Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Verdant Class Pack 1.3.3Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Damned Class 1.2.5Adds a new afflicted class. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Items Vault 1.3.0Donators/Buyers bonus! Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Hedgeknight Class 1.2.3They say that deep within the forests of The Gloom lies a mysterious hedge maze, expanding as far as the eye can see. --- This addon adds in the Hedgeknight Class, a Two-Handed warrior who uses the power of 'The Hedge' to augment his power with various summons and buffs. --- Talents Ivy All talents in this tree revolve around summoning friendly Ivy, each of which has a different effect, and scales slightly differently. Each Ivy's effect is applied when you land a melee attack on an enemy that is also within melee range of an Ivy. Additionally, all Ivy (and your Bush Guardian) are part of a Plant Network, that allows them to share damage with one another. Poison Ivy Resist All is equal to 50% of your poison resistance. Crippling Ivy Resist All is equal to 50% of your physical save. Razorleaf Ivy Resist All is equal to 50% of your bleeding resistance. Medicinal Ivy Resist All is equal to 50% of your heal mod. Thorns Offers some basic combat moves, a little bit of mobility, and a sustain that greatly increases your damage potential in extended fights. Thorn Whip Attack a nearby enemy within range 4 for Nature weapon damage. Thorn Graze Attack an enemy in melee range for Nature weapon damage. Thorn Rose Grants passive Pin, Poison, and Bleeding resistance. Thorn Body Sustain that grants passive Armor and Strength. Bush Guardian A tree that revolves around a moderate damage pet, that uses him for mobility and damage options. Bushy Beard Passively grant yourself Constitution and Accuracy. Bush Taunt Requires your Bushy Friend to be on the battlefield. Bush to Bush Requires your Bushy Friend to be on the battlefield. Bush Whacker Requires your Bushy Friend to be on the battlefield and within 2 tiles of yourself. Hedgecraft A tree that revolves around using your control over the hedge to do weave 'Impossible' feats. One With the Hedge Link yourself into your Plant Network, sharing and receiving damage though it. Hedgify Empower your weapon with the very power of the Hedge itself, and attack all targets within a range of 3 for half Nature, half Poison damage. Hedge Portal Step 'through' the Hedge to your target location, gaining bonus Armor, Defense, and Resist All for a few turns. Hedge Grasp Pull in a nearby enemy with the power of the hedge, pinning and blinding them. Petals A tree that revolves around low to mid ranged melee combat. Petal Beam Attack an enemy at short range with a Nature Weapon attack. Petal Swarm Attack an enemy at short to medium range with a Nature Weapon attack. Petal Implosion Attack an enemy in melee range with a high damage Nature Weapon attack. Petal Dance Sustain this talent to become one with your Petals. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Blood Mage |
Level / Exp | 54 / 56% |
Size | big |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 127 (base 60) |
Dexterity | 92 (base 60) |
Constitution | 90.482048821305 (base 60) |
Magic | 101 (base 60) |
Willpower | 103 (base 60) |
Cunning | 85 (base 60) |
Resources
Life | 27727/27727 |
Mana | 2350/2350 |
Psi_feedback | 0/795 |
Vim | 1239/1356 |
Healing Factor | 1.7315789473684 |
Regeneration | 215.25257894737 |
Speed
Mental | +264.6% |
Attack | +264.6% |
Movement | +471% |
Spell | +264.6% |
Global | +404.1% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 11 |
See Stealth | 20 |
See Invisible | 25 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 165 |
Accuracy | 97 |
Crit Chance | 89% |
APR | 174 |
Speed | 0.27 |
Offense: Spell
Spellpower | 132.57142857143 |
Crit Chance | 100% |
Speed | 0.27427317608338 |
Cooldown Reduction | 133.35 |
Offense: Mind
Mindpower | 132.08571428571 |
Crit Chance | 81% |
Speed | 0.27427317608338 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +12% |
Defense: Base
Armour (hardiness) | 301.28511161136 (100%) |
Defense | 98.876283143676 |
Ranged Defense | 98.876283143676 |
Fatigue | 0 |
Physical Save | 181.15187170875 |
Spell Save | 179.86666666667 |
Mental Save | 182.82 |
Defense: Resistances
All | +121%(100%) |
Defense: Immunities
Pinning Resistance | 10% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: -6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 82.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -4 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Spell / Meta | 0.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Pyre | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Trauma | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blood magic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Blood spear | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Curses | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Blood Spear |
