Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Spellsword 1.2.5This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Marson's UI Modifications 1.2.4v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. New Gem Types 1.2.4Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Midnight 1.2.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Gnome 1.2.3Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Kobold 1.2.3Adds a new race choice (Kobold) which leads to two new subraces. Kobolds are small humanoid-like people, who inhabit the Thaloren forests and spend their lives among other rarely sighted legendary creatures, like woodland spirits and fairies. Inside the taxonomic family of Kobolds two different genera are known to exist: a common variant, simply called the Kobold, and the much rarer Gremlin. Their most notable feature is a set of supernatural sharp and strong teeth. According to some myths, Kobolds rely on it to feed on metals and gems, which isn't quite accurate however. Still, their poisonous bite is a dreaded weapon and Kobolds commonly fall back on it to defend their life or while hunting for food. A. The common Kobold: Stats: B. The Gremlin: Stats: More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. More Taints 1.2.3Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Forgeknight 1.2.4The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Gray's Illusions 1.2.4Alright, so this is two parts. A new zone, and a new class that you unlock by finishing said zone. Illusory Wood Trickster Feel free to offer suggestions/feedback/whatever. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 18 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by Russa the shalore at level 7 on the 33rd Dusk 122nd year of Ascendancy at 04:51 0 / 6Killed by luminous horror at level 14 on the 45th Regrowth 123rd year of Ascendancy at 16:01 Killed by Emelylrath the degenerated skeleton warrior at level 15 on the 70th Regrowth 123rd year of Ascendancy at 03:29 Killed by Emelylrath the degenerated skeleton warrior at level 15 on the 70th Regrowth 123rd year of Ascendancy at 07:13 Killed by Mayaritta the snow giant chieftain at level 16 on the 12nd Pyre 123rd year of Ascendancy at 14:58 Killed by Aditira the blade horror at level 18 on the 59th Pyre 123rd year of Ascendancy at 13:17 |
Primary Stats
| Strength | 45 (base 30) |
| Dexterity | 10 (base 10) |
| Constitution | 18 (base 12) |
| Magic | 44 (base 44) |
| Willpower | 19 (base 13) |
| Cunning | 18 (base 14) |
Resources
| Life | -306/306 |
| Mana | 45/224 |
| Stamina | 168/174 |
| Souls | 9/13 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 5 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 42 |
| Crit Chance | 5% |
| APR | 25 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 34.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.75 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 38.4 (79.117647058824%) |
| Defense | 15.6 |
| Ranged Defense | 20.3 |
| Fatigue | 23 |
| Physical Save | 35.9375 |
| Spell Save | 20.9375 |
| Mental Save | 22.3875 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Disarm Resistance | 42% |
| Fear Resistance | 50% |
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 47% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 776% over 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Vampirism | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Martial enchantments | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Necrotic Aura |
| talent | Blurred Mortality |
| detrimental effect | Huge cut that bleeds, doing 7.19 physical damage per turn. Bleeding |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 97. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed orc heart. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed chunk of ghoul flesh. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 3.00 Encumbrance. Type: armor / feet ; tier 3 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +5 Fatigue: +0% Maximum encumbrance: +20 Physical save: +6 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
| Light source | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] bright brass lantern of claritybright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mental save: +6 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) Light radius: +5 See stealth: +5 See invisible: +5 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| On head | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] bladed iron helm of knowledge (0 def, 3 armour)bladed iron helm of knowledge (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces Enchantment: Heavy Armour 3.00 Encumbrance. Type: armor / head ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +3 Wil / +2 Cun Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) Mindpower: +3 See invisible: +0 (-10) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 116.6 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
| Tool | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] miner's iron pickaxe (dig speed 29 turns)miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes stats: +1 Str Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) Infravision radius: +2 See invisible: +0 (-10) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
| On fingers | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] warrior's copper ring of frost (+20%)warrior's copper ring of frost (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% cold Changes damage: +10% cold Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Poreyatira the FestermaimPoreyatira the Festermaim Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Accuracy: +7 Defense: +7 Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Con Changes resistances: +3% nature Changes damage: +9% nature Physical save: +8 Disarm immunity: +22% Pinning immunity: +28% Knockback immunity: +24% Mana each turn: +0.00 (-0.50) Maximum life: +23.00 Spellpower: +0 (-5) See invisible: +0 (-10) Movement speed: +11% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Tap to cycle through comparison choices |
| In main hand | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Spectral Blade (24-38.4 power, 25 apr)Spectral Blade (24-38.4 power, 25 apr) Requires: - Strength 20 Powered by arcane forces Crafted by a master Enchantment: Weapon 0.10 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +6 (-) Armour Penetration: +25 (-) Physical crit. chance: +3.0% (-) Attack speed: 111% (-) Damage (Melee): +10(-) arcane Burst (radius 2) on crit: +30(-) arcane silence When wielded/worn: Mana each turn: +0.50 (-) Spellpower: +5 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. Tap to cycle through comparison choices |
