










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Aegis Reward 1.5.5An edit of Waladil's Conveyance Reward to give Aegis rather than Conveyance, as I feel Aegis is a better Spell counterpart to Wild-Gift/Fungus. Last Hope archery training 1.5.3Last Hope basic training in weapon shop. p.s. I was very annoyed with inability of rogues for use of bows or slings. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Adventurer Quality of life buff 1.5.0This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Arcane Combat Tweaks 1.5.0Tweaks to the Arcane Command configuration dialog. Notable features:
VampireLord 1.5.3VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates
-manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
-added talent tree spell/animous
-added talent tree cursed/fear
-shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
-adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
-tweaked other things
v a2.6:
-fixed onTakeHit superload (thanks to StarKeep)
v a2.5:
-re-ajusted "sadism" talents cost
v a2.4:
-fixed exangation dialogue box resolve
v a2.3:
-preUseTalent and postUseTalent should work well now!
v a2.2:
-fix of misstyping (preUseTalent)
v a2.1:
-fixed talents requirement and order for "sadism" talent tree.
v a2.0:
-talent tree "sadism" unleached !!!
v a0.3:
-prevented summons to be added to corpse pool (need to be tested)
v a0.2:
-spellcheck
v a0.1:
-the backbone are stuffed
implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Displacement Tracking 1.3.0A tweak to the Minimalist UI to visually indicate how much of your Displacement Shield has been absorbed. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Furrae Race 1.2.0Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Playable Wight Race 1.4.9Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Poisons Reward 1.5.3Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Dremling Horror Race 1.5.2There aren't enough subtypes of dwarf so here are some Horrible dwarves. Items Vault 1.5.0Donators/Buyers bonus! Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Arena to Infinite Dungeon 1.5.2Shoves you into the Infinite Dungeon after winning The Arena. It gives you a Transmog chest, and unlocks leveling, worry not. Slow Tweak 1.4.9Tweaks the 'Slow' effect such that when a new slow is applied to a target already afflicted with a slow, the new slow will no longer outright replace the old effect. Instead, the highest power effect will take priority. If the new effect is stronger, it will replace the old effect. Otherwise, it will be ignored. This is primarily intended to resolve the issues caused by equipping multiple pieces of gear with on-hit slows. Due to the way Slow normally works, only the last effect applied will have any impact on the target. The result is that equipping more pieces of gear with on-hit slow can detrimentally impact your ability to slow enemies, which is counter-intuitive and less than ideal This refers specifically to the effect 'Slow', which reduces global speed. Other effects which influence speed, global or otherwise, are not affected by this addon. CON Buff 1.5.10Con gives die_at for undead. Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Use Alchemist Gems From Inventory 1.5.0Allows you to configure talents that use alchemist gems to prompt for gems to use from inventory instead of your wielded gems, via the "Prompt for alchemist gems to use with this talent" option on the right-click talent binding menu or the Talents dialog. Affected talents are:
Class Start Priority 1.4.9Edits class birth descriptions to ignore the lore-based race checks when assigning the starting zone. Any race that is not flagged with a no-start-override (i.e. all standard races aside from undead) will now be able to begin in class-based starting areas, such as those for Archmages and Chronomancers. Notably, this should allow most addon races to access these starting areas. Custom Difficulty 1.5.10Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Abomination Race 1.4.9Adds the undead abomination race. Abominations are the hideous result of callous necromancers fusing several dead bodies or loose appendages into one single being. They can augment themselves by assimilating more body parts to their being, even in the heat of battle. Abominations may grow considerably in size after being created and while such extra size may benefit them, growing too large slows them down. Their multitude of body parts makes them hardy and difficult to stun and their multitude of heads make their vision difficult to impair, however the vast amount of minds combined can make them more susceptible to confusion effects They have access to special abomination talents, that improve as they grow in size and constitution. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Custom Adventure |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 60 / 65% |
| Size | big |
| Lifes / Deaths | Killed by Lithfengel at level 24 on the 1st Profit 122nd year of Ascendancy at 17:43 7 / 1 |
Primary Stats
| Strength | 224.58642369135 (base 70) |
| Dexterity | 227.17284738271 (base 70) |
| Constitution | 157.17284738271 (base 57) |
| Magic | 169.58642369135 (base 70) |
| Willpower | 171.17284738271 (base 70) |
| Cunning | 165.17284738271 (base 70) |
Resources
| Mana | 805/805 |
| Negative | 172/172 |
| Life | 3221/3221 |
| Paradox | 600 |
| Hate | 67/114 |
| Equilibrium | 30 |
| Vim | 413/413 |
