Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Dark Priest 1.4.4Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Exponential Leveling 1.4.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Damned Class 1.2.5Adds a new afflicted class. Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Spell Merchants 1.0.0 Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Hybrid Class Pack 1.4.6Adds a number of hybridized classes. Currently only remixes existing classes and talents. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamshaper Subclass 1.4.4Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Firmamancer Class 1.3.1Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Infinite Cat Points 1.4.0One Cat Point per level. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Everyone Options 1.4.5Starts characters off with category points instead of categories known. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.4.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Maj'Eyal Whitehoof |
Class | Emblazoned |
Level / Exp | 46 / 44% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 143 (base 60) |
Dexterity | 59 (base 48) |
Constitution | 83 (base 60) |
Magic | 164 (base 60) |
Willpower | 72 (base 60) |
Cunning | 105 (base 60) |
Resources
Life | 12137/12196 |
Mana | 973/1004 |
Vim | 1057/1057 |
Healing Factor | 1.15 |
Regeneration | 34.04 |
Speed
Mental | +71.45% |
Attack | +71.45% |
Movement | +476% |
Spell | +71.45% |
Global | +176.10961506966% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 5 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 290 |
Accuracy | 46 |
Crit Chance | 169% |
APR | 32 |
Speed | 0.58 |
Offense: Spell
Spellpower | 155 |
Crit Chance | 100% |
Speed | 0.58326042578011 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 153 |
Crit Chance | 100% |
Speed | 0.58326042578011 |
Offense: Damage Bonus
All | +277% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 227.20465030036 (30%) |
Defense | 88 |
Ranged Defense | 88 |
Fatigue | 51 |
Physical Save | 61 |
Spell Save | 55 |
Mental Save | 65 |
Defense: Resistances
All | 0%( 73%) |
Defense: Immunities
Silence Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 45% |
Poison Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (2/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 10 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 170.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Spell / Meta | 6.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Midnight | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 5.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Candle | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 3.44 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Night | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blaze | 4.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Fire | 2.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Spellblaze | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Fearfire | 4.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Doom covenant | 6.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Herald | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Spirit | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Whitehooves | 11.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Curses | 4.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torment | 16.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 4.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shadowblaze |
talent | ...Deepest Shadows |
talent | Brightest Lights... |
talent | Blood Vengeance |
talent | Range Amplification Device |
talent | Shattered Mind |
talent | Defensive Posture |
talent | Tale of Destruction |
talent | Flame of Urh'Rok |
talent | Dancing Flame |
talent | Bone Shield |
talent | Willful Tormenter |
talent | Spellcraft |
talent | Soulbreak |
talent | Quicken Spells |
talent | Infernal Awe |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | You have 4 charges. Death Momentum |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 3 of Trollmire) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 3 of Old Forest) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 1 of Old Forest) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | pair of hardened leather boots 'Layytira' (0 def, 11 armour) pair of hardened leather boots 'Layytira' (0 def, 11 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +11 Fatigue: +3% Changes stats: +3 Mag / +3 Wil Critical mult.: +9.00% Reduces incoming crit damage: 5.00% Physical save: +8 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +9 (+2 eff.) Mana each turn: +0.33 Only die when reaching: -40.00 life Maximum mana: +39.00 Spell crit. chance: +4% Infravision radius: +2 Movement speed: +20% Healing mod.: +15% A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aromira the Ashbore (1 def, 0 armour) Aromira the Ashbore (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 16 blight Changes resistances: +3% blight / +6% fire / +18% darkness Changes resistances penetration: +15% blight Changes damage: +6% blight / +6% fire / +12% darkness Life regen: +1.90 Mana each turn: +0.14 Spellpower: +3 (+0 eff.) Spell crit. chance: +3% Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
On fingers | stralite ring 'Nightrupture' stralite ring 'Nightrupture'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +14 Physical power: +13 (+1 eff.) Defense: +12 (+3 eff.) Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +10 Str / +1 Dex / +6 Wil / +9 Cun / +9 Con Changes resistances: +34% acid / +36% cold Changes resistances penetration: +5% darkness Changes damage: +17% acid / +18% cold Critical mult.: +10.00% Mental save: +6 (+1 eff.) Mindpower: +7 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Murkdredge MurkdredgePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+1 eff.) Defense: +18 (+4 eff.) Damage when hit (Melee): 12 darkness Changes stats: +1 Dex / +6 Mag / +6 Wil / +23 Cun / +2 Con Changes damage: +6% darkness Grants telepathy: Humanoid/Orc Spellpower: +27 (+3 eff.) Mindpower: +24 (+3 eff.) Rings can have magical properties. |
Around waist | rough leather belt 'Salara' rough leather belt 'Salara'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Fatigue: -6% Changes resistances: +3% cold Changes resistances penetration: +8% physical Changes damage: +8% physical Physical save: +3 (+1 eff.) Mental save: +18 (+4 eff.) Confusion immunity: +10% Knockback immunity: +20% Maximum life: +61.00 Maximum mana: +32.00 Maximum stamina: +30.00 Maximum hate: +11.00 Maximum psi: +21.00 Maximum vim: +24.00 Maximum pos.energy: +23.00 Maximum neg.energy: +21.00 Spellpower: +2 (+0 eff.) Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
In main hand | Xinn (15-18 power, 3 apr, fire element) Xinn (15-18 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 blight When wielded/worn: Damage (Melee): 22 fire Damage when hit (Melee): 4 mind Changes stats: +3 Mag / +3 Cun / +5 Con Changes damage: +3% blight / +15% fire Talent granted: +1 Command Staff Critical mult.: +39.00% Mana when firing critical spell: +2.00 Vim when firing critical spell: +10.00 Spellpower on spell critical (stacks up to 3 times): +9 Maximum vim: +28.00 Maximum neg.energy: +27.00 Spellpower: +13 (+1 eff.) Spell crit. chance: +9% See invisible: +10 Damage Shield penetration: +10% Staves designed for wielders of magic, by the greats of the art. |
On hands | drakeskin leather gloves 'Brightlash' (0 def, 9 armour) drakeskin leather gloves 'Brightlash' (0 def, 9 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +15 Armour: +9 Effects on melee hit: * 21% chance to cause random gloom Damage (Melee): 11 physical / 25 darkness / 32 mind Changes stats: +7 Dex / +7 Cun / +5 Con Changes resistances penetration: +5% light Changes damage: +3% blight / +6% physical / +3% arcane Physical save: +26 (+7 eff.) Spell save: +8 (+3 eff.) Mental save: -2 (-1 eff.) Disarm immunity: +45% Life regen: +4.00 Stamina each turn: +1.60 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +21.00 Spell crit. chance: +2% Mindpower: +8 (+1 eff.) When used to modify unarmed attacks: Base power: 28.5 - 31.4 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +12 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Slumber (10% chance level 5). On weapon hit: * 40% chance to blind Damage (Melee): +26 physical Burst (radius 1) on hit: +11 physical Burst (radius 2) on crit: +4 light / +12 physical It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | elven-silk robe 'Dourwell' (13 def, 8 armour) elven-silk robe 'Dourwell' (13 def, 8 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+3 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 acid / 16 blight Changes stats: +19 Mag Changes resistances: +39% acid / +38% physical / +13% light / +6% blight / +34% cold / +34% fire / +26% darkness Changes resistances penetration: +15% blight / +15% temporal / +11% physical Changes damage: +30% acid / +45% physical / +14% light / +29% cold / +15% temporal / +29% fire Talent cooldown: Refit Golem (-11 turns) Mental save: +29 (+7 eff.) Maximum life: +69.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +6% Light radius: +4 Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Blastonslaught the elven-silk cloak (3 def, 20 armour) Blastonslaught the elven-silk cloak (3 def, 20 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +20 Defense: +3 (+1 eff.) Fatigue: -6% Changes stats: +2 Cun Changes resistances: +10% acid / +67% cold / +21% lightning / +8% fire Changes resistances penetration: +14% arcane / +5% mind Changes damage: +12% arcane / +12% lightning Grants telepathy: Humanoid/Orc Critical mult.: +28.00% Mental save: +20 (+5 eff.) Equilibrium when hit: +0.04 Maximum mana: +98.00 Spellpower: +7 (+0 eff.) Spell crit. chance: +6% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Cyryldaseba' copper amulet 'Cyryldaseba'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Changes stats: +3 Dex / +1 Mag Changes resistances cap: +3% all Changes damage: +6% mind Talent mastery: +0.14 Corruption / Bone Physical save: +10 (+3 eff.) Spell save: +6 (+2 eff.) Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +6 (+0 eff.) Damage Shield penetration: +20% Amulets can have magical properties. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: Spell (58% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Hurigrim the Magmabreacher (10-12 power, 2 apr, blight element) Hurigrim the Magmabreacher (10-12 power, 2 apr, blight element)Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+2 eff.) Fatigue: -5% Changes stats: +1 Wil Changes resistances penetration: +5% mind / +15% fire Changes damage: +10% blight / +3% mind Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +3 (+0 eff.) Spell crit. chance: +15% Mindpower: +2 (+0 eff.) Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, fire element) elm vilestaff (10-12 power, 2 apr, fire element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 3.0 Power cost: 6 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 143 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Sepsisrebel' (3 def, 0 armour) silk robe 'Sepsisrebel' (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 nature Changes stats: +6 Str / +9 Mag / +6 Wil / +3 Cun Changes resistances: +23% blight / +9% cold / +7% lightning Changes resistances penetration: +15% nature Changes damage: +11% lightning / +9% physical / +14% blight / +17% cold Reduces incoming crit damage: 10.00% Life regen: +2.80 Maximum life: +76.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arcquick the pair of rough leather boots (0 def, 1 armour) Arcquick the pair of rough leather boots (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +1 Fatigue: -3% Changes stats: +1 Dex Changes resistances: +3% lightning / +6% fire / +1% physical / +7% cold Critical mult.: +3.00% Maximum encumbrance: +40 Life regen: +1.90 Only die when reaching: -60.00 life Infravision radius: +2 Healing mod.: +13% A pair of boots made of leather. |
Nuleg the Blastpride (0 def, 1 armour) Nuleg the Blastpride (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Armour: +1 Damage (Melee): 7 lightning / 7 nature Damage when hit (Melee): 8 mind Changes resistances: +6% lightning / +6% nature Changes resistances penetration: +15% lightning Changes damage: +13% lightning / +5% nature Critical mult.: +6.00% Spell crit. chance: +7% Mental crit. chance: +8% When used to modify unarmed attacks: Base power: 12.0 - 13.2 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon crits: Cripple (20% chance level 1). On weapon hit: * 20% chance to cause random gloom * 20% chance to daze Damage (Melee): +20 lightning Burst (radius 2) on crit: +6 lightning / +7 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+2 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 11 power out of 50/50) : Effective talent level: 2.0 Power cost: 11 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 552.84 to 1658.53 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
318 alchemist agate 318 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ybas the Maj'Eyal Whitehoof Emblazoned level 39
79th Pyre 122nd year of Ascendancy at 23:36 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 10
74th Pyre 122nd year of Ascendancy at 16:09 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 20
74th Pyre 122nd year of Ascendancy at 20:33 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 30
79th Pyre 122nd year of Ascendancy at 18:26 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 40
1st Mirth 122nd year of Ascendancy at 00:00 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 37
79th Pyre 122nd year of Ascendancy at 23:20 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 25
75th Pyre 122nd year of Ascendancy at 07:58 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 25
75th Pyre 122nd year of Ascendancy at 02:48 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 25
75th Pyre 122nd year of Ascendancy at 08:14 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 28
77th Pyre 122nd year of Ascendancy at 17:32 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 25
75th Pyre 122nd year of Ascendancy at 07:43 see stats
By ybas the Maj'Eyal Whitehoof Emblazoned level 14
74th Pyre 122nd year of Ascendancy at 18:13 see stats
Log
You gain 1.15 gold from the transmogrification of sun infusion of the psychic (rad 7; power 56; turns 5; dispells darkness).
You gain 1.23 gold from the transmogrification of regeneration infusion (heal 246 over 5 turns).
You gain 1.59 gold from the transmogrification of oxygen infusion of the warrior (stamina 329 over 10 turns).
You gain 1.96 gold from the transmogrification of insidious poison infusion (81 nature damage, 42% healing reduction).
You gain 2.04 gold from the transmogrification of insidious poison infusion (90 nature damage, 40% healing reduction).
You gain 1.13 gold from the transmogrification of healing infusion of the wizard (heal 439).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Ybas deactivates Spellcraft.
Ybas become impervious to physical effects.
Ybas is on fire!
Ybas deactivates Shadowblaze.
ybas's shadows no longer burn black.
Ybas stops burning.
Ybas deactivates Infernal Awe.
Ybas deactivates Brightest Lights....
Ybas deactivates Blood Vengeance.
Ybas deactivates Range Amplification Device.
Ybas deactivates Dancing Flame.
The demonic flame around ybas calms down and disappears.
Ybas deactivates Quicken Spells.
Ybas deactivates ...Deepest Shadows.
The demonic visions in ybas's shadows disappear.
Ybas deactivates Flame of Urh'Rok.
Ybas deactivates Tale of Destruction.
Ybas deactivates Soulbreak.
Ybas deactivates Defensive Posture.
Ybas deactivates Shattered Mind.
Ybas deactivates Willful Tormenter.
Ybas deactivates Bone Shield.