| On hands | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] umbral iron gauntlets of strength (+2) (0 def, 1 armour)umbral iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 1.50 Encumbrance. Type: armor / hands ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Physical power: +6 Armour: +1 Damage (Melee): 6 darkness Changes stats: +2 Str Changes resistances: +5% darkness Changes damage: +4% darkness Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
| Main armor | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] steel plate armour 'Hellspower' (4 def, 10 armour)steel plate armour 'Hellspower' (4 def, 10 armour) Requires: - Strength 23 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Enchantment: Heavy Armour 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Armour: +10 Defense: +4 Fatigue: +20% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +2 Str / +2 Con Changes resistances: +12% acid / +11% physical / +8% fire / +12% cold / +6% lightning Changes resistances penetration: +10% temporal Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Physical save: +11 Disarm immunity: +20% Stun/Freeze immunity: +22% Knockback immunity: +23% Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) A suit of armour made of metal plates. Tap to cycle through comparison choices |
| Cloak | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] thick linen cloak of implacability (1 def, 6 armour)thick linen cloak of implacability (1 def, 6 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +12% cold Physical save: +5 Mental save: +6 Mana each turn: +0.00 (-0.50) Only die when reaching: -50.00 life Spellpower: +0 (-5) See invisible: +0 (-10) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Around neck | [vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] SoulstoneSoulstone Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes resistances: +10% blight / +10% light / +10% darkness Fear immunity: +50% Instant-death immunity: +50% Mana each turn: +0.00 (-0.50) Maximum souls: +3.00 Spellpower: +0 (-5) See invisible: +0 (-10) Some of its power lingers, but it is no longer animate. Tap to cycle through comparison choices |
Inventory
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] movement infusion of the wizard (629% speed; 4 turns)movement infusion of the wizard (629% speed; 4 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] reconstruction rune of the warrior (heal 174; cure a cut or wound)reconstruction rune of the warrior (heal 174; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 174 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] clarity rune of the warrior (dur 17; resist 29%, reduce 35%; see horror)clarity rune of the warrior (dur 17; resist 29%, reduce 35%; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 17 turns you gain blindness and confusion immunity (29%), and each turn you have a 35% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 55), and you automatically sense any horror around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] taint of blood snaring (120 damage and pin for 6 turns)taint of blood snaring (120 damage and pin for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Hurl a blood bomb at the target, when it hits it will explode doing 120.00 blight damage and pin them for 6 turns. You will loose 12 life to create the bomb. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] taint of bone thorns (24 bleeding damage when hit for 6 turns)taint of bone thorns (24 bleeding damage when hit for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Causes sharp thorns of bone to sprout from your bones for 6 turns. These bones inflict 24.00 bleeding damage on anyone who hits you. This also increases your armour and armour hardiness by 12. However these thorns have no regard for you own flesh and cause you to bleed as well. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] taint of the vampire (12 extra life leech chance and amount for 6 turns)taint of the vampire (12 extra life leech chance and amount for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Vampiric taint fills you; each time you deal damage, you have 12% chance to heal for 12% of the damage done. However this effect will only last 6 turns and your light resistance is weakened by 12%. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] warrior's copper amulet of cunning (+2)warrior's copper amulet of cunning (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes stats: +2 Cun Changes resistances: +6% physical Stamina each turn: +0.40 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Mysterious SymbolMysterious Symbol Infused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Odd SymbolOdd Symbol Infused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Strange SymbolStrange Symbol Infused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] clarifying steel amuletclarifying steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes resistances: +12% mind Confusion immunity: +21% Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] marksman's copper ring of arcana(+0.10/turn)marksman's copper ring of arcana(+0.10/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Silence immunity: +23% Mana each turn: +0.10 (-0.40) Spellpower: +0 (-5) See invisible: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] savior's copper ring of lightning (+20%)savior's copper ring of lightning (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +6 Spell save: +6 Mental save: +7 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] mule's steel ring of light (+24%)mule's steel ring of light (+24%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Fatigue: -5% Changes resistances: +24% light Changes damage: +12% light Maximum encumbrance: +23 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] pixie's steel ringpixie's steel ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes stats: +3 Cun / +3 Mag Mana each turn: +0.00 (-0.50) Spellpower: +7 (+2) See invisible: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] steel ring of corrosion (+22%)steel ring of corrosion (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] titan's steel ring of corrosion (+22%)titan's steel ring of corrosion (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes stats: +3 Con Changes resistances: +22% acid Changes damage: +11% acid Physical save: +6 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] titan's steel ring of perseverancetitan's steel ring of perseverance Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes stats: +2 Con Physical save: +4 Stun/Freeze immunity: +24% Life regen: +1.10 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Belt of the ViperqueenBelt of the Viperqueen Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes stats: +5 Cun Talent mastery: +0.30 Cunning / Poisons Poison immunity: +50% Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Many songs have been written about Lady Isabella Mansana. The so called Viperqueen had a passion for using deadly poisons to get rid of her numerous lovers. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] enveloping linen cloak of Iron Throne (7 def, 0 armour)enveloping linen cloak of Iron Throne (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Defense: +7 Changes stats: +1 Str / +2 Con Physical save: +6 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Dagulachak the cashmere cloak (4 def, 0 armour)Dagulachak the cashmere cloak (4 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Defense: +4 Ranged Defense: +2 Changes stats: +4 Wil / +3 Mag Disarm immunity: +30% Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) Spell crit. chance: +5% See invisible: +0 (-10) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] The Black Boots (2 def, 1 armour)The Black Boots (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] quartzquartz 0.00 Encumbrance. Type: gem / white ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Armour: +5 Changes resistances: +1% all Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] hematitehematite 0.00 Encumbrance. Type: gem / black ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Stun/Freeze immunity: +30% Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] 3 aquamarine3 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] 3 malachite3 malachite 0.00 Encumbrance. Type: gem / green ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] 2 carnelian2 carnelian 0.00 Encumbrance. Type: gem / red ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] 2 topaz2 topaz 0.00 Encumbrance. Type: gem / yellow ; tier 2 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) Spell crit. chance: +2% Mental crit. chance: +2% See invisible: +0 (-10) When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Stun/Freeze immunity: +40% Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] lapis lazulilapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] 3 jade3 jade 0.00 Encumbrance. Type: gem / green ; tier 3 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] sugilitesugilite 0.00 Encumbrance. Type: gem / violet ; tier 3 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] tiger's eyetiger's eye 0.00 Encumbrance. Type: gem / yellow ; tier 3 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) Spell crit. chance: +3% Mental crit. chance: +3% See invisible: +0 (-10) When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] 121 alchemist agate121 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Spectral Blade (24-38.4 power, 25 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Accuracy: +0 (-6) Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) Damage (Melee): +0(-10) arcane Burst (radius 2) on crit: +0(-30) arcane silence When wielded/worn: Mana each turn: +0.00 (-0.50) Spellpower: +0 (-5) See invisible: +0 (-10) It can be used to recall the user to the worldmap, costing 202 power out of 285/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Oroen the Cornac Necromancer level 18
57th Pyre 123rd year of Ascendancy at 15:42 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Oroen the Cornac Necromancer level 12
9th Allure 123rd year of Ascendancy at 04:01 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Oroen the Cornac Necromancer level 16
16th Pyre 123rd year of Ascendancy at 01:17 see stats
Exterminator
Killed 1000 creatures.By Oroen the Cornac Necromancer level 15
11st Pyre 123rd year of Ascendancy at 12:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Oroen the Cornac Necromancer level 14
46th Regrowth 123rd year of Ascendancy at 19:07 see stats
Level 10
Got a character to level 10.By Oroen the Cornac Necromancer level 10
64th Haze 122nd year of Ascendancy at 05:05 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Oroen the Cornac Necromancer level 8
13rd Haze 122nd year of Ascendancy at 13:15 see stats
That was close
Killed your target while having only 1 life left.By Oroen the Cornac Necromancer level 7
13rd Haze 122nd year of Ascendancy at 03:43 see stats
The Arena
Unlocked Arena mode.By Oroen the Cornac Necromancer level 7
45th Dusk 122nd year of Ascendancy at 01:11 see stats
The secret city
Discovered the truth about mages.By Oroen the Cornac Necromancer level 5
3rd Mirth 122nd year of Ascendancy at 08:45 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Oroen the Cornac Necromancer level 14
46th Regrowth 123rd year of Ascendancy at 19:18 see stats
Log
Aditira the blade horror hits Oroen for 17 lightning damage.
Oroen starts to bleed.
Aditira the blade horror's physical bleed area effect hits Oroen for 22 physical damage.
Bleeding from Aditira the blade horror hits Oroen for 2 physical damage.
Burning from Aditira the blade horror hits Oroen for 33 fire damage.
Oroen is confused and fails to use Rune: Teleportation.
Aditira the blade horror's physical bleed area effect hits Oroen for 22 physical damage.
Bane of Blindness from Oroen hits Aditira the blade horror for 21 darkness damage.
Aditira the blade horror hits Oroen for 11 lightning damage.
Talent Consume Soul is ready to use.
Talent Drain Life is ready to use.
Oroen stops burning.
Bleeding from Aditira the blade horror hits Oroen for 4 physical damage.
Oroen is confused and fails to use Consume Soul.
Aditira the blade horror's physical bleed area effect hits Oroen for 22 physical damage.
Bane of Blindness from Oroen hits Aditira the blade horror for 21 darkness damage.
Aditira the blade horror hits Oroen for 20 lightning damage.
Bleeding from Aditira the blade horror hits Oroen for 5 physical damage.
Aditira the blade horror uses Psionic Pull.
Oroen is pulled in!
Aditira the blade horror hits Oroen for 30 physical damage.
Oroen is confused and fails to use Consume Soul.
Aditira the blade horror's physical bleed area effect hits Oroen for 22 physical damage.
Aditira the blade horror recovers sight.
Aditira the blade horror hits Oroen for 16 lightning, 10 physical (26 total damage).
Aditira the blade horror hits Aditira the blade horror for 16 lightning damage.
Saving game...
