Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Damned Class 1.2.5Adds a new afflicted class. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Hedgeknight Class 1.2.3They say that deep within the forests of The Gloom lies a mysterious hedge maze, expanding as far as the eye can see. --- This addon adds in the Hedgeknight Class, a Two-Handed warrior who uses the power of 'The Hedge' to augment his power with various summons and buffs. --- Talents Ivy All talents in this tree revolve around summoning friendly Ivy, each of which has a different effect, and scales slightly differently. Each Ivy's effect is applied when you land a melee attack on an enemy that is also within melee range of an Ivy. Additionally, all Ivy (and your Bush Guardian) are part of a Plant Network, that allows them to share damage with one another. Poison Ivy Resist All is equal to 50% of your poison resistance. Crippling Ivy Resist All is equal to 50% of your physical save. Razorleaf Ivy Resist All is equal to 50% of your bleeding resistance. Medicinal Ivy Resist All is equal to 50% of your heal mod. Thorns Offers some basic combat moves, a little bit of mobility, and a sustain that greatly increases your damage potential in extended fights. Thorn Whip Attack a nearby enemy within range 4 for Nature weapon damage. Thorn Graze Attack an enemy in melee range for Nature weapon damage. Thorn Rose Grants passive Pin, Poison, and Bleeding resistance. Thorn Body Sustain that grants passive Armor and Strength. Bush Guardian A tree that revolves around a moderate damage pet, that uses him for mobility and damage options. Bushy Beard Passively grant yourself Constitution and Accuracy. Bush Taunt Requires your Bushy Friend to be on the battlefield. Bush to Bush Requires your Bushy Friend to be on the battlefield. Bush Whacker Requires your Bushy Friend to be on the battlefield and within 2 tiles of yourself. Hedgecraft A tree that revolves around using your control over the hedge to do weave 'Impossible' feats. One With the Hedge Link yourself into your Plant Network, sharing and receiving damage though it. Hedgify Empower your weapon with the very power of the Hedge itself, and attack all targets within a range of 3 for half Nature, half Poison damage. Hedge Portal Step 'through' the Hedge to your target location, gaining bonus Armor, Defense, and Resist All for a few turns. Hedge Grasp Pull in a nearby enemy with the power of the hedge, pinning and blinding them. Petals A tree that revolves around low to mid ranged melee combat. Petal Beam Attack an enemy at short range with a Nature Weapon attack. Petal Swarm Attack an enemy at short to medium range with a Nature Weapon attack. Petal Implosion Attack an enemy in melee range with a high damage Nature Weapon attack. Petal Dance Sustain this talent to become one with your Petals. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.3.3Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Superhuman |
Class | Glutton |
Level / Exp | 30 / 14% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 121 (base 60) |
Dexterity | 54 (base 37) |
Constitution | 79 (base 60) |
Magic | 74 (base 60) |
Willpower | 79 (base 59) |
Cunning | 80 (base 60) |
Resources
Life | 9856/9884 |
Stamina | 980/994 |
Psi_feedback | 5/435 |
Healing Factor | 0.62 |
Regeneration | 46.3010544 |
Speed
Mental | +227.8% |
Attack | +227.8% |
Movement | +274% |
Spell | +227.8% |
Global | +361.96078431373% |
Vision
Sight | 10 |
Lite | 2 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 84 |
Accuracy | 85 |
Crit Chance | 80% |
APR | 112 |
Speed | 0.37 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 94.5456 |
Crit Chance | 74% |
Speed | 0.30506406345332 |
Cooldown Reduction | 56.55 |
Offense: Mind
Mindpower | 107.75466666667 |
Crit Chance | 74% |
Speed | 0.30506406345332 |
Offense: Damage Bonus
All | +22% |
Defense: Base
Armour (hardiness) | 139.3 (100%) |
Defense | 76.95 |
Ranged Defense | 79.7 |
Fatigue | 0 |
Physical Save | 138.77857142857 |
Spell Save | 132.14285714286 |
Mental Save | 132.44285714286 |
Defense: Resistances
All | + 80%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Pinning Resistance | 10% |
Bleed Resistance | 15% |
Confusion Resistance | 100% |
Fear Resistance | 50% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Gluttony / Feast | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Gluttony / Pica | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Gluttony / Famine | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Gluttony / Digestion | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Gluttony / Gourmand | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stalk |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
detrimental effect | Reduces global action speed by 2%. Slow |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
beneficial effect | Countering melee attacks: Has a 56% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 22%. Strength and Willpower are increased by 11. Poisons and diseases have a 23% chance of being neutralized each turn. Cursed Form |
detrimental effect | On death will restore to the source up to 4 times the vim's worth. Bleak Outcome |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
detrimental effect | You are digesting clay golem. Digesting |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | Soleguard (Misfortune) (0 def, 5 armour) Soleguard (Misfortune) (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Armour Hardiness: +5% Fatigue: +1% Physical save: +5 (+1 eff.) Curse of Misfortune 'I need something to protect my soul and I need it quick!' Always check the label carefully... |
