Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Damned Class 1.2.5Adds a new afflicted class. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Hedgeknight Class 1.2.3They say that deep within the forests of The Gloom lies a mysterious hedge maze, expanding as far as the eye can see. --- This addon adds in the Hedgeknight Class, a Two-Handed warrior who uses the power of 'The Hedge' to augment his power with various summons and buffs. --- Talents Ivy All talents in this tree revolve around summoning friendly Ivy, each of which has a different effect, and scales slightly differently. Each Ivy's effect is applied when you land a melee attack on an enemy that is also within melee range of an Ivy. Additionally, all Ivy (and your Bush Guardian) are part of a Plant Network, that allows them to share damage with one another. Poison Ivy Resist All is equal to 50% of your poison resistance. Crippling Ivy Resist All is equal to 50% of your physical save. Razorleaf Ivy Resist All is equal to 50% of your bleeding resistance. Medicinal Ivy Resist All is equal to 50% of your heal mod. Thorns Offers some basic combat moves, a little bit of mobility, and a sustain that greatly increases your damage potential in extended fights. Thorn Whip Attack a nearby enemy within range 4 for Nature weapon damage. Thorn Graze Attack an enemy in melee range for Nature weapon damage. Thorn Rose Grants passive Pin, Poison, and Bleeding resistance. Thorn Body Sustain that grants passive Armor and Strength. Bush Guardian A tree that revolves around a moderate damage pet, that uses him for mobility and damage options. Bushy Beard Passively grant yourself Constitution and Accuracy. Bush Taunt Requires your Bushy Friend to be on the battlefield. Bush to Bush Requires your Bushy Friend to be on the battlefield. Bush Whacker Requires your Bushy Friend to be on the battlefield and within 2 tiles of yourself. Hedgecraft A tree that revolves around using your control over the hedge to do weave 'Impossible' feats. One With the Hedge Link yourself into your Plant Network, sharing and receiving damage though it. Hedgify Empower your weapon with the very power of the Hedge itself, and attack all targets within a range of 3 for half Nature, half Poison damage. Hedge Portal Step 'through' the Hedge to your target location, gaining bonus Armor, Defense, and Resist All for a few turns. Hedge Grasp Pull in a nearby enemy with the power of the hedge, pinning and blinding them. Petals A tree that revolves around low to mid ranged melee combat. Petal Beam Attack an enemy at short range with a Nature Weapon attack. Petal Swarm Attack an enemy at short to medium range with a Nature Weapon attack. Petal Implosion Attack an enemy in melee range with a high damage Nature Weapon attack. Petal Dance Sustain this talent to become one with your Petals. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.3.3Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Superhuman |
Class | Stoic |
Level / Exp | 57 / 88% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 91 (base 67) |
Dexterity | 101 (base 67) |
Constitution | 115 (base 67) |
Magic | 99 (base 67) |
Willpower | 108 (base 67) |
Cunning | 93 (base 67) |
Resources
Life | 31903/31903 |
Psi_feedback | 0/840 |
Stamina | 1943/1943 |
Negative | 1628/1628 |
Healing Factor | 1.23 |
Regeneration | 175.9638 |
Speed
Mental | +245.65% |
Attack | +265.65% |
Movement | +571.60739178594% |
Spell | +265.65% |
Global | +519.1% |
Vision
Sight | 10 |
Lite | 17 |
Infravision | 9 |
See Stealth | 13 |
See Invisible | 25 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 173 |
Accuracy | 118 |
Crit Chance | 155% |
APR | 216 |
Speed | 0.26 |
Offense: Offhand
Damage | 124 |
Accuracy | 118 |
Crit Chance | 155% |
APR | 220 |
Speed | 0.26 |
Offense: Spell
Spellpower | 65.142857142857 |
Crit Chance | 100% |
Speed | 0.27348557363599 |
Cooldown Reduction | 109.2 |
Offense: Mind
Mindpower | 135.9 |
Crit Chance | 100% |
Speed | 0.27348557363599 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 287.2 (100%) |
Defense | 168.12465110635 |
Ranged Defense | 169.01353999524 |
Fatigue | 0 |
Physical Save | 196.71812935625 |
Spell Save | 191.35312935625 |
Mental Save | 193.74312935625 |
Defense: Resistances
All | +134%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Teleport Resistance | 10% |
Blind Resistance | 100% |
Silence Resistance | 80% |
Bleed Resistance | 30% |
Pinning Resistance | 72% |
Disarm Resistance | 76% |
Instadeath Resistance | 100% |
Knockback Resistance | 82% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Umbral arts | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Flowing path | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Celestial arts | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Fading flourish | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Stoic focus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dynamic combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Whirling cyclone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Cascading strikes | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Awareness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Blindsight | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Momentum | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Blindsight |
talent | Draw Stance |
talent | Swallowtail Blade |
talent | Daunting Presence |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
beneficial effect | The target is building its momentum. Driving Force |
beneficial effect | Countering melee attacks: Has a 59% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 39. | active |
Equipment
On feet | Tulydunarin the Bogshine (0 def, 5 armour) Tulydunarin the Bogshine (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +10 Con / +9 Wil Changes resistances: +9% nature / +6% fire Changes resistances penetration: +10% nature / +17% physical Physical save: +10 (+1 eff.) Cut immunity: +20% Silence immunity: +49% Disarm immunity: +15% Confusion immunity: +46% Stun/Freeze immunity: +43% Spellpower: +5 (+0 eff.) Mindpower: +16 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | Eremokalthondil the Arcbright Eremokalthondil the ArcbrightPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Dex / +3 Mag / +2 Wil / +5 Con Changes resistances: +13% blight / +9% cold / +3% acid / +8% temporal Changes damage: +6% lightning Grants telepathy: Dragon Blindness immunity: +43% Confusion immunity: +18% Life regen: +6.10 Maximum life: +76.00 Light radius: +14 See stealth: +13 See invisible: +25 Defense after a teleport: +20 Resist all after a teleport: +19% New effects duration reduction after a teleport: +26% It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 5.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Ce'Nerilaith the drakeskin leather cap (7 def, 14 armour) Ce'Nerilaith the drakeskin leather cap (7 def, 14 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +7 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 16 mind / 20 acid Changes stats: +4 Wil / +3 Cun / +7 Con Changes resistances: +19% acid / +11% lightning / +10% fire / +9% cold / +7% all Changes damage: +3% acid / +9% mind Physical save: +36 (+4 eff.) Mindpower: +5 (+1 eff.) A cap made of leather. |
