6 physical On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% Resists +3% acid +8% physical +11% darkness +18% fire +3% nature Phys.save +7 (+1 eff.) Spell.save +6 (+1 eff.) ---------- misc Infravis +3 Curse of Corpses Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 9121.9 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of might (Shrouds) (0 def, 3 armour)3.0 T1 head armor [Ego+] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gloomwither (Madness) (0 def, 5 armour)3.0 T5 head armor [Random Unique] Disrupt/Master While equipped: Stats +12 Str +9 Dex +6 Wil dps ---------- Melee Ret 10 physical ----- def ----- Armour +5 Fatigue +5% Resists +6% temporal +3% darkness +22% blight +9% cold +12% nature +9% fire Phys.save +20 (+2 eff.) Spell.save +20 (+3 eff.) Mind.save +12 (+2 eff.) Die.at -40.00 life ---------- misc Stam/turn +0.40 Curse of Madness Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 9121.9 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Harachak' (Shrouds) (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +13 Str +12 Dex +5 Wil +10 Cun +4 Con dps ---------- Phys.crit +2.0% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Mind.pwr +6 (+1 eff.) Apr +9 ----- def ----- Armour +5 Fatigue +5% Resists +3% acid +6% temporal +20% light +20% darkness +15% blight +9% fire +15% nature +15% cold Spell.save +6 (+1 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Radhygrim the brass lantern (Corpses)2.0 T1 lite [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% mind On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Resists +3% blight +5% arcane Max.HP +43.00 ---------- misc Light +4 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern (Corpses)2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Isleyatira (Corpses)1.0 T5 lite [Random Unique] Disrupt/Master While equipped: Stats +1 Dex +2 Mag +8 Cun +5 Con dps ---------- Res.pen +15% all Apr +13 ----- def ----- Resists +3% blight +6% acid +3% darkness +3% all Crit.dmg- 10.00% Spell.save +12 (+2 eff.) ---------- misc Light +0 Infravis +8 Curse of Corpses Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Ce'Navena the dwarven-steel pickaxe (Misfortune) (dig speed 2 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +13 Str +11 Dex +2 Cun +3 Con dps ---------- Crit.mult +32.00% Phys.pwr +33 (+4 eff.) Mov.spd +20% Dmg.mod +6% nature +6% physical Res.pen +18% physical Acc +8 (+1 eff.) Apr +17 ----- def ----- Armour +4 Fatigue -16% Resists +18% blight +15% fire +12% nature ---------- misc Light +1 Infravis +5 While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
Staroath the dwarven-steel pickaxe (Misfortune) (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Str dps ---------- Crit.mult +6.00% Dmg.mod +14% mind +18% fire Apr +8 On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +9% nature Mind.save +19 (+2 eff.) Heal.mod +5% ---------- misc Stam/turn +0.40 Light +3 While carried: ---------- misc Talents +1 Dig Curse of Misfortune Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt (Madness)2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. Curse of Madness This torque feels tingly to the touch, but seems to enhance your thinking. |
ash totem of thorny skin 'Lisatta' (Misfortune) [power 27] (18 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Resists +3% blight +3% fire +3% lightning +6% temporal Phys.save +6 (+1 eff.) Teleport- +10% ---------- misc Talents +2 Lay Web Cooldown Lay Web -1 Curse of Misfortune Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 18 cooldown 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By Asd the Krog Cursed level 129
79th Dusk 122nd year of Ascendancy at 08:03 see stats
A different point of view (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Asd the Krog Cursed level 68
22nd Dusk 122nd year of Ascendancy at 08:17 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By Asd the Krog Cursed level 128
77th Dusk 122nd year of Ascendancy at 19:01 see stats
Antimagic! (Uniques)
Completed antimagic training in the Ziguranth camp.By Asd the Krog Cursed level 69
27th Dusk 122nd year of Ascendancy at 04:04 see stats
Are you out of your mind?! (Uniques)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Asd the Krog Cursed level 160
17th Haze 122nd year of Ascendancy at 15:33 see stats
Brave new world (Uniques)
Went to the Far East and took part in the war.By Asd the Krog Cursed level 154
14th Haze 122nd year of Ascendancy at 03:02 see stats
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By Asd the Krog Cursed level 107
76th Dusk 122nd year of Ascendancy at 15:54 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Asd the Krog Cursed level 13
4th Mirth 122nd year of Ascendancy at 19:41 see stats
Destroyer's bane (Uniques)
Killed Golbug the Destroyer.By Asd the Krog Cursed level 151
7th Haze 122nd year of Ascendancy at 01:29 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Asd the Krog Cursed level 116
77th Dusk 122nd year of Ascendancy at 02:04 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Asd the Krog Cursed level 85
61st Dusk 122nd year of Ascendancy at 09:22 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Asd the Krog Cursed level 36
4th Dusk 122nd year of Ascendancy at 15:08 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Asd the Krog Cursed level 68
22nd Dusk 122nd year of Ascendancy at 07:48 see stats
I cleared the room of death and all I got was this lousy achievement! (Uniques)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Asd the Krog Cursed level 166
17th Haze 122nd year of Ascendancy at 16:41 see stats
Is that how it feels to be an escort quest?! (Uniques)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Asd the Krog Cursed level 39
4th Dusk 122nd year of Ascendancy at 21:20 see stats
Level 10 (Uniques)
Got a character to level 10.By Asd the Krog Cursed level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Asd the Krog Cursed level 20
6th Flare 122nd year of Ascendancy at 12:16 see stats
Level 30 (Uniques)
Got a character to level 30.By Asd the Krog Cursed level 30
8th Flare 122nd year of Ascendancy at 23:19 see stats
Level 40 (Uniques)
Got a character to level 40.By Asd the Krog Cursed level 40
19th Dusk 122nd year of Ascendancy at 01:57 see stats
Level 50 (Uniques)
Got a character to level 50.By Asd the Krog Cursed level 50
19th Dusk 122nd year of Ascendancy at 16:21 see stats
Oozemancer (Uniques)
Destroyed the corrupted oozemancer.By Asd the Krog Cursed level 85
61st Dusk 122nd year of Ascendancy at 09:48 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Asd the Krog Cursed level 88
62nd Dusk 122nd year of Ascendancy at 02:53 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Asd the Krog Cursed level 129
79th Dusk 122nd year of Ascendancy at 11:28 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Asd the Krog Cursed level 47
19th Dusk 122nd year of Ascendancy at 05:49 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Asd the Krog Cursed level 27
8th Flare 122nd year of Ascendancy at 00:34 see stats
Sliders (Uniques)
Activated a portal using the Orb of Many Ways.By Asd the Krog Cursed level 152
7th Haze 122nd year of Ascendancy at 02:19 see stats
Slimefest (Uniques)
Have 100 walls on the sludgenest turn into hostile creatures.By Asd the Krog Cursed level 89
62nd Dusk 122nd year of Ascendancy at 15:33 see stats
The Arena (Uniques)
Unlocked Arena mode.By Asd the Krog Cursed level 13
76th Pyre 122nd year of Ascendancy at 22:24 see stats
The Legend of Garkul (Uniques)
Learned the five chapters of the Legend of Garkul.By Asd the Krog Cursed level 68
22nd Dusk 122nd year of Ascendancy at 08:17 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Asd the Krog Cursed level 60
21st Dusk 122nd year of Ascendancy at 00:45 see stats
There and back again (Uniques)
Opened a portal to Maj'Eyal from the Far East.By Asd the Krog Cursed level 180
41st Haze 122nd year of Ascendancy at 08:43 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Asd the Krog Cursed level 56
20th Dusk 122nd year of Ascendancy at 10:06 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Asd the Krog Cursed level 28
8th Flare 122nd year of Ascendancy at 12:51 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Asd the Krog Cursed level 125
77th Dusk 122nd year of Ascendancy at 16:34 see stats
Well trained (Uniques)
Deal one million damage to training dummies in a single training session.By Asd the Krog Cursed level 132
1st Time of Equilibrium 122nd year of Ascendancy at 18:49 see stats
Log
You gain 2.01 gold from the transmogrification of resilient cashmere cloak of Eldoral (Corpses) (2 def, 0 armour).
You gain 5.14 gold from the transmogrification of shimmering elven-wood magestaff of projection (Corpses) (25-30 power, 5 apr, cold element).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Space around you starts to dissolve...
Asd receives 176 healing from Unnatural Body.
Resting starts...
Asd aims less carefully.
Talent Cleave is ready to use.
Talent Windblade is ready to use.
Asd's mania hastens Rampage.
Talent Reckless Charge is ready to use.
Talent Rampage is ready to use.
Rested for 43 turns (stop reason: chat started).
Saving done.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Asd deactivates Antimagic Shield.
Asd deactivates Stalk.
Asd deactivates Surge.
Asd deactivates Gloom.
Asd deactivates Daunting Presence.
Asd deactivates Elemental Harmony.





























































































