| Steam | 100/100 |
| Positive | 127/127 |
| Stamina | 542/542 |
| Psi | 251/251 |
| Healing Factor | 2.5 |
| Regeneration | 24.875000000001 |
Speed
| Mental | +44.858174661905% |
| Attack | 0% |
| Movement | +355.16832099684% |
| Spell | +15.46199386531% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 5 |
| Infravision | 33 |
| See Stealth | 204.83695933095 |
| See Invisible | 240.00980671366 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 653 |
| Accuracy | 103 |
| Crit Chance | 131% |
| APR | 43 |
| Speed | 0.69 |
Offense: Offhand
| Damage | 464 |
| Accuracy | 103 |
| Crit Chance | 132% |
| APR | 43 |
| Speed | 0.69 |
Offense: Spell
| Spellpower | 113 |
| Crit Chance | 74% |
| Speed | 0.86608585779883 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 106 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +46% |
| Blight | +34% |
| Arcane | +44% |
| Mind | +60% |
| All | +9% |
| Physical | +54% |
| Lightning | +35% |
| Light | +94% |
| Temporal | +15% |
| Darkness | +120% |
| Cold | +70% |
| Fire | +166% |
| Nature | +34% |
Offense: Damage Penetration
| Darkness | +90% |
| Light | +40% |
| Temporal | +73% |
| Mind | +65% |
| Physical | +53% |
| Fire | +73% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 528.20571080919 (100%) |
| Defense | 114 |
| Ranged Defense | 120 |
| Fatigue | 0 |
| Physical Save | 101 |
| Spell Save | 118 |
| Mental Save | 94 |
Defense: Resistances
| Acid | + 85%( 85%) |
| Blight | + 45%( 85%) |
| Arcane | + 62%( 85%) |
| Mind | + 44%( 85%) |
| All | + 35%( 85%) |
| Physical | + 90%( 90%) |
| Lightning | + 85%( 85%) |
| Light | + 85%( 85%) |
| Temporal | + 85%( 85%) |
| Darkness | + 96%( 96%) |
| Cold | + 85%( 85%) |
| Fire | + 85%( 85%) |
| Nature | + 61%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 74% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 948 damage for 5 turns. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 271% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 65%, your defense is increased by 65 and all your resistances by 65%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 22.7 steam per turn. Can be activated for an instant burst of 113 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 298% efficiency and cooldown mod of 57%. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.50 |
| 3/5 |
| 3/5 |
| 3/5 |
| 6/5 |
| Psionic / Absorption | 1.50 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Lunar Predator | 1.50 |
| 6/5 |
| 6/5 |
| 1/5 |
| 5/5 |
| Steamtech / Furnace | 1.50 |
| 6/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic pact | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Psionic / Psi-fighting | 1.50 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.50 |
| 5/5 |
| 6/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Written in the Stars | 1.50 |
| 4/5 |
| 6/5 |
| 4/5 |
| 4/5 |
| Spell / Necrosis | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Glory | 1.50 |
| 6/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Void | 1.50 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Technique / Bloodthirst | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 2/5 |
| Celestial / Guidance | 1.50 |
| 6/5 |
| 3/5 |
| 6/5 |
| 5/5 |
| Cursed / Endless hunt | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 6/5 |
| Corruption / Doom shield | 1.50 |
| 6/5 |
| 6/5 |
| 3/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Wild-gift / Earthen power | 1.50 |
| 6/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.50 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Hymns | 1.50 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Technique / Combat training | 1.50 |
| 6/5 |
| 6/5 |
| 0/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Gladiator | 1.50 |
| 6/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Fate Weaving | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Cunning / Scoundrel | 1.50 |
| 2/5 |
| 2/5 |
| 6/5 |
| 2/5 |
| Chronomancy / The Lotus Blossoms | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 6/5 |
| 2/5 |
| 6/5 |
| 1/5 |
| Corruption / Torment | 1.50 |
| 6/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Steamtech / Blacksmith | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic strength | 1.50 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Steamtech / Physics | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sickness | 1.50 |
| 6/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Celestial / Chants | 1.50 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Technique / Arcane veteran | 1.50 |
| 2/5 |
| 2/5 |
| 6/5 |
| 1/5 |
| Spell / Stone alchemy | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.50 |
| 6/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Cursed / Cursed aura | 1.20 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.50 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Combat |
| talent | Lacerating Strikes |
| talent | Inner Power |
| talent | Weapon of Light |
| talent | Shards |
| talent | Premonition |
| talent | Battle Frenzy |
| talent | Melting Point |
| talent | Surge |
| talent | Kinetic Shield |
| talent | Abyssal Shield |
| talent | Celestial Intervention |
| talent | Gloom |
| talent | Sickness Within, Sickness Without |
| talent | Blurred Mortality |
| talent | Fiery Hands |
| talent | Mana Focus |
| talent | Hymn Nocturnalist |
| talent | Arcane Armor |
| talent | Furnace |
| talent | Celestial Aegis |
| talent | Shield Wall |