On hands | Rainfame (0 def, 1 armour) Rainfame (0 def, 1 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +20 (+3 eff.) Physical power: +7 (+1 eff.) Armour: +1 Damage (Melee): 7 acid / 8 light Damage when hit (Melee): 8 blight Changes stats: +3 Str / +3 Dex / +2 Cun / +2 Con Changes resistances: +6% acid / +1% physical / +7% light / +15% fire / +7% darkness Changes resistances penetration: +10% nature Changes damage: +5% acid / +6% arcane / +5% light / +9% blight Physical save: +14 (+1 eff.) Spell save: +5 (+0 eff.) Mental save: +5 (+0 eff.) Disease immunity: +5% Disarm immunity: +26% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+0 eff.) Spell crit. chance: +5% Infravision radius: +2 When used to modify unarmed attacks: Base power: 13.0 - 14.3 Uses stats: 40% Cun, 40% Dex, 140% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +12 Armour Penetration: +1 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 1). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Elemental bolt (10% chance level 1). When this weapon crits: Dominate (10% chance level 1). On weapon hit: * 7% chance to blind Damage (Melee): +7 arcane / +8 physical / +9 darkness Burst (radius 2) on crit: +7 acid It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Chromatic Wand Chromatic WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +2 lightning / +1 temporal / +1 light / +2 fire / +1 nature / +1 acid / +2 physical / +1 darkness / +1 blight / +2 cold / +1 arcane / +1 mind Changes damage: +10% lightning / +10% fire / +10% cold / +10% physical Talent mastery: +0.20 Spell / Elementalism Talent granted: +2 Ward It can be used to activate talent Chromatic Orb (costing 12 power out of 24/24) : Effective talent level: 2.0 Power cost: 12 out of 24/24. Range: 20 Travel Speed: 300% of base Is: a spell Description: Fire a slowish bolt of a random element doing 173.75 damage. At level 5 it also does 50% splash damage to adjacent targets. The damage will increase with your Spellpower. This brightly coloured wand is studded with wyrm teeth. It feels close to the elements. |
On fingers | gold ring 'Galehor' gold ring 'Galehor'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Ranged Defense: +8 (+1 eff.) Changes resistances: +9% blight / +38% cold Changes damage: +16% cold Reduces incoming crit damage: 15.00% Pinning immunity: +15% Knockback immunity: +10% Rings can have magical properties. |
On fingers | Glimmershear the gold ring Glimmershear the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +2.0% Physical power: +10 (+2 eff.) Defense: +11 (+2 eff.) Fatigue: -2% Changes stats: +8 Str / +5 Mag / +5 Cun / +11 Con Changes resistances penetration: +10% light / +10% physical Changes damage: +9% light Physical save: +12 (+1 eff.) Spell save: +27 (+3 eff.) Mental save: +12 (+1 eff.) Stun/Freeze immunity: +31% Life regen: +3.20 Stamina each turn: +0.60 Maximum life: +40.00 Maximum stamina: +35.00 Spellpower: +10 (+1 eff.) Movement speed: +18% Healing mod.: +5% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | Offalking the stralite waraxe (41.5-58.1 power, 5 apr) Offalking the stralite waraxe (41.5-58.1 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +9.5% Attack speed: 111% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +22 nature Burst (radius 1) on hit: +17 fire Damage against: +23% Plants When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +11 Physical crit. chance: +13.0% Damage when hit (Melee): 4 arcane Changes stats: +5 Dex / +3 Con Changes resistances: +14% nature Changes resistances penetration: +15% acid / +13% physical / +15% cold / +15% fire / +14% lightning Changes damage: +15% nature / +11% physical Critical mult.: +3.00% One-handed war axes. |
Around waist | rough leather belt 'Velona' rough leather belt 'Velona'Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +7% acid / +9% lightning / +7% blight Changes damage: +12% physical Cut immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +15% Teleport immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% A belt that goes around your waist. |
In off hand | Balancestalker the voratun ritual blade (27.5-35.75 power, 9 apr) Balancestalker the voratun ritual blade (27.5-35.75 power, 9 apr)Requires: - Magic 38 - Dexterity 38 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 5 Base power: 27.5 - 35.8 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon crit: * infects the target causing blight damage equal to half your spellpower per turn and reducing their healing factor and disease resistance by half your spellpower, for 4 turns * ignites the target, causing fire damage equal to your spellpower per turn for 4 turns Damage conversion: 24% temporal When wielded/worn: Defense: +9 (+2 eff.) Damage when hit (Melee): 8 lightning Changes stats: +6 Dex Changes resistances: +15% nature Changes resistances penetration: +16% blight / +16% fire / +15% lightning Changes damage: +12% lightning / +13% temporal / +6% nature Physical save: +12 (+1 eff.) Spell save: +12 (+1 eff.) Mental save: +10 (+1 eff.) Spellpower: +16 (+1 eff.) Spell crit. chance: +16% Talent on hit(spell): Soul Rot (20% chance level 8). Sharp, short and deadly. |