talent | Blood Fury |
talent | Spellcraft |
talent | Defensive Posture |
talent | Dark Ritual |
talent | Quicken Spells |
talent | Bone Shield |
beneficial effect | The target's appearance has been altered. Cloak of Deception |
beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 211% Raging flames |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
beneficial effect | The target's blight and acid damage is increased by 51%. Bloodfury |
beneficial effect | The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn). Blighted Soil |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Layylaith the giant fire ant. Escort: lone alchemist (level 1 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Squalorrigor (22 def, 11 armour) Squalorrigor (22 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +11 Defense: +22 (+4 eff.) Fatigue: -13% Effects on melee hit: * Slows global speed by 30% Changes resistances penetration: +9% physical / +10% nature / +25% light Changes damage: +3% nature Maximum encumbrance: +48 Physical save: +13 (+1 eff.) Stamina each turn: +0.70 Maximum life: +36.00 Light radius: +3 Infravision radius: +3 Movement speed: +10% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 42 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | Belebremina the dwarven lantern Belebremina the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 acid / 8 temporal Changes stats: +6 Wil Changes resistances: +9% acid / +9% temporal Changes resistances penetration: +12% all Changes damage: +12% acid / +9% temporal / +12% mind Mental save: +13 (+1 eff.) Maximum life: +75.00 Light radius: +10 See stealth: +20 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Decayed Visage (0 def, 3 armour) Decayed Visage (0 def, 3 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Wil / +8 Mag Changes resistances: +3% blight Changes damage: +9% blight / +10% arcane Reduces incoming crit damage: 10.00% Maximum vim: +25.00 Spell crit. chance: +3% Infravision radius: +3 Healing mod.: +10% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.6 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 51%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Tool | Murkpierce the dragonbone wand of conjuration [power 871] (16 cooldown) Murkpierce the dragonbone wand of conjuration [power 871] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 4 acid Changes resistances: +9% acid Changes resistances penetration: +15% nature Changes damage: +12% nature Talent cooldown: Void Blast (+18 turn) Talents granted: +3 Volcano +15 Void Blast It can be used to fire a bolt of a random element (dam 436-871), putting all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | titan's copper ring of misery titan's copper ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +3 Cun / +4 Con Physical save: +8 (+1 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
On fingers | Polebeth the voratun ring Polebeth the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Physical power: +7 (+1 eff.) Changes stats: +9 Str / +8 Dex / +14 Con Changes resistances: +36% lightning / +30% cold / +5% arcane / +6% acid Changes damage: +18% lightning / +15% cold / +12% mind Physical save: +9 (+1 eff.) Spell save: +16 (+2 eff.) Mental save: +12 (+1 eff.) Poison immunity: +15% Pinning immunity: +10% Maximum stamina: +33.00 Rings can have magical properties. |
Around waist | Ivywyn the Pureburst Ivywyn the PureburstPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +10 Effects on melee hit: * Slows global speed by 40% * 20% chance to disease Damage when hit (Melee): 8 blight Changes stats: +5 Dex / +11 Mag / +10 Wil / +4 Cun / +8 Lck Changes resistances: +12% nature / +6% blight Trap disarming bonus: +16 Stealth bonus: +13 Spell save: +15 (+2 eff.) Spell crit. chance: +10% Infravision radius: +5 Size category: +1 It can be used to create a temporary shield that absorbs 410 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | Dagoziladas the dragonbone starstaff (39-46.8 power, 6 apr, blight element) Dagoziladas the dragonbone starstaff (39-46.8 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Burst (radius 1) on hit: +4 mind When wielded/worn: Changes stats: +4 Mag / +4 Wil / +3 Cun Changes damage: +39% blight / +9% mind Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Mana each turn: +0.73 Maximum mana: +242.00 Spellpower: +44 (+6 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Goryrak (0 def, 2 armour) Goryrak (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 22 arcane / 12 temporal Damage (Ranged): 12 temporal Changes stats: +4 Str / +4 Dex / +18 Mag / +13 Wil / +4 Cun Changes resistances: +9% arcane / +11% temporal Changes damage: +6% arcane / +8% temporal Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+1 eff.) Mana each