| talent | Willful Tormenter |
| talent | Shock Hands |
| talent | Hardened Core |
| talent | Manic Flurry |
| talent | Beyond the Flesh |
| talent | Stalk |
| talent | Blood of the Heavens |
| talent | Shadow Feed |
| talent | Blood Vengeance |
| talent | Thermal Shield |
| talent | Overkill |
| talent | Radiant Soul |
| talent | Arcane Stamina |
| talent | Weapon of Wrath |
| talent | Augmentation |
| talent | Wild Growth |
| talent | Chant of Resistance |
| talent | Second Life |
| talent | Void Avatar |
| talent | Hymn of Detection |
| talent | Path of Light |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.6)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +11% critical damage, +16% off-hand weapon damage Power 2+: -1 Luck, +6 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is hunting creatures of type / sub-type: horror / eldritch with 100% effectiveness. Kills: 5 / 52 kills, Damage: +14% / +32%, Attack: +6 / +14, Stun: -- / 6.6%, Outmaneuver: 8.5% / 21.4% Predator |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+18% resist all). Shroud of Passing |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.6)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +18 Darkness Resistance, +11% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 18% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 18% for 3 turns. |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 15 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +9 Defense, +5 Ranged Defense Power 2+: -1 Luck, +8 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+39% chance to avoid traps). Power 4+: Unfortunate End: There is a 32% chance that the damage you deal will increase by 33% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the injured seer to the recall portal on level 21 of Infinite Dungeon. Escort: injured seer (level 21 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 34 of Infinite Dungeon. Escort: injured seer (level 34 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 30 of Infinite Dungeon. Escort: lost sun paladin (level 30 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost tinker from death by Elann the bandit lord. Escort: lost tinker (level 7 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 11 of Infinite Dungeon. Escort: lost warrior (level 11 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 33 of Infinite Dungeon. Escort: lost warrior (level 33 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 50 of Infinite Dungeon. Escort: lost warrior (level 50 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Infinite Dungeon. Escort: lost warrior (level 8 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 24 of Infinite Dungeon. Escort: repented thief (level 24 of Infinite Dungeon)As a reward you improved Dexterity by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * You are now on the path of lichdom. | done |
Wake up and kill the dreaming horror boss 'Xeryyalle the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 29)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18)You completed the challenge and received: Random Artifact: Darkkiss (Corpses) (2 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 19) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 20)You completed the challenge and received: Random Artifact: Cleansemark (Nightmares) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 23)You completed the challenge and received: Random Artifact: Iviyada (Shrouds) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 27)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 28)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 32)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 36)You completed the challenge and received: Random Artifact: Scabquencher (Nightmares) (25-30 power, 5 apr, fire element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 39) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 45)You completed the challenge and received: Random Artifact: Scaldspar (Corpses) (28.5-39.9 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5)You completed the challenge and received: Random Artifact: Rhilahek (12.5-17.5 power, 3 apr) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 41)1 / 2 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 44)2 / 3 demon spawn killed. | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 46)0 / 2 demon spawn killed. | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 49)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 10)You completed the challenge and received: Random Artifact: Splendourmire (6-6.6 power, 18 apr, mind damage) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 58)You completed the challenge and received: Random Artifact: Crackleslice (Nightmares) (16-17.6 power, 34 apr, mind damage) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 55)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 56)Turns left: 0 You completed the challenge and received: Random Artifact: Glowstoker (Shrouds) (39-58.5 power, 25 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 15)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 17)You completed the challenge and received: Random Artifact: Flashvagrant (Shrouds) (0 def, 4 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 25)You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 4) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 40) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 51) | failed |