Cloak | Issurim the Bleakserpent (31 def, 23 armour) Issurim the Bleakserpent (31 def, 23 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +7 Armour: +23 Defense: +31 (+6 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Cun / +5 Dex Changes resistances: +10% acid / +28% darkness / +10% fire / +40% cold / +9% lightning Changes resistances penetration: +16% darkness / +20% nature Changes damage: +52% darkness / +9% nature Stealth bonus: +25 Physical save: +38 (+4 eff.) Spell save: +33 (+3 eff.) Mental save: +40 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | woollen robe 'Xanulenor' (46 def, 5 armour) woollen robe 'Xanulenor' (46 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +46 (+9 eff.) Changes stats: +3 Str / +14 Mag / +16 Wil Changes resistances: +3% physical / +7% light / +7% darkness Changes resistances penetration: +25% physical / +11% darkness / +9% temporal Changes damage: +11% temporal / +24% physical / +11% darkness / +10% light Physical save: +9 (+1 eff.) Mental save: +36 (+4 eff.) Silence immunity: +31% Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +76.00 Maximum stamina: +5.00 Maximum hate: +9.00 Spellpower: +11 (+1 eff.) Mindpower: +7 (+1 eff.) Mental crit. chance: +3% Light radius: +3 Healing mod.: +18% Chance to avoid any damage: +7% Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 710 over 5 turns) regeneration infusion of the duelist (heal 710 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 710 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the wizard (range 13)controlled phase door rune of the wizard (range 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -1 Travel Speed: instantaneous Usage Speed: Spell (27% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the duelist (absorb 650 for 6 turns)shielding rune of the duelist (absorb 650 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 650 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
This item will automatically be transmogrified when you leave the level. voratun amulet 'Emelamina'voratun amulet 'Emelamina' Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +65 (+9 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Defense: +59 (+11 eff.) Damage when hit (Melee): 16 blight Changes stats: +1 Str / +2 Mag / +1 Wil / +18 Cun / +4 Con / +59 Lck Changes resistances: +6% blight / +22% temporal Changes resistances penetration: +5% blight Critical mult.: +17.00% Reduces incoming crit damage: 15.00% Pinning immunity: +39% Knockback immunity: +44% Reduce all damage from unseen attackers: 60% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's steel ring of speedconjurer's steel ring of speed Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+1 eff.) Defense: +8 (+2 eff.) Changes stats: +6 Mag / +6 Wil Spellpower: +9 (+1 eff.) Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. rogue's stralite ring of perseverancerogue's stralite ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 (+2 eff.) Changes stats: +6 Cun Stun/Freeze immunity: +43% Life regen: +1.90 Rings can have magical properties. |
sneakthief's steel ring of life sneakthief's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+1 eff.) Changes stats: +5 Cun / +5 Dex Life regen: +0.70 Maximum life: +45.00 Healing mod.: +13% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ringstralite ring 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
Bokythel the Pitchjustice (58.5-87.75 power, 4 apr) Bokythel the Pitchjustice (58.5-87.75 power, 4 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage (Melee): +28 lightning / +4 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +19 Physical crit. chance: +21.0% Physical power: +21 (+4 eff.) Damage when hit (Melee): 8 darkness Changes stats: +9 Str Changes resistances: +15% darkness / +6% fire Changes resistances penetration: +19% physical / +21% mind / +29% darkness Changes damage: +3% fire / +6% darkness / +37% physical Stamina when hit: +4.00 * Grants [Sweeping Blows] Talent Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Chamothel the Tempestweeper (42-63 power, 3 apr)Chamothel the Tempestweeper (42-63 power, 3 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +40 mind Burst (radius 2) on crit: +4 lightning When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 light Changes stats: +1 Cun Mental save: +6 (+1 eff.) Maximum psi: +20.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
Erelynarigar (57-85.5 power, 4 apr) Erelynarigar (57-85.5 power, 4 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +120 insidious poison Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +4 blight When wielded/worn: Physical crit. chance: +16.0% Physical power: +20 (+3 eff.) Damage when hit (Melee): 4 blight Changes resistances: +6% blight Changes resistances penetration: +21% mind / +12% darkness Changes damage: +6% arcane / +3% blight Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel battleaxe of evisceration (32-48 power, 2 apr)acidic dwarven-steel battleaxe of evisceration (32-48 power, 2 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +19 acid When wielded/worn: Physical crit. chance: +13.0% Physical power: +14 (+2 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing stralite battleaxe of massacre (63.5-95.25 power, 3 apr)arcing stralite battleaxe of massacre (63.5-95.25 power, 3 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.5 - 95.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +24 lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic voratun battleaxe (59-88.5 power, 4 apr)caustic voratun battleaxe (59-88.5 power, 4 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour When wielded/worn: Changes resistances penetration: +17% acid Life regen: +4.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling voratun battleaxe of phasing (56.5-84.75 power, 23 apr)chilling voratun battleaxe of phasing (56.5-84.75 power, 23 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Physical crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +49% Damage (Melee): +42 cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite battleaxe (45.5-68.25 power, 3 apr)thought-forged stralite battleaxe (45.5-68.25 power, 3 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 42% chance to cause random gloom Damage (Melee): +30 mind When wielded/worn: Changes stats: +7 Cun / +7 Wil Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elven-wood club of massacre (46-64.4 power, 5 apr)elven-wood club of massacre (46-64.4 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: weapon / club ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of crippling (38-49.4 power, 9 apr)quick voratun dagger of crippling (38-49.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +7.0% Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Shineonslaught (26-39 power, 2 apr)Shineonslaught (26-39 power, 2 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +11 physical / +6 temporal / +25 mind / +5 blinding light Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +4 light Damage against: +18% Undead When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +10 (+2 eff.) Damage when hit (Melee): 4 light Changes stats: +6 Cun Changes resistances: +11% acid / +11% physical / +18% darkness / +11% blight / +11% nature / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +17% physical / +8% light / +6% darkness Critical mult.: +12.00% Life regen: +1.08 Stamina when hit: +2.00 Maximum life: +29.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. cunning elven-wood greatclub of life (54.5-81.75 power, 3 apr)cunning elven-wood greatclub of life (54.5-81.75 power, 3 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +8 Cun Critical mult.: +15.00% Life regen: +2.00 Maximum life: +30.00 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. Amozilafast the dwarven-steel greatmaul (42.5-63.75 power, 2 apr)Amozilafast the dwarven-steel greatmaul (42.5-63.75 power, 2 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 2) on crit: +16 mind When wielded/worn: Changes resistances: +25% acid / +22% fire / +19% lightning / +19% cold Changes damage: +3% mind Spell save: +16 (+2 eff.) Poison immunity: +5% Silence immunity: +5% Teleport immunity: +5% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Grinador the Flashbringer (70.5-105.75 power, 2 apr)Grinador the Flashbringer (70.5-105.75 power, 2 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 70.5 - 105.8 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 19% chance to inflict damage reduction * 20% chance to disease * Random elemental explosion * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +19 darkness / +20 blight / +12 mind Damage against: +17% Living When wielded/worn: Physical crit. chance: +16.0% Effects on melee hit: * 30% chance to daze Changes stats: +1 Cun / +1 Wil Changes resistances: +15% lightning Changes resistances penetration: +19% acid / +16% fire / +24% lightning / +19% cold Changes damage: +9% mind Mental save: +3 (+0 eff.) Disease immunity: +35% Mental crit. chance: +1% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. cutting steel greatmaul (33-49.5 power, 2 apr)cutting steel greatmaul (33-49.5 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.0% Attack speed: 100% Massive two-handed mauls. |
stralite greatspear 'Brightsorrow' (50.5-80.8 power, 8 apr) stralite greatspear 'Brightsorrow' (50.5-80.8 power, 8 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatspear ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +1.5% APR / acc Armour Penetration: +8 Physical crit. chance: +12.5% Attack speed: 83% On weapon hit: * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +42 acid Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +12 mind Thrust Range: 2 When wielded/worn: Armour penetration: +28 Physical crit. chance: +30.0% Changes stats: +1 Wil / +1 Cun / +1 Con Changes resistances: +9% fire Changes resistances penetration: +16% mind / +16% darkness Changes damage: +3% mind Critical mult.: +38.00% Reduces incoming crit damage: 5.00% A heavy spear. |
This item will automatically be transmogrified when you leave the level. Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Requires: - Willpower 18 - Cunning 18 - Dexterity 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Rainpeal the voratun greatsword (70.5-112.8 power, 4 apr) Rainpeal the voratun greatsword (70.5-112.8 power, 4 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.5 - 112.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to cause random gloom * 28% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 darkness / +27 blight / +54 mind / +4 nature Burst (radius 1) on hit: +28 fire Damage against: +19% Living When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+4 eff.) Changes stats: +1 Str / +2 Dex Changes resistances: +5% arcane Changes damage: +9% mind Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Maximum encumbrance: +20 Physical save: +30 (+3 eff.) Disease immunity: +45% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed swords. |
acidic voratun greatsword of phasing (62-99.2 power, 11 apr) acidic voratun greatsword of phasing (62-99.2 power, 11 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +11 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +61% Damage (Melee): +12 acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. arcing stralite greatsword (47.5-76 power, 3 apr)arcing stralite greatsword (47.5-76 power, 3 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. crushing dwarven-steel greatsword of sweeping (46-73.6 power, 2 apr)crushing dwarven-steel greatsword of sweeping (46-73.6 power, 2 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% * Grants [Sweeping Blows] Talent Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel greatsword (37-59.2 power, 2 apr)glacial dwarven-steel greatsword (37-59.2 power, 2 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +28 ice When wielded/worn: Armour: +16 Changes resistances penetration: +14% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. heavy stralite greatsword of shearing (54.5-87.2 power, 3 apr)heavy stralite greatsword of shearing (54.5-87.2 power, 3 apr) Requires: - Dexterity 35 Crafted by a master 4.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +17 Changes resistances penetration: +19% physical Changes damage: +19% physical * Grants [Heavy Strike] Talent Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of rage (59-94.4 power, 4 apr)insidious voratun greatsword of rage (59-94.4 power, 4 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +49 insidious poison When wielded/worn: Accuracy: +17 (+2 eff.) Changes stats: +9 Str Changes damage: +21% physical Stamina when hit: +4.00 Massive two-handed swords. |
iron greatsword (15.5-24.8 power, 1 apr) iron greatsword (15.5-24.8 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick steel greatsword of the leech (25-40 power, 2 apr)quick steel greatsword of the leech (25-40 power, 2 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * Slows global speed by 14% * leeches stamina from the target When wielded/worn: Accuracy: +13 (+2 eff.) Damage when hit (Melee): 13 nature slow Changes stats: +5 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of erosion (62-99.2 power, 4 apr)voratun greatsword of erosion (62-99.2 power, 4 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +27 nature / +26 temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. BorabersBorabers Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +9 acid / +21 fire When wielded/worn: Accuracy: +18 (+3 eff.) Physical crit. chance: +18.0% Ammo reloads per turn: +3 Changes stats: +3 Con / +6 Mag Changes resistances: +6% mind / +6% acid Changes resistances penetration: +7% temporal / +22% physical Changes damage: +14% acid / +9% physical / +7% temporal / +26% fire Talent mastery: +0.20 Chronomancy / Bow Threading Blindness immunity: +5% Cut immunity: +25% Damage Shield penetration: +28% Defense after a teleport: +15 Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbow 'Duskpower'ash longbow 'Duskpower' Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 Travel speed: +200% Damage (Ranged): +13 lightning When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +9.0% Changes stats: +3 Dex / +2 Mag / +3 Cun / +1 Con Changes resistances: +3% darkness Changes resistances penetration: +21% physical Changes damage: +14% lightning / +14% physical Grants telepathy: Humanoid/Orc Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Damage Shield penetration: +53% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of true flightdragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +13.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. fungal elm longbow of powerfungal elm longbow of power Requires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes stats: +2 Con Changes resistances penetration: +11% physical Changes damage: +10% physical Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 90 life over 5 turns, putting all charms on cooldown for 12 turns. Longbows are used to shoot arrows at your foes. |
Ivudanne (13.5-18.9 power, 2 apr) Ivudanne (13.5-18.9 power, 2 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +1.2% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 8% chance to inflict damage reduction * 8% chance to disease * Random elemental explosion * 20% chance to curse the target Damage Shield penetration (this weapon only): +40% Damage (Melee): +8 blight When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +7 (+1 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +3% temporal / +9% mind / +1% physical Changes resistances penetration: +9% acid / +7% physical / +9% lightning / +9% cold / +10% arcane / +9% fire Changes damage: +7% physical Physical save: +10 (+1 eff.) Disease immunity: +15% Disarm immunity: +15% Confusion immunity: +10% Stamina when hit: +0.90 Spellpower on spell critical (stacks up to 3 times): +4 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword of paradox (32-44.8 power, 5 apr)stralite longsword of paradox (32-44.8 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +15 temporal When wielded/worn: Damage when hit (Melee): 14 temporal Changes resistances: +17% temporal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Xanadhera (13.5-14.85 power, 32 apr, mind damage)Xanadhera (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +13.5% Attack speed: 100% On weapon crit: * wounds the target Damage (Melee): +17 nature slow / +13 bleed / +21 temporal / +8 blinding light When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +13.0% Defense: +13 (+2 eff.) Damage when hit (Melee): 15 mind / 17 darkness Changes stats: +5 Cun / +2 Mag Changes resistances: +21% lightning / +21% fire / +21% cold Changes resistances penetration: +15% mind Changes damage: +15% temporal / +9% light / +13% physical / +13% mind / +10% nature / +26% darkness Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Mindpower: +18 (+3 eff.) Mental crit. chance: +15% Infravision radius: +4 See invisible: +6 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous thorny mindstar of the jelly (9-9.9 power, 24 apr, nature damage)epiphanous thorny mindstar of the jelly (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +17% mind / +6% acid Equilibrium when hit: +1.20 Mindpower: +10 (+1 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of balance (16-17.6 power, 40 apr, mind damage)gifted living mindstar of balance (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +4 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +7 (+1 eff.) Equilibrium when hit: +2.50 Mindpower: +21 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting thorny mindstar of resolve (8-8.8 power, 24 apr, nature damage)projecting thorny mindstar of resolve (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +17% lightning / +16% fire / +15% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Physical save: +7 (+1 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Porivena' (14-15.4 power, 32 apr, nature damage)pulsing mindstar 'Porivena' (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +8% acid / +9% fire / +9% cold / +9% physical Changes damage: +13% acid / +13% fire / +13% cold / +13% physical Silence immunity: +10% Teleport immunity: +10% Maximum life: +20.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Healing mod.: +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of storms (10-11 power, 24 apr, mind damage)thorny mindstar of storms (10-11 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +13% lightning Changes resistances penetration: +14% lightning Changes damage: +12% lightning Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Blackpiercer (33.5-46.9 power, 8 apr)Blackpiercer (33.5-46.9 power, 8 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +1.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +8 Physical crit. chance: +11.5% Attack speed: 83% On weapon hit: * 25% chance to cause random gloom On weapon crit: * splashes the target with acid Damage (Melee): +11 acid / +21 mind / +20 temporal Burst (radius 1) on hit: +12 lightning Damage conversion: 45% lightning Thrust Range: 3 When wielded/worn: Armour penetration: +11 Physical power: +13 (+2 eff.) Damage when hit (Melee): 4 darkness Changes stats: +6 Wil / +6 Cun / +4 Con Changes resistances: +3% temporal Changes resistances penetration: +17% lightning / +23% physical / +10% darkness Changes damage: +17% lightning / +13% physical / +3% darkness Grants telepathy: Demon/Minor Demon/Major Mental save: +20 (+2 eff.) Disarm immunity: +30% Maximum hate: +2.00 Maximum psi: +30.00 It can be used to activate talent Lightning, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 14/14. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful beam of lightning, doing 195.70 to 587.10 damage The damage will increase with your Spellpower. A spear. |
This item will automatically be transmogrified when you leave the level. Blastwire the dragonbone magestaff (30-36 power, 6 apr, fire element)Blastwire the dragonbone magestaff (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 lightning When wielded/worn: Physical crit. chance: +10.0% Armour: +8 Defense: +9 (+2 eff.) Damage when hit (Melee): 4 lightning Changes stats: +6 Con Changes resistances: +15% temporal Maximum wards: +3 lightning / +3 fire Changes damage: +9% lightning / +30% fire Talents granted: +3 Ward +1 Command Staff Critical mult.: +14.00% Life regen: +1.00 Spellpower: +21 (+2 eff.) Spell crit. chance: +5% Healing mod.: +23% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Crackleonslaught the yew vilestaff (20-24 power, 4 apr, darkness element)Crackleonslaught the yew vilestaff (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +11 (+2 eff.) Effects on melee hit: * 12% chance to blind Changes resistances: +6% lightning Changes damage: +20% darkness / +6% lightning Talent granted: +1 Command Staff Mental save: +29 (+3 eff.) Psi when hit: +0.16 Spellpower: +9 (+1 eff.) Spell crit. chance: +3% Mindpower: +12 (+2 eff.) Mental crit. chance: +2% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 183.77 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone vilestaff of blood (30-36 power, 6 apr, blight element)cruel dragonbone vilestaff of blood (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 draining blight When wielded/worn: Physical crit. chance: +15.0% Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +15 (+1 eff.) Spell crit. chance: +5% Life leech chance: +11% Life leech: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of fate (30-36 power, 6 apr, arcane element)dragonbone magestaff of fate (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Physical save: +11 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +9 (+1 eff.) Spellpower: +15 (+1 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm magestaff of protection (10-12 power, 2 apr, cold element)elm magestaff of protection (10-12 power, 2 apr, cold element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% cold Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood vilestaff of breaching (25-30 power, 5 apr, blight element)greater elven-wood vilestaff of breaching (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% blight / +12% fire / +12% darkness / +12% acid Changes damage: +25% blight / +25% fire / +25% darkness / +25% acid Talent granted: +1 Command Staff Spellpower: +18 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone magestaff of vines (30-36 power, 6 apr, arcane element)infernal dragonbone magestaff of vines (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 26 nature / 30 fire Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +25 (+2 eff.) Spell crit. chance: +5% See invisible: +20 Heals friendly targets nearby when you use a nature summon: +24 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's ash vilestaff of might (15-18 power, 3 apr, darkness element)magelord's ash vilestaff of might (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Damage (Melee): 23 arcane Changes damage: +15% darkness Talent granted: +1 Command Staff Maximum mana: +50.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Singewreck the iron swordbreaker (5.5-7.15 power, 2 apr)Singewreck the iron swordbreaker (5.5-7.15 power, 2 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / swordbreaker ; tier 1 Base power: 5.5 - 7.2 Uses stats: 40% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +7 (+1 eff.) Changes resistances: +6% mind / +9% fire Changes resistances penetration: +20% fire Changes damage: +3% mind A small blade with many notches along its edge. |
coral trident (13-20.8 power, 6 apr) coral trident (13-20.8 power, 6 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental deep-steel trident (30.5-48.8 power, 10 apr)elemental deep-steel trident (30.5-48.8 power, 10 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 30.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +13% acid / +19% fire / +19% lightning / +17% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. arcing voratun waraxe of vileness (39.5-55.3 power, 6 apr)arcing voratun waraxe of vileness (39.5-55.3 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 30% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning / +23 blight One-handed war axes. |
This item will automatically be transmogrified when you leave the level. crushing stralite waraxe (39-54.6 power, 5 apr)crushing stralite waraxe (39-54.6 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental iron waraxe (12.5-17.5 power, 2 apr)elemental iron waraxe (12.5-17.5 power, 2 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +9% acid / +9% fire / +9% lightning / +8% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe (33-46.2 power, 5 apr)elemental stralite waraxe (33-46.2 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion Lifesteal (this weapon only): +7% When wielded/worn: Changes resistances penetration: +15% acid / +13% fire / +11% lightning / +14% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. sharp iron waraxe of erosion (14-19.6 power, 2 apr)sharp iron waraxe of erosion (14-19.6 power, 2 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.5% Attack speed: 100% Damage (Melee): +7 nature / +8 temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. cured leather whip 'Earthbreaker' (14.5-15.95 power, 1 apr)cured leather whip 'Earthbreaker' (14.5-15.95 power, 1 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 2 Base power: 14.5 - 16.0 Uses stat: 100% Dex Damage type: Acid Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +1 Physical crit. chance: +4.0% Attack speed: 125% On weapon hit: * 14% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +11 light / +14 blight / +15 cold / +11 darkness Damage against: +13% Undead / +11% Living When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +9 Physical crit. chance: +18.0% Physical power: +8 (+1 eff.) Damage when hit (Melee): 16 nature Changes stats: +2 Str / +5 Dex / +2 Cun / +1 Con Changes damage: +9% physical Critical mult.: +14.00% Reduces incoming crit damage: 15.00% Stamina when hit: +1.20 Light radius: +3 A long, leather whip. |
This item will automatically be transmogrified when you leave the level. hardened leather whip of daylight (21-23.1 power, 2 apr)hardened leather whip of daylight (21-23.1 power, 2 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 21.0 - 23.1 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 125% Damage (Melee): +13 light Damage against: +14% Undead A long, leather whip. |
This item will automatically be transmogrified when you leave the level. ErablekErablek Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% nature / +18% cold Changes damage: +3% mind Reduces incoming crit damage: 10.00% Physical save: +29 (+3 eff.) Maximum life: +54.00 Healing mod.: +10% A belt that goes around your waist. |
Murabers the drakeskin leather belt Murabers the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Physical power: +9 (+2 eff.) Armour: +11 Defense: +10 (+2 eff.) Fatigue: -7% Changes stats: +2 Wil Changes resistances penetration: +10% arcane Changes damage: +3% blight Reduced damage from: +37% Summoned Critical mult.: +10.00% Maximum encumbrance: +51 Physical save: +22 (+2 eff.) Spell save: +11 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Healing mod.: +5% Size category: +1 A belt that goes around your waist. |
Galepierce (13 def, 0 armour) Galepierce (13 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+2 eff.) Changes stats: +2 Str / +1 Dex / +7 Mag / +7 Wil Changes resistances: +9% lightning Physical save: +6 (+1 eff.) Spell save: +8 (+1 eff.) Maximum mana: +46.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak (2 def, 0 armour) cashmere cloak (2 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere cloak of the Shaloren (2 def, 0 armour)cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Mag / +3 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.10 Spell / Water +0.20 Technique / Flowing path Spellpower: +4 (+0 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (12 def, 0 armour)elven-silk robe of life (12 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Changes resistances: +20% blight Life regen: +4.10 Maximum life: +79.00 Healing mod.: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (2 def, 0 armour) linen robe (2 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of Angolwen (12 def, 0 armour)spellwoven elven-silk robe of Angolwen (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Changes stats: +5 Mag / +5 Wil Spell save: +19 (+2 eff.) Silence immunity: +37% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +22 (+2 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves of magic (+3) (0 def, 3 armour)brawler's drakeskin leather gloves of magic (+3) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +5 Dex / +5 Mag / +4 Cun Changes damage: +9% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+1 eff.) When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 40% Cun, 40% Dex, 140% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +5 Physical crit. chance: +17.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). Damage (Melee): +16 arcane Burst (radius 2) on crit: +14 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glittertaint the elven-silk wizard hat (3 def, 5 armour) Glittertaint the elven-silk wizard hat (3 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Damage when hit (Melee): 8 light Changes stats: +5 Mag / +9 Wil / +14 Con Changes resistances: +6% lightning / +6% temporal / +6% light / +28% nature / +2% physical Changes damage: +19% arcane / +19% nature Physical save: +14 (+1 eff.) Spell save: +25 (+2 eff.) Pinning immunity: +5% Life regen: +3.90 Damage Shield Power: +11% It can be used to activate talent Stone Wall, placing all other charms into a 48 cooldown : Effective talent level: 1.0 Power cost: 48 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 287.12 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat (2 def, 0 armour)aegis cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Life regen: +3.90 Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere wizard hat (2 def, 0 armour)mindwoven cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Psi each turn: +0.23 Mindpower: +5 (+1 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. miner's iron helm of might (0 def, 5 armour)miner's iron helm of might (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +3 Str / +3 Con Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour of clarity (3 def, 8 armour)rejuvenating dwarven-steel mail armour of clarity (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +8% mind Mental save: +19 (+2 eff.) Life regen: +5.30 Stamina each turn: +1.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Muckpeal the reinforced leather armour (4 def, 7 armour)Muckpeal the reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +12 Wil / +7 Cun / +1 Con Changes resistances: +6% blight / +9% fire / +6% nature / +3% acid Mental save: +21 (+2 eff.) Light radius: +3 A suit of armour made of leather. |
cleansing rough leather armour (1 def, 2 armour) cleansing rough leather armour (1 def, 2 armour)Requires: - Strength 10 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +10% nature / +10% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of lightning resistance (5 def, 8 armour)drakeskin leather armour of lightning resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes resistances: +23% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of delving (3 def, 6 armour)hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +6 Str Changes resistances: +15% darkness / +8% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of lightning resistance (4 def, 7 armour)radiant reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 11 light Changes stats: +5 Wil Changes resistances: +24% blight / +22% darkness / +27% lightning Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Relgehell' (43 def, 12 armour)reinforced leather armour 'Relgehell' (43 def, 12 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +29 Physical crit. chance: +19.0% Physical power: +9 (+2 eff.) Armour: +12 Defense: +43 (+8 eff.) Ranged Defense: +14 (+2 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 11 light / 4 acid Changes stats: +2 Str / +5 Dex / +5 Wil / +5 Con Changes resistances: +22% blight / +13% cold / +22% darkness / +37% acid Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Critical mult.: +18.00% Reduces incoming crit damage: 10.00% Mental save: +3 (+0 eff.) Stamina each turn: +2.20 Maximum psi: +20.00 Mindpower: +2 (+0 eff.) Light radius: +2 Movement speed: +20% Chance to avoid any damage: +21% It can be used to activate talent Second Wind, placing all other charms into a 21 cooldown : Effective talent level: 5.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing rough leather armour (1 def, 2 armour)searing rough leather armour (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 10 fire Changes resistances: +14% acid / +11% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of the hero (4 def, 7 armour)spiked reinforced leather armour of the hero (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical Changes stats: +7 Str / +6 Dex / +8 Mag / +7 Wil / +6 Cun A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel plate armour of natural resilience (5 def, 11 armour)cleansing dwarven-steel plate armour of natural resilience (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +24% Changes resistances: +28% nature / +31% blight Reduced damage from: +11% Unnatural A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened iron plate armour (3 def, 13 armour)hardened iron plate armour (3 def, 13 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Fatigue: +20% Changes resistances: +7% acid / +7% physical / +7% cold / +7% lightning / +6% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of fire resistance (7 def, 13 armour)spiked stralite plate armour of fire resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+1 eff.) Fatigue: +26% Damage when hit (Melee): 18 physical Changes resistances: +25% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Shadestar (10 def, 2 armour, 19 block)Shadestar (10 def, 2 armour, 19 block) Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Effects on melee hit: * 7% chance to cause random gloom * 15% chance to blind Effects when hit in melee: * 12% chance to daze * 15% chance to cause random gloom Damage when hit (Melee): 12 ice / 12 temporal Changes stats: +2 Dex / +2 Wil Changes resistances: +30% lightning / +11% temporal / +7% light / +12% cold / +7% darkness Changes resistances penetration: +5% light / +5% darkness Talent granted: +1 Block Light radius: +3 Deflect projectiles away: +7% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers It can be used to activate talent Time Shield, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (443) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming stralite shield of arcane resistance (+17%) (10 def, 2 armour, 140 block)flaming stralite shield of arcane resistance (+17%) (10 def, 2 armour, 140 block) Requires: - Strength 35 - Talent Armour Training (level 2) Alternately Requires: - Strength 35 - Talent Shield Mastery (level 1) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Damage (Melee): 8 fire Damage when hit (Melee): 17 fire Changes resistances: +17% arcane Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel shield (8 def, 2 armour, 74 block)icy dwarven-steel shield (8 def, 2 armour, 74 block) Requires: - Strength 24 - Talent Armour Training (level 2) Alternately Requires: - Strength 24 - Talent Shield Mastery (level 1) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Damage (Melee): 8 cold Damage when hit (Melee): 15 ice Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows 'Glowclamor' (23/23, 81-113.4 power, 41 apr)quiver of dragonbone arrows 'Glowclamor' (23/23, 81-113.4 power, 41 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 81.0 - 113.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +22 Armour Penetration: +41 Physical crit. chance: +40.0% Capacity: 23 On weapon hit: * 20% chance to disease * 10% chance to crush the target On weapon crit: * cripple the target Travel speed: +600% Damage (Ranged): +18 gravity / +25 fire / +12 light Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +12 light / +14 fire When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of warping (18/18, 53-74.2 power, 18 apr)quiver of dragonbone arrows of warping (18/18, 53-74.2 power, 18 apr) Requires: - Dexterity 48 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 18 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +18 temporal / +16 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. tundral quiver of elm arrows of gravity (15/15, 11.5-16.1 power, 5 apr)tundral quiver of elm arrows of gravity (15/15, 11.5-16.1 power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.5 - 16.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 15 On weapon hit: * 10% chance to crush the target Damage (Ranged): +7 gravity / +12 cold Burst (radius 2) on crit: +7 cold Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
251 alchemist agate 251 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Ulfygas the Nimbusoozer (dig speed 4 turns)Ulfygas the Nimbusoozer (dig speed 4 turns) Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 4 lightning Changes stats: +3 Str / +4 Mag Changes resistances: +6% mind / +6% physical Changes resistances penetration: +20% lightning Grants telepathy: Dragon Demon/Major Demon/Minor Mental save: +6 (+1 eff.) Maximum life: +48.00 Maximum mana: +56.00 Maximum stamina: +36.00 Spell crit. chance: +12% Lowers spell cool-downs by: 10% Mental crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel pickaxe (dig speed 21 turns)miner's dwarven-steel pickaxe (dig speed 21 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
burglar's brass lantern burglar's brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Cun Light radius: -8 Infravision radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. piercing alchemist's lamppiercing alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Changes resistances penetration: +10% all Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. stralite torque of thermal psionic shield [power 121] (12 cooldown)stralite torque of thermal psionic shield [power 121] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 121 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. telekinetic dwarven-steel torque of thermal psionic shield [power 81] (12 cooldown)telekinetic dwarven-steel torque of thermal psionic shield [power 81] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 81 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By wind the Superhuman Stoic level 9
74th Pyre 122nd year of Ascendancy at 11:06 see stats
By wind the Superhuman Stoic level 57
41st Dusk 122nd year of Ascendancy at 17:25 see stats
By wind the Superhuman Stoic level 57
41st Dusk 122nd year of Ascendancy at 12:29 see stats
By wind the Superhuman Stoic level 47
2nd Mirth 122nd year of Ascendancy at 19:22 see stats
By wind the Superhuman Stoic level 10
74th Pyre 122nd year of Ascendancy at 11:06 see stats
By wind the Superhuman Stoic level 20
74th Pyre 122nd year of Ascendancy at 13:02 see stats
By wind the Superhuman Stoic level 30
74th Pyre 122nd year of Ascendancy at 19:00 see stats
By wind the Superhuman Stoic level 40
2nd Mirth 122nd year of Ascendancy at 01:51 see stats
By wind the Superhuman Stoic level 50
10th Mirth 122nd year of Ascendancy at 12:01 see stats
By wind the Superhuman Stoic level 51
10th Mirth 122nd year of Ascendancy at 13:08 see stats
By wind the Superhuman Stoic level 38
1st Mirth 122nd year of Ascendancy at 23:35 see stats
By wind the Superhuman Stoic level 32
1st Mirth 122nd year of Ascendancy at 09:56 see stats
By wind the Superhuman Stoic level 31
74th Pyre 122nd year of Ascendancy at 20:19 see stats
By wind the Superhuman Stoic level 53
10th Mirth 122nd year of Ascendancy at 15:41 see stats
By wind the Superhuman Stoic level 55
7th Dusk 122nd year of Ascendancy at 13:45 see stats
By wind the Superhuman Stoic level 4
74th Pyre 122nd year of Ascendancy at 11:05 see stats
By wind the Superhuman Stoic level 2
74th Pyre 122nd year of Ascendancy at 11:05 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Wind deactivates Draw Stance.
Wind deactivates Daunting Presence.
Wind deactivates Swallowtail Blade.
Wind deactivates Blindsight.