turn: +0.20 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 (+1 eff.) When used to modify unarmed attacks: Base power: 17.5 - 24.5 Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Manathrust (20% chance level 6). On weapon hit: * 10% chance to gain 10% of a turn Damage (Melee): +4 blight / +28 arcane Burst (radius 2) on crit: +10 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | voratun plate armour 'Shimmerransom' (35 def, 32 armour) voratun plate armour 'Shimmerransom' (35 def, 32 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +32 Defense: +35 (+6 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 13 light / 8 blight Changes stats: +11 Cun / +5 Wil Changes resistances: +25% blight / +25% darkness Changes resistances penetration: +25% lightning Mental save: +41 (+4 eff.) Life regen: +3.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +128.00 Maximum mana: +20.00 Spellpower: +6 (+1 eff.) Light radius: +2 Healing mod.: +30% A suit of armour made of metal plates. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | gold amulet of the eclipse gold amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 10 light / 11 darkness Effects when hit in melee: * 11% chance to inflict damage reduction * 11% chance to blind Changes damage: +10% light / +11% darkness Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. oxygen infusion (stamina 226 over 10 turns)oxygen infusion (stamina 226 over 10 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to restore 226 stamina and air over 10 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -2 Travel Speed: instantaneous Usage Speed: Spell (27% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 374 for 8 turns)shielding rune (absorb 374 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 374 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 63)teleportation rune (range 63) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -4 Travel Speed: instantaneous Usage Speed: Spell (27% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 89) teleportation rune (range 89)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -6 Travel Speed: instantaneous Usage Speed: Spell (27% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 89 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Saluthra the voratun dagger (36.5-47.45 power, 9 apr)Saluthra the voratun dagger (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +13 lightning / +18 cold / +4 arcane When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +11 Physical crit. chance: +24.0% Physical power: +12 (+2 eff.) Damage when hit (Melee): 12 blight Changes stats: +5 Str / +3 Wil Changes resistances penetration: +14% acid / +14% fire / +14% lightning / +14% cold Changes damage: +6% blight / +12% physical Critical mult.: +16.00% Mana each turn: +0.08 Stamina when hit: +2.00 Mana when firing critical spell: +6.00 Maximum mana: +60.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Tyrim the Daystake (20.5-30.75 power, 1 apr)Tyrim the Daystake (20.5-30.75 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 6.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +1 Physical crit. chance: +6.5% Attack speed: 111% Damage (Melee): +24 nature / +24 temporal Burst (radius 1) on hit: +8 light When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light / 8 mind Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances penetration: +9% physical / +10% light / +5% mind Changes damage: +3% mind Disarm immunity: +18% Hate when firing a critical mind attack: +3.00 Light radius: +1 * Grants [Heavy Strike] Talent Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. arcing iron greatmaul of amnesia (17-25.5 power, 1 apr)arcing iron greatmaul of amnesia (17-25.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Damage (Melee): +12 lightning When wielded/worn: Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. iron greatmaul of evisceration (16-24 power, 1 apr)iron greatmaul of evisceration (16-24 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Galrama (49-78.4 power, 22 apr)Galrama (49-78.4 power, 22 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +4.5% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 21% chance to disease Damage Shield penetration (this weapon only): +70% Damage (Melee): +24 blight / +21 mind Burst (radius 1) on hit: +4 temporal When wielded/worn: Accuracy: +32 (+6 eff.) Physical power: +13 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour * 30% chance to gain 10% of a turn Changes stats: +18 Dex / +7 Con Changes resistances: +6% lightning / +3% nature Changes resistances penetration: +19% physical Changes damage: +6% temporal Disease immunity: +28% Disarm immunity: +42% Confusion immunity: +10% Pinning immunity: +5% Teleport immunity: +10% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel greatsword of evisceration (35-56 power, 2 apr)plaguebringer's dwarven-steel greatsword of evisceration (35-56 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +14 blight When wielded/worn: Physical crit. chance: +16.0% Physical power: +16 (+3 eff.) Disease immunity: +34% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous ash longbow of powerthunderous ash longbow of power Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 On weapon hit: * 11% chance to daze When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +9% lightning / +12% physical Changes damage: +14% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. iron longsword of ruin (10.5-14.7 power, 2 apr)iron longsword of ruin (10.5-14.7 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +6 Physical crit. chance: +7.0% Critical mult.: +12.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. piercing voratun longsword of rage (42.5-59.5 power, 6 apr)piercing voratun longsword of rage (42.5-59.5 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +6 Physical crit. chance: +11.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+3 eff.) Changes stats: +7 Str Changes damage: +15% physical Stamina when hit: +2.50 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword of evisceration (14-19.6 power, 3 apr)steel longsword of evisceration (14-19.6 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic dragonbone club of rage (45.5-63.7 power, 6 apr)caustic dragonbone club of rage (45.5-63.7 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 35% chance to corrode armour When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Str Changes resistances penetration: +15% acid Changes damage: +14% physical Life regen: +2.50 Stamina when hit: +2.20 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. iron mace of torment (12.5-17.5 power, 2 apr)iron mace of torment (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +7% mind / +7% darkness Blunt and deadly. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+3 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
This item will automatically be transmogrified when you leave the level. Toralathagas the dragonbone vilestaff (30-36 power, 6 apr, darkness element)Toralathagas the dragonbone vilestaff (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 blight Burst (radius 1) on hit: +4 blight When wielded/worn: Armour: +8 Defense: +7 (+1 eff.) Changes stats: +3 Cun / +1 Con Maximum wards: +2 darkness Changes resistances penetration: +25% blight Changes damage: +30% darkness Talents granted: +5 Ward +1 Command Staff Physical save: +13 (+1 eff.) Spell save: +14 (+1 eff.) Mental save: +12 (+1 eff.) Mana each turn: +0.76 Maximum mana: +89.00 Spellpower: +31 (+4 eff.) Spell crit. chance: +40% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff of protection (30-36 power, 6 apr, physical element)dragonbone starstaff of protection (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +30% physical Talent granted: +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, darkness element) elm vilestaff (10-12 power, 2 apr, darkness element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. feathered yew magestaff of illumination (20-24 power, 4 apr, arcane element)feathered yew magestaff of illumination (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +17 (+3 eff.) Fatigue: -8% Effects on melee hit: * 14% chance to blind Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +9 (+1 eff.) Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 296.34 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elm vilestaff of protection (14-16.8 power, 2 apr, blight element)potent elm vilestaff of protection (14-16.8 power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 14.0 - 16.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% blight Changes damage: +14% blight Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff of protection (20-24 power, 4 apr, darkness element)yew vilestaff of protection (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% darkness Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +9 (+1 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Oozewend the stralite waraxe (40.5-56.7 power, 5 apr)Oozewend the stralite waraxe (40.5-56.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning / +5 darkness Damage against: +13% Living When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +9% nature Changes resistances penetration: +10% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel waraxe of shearing (14.5-20.3 power, 3 apr)plaguebringer's steel waraxe of shearing (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease Damage (Melee): +10 blight When wielded/worn: Armour penetration: +7 Changes resistances penetration: +9% physical Changes damage: +9% physical Disease immunity: +20% One-handed war axes. |
Delintir DelintirPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +14.0% Physical power: +13 (+2 eff.) Effects on melee hit: * 30% chance to disease * 20% chance to gain 10% of a turn Changes stats: +5 Mag / +5 Wil Changes resistances penetration: +15% blight Changes damage: +9% blight Critical mult.: +30.00% Mental save: +10 (+1 eff.) Spellpower: +7 (+1 eff.) Spell crit. chance: +5% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Rope Belt of the ThalorenRope Belt of the Thaloren Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+2 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
drakeskin leather belt 'Daytreason' drakeskin leather belt 'Daytreason'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 20 light Changes stats: +5 Mag / +3 Wil / +2 Con Changes resistances: +12% fire / +13% cold Changes damage: +3% light Reduced damage from: +39% Summoned Critical mult.: +15.00% Mana each turn: +0.43 Maximum mana: +52.00 Light radius: +2 See invisible: +3 A belt that goes around your waist. |
rough leather belt 'Glittertorrent' rough leather belt 'Glittertorrent'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Changes stats: +8 Dex / +8 Cun / +12 Lck Changes resistances: +6% acid Changes damage: +21% acid Trap disarming bonus: +15 Stealth bonus: +14 Physical save: +7 (+1 eff.) Maximum life: +34.00 Mindpower: +4 (+1 eff.) Light radius: +3 Infravision radius: +8 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. restorative linen cloak (1 def, 0 armour)restorative linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +12% nature / +12% blight Life regen: +1.40 Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level. ancient cashmere robe of light (+22%) (2 def, 0 armour)ancient cashmere robe of light (+22%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Mag Changes resistances: +22% light Changes resistances penetration: +11% temporal / +11% physical Changes damage: +13% temporal / +15% light / +14% physical Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's cashmere robe of fire (+24%) (2 def, 0 armour)dreamer's cashmere robe of fire (+24%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +24% fire / +22% mind / +22% darkness Changes damage: +16% fire Physical save: +16 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +29 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's silk robe of life (3 def, 0 armour)dreamer's silk robe of life (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +16% blight / +24% mind / +26% darkness Physical save: +18 (+2 eff.) Spell save: +17 (+2 eff.) Mental save: +36 (+4 eff.) Life regen: +4.80 Maximum life: +75.00 Healing mod.: +26% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's woollen robe of Linaniil (0 def, 0 armour)stargazer's woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes damage: +11% light / +11% darkness Mana each turn: +0.19 Maximum mana: +64.00 Spellpower: +28 (+4 eff.) Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of iron boots of phasing (0 def, 3 armour)blood-soaked pair of iron boots of phasing (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Changes stats: +3 Mag / +3 Wil It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of hardened leather boots of void walking (0 def, 3 armour) dreamer's pair of hardened leather boots of void walking (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +22% darkness / +22% temporal Changes resistances penetration: +16% darkness / +16% temporal Physical save: +11 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +11 (+1 eff.) Defense after a teleport: +20 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% A pair of boots made of leather. |
Moldstalker (0 def, 2 armour) Moldstalker (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +11 Armour: +2 Damage (Melee): 6 acid / 7 fire / 6 cold / 8 lightning Changes stats: +7 Dex / +9 Mag / +4 Wil / +7 Cun Changes resistances: +12% mind / +6% temporal Changes resistances penetration: +5% temporal Changes damage: +8% arcane / +6% temporal Physical save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Disarm immunity: +38% Mana each turn: +0.53 Spellpower: +23 (+3 eff.) Spell crit. chance: +15% When used to modify unarmed attacks: Base power: 16.0 - 17.6 Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +11 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Elemental bolt (20% chance level 3). On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +13 ice / +18 lightning / +8 nature / +8 mind / +18 acid / +19 fire / +36 arcane Burst (radius 2) on crit: +11 arcane / +4 temporal It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted iron gauntlets of dexterity (+3) (0 def, 1 armour) blighted iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +13 (+2 eff.) Armour: +1 Damage (Melee): 7 blight Changes stats: +3 Dex Changes resistances: +6% blight Changes damage: +5% blight When used to modify unarmed attacks: Base power: 12.0 - 16.8 Uses stats: 140% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +3 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Soul Rot (20% chance level 1). Burst (radius 2) on crit: +7 blight Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's iron gauntlets of butchering (0 def, 1 armour)brawler's iron gauntlets of butchering (0 def, 1 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +7 Physical power: +6 (+1 eff.) Armour: +1 Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances: +7% blight Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+1 eff.) Spell save: +11 (+1 eff.) When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 1). On weapon hit: * Slows global speed by 13% * 13% chance to corrode armour Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Blazeransom the linen wizard hat (1 def, 0 armour)Blazeransom the linen wizard hat (1 def, 0 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +7 Cun / +11 Wil Changes resistances: +3% lightning / +2% physical / +6% cold / +20% mind / +12% nature Changes resistances penetration: +5% lightning Changes damage: +20% mind Physical save: +14 (+1 eff.) Spell save: +27 (+3 eff.) Mental save: +31 (+3 eff.) Disease immunity: +20% Confusion immunity: -20% Fear immunity: -20% Life regen: +2.40 Maximum psi: +16.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +7% Damage Shield Power: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1085 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Duskbraze (1 def, 0 armour)Duskbraze (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +1 (+0 eff.) Changes stats: +1 Str / +3 Dex / +4 Mag Changes resistances: +4% lightning / +4% temporal / +22% light / +4% fire / +4% nature / +4% acid / +4% blight / +4% cold / +10% darkness Changes resistances penetration: +15% darkness Changes damage: +9% physical / +12% light / +3% darkness Critical mult.: +6.00% Spell save: +7 (+1 eff.) Life regen: +2.40 Psi each turn: +0.31 Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing iron helm of trickery (0 def, 3 armour)stabilizing iron helm of trickery (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +3 Dex Physical save: +13 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
starseer's cashmere wizard hat of knowledge (2 def, 0 armour) starseer's cashmere wizard hat of knowledge (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +6 Cun / +5 Wil Changes damage: +10% darkness / +10% temporal / +11% light / +9% physical Mindpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Scale Mail of Kroltar (10 def, 18 armour)Scale Mail of Kroltar (10 def, 18 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 201.09 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour (5 def, 10 armour)enlightening voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Changes stats: +9 Cun / +9 Wil Mental save: +24 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying iron mail armour (2 def, 4 armour)fortifying iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +3 Str / +3 Con Maximum life: +44.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing voratun mail armour of implacability (5 def, 19 armour)searing voratun mail armour of implacability (5 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+1 eff.) Fatigue: +6% Damage (Melee): 23 acid / 23 fire Damage when hit (Melee): 14 acid / 16 fire Changes resistances: +30% acid / +28% fire Physical save: +14 (+1 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Flashswift the drakeskin leather armour (15 def, 8 armour)Flashswift the drakeskin leather armour (15 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+3 eff.) Fatigue: +8% Changes stats: +17 Str / +18 Dex / +13 Mag / +6 Wil / +10 Cun / +2 Con Changes resistances: +30% acid / +8% physical / +27% fire Changes damage: +6% light Grants telepathy: Demon/Minor Demon/Major Physical save: +45 (+4 eff.) Life regen: +12.00 See invisible: +3 Healing mod.: +29% A suit of armour made of leather. |
caller's hardened leather armour of Toknor (3 def, 6 armour) caller's hardened leather armour of Toknor (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +10% cold / +10% fire / +10% nature / +10% physical Critical mult.: +16.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of the deep (5 def, 13 armour)drakeskin leather armour of the deep (5 def, 13 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+1 eff.) Fatigue: +8% Changes resistances: +9% acid / +13% cold Allows you to breathe in: water A suit of armour made of leather. |
reinforced leather armour 'Gilydradunakor' (4 def, 7 armour) reinforced leather armour 'Gilydradunakor' (4 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +14 Physical power: +8 (+1 eff.) Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 9 acid Damage (Ranged): 9 acid Changes stats: +1 Str / +2 Dex Changes resistances: +23% lightning / +11% physical / +11% cold / +33% fire / +36% nature / +29% acid Changes resistances penetration: +5% physical Life regen: +11.90 Stamina each turn: +0.40 Only die when reaching: -20.00 life Healing mod.: +26% A suit of armour made of leather. |
Borodil the steel plate armour (4 def, 15 armour) Borodil the steel plate armour (4 def, 15 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+1 eff.) Fatigue: +22% Damage when hit (Melee): 12 physical Changes resistances: +17% acid / +16% cold / +9% lightning / +20% fire Grants telepathy: Humanoid/Orc Allows you to breathe in: water Physical save: +12 (+1 eff.) Spell save: +25 (+3 eff.) Poison immunity: +10% Disarm immunity: +10% Life regen: +2.20 Maximum life: +53.00 Healing mod.: +14% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Ashresolve the voratun shield (12 def, 53 armour, 511.5 block)Ashresolve the voratun shield (12 def, 53 armour, 511.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Alternately Requires: - Strength 48 - Talent Shield Mastery (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +53 Armour Hardiness: +9% Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 10 lightning Damage when hit (Melee): 30 lightning / 20 ice Changes stats: +15 Con / +6 Wil Changes resistances: +20% cold / +20% physical Talent granted: +5 Block Physical save: +28 (+3 eff.) Spell save: +6 (+1 eff.) Vim when firing critical spell: +1.00 Maximum life: +89.00 Maximum mana: +60.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. coruscating steel shield (6 def, 2 armour, 42 block)coruscating steel shield (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 21 fire Changes stats: +3 Str Changes resistances: +14% fire Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. gloomy steel shield of radiance (6 def, 2 armour, 39 block)gloomy steel shield of radiance (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects on melee hit: * 9% chance to cause random gloom Effects when hit in melee: * 22% chance to blind * 20% chance to cause random gloom Changes stats: +3 Mag / +5 Con Changes resistances: +14% light Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living stralite shield of crushing (10 def, 2 armour, 139 block)living stralite shield of crushing (10 def, 2 armour, 139 block) Requires: - Strength 35 - Talent Armour Training (level 2) Alternately Requires: - Strength 35 - Talent Shield Mastery (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 18 nature Changes resistances: +16% nature / +18% blight Talent granted: +4 Block Maximum life: +89.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Brenolach' (12 def, 9 armour, 281.5 block)voratun shield 'Brenolach' (12 def, 9 armour, 281.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Alternately Requires: - Strength 48 - Talent Shield Mastery (level 1) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 9 lightning Effects when hit in melee: * 33% chance to gain 10% of a turn Damage when hit (Melee): 18 lightning Changes stats: +6 Con Changes resistances: +50% lightning / +20% temporal / +10% light / +18% fire / +6% mind / +13% darkness Changes resistances penetration: +10% acid Talent granted: +5 Block Physical save: +32 (+3 eff.) Spell save: +20 (+2 eff.) Confusion immunity: +20% Teleport immunity: +10% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield of crushing (12 def, 3 armour, 190.5 block)warded voratun shield of crushing (12 def, 3 armour, 190.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Alternately Requires: - Strength 48 - Talent Shield Mastery (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +3 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Maximum wards: +6 lightning / +5 temporal / +5 blight / +5 fire / +6 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Cyrorawyn the quiver of dragonbone arrows (20/20, 67-93.8 power, 18 apr)Cyrorawyn the quiver of dragonbone arrows (20/20, 67-93.8 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 67.0 - 93.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target Damage (Ranged): +50 darkness / +8 arcane / +16 blight / +32 fire / +54 mind / +17 bleed Burst (radius 2) on crit: +20 mind / +15 fire Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 45-63 power, 30 apr) Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
This item will automatically be transmogrified when you leave the level. elemental quiver of ash arrows (19/19, 19.5-27.3 power, 7 apr)elemental quiver of ash arrows (19/19, 19.5-27.3 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 19 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. thought-forged quiver of yew arrows of wind (19/19, 35-49 power, 10 apr)thought-forged quiver of yew arrows of wind (19/19, 35-49 power, 10 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.0 - 49.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 Turns elapse between self-loadings: 6 On weapon hit: * 24% chance to cause random gloom * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +17 mind Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
287 alchemist agate 287 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's iron pickaxe (dig speed 20 turns) soldier's iron pickaxe (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Changes stats: +1 Str Changes resistances: +6% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Mental save: +5 (+0 eff.) Light radius: +2 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Isyyakira (14/35, 31-37.2 power, 14 apr)Isyyakira (14/35, 31-37.2 power, 14 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 31.0 - 37.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +14 Physical crit. chance: +18.5% Capacity: 35 Turns elapse between self-loadings: 4 On weapon hit: * 41% chance to cause random gloom * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +200% Burst (radius 1) on hit: +14 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Saleba (18/41, 80.5-96.6 power, 18 apr)Saleba (18/41, 80.5-96.6 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 80.5 - 96.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +21 Armour Penetration: +18 Physical crit. chance: +7.0% Capacity: 41 Turns elapse between self-loadings: 2 On weapon hit: * 41% chance to corrode armour * 10% chance to create an air burst On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +19 acid / +25 darkness Burst (radius 1) on hit: +8 mind / +8 acid Burst (radius 2) on crit: +12 mind Damage against: +18% Living Shots are used with slings to pummel your foes to death. |
Beryntir the voratun torque of thermal psionic shield [power 173] (20 cooldown) Beryntir the voratun torque of thermal psionic shield [power 173] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +1 Con Changes resistances: +9% fire Maximum wards: +2 physical / +4 mind / +4 darkness Grants telepathy: Dragon Talent cooldown: Telekinetic Blast (+10 turn) Talents granted: +9 Telekinetic Blast +1 Ward Critical mult.: +10.00% Physical save: +9 (+1 eff.) Mental save: +20 (+2 eff.) Teleport immunity: +15% Vim when firing critical spell: +3.00 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, putting all charms on cooldown for 20 turns. When used: 200% chance to regenerate 12 psi. Torques are made by powerful psionics to store psionic powers. |
Undeathschism [power 2] (16 cooldown) Undeathschism [power 2] (16 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% nature / +5% arcane Maximum wards: +2 acid / +2 nature / +2 light Changes resistances penetration: +5% nature Changes damage: +12% nature Talent cooldown: Invoke Tentacle (+10 turn) Talents granted: +2 Invoke Tentacle +1 Ward +2 Lay Web It can be used to remove up to 2 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 16 turns. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. yew totem of cure ailments 'Gilokhad' [power 2] (8 cooldown)yew totem of cure ailments 'Gilokhad' [power 2] (8 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Armour: +4 Damage when hit (Melee): 4 physical Changes stats: +3 Dex Changes resistances: +3% blight / +9% light / +5% arcane Maximum wards: +6 acid / +5 nature / +7 light Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +2 Ward +3 Lay Web It can be used to remove up to 2 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sejen the Skeleton Blood Mage level 9
74th Pyre 122nd year of Ascendancy at 13:32 see stats
By Sejen the Skeleton Blood Mage level 38
2nd Mirth 122nd year of Ascendancy at 04:07 see stats
By Sejen the Skeleton Blood Mage level 10
74th Pyre 122nd year of Ascendancy at 13:32 see stats
By Sejen the Skeleton Blood Mage level 20
74th Pyre 122nd year of Ascendancy at 16:23 see stats
By Sejen the Skeleton Blood Mage level 30
74th Pyre 122nd year of Ascendancy at 19:59 see stats
By Sejen the Skeleton Blood Mage level 40
5th Mirth 122nd year of Ascendancy at 06:54 see stats
By Sejen the Skeleton Blood Mage level 50
1st Summertide 122nd year of Ascendancy at 12:59 see stats
By Sejen the Skeleton Blood Mage level 41
5th Mirth 122nd year of Ascendancy at 11:09 see stats
By Sejen the Skeleton Blood Mage level 27
74th Pyre 122nd year of Ascendancy at 19:47 see stats
By Sejen the Skeleton Blood Mage level 24
74th Pyre 122nd year of Ascendancy at 19:40 see stats
By Sejen the Skeleton Blood Mage level 39
2nd Mirth 122nd year of Ascendancy at 20:29 see stats
By Sejen the Skeleton Blood Mage level 49
6th Mirth 122nd year of Ascendancy at 03:30 see stats
By Sejen the Skeleton Blood Mage level 4
74th Pyre 122nd year of Ascendancy at 13:31 see stats
By Sejen the Skeleton Blood Mage level 2
74th Pyre 122nd year of Ascendancy at 13:31 see stats
Log
Sejen deactivates Blood Fury.
Sejen deactivates Dark Ritual.
Sejen deactivates Defensive Posture.
Sejen deactivates Spellcraft.
Sejen is no longer surging arcane power.
Sejen deactivates Bone Shield.
Sejen deactivates Blood Spear.
Sejen's is no longer blazing.
Sejen deactivates Quicken Spells.