Leave the level in less than 108 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (108) (Level 12)Turns left: 15 You completed the challenge and received: Random Artifact: Unrilach (7-9.8 power, 3 apr) | done |
Leave the level in less than 129 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (129) (Level 26)Turns left: 42 You completed the challenge and received: Random Artifact: Chamaragas (Shrouds) (25-30 power, 5 apr, darkness element) | done |
Leave the level in less than 135 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (135) (Level 57)Turns left: 67 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 162 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (162) (Level 42)Turns left: 146 You completed the challenge and received: Random Artifact: Flashriver (Corpses) (54.5-81.75 power, 3 apr) | done |
Leave the level in less than 198 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (198) (Level 31)Turns left: 181 You completed the challenge and received: Random Artifact: Splendourcutter (Shrouds) (38.5-53.9 power, 5 apr) | done |
Leave the level in less than 390 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (390) (Level 54)Turns left: 231 You completed the challenge and received: Random Artifact: Starknave (Misfortune) (27.5-35.75 power, 9 apr) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| On hands | drakeskin leather gloves 'Sootblow' (Shrouds) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +12 Mag / +6 Cun / +4 Con Changes resistances: +9% temporal / +9% light / +10% darkness Changes damage: +11% arcane / +6% temporal Talent granted: +3 Iron Grip Physical save: +28 (+5 eff.) Spell save: +6 (+1 eff.) Mental save: +9 (+1 eff.) Disarm immunity: +125% Infravision radius: +1 When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 87% Wil, 50% Mag, 87% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 167% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +12 temporal / +17 physical / +17 arcane / +8 darkness Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +13 arcane / +36 light / +28 darkness Curse of Shrouds It can be used to activate talent Starfall, placing all other charms into a 10 cooldown : Effective talent level: 1.8 Power cost: 10 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 320.01 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Zytohek Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 18 fire Changes stats: +1 Dex Changes resistances: +15% darkness / +8% fire Changes resistances penetration: +10% mind Changes damage: +9% light / +25% darkness Damage affinity(heal): +5% light Grants telepathy: Demon/Minor Demon/Major Mental save: +11 (+2 eff.) Light radius: +2 Infravision radius: +10 See stealth: +21 See invisible: +31 Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Sun Flare, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 7 turns and lighting up your immediate area (radius 8). At level 3 it will also do 199.42 light damage within radius 4. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Weepveil' (Corpses) (3 def, 9 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +9 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +5% Changes stats: +11 Dex / +2 Con Changes resistances: +15% lightning / +15% temporal / +25% darkness / +15% cold / +15% nature / +11% fire Only die when reaching: -60.00 life Maximum stamina: +5.00 Infravision radius: +15 Sight radius: +3 See stealth: +25 See invisible: +25 Healing mod.: +10% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Corpses A cap made of leather. |
| On feet | Hurerorain (Madness) (0 def, 15 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +15 Fatigue: +4% Damage when hit (Melee): 12 arcane Changes stats: +2 Str / +2 Dex Changes resistances: +12% acid / +27% temporal / +29% darkness / +14% fire / +15% lightning / +15% cold Changes resistances penetration: +15% physical / +18% darkness / +18% temporal Changes damage: +9% mind Physical save: +15 (+2 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Equilibrium when hit: +0.16 Maximum hate: +8.00 Defense after a teleport: +27 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Belehek the Kilngrinder (dig speed 7 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+1 eff.) Changes stats: +2 Str Changes resistances: +9% light / +7% physical / +7% darkness / +22% fire Changes damage: +6% fire Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate (Nightmares) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +13 Defense: +15 (+3 eff.) Damage when hit (Melee): 12 acid Changes stats: +8 Cun / +13 Wil Changes resistances: +5% arcane / +15% acid Changes damage: +6% arcane / +12% acid Mental save: +12 (+2 eff.) Vim when hitting in melee: +3.00 Mindpower: +13 (+3 eff.) Can be unequipped or rerolled. Curse of Nightmares It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | pixie's stralite ring of warding (Misfortune) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +7 Mag Changes resistances: +26% acid / +26% fire / +26% lightning / +22% cold Vim each turn: +1.00 Spellpower: +13 (+2 eff.) Curse of Misfortune Rings can have magical properties. |
| Around neck | voratun amulet 'Blindterror' (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 16 darkness Changes stats: +10 Dex / +3 Wil / +10 Con Changes resistances: +9% darkness Changes damage: +10% physical Maximum hate: +6.00 Mental crit. chance: +2% Combat speