high the level 12 Dark Faerie High Guard by Deivijs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Zephyr 1.5.6
Bladebender 1.5.6
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDark Faerie
ClassHigh Guard
Level / Exp12 / 47%
Sizetiny
Lifes / Deaths

Primary Stats

Strength16 (base 17)
Dexterity13 (base 10)
Constitution5 (base 10)
Magic40 (base 37)
Willpower11 (base 11)
Cunning15 (base 10)

Resources

Life266/266
Mana162/162
Healing Factor1.0771428571429
Regeneration0.91557142857143

Speed

Mental+22.24901182297%
Attack0%
Movement0%
Spell+44.498023645941%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible5

Offense: Mainhand

Damage44
Accuracy28
Crit Chance15%
APR2
Speed0.82

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower34
Crit Chance20%
Speed0.6920509878047

Offense: Mind

Mindpower13
Crit Chance13%
Speed1

Offense: Damage Bonus

Darkness+30%
Light+37%
Physical+31%
Fire+23%
All+20%

Offense: Damage Penetration

Darkness+15%

Defense: Base

Armour (hardiness)15.140074996348 (30%)
Defense30
Ranged Defense38
Fatigue8
Physical Save51
Spell Save47
Mental Save50

Defense: Resistances

Darkness+ 13%( 70%)
Light+ 7%( 70%)
Physical+ 15%( 70%)
Fire+ 10%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Sorcerous might1.30
3/5
0/5
0/5
0/5
Spell / Battle channeling1.30
0/5
0/5
0/5
0/5
Spell / Battlemage1.30
4/5
5/5
5/5
1/5
Spell / Mage adept1.30
3/5
0/5
0/5
0/5
Spell / Magical assault1.30
0/5
0/5
0/5
0/5
Spell / Phasing1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Staff combat1.30
5/5
5/5
5/5
0/5
Race / Dark-faerie1.00
5/5
5/5
0/5
0/5
Spell / Medic1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active

Equipment

On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Level 10 (Uniques) Got a character to level 10.
By high the Dark Faerie High Guard level 10
74th Pyre 122nd year of Ascendancy at 11:00
see stats

Log

High is no longer storing energy.
Your summoned high's Clone disappears.
Bleeding from Dying fox hits
high for 2 physical damage.

Resting starts...

High stops bleeding.

Talent Phase Strike is ready to use.
Talent Block is ready to use.
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 79 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 0.68 gold from the transmogrification of
linen robe of darkness (+16%) (0 def, 0 armour).
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 100% power, 39 block).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (13/13, 111% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (102% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (117% power, 1 apr).
There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
High deactivates Defensive Posture.