Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Zephyr 1.5.6 Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Dark Priest 1.4.8Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Bladebender 1.5.6 Spell Blade Class 1.5.10Adds a new class into the game, a mage warrior hybrid. There can never be enough hybrid classes, right? The Spell Blade is a warrior that uses magic in order to enforce their attacks with destructive spells. v2.0 is a revamped version and is incompatible with old save files (too many talents were changed to work in a different way). Contains 6 new categories. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Spell Merchants 1.5.10
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Items Vault 1.5.0Donators/Buyers bonus! Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Yeek |
Class | Summoner |
Level / Exp | 39 / 20% |
Size | medium |
Lifes / Deaths | Killed by Layarinn the sandworm at level 39 on the 44th Dusk 122nd year of Ascendancy at 18:24 6 / 1 |
Primary Stats
Strength | 17 (base 13) |
Dexterity | 15 (base 11) |
Constitution | 7 (base 10) |
Magic | 60 (base 50) |
Willpower | 88 (base 60) |
Cunning | 87 (base 60) |
Resources
Life | 872/872 |
Equilibrium | 0 |
Psi | 382/382 |
Healing Factor | 1.1145762711864 |
Regeneration | 7.1890169491525 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Stealth | 76.372035505479 |
See Invisible | 76.372035505479 |
Offense: Mainhand
Damage | 35 |
Accuracy | 47 |
Crit Chance | 49% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 33 |
Accuracy | 47 |
Crit Chance | 49% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 62% |
Speed | 1 |
Offense: Damage Bonus
Mind | +28% |
Acid | +8% |
Cold | +12% |
Darkness | +15% |
Blight | +9% |
Physical | +41% |
Fire | +32% |
Nature | +16% |
Offense: Damage Penetration
Darkness | +15% |
Acid | +6% |
Lightning | +5% |
Physical | +32% |
Mind | +33% |
Nature | +4% |
Defense: Base
Armour (hardiness) | 19.5 (43.636363636364%) |
Defense | 31 |
Ranged Defense | 42 |
Fatigue | 1 |
Physical Save | 76.4 |
Spell Save | 83.6 |
Mental Save | 84 |
Defense: Resistances
Acid | + 36%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Darkness | + 20%( 70%) |
Temporal | + 23%( 70%) |
Lightning | + 30%( 70%) |
Mind | + 25%( 70%) |
Fire | + 38%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 60% |
Stun Resistance | 30% |
Confusion Resistance | 100% |
Pinning Resistance | 10% |
Disarm Resistance | 15% |
Poison Resistance | 5% |
Blind Resistance | 5% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 477 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Kinetic mastery | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (utility) | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Wild-gift / Harmony | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 28% of the way to your next Rank. You have killed: 13 Uniques 16 Bosses 4 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Equipment
Psionic focus | Ego Pierce (156% power, 6 apr) Ego Pierce (156% power, 6 apr)3.0 T5 longsword 2H weapon Reqs Str 48 [Unique] Psionic Power 156% Range: 1.4x Uses 100% Str Dmg Psychic Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +100 Psychic On Hit: * 15% chance to stun or confuse the target depending on psychic damage done; this will change the psychic damage type if subject to change While equipped: Stats +10 Mag +10 Wil dps ---------- Phys.crit +10.0% Mind.crit +10% Crit.mult +20.00% Dmg.mod +25% mind +25% physical Res.pen +25% mind +25% physical ----- def ----- Confus- +25% Recovers one point of power each time you move. Astral Jaunt: (Instant) Level 5.0 Pwr.cost 10 out of 0/10. Range 50 Travel.spd instantaneous Is a mind power Description: You are able to teleport yourself up to 50 tiles within line of sight. At raw talent level 2, you can teleport characters other than yourself. At raw talent level 3, you may teleport up to 5 separate targets per use of this talent, allowing you to reshape the battlefield to your liking. You cannot teleport the same target multiple times. At raw talent level 4, the range dramatically increases and you no longer need line of sight to the destination when teleporting yourself. Teleporting outside of line of sight is difficult; you can only make one teleport if you do so, and for it to work instantly you have to be at full health. Otherwise, there's a two turn delay before the teleport triggers. At raw talent level 5, you no longer need line of sight to the destination when teleporting others. This talent takes no time to use, unless you initiate more than one teleport. This talent can be triggered by Eldritch Combat. In this case, you make a single immediate teleport to a random opponent in your teleport range, make a bonus attack against it for 160% damage, and teleport back to your old position. This sudden attack can catch foes off-guard, giving a 90% chance of causing cross-tier brainlock or off-balance status (depending on if you are currently using telepathic or telekinetic effects). A slender rapier with a blade composed of blue crystal, this was the weapon of Elria Eagleheart in the Age of Dusk. It was said to be able to strike at the mind directly, disorienting those hit by it, and allow her to duel in four dimensions. After Elria passed away, the rapier was wielded by other mind knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm. |
Light source | Flashsting Flashsting2.0 T1 lite [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +11 (+3 eff.) Res.pen +5% lightning ----- def ----- Resists +9% mind Mind.save +16 (+4 eff.) Die.at -60.00 life Pinning- +10% Stun/Frz- +20% ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Mayybreba the linen wizard hat (1 def, 2 armour) Mayybreba the linen wizard hat (1 def, 2 armour)2.0 T1 head armor [Random Unique] Nature/Psionic While equipped: Stats +8 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +12% cold On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +6% lightning +10% fire +34% cold Spell.save +20 (+2 eff.) Mind.save +6 (+2 eff.) Blind- +5% Disarm- +15% A pointy cloth hat, very wizardly... |
On feet | Voidpyre (17 def, 1 armour) Voidpyre (17 def, 1 armour)2.0 T1 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+2 eff.) Dmg.mod +15% darkness +15% fire Res.pen +5% darkness +7% physical Melee Ret 8 fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Defense +17 (+9 eff.) Rng.Def +4 (+2 eff.) Fatigue -4% Phys.save +7 (+1 eff.) HP.reg +2.30 Heal.mod +14% ---------- misc Max.enc +25 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Tool | dwarven-steel pickaxe 'Glorytira' (dig speed 12 turns) dwarven-steel pickaxe 'Glorytira' (dig speed 12 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Crit.mult +13.00% Phys.pwr +14 (+5 eff.) Dmg.mod +6% nature +12% physical Apr +6 ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Fatigue -7% Resists +12% nature Max.HP +10.00 ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On hands | Murkpeal the iron gauntlets (0 def, 11 armour) Murkpeal the iron gauntlets (0 def, 11 armour)1.5 T1 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 6 fire 6 physical Dmg.mod +4% physical +5% fire Res.pen +10% darkness +5% mind ----- def ----- Armour +11 Resists +6% fire Mind.save +7 (+2 eff.) Max.HP +46.00 HP.reg +2.20 ---------- misc Stam/turn +0.50 Psi/turn +0.15 Metal gloves protecting the hands up to the middle of the lower arm. |
Around neck | Flamemaster Flamemaster0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- Dmg.mod +12% fire Melee Ret 8 fire On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Resists +12% lightning +6% cold +5% arcane +6% darkness Amulets can have magical properties. |
In main hand | resonating mossy mindstar of venom (77% power, 12 apr, mind damage) resonating mossy mindstar of venom (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic This natural venom should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. The set is complete. Power 77% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +8% acid +3% mind Res.pen +6% acid +3% mind Melee Ret 5 acid ----- def ----- Resists +6% acid +3% mind Dmg.Resnn +7% HP.reg +1.20 ---------- misc Psi/ret +0.90 Max.hate +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Fuladumarim Fuladumarim1.0 T5 belt armor [Random Unique] Master While equipped: Stats +1 Str +5 Dex +6 Cun +2 Con dps ---------- Phys.crit +11.0% Mind.crit +12% Phys.pwr +8 (+3 eff.) Apr +3 ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +11% fire +15% cold D.Red.from +45% Summoned Phys.save +12 (+1 eff.) Spell.save +11 (+1 eff.) ---------- misc Stam/turn +1.40 Size +1 A belt that goes around your waist. |
In off hand | Amarain (72% power, 12 apr, nature damage) Amarain (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This harmonious mindstar will complement other natural mindstars. The set is complete. Power 72% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Phasing +10% On Hit.r1 +8 arcane While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Mind.pwr +2 (+1 eff.) Dmg.mod +10% nature +9% blight Res.pen +4% nature Melee Ret 8 blight ----- def ----- Resists +3% nature +7% blight Spell.save +23 (+2 eff.) HP.reg +0.50 Disease- +25% ---------- misc Equi/ret +0.90 Hate/m.crit +2.00 Psi/m.crit +2.00 Max.hate +2.00 Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Olurim the iron mail armour (8 def, 4 armour) Olurim the iron mail armour (8 def, 4 armour)14.0 T1 heavy armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Wil ----- def ----- Armour +4 Defense +8 (+4 eff.) Rng.Def +6 (+2 eff.) Fatigue +12% Resists +18% acid +9% temporal +11% blight +17% cold +12% nature D.Red.from +7% Unnatural Max.HP +26.00 Heal/summ +30 Poison- +5% Stun/Frz- +10% ---------- misc Hate/m.crit +2.00 A suit of armour made of mail. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 111 over 5 turns) regeneration infusion of the duelist (heal 111 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 111 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 13%; cure physical) wild infusion (resist 13%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 13% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
lightning rune (196 lightning damage) lightning rune (196 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 65.33 to 196.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Areseta (158% power, 5 apr) Areseta (158% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Random Unique] Arcane/Nature/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 temporal On Hit.r1 +12 mind On Crit: * cripple the target While equipped: Stats +2 Cun dps ---------- Phys.crit +12.0% Spell.crit +1% Crit.mult +5.00% Dmg.mod +12% blight +6% mind Res.pen +9% nature Melee Ret 17 temporal ----- def ----- Resists +9% all +17% temporal ---------- misc Vim/s.crit +3.00 Sharp, long, and deadly. |
Ebonyrip the voratun longsword (154% power, 20 apr) Ebonyrip the voratun longsword (154% power, 20 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +20 Crit +5.0% Atk.spd 100% Phasing +55% On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +12% fire +6% darkness +12% physical Res.pen +25% physical +15% darkness +5% fire Acc +42 (+24 eff.) Apr +7 ----- def ----- Defense +13 (+7 eff.) Resists +12% darkness Disarm- +61% ---------- misc Stam/ret +1.50 Sharp, long, and deadly. |
mossy mindstar (72% power, 12 apr, mind damage) mossy mindstar (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (72% power, 12 apr, mind damage) mossy mindstar (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of balance (83% power, 18 apr, nature damage) horrifying vined mindstar of balance (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% mind +3% darkness Melee Ret 3 mind 4 darkness ----- def ----- Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced leather armour 'Hellbliss' (11 def, 14 armour) reinforced leather armour 'Hellbliss' (11 def, 14 armour)9.0 T4 light armor Reqs Str 18 [Random Unique] Arcane/Master While equipped: Stats +8 Str +6 Dex +7 Cun dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +9 (+3 eff.) Melee+ 9 darkness Ranged+ 9 darkness Dmg.mod +3% arcane +6% fire Res.pen +25% blight Melee Ret 8 arcane ----- def ----- Armour +14 Defense +11 (+6 eff.) Fatigue +8% Resists +48% temporal +38% darkness +3% blight +5% arcane +12% physical Def/telep +22 Res/telep +18% Dur/telep +23% ---------- misc Light +1 Blink to a nearby random location (rad 13) Puts all charms on 25 cooldown A suit of armour made of leather. |
cashmere cloak of implacability (2 def, 0 armour) cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Phys.save +9 (+1 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yvobrewen the pair of hardened leather boots (18 def, 3 armour) Yvobrewen the pair of hardened leather boots (18 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Cun +3 Con dps ---------- Crit.mult +3.00% Spell.pwr +3 (+0 eff.) Acc +6 (+6 eff.) ----- def ----- Armour +3 Defense +18 (+9 eff.) Fatigue +3% Resists +3% darkness Phys.save +19 (+2 eff.) Spell.save +9 (+1 eff.) Mind.save +18 (+4 eff.) Poison- +10% Silence- +31% Confus- +33% Pinning- +10% Stun/Frz- +36% ---------- misc Stam/turn +0.60 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Lemme the Yeek Summoner level 35
29th Dusk 122nd year of Ascendancy at 00:38 see stats
By Lemme the Yeek Summoner level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Lemme the Yeek Summoner level 20
5th Mirth 122nd year of Ascendancy at 02:04 see stats
By Lemme the Yeek Summoner level 30
8th Mirth 122nd year of Ascendancy at 03:20 see stats
By Lemme the Yeek Summoner level 35
29th Dusk 122nd year of Ascendancy at 04:37 see stats
By Lemme the Yeek Summoner level 35
8th Flare 122nd year of Ascendancy at 02:49 see stats
By Lemme the Yeek Summoner level 35
36th Dusk 122nd year of Ascendancy at 09:34 see stats
Log
Lemme resists!
Lemme converts some damage to Psi!
Layarinn the sandworm's aether beam hits Lemme for 16 to psi, 88 arcane (104 total damage).
Sandworm burrower resists!
Layarinn the sandworm's aether beam hits Sandworm burrower for 0 arcane damage.
Lemme resists!
Lemme converts some damage to Psi!
Layarinn the sandworm's aether beam hits Lemme for 5 to psi, 107 arcane (112 total damage).
Lemme uses Infusion: Regeneration.
Lemme starts regenerating health quickly.
Lemme resists!
Layarinn the sandworm's aether beam hits Lemme for 115 arcane damage.
Lemme resists!
Layarinn the sandworm's aether beam hits Lemme for 115 arcane damage.
Lemme the level 39 yeek summoner was dweomered to death by Layarinn the sandworm on level 1 of Sandworm lair.
You have 6 life(s) left.
Lemme deactivates Elemental Harmony.
Lemme deactivates Deflect Projectiles.
Lemme deactivates Master Summoner.
Lemme deactivates Kinetic Shield.
Lemme deactivates Psiblades.
Lemme deactivates Charged Shield.
Lemme's frantic summoning ends.
Lemme is no longer resonating.
Lemme deactivates Beyond the Flesh.
Lemme stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.