Around neck | copper amulet 'Balohek' copper amulet 'Balohek'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Defense: +6 (+2 eff.) Fatigue: -5% Damage when hit (Melee): 12 arcane / 4 physical Changes stats: +4 Dex / +4 Mag / +5 Cun / +5 Con / +7 Lck Changes damage: +3% physical Physical save: +25 (+3 eff.) Life regen: +0.50 Stamina each turn: +1.10 Movement speed: +10% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
In main hand | iron spear 'Yarodan' (Misfortune) (14.5-20.3 power, 4 apr) iron spear 'Yarodan' (Misfortune) (14.5-20.3 power, 4 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 1 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 83% Burst (radius 1) on hit: +8 arcane Thrust Range: 2 When wielded/worn: Changes stats: +1 Wil Changes resistances: +7% all Changes resistances penetration: +12% nature / +5% arcane Changes damage: +15% arcane Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Curse of Misfortune A spear. |
Around waist | grounding rough leather belt of carrying (Madness) grounding rough leather belt of carrying (Madness)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +5% lightning / +6% temporal Maximum encumbrance: +22 Curse of Madness A belt that goes around your waist. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | Arymira the iron mail armour (Misfortune) (6 def, 4 armour) Arymira the iron mail armour (Misfortune) (6 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 11 physical Critical mult.: +5.00% Cut immunity: +15% Silence immunity: +10% Pinning immunity: +10% Life regen: +4.90 Stamina each turn: +0.80 Maximum life: +49.00 Healing mod.: +12% Curse of Misfortune A suit of armour made of mail. |
In off hand | Blazebright the iron shield (Madness) (4 def, 7 armour, 56.5 block) Blazebright the iron shield (Madness) (4 def, 7 armour, 56.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +1 Con Changes resistances: +11% blight / +12% nature / +6% light / +7% darkness Changes damage: +3% lightning Grants telepathy: Humanoid/Orc Talent granted: +1 Block Reduces incoming crit damage: 5.00% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Curse of Madness Handheld deflection devices. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. copper ring 'Zanuroddarak'copper ring 'Zanuroddarak' Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Changes stats: +5 Wil / +5 Cun / +2 Con Changes resistances: +3% blight / +1% physical / +9% temporal Spell save: +36 (+5 eff.) Silence immunity: +25% Disarm immunity: +23% Pinning immunity: +24% Knockback immunity: +55% Mana each turn: +0.15 Only die when reaching: -40.00 life Maximum life: +25.00 Maximum stamina: +15.00 Mindpower: +7 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Filthbliss the iron dagger (Shrouds) (10.5-13.65 power, 5 apr)Filthbliss the iron dagger (Shrouds) (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.5% APR / acc Armour Penetration: +5 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +4 nature Burst (radius 1) on hit: +8 nature When wielded/worn: Physical crit. chance: +12.0% Physical power: +16 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Con Changes resistances: +12% temporal Changes resistances penetration: +6% physical Changes damage: +6% temporal Disarm immunity: +12% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. piercing iron dagger of massacre (Shrouds) (14-18.2 power, 5 apr)piercing iron dagger of massacre (Shrouds) (14-18.2 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 14.0 - 18.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.5% APR / acc Armour Penetration: +5 Physical crit. chance: +6.0% Attack speed: 100% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elm greatclub of persecution (Nightmares) (17-25.5 power, 1 apr)elm greatclub of persecution (Nightmares) (17-25.5 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage against: +6% Unnatural When wielded/worn: Changes stats: +3 Wil Curse of Nightmares Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. crushing iron longsword of phasing (Nightmares) (15-21 power, 7 apr)crushing iron longsword of phasing (Nightmares) (15-21 power, 7 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +7 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. gifted mossy mindstar of slime (Shrouds) (2-2.2 power, 12 apr, nature damage)gifted mossy mindstar of slime (Shrouds) (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 2% Changes damage: +2% nature Mindpower: +5 (+1 eff.) Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar (Corpses) (3-3.3 power, 12 apr, nature damage)horrifying mossy mindstar (Corpses) (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 2 darkness Changes damage: +3% mind / +3% darkness Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. earthen elm magestaff (Shrouds) (10-12 power, 2 apr, arcane element)earthen elm magestaff (Shrouds) (10-12 power, 2 apr, arcane element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +3% Changes damage: +10% arcane Talent granted: +1 Command Staff Physical save: +3 (+0 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elm starstaff (Corpses) (10-12 power, 2 apr, temporal element)shimmering elm starstaff (Corpses) (10-12 power, 2 apr, temporal element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +34.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Flashlash (Shrouds) (2/2, 9.5-12.35 power, 5 apr)Flashlash (Shrouds) (2/2, 9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / throwing knives ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Dex, 45% Str Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Firing range: +3 Capacity: 2 On weapon hit: * 20% chance to torment the target Damage (Melee): +7 temporal Damage (Ranged): +8 darkness / +20 light / +6 mind Burst (radius 1) on hit: +4 blight / +7 fire When wielded/worn: Accuracy: +6 (+1 eff.) Damage when hit (Melee): 6 temporal Changes stats: +2 Str Changes resistances: +8% temporal Changes damage: +7% physical Stamina when hit: +0.90 Curse of Shrouds These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. hateful iron waraxe of massacre (Corpses) (17-23.8 power, 2 apr)hateful iron waraxe of massacre (Corpses) (17-23.8 power, 2 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +5% Living Curse of Corpses One-handed war axes. |
iron waraxe (Madness) (11-15.4 power, 2 apr) iron waraxe (Madness) (11-15.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Phlegmsting (Misfortune) (10.5-11.55 power, 0 apr)Phlegmsting (Misfortune) (10.5-11.55 power, 0 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 10.5 - 11.6 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +0 Physical crit. chance: +3.0% Attack speed: 143% On weapon hit: * 9% chance to corrode armour Damage (Melee): +8 nature / +8 temporal When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Damage when hit (Melee): 4 nature Changes stats: +2 Dex / +2 Wil / +2 Cun Changes resistances penetration: +6% acid / +5% nature Grants telepathy: Demon/Minor Demon/Major Critical mult.: +12.00% Reduces incoming crit damage: 10.00% Life regen: +0.70 Light radius: +1 Infravision radius: +3 Curse of Misfortune A long, leather whip. |
This item will automatically be transmogrified when you leave the level. serene linen robe (Nightmares) (8 def, 0 armour)serene linen robe (Nightmares) (8 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +2 Wil Mental save: +6 (+1 eff.) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour (Nightmares) (2 def, 4 armour)spiked iron mail armour (Nightmares) (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical Curse of Nightmares A suit of armour made of mail. |
Hettuzor the Singeream (Nightmares) (1 def, 2 armour) Hettuzor the Singeream (Nightmares) (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +3 Str / +1 Dex / +2 Wil / +1 Cun Changes resistances: +6% fire Changes damage: +6% fire Life regen: +1.20 Maximum life: +99.00 Light radius: +1 Healing mod.: +12% Curse of Nightmares A suit of armour made of leather. |
rough leather armour (Misfortune) (1 def, 2 armour) rough leather armour (Misfortune) (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour (Misfortune) (1 def, 2 armour)spiked rough leather armour (Misfortune) (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of fire resistance (Shrouds) (1 def, 2 armour)spiked rough leather armour of fire resistance (Shrouds) (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical Changes resistances: +16% fire Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. acidic iron shield (Shrouds) (4 def, 2 armour, 18.5 block)acidic iron shield (Shrouds) (4 def, 2 armour, 18.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 5 acid Damage when hit (Melee): 11 acid Talent granted: +1 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting iron shield of cold resistance (+15%) (Madness) (8 def, 2 armour, 18.5 block)deflecting iron shield of cold resistance (+15%) (Madness) (8 def, 2 armour, 18.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +15% cold Talent granted: +1 Block Deflect projectiles away: +4% Curse of Madness Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By sa the Superhuman Glutton level 9
74th Pyre 122nd year of Ascendancy at 11:10 see stats
By sa the Superhuman Glutton level 10
74th Pyre 122nd year of Ascendancy at 11:10 see stats
By sa the Superhuman Glutton level 20
74th Pyre 122nd year of Ascendancy at 11:45 see stats
By sa the Superhuman Glutton level 30
74th Pyre 122nd year of Ascendancy at 19:09 see stats
By sa the Superhuman Glutton level 4
74th Pyre 122nd year of Ascendancy at 11:04 see stats
By sa the Superhuman Glutton level 2
74th Pyre 122nd year of Ascendancy at 11:04 see stats
Log
Silata the stone troll casts Air Strike.
Sa slows down.
Sa resists the mind attack!
Adyldabeth the fox is dazed!
sa HEALS from physical damage!
sa HEALS from darkness damage!
sa HEALS from mind damage!
Adyldabeth the fox hits sa for (slow 2%), 1 physical, 0 mind, 0 darkness (1 total damage).
sa hits Adyldabeth the fox for 136 physical, , 15 arcane (152 total damage).
sa performs a melee critical strike against Adyldabeth the fox!
Adyldabeth the fox is not dazed anymore.
Welcome to level 30 [Sa].
Sa has 624 stat point(s), 620 class talent point(s), 565 generic talent point(s), 300 category point(s), 34 prodigies point(s) to spend. Press p to use them.
Personal New Achievement: Level 30 (Nightmare (Adventure) difficulty) (Uniques)!
sa hits Adyldabeth the fox for 181 physical damage.
sa killed Adyldabeth the fox!
Sa picks up (i.): Flashlash (Shrouds) (2/2, 9.5-12.35 power, 5 apr).
Sa picks up (j.): hateful iron waraxe of massacre (Corpses) (17-23.8 power, 2 apr).
Sa picks up (q.): spiked rough leather armour (Misfortune) (1 def, 2 armour).
Sa picks up (g.): horrifying mossy mindstar (Corpses) (3-3.3 power, 12 apr, nature damage).
Sa picks up (g.): gifted mossy mindstar of slime (Shrouds) (2-2.2 power, 12 apr, nature damage).
Sa deactivates Stalk.
Sa activates Stalk.
Sa speeds up.
Sa deactivates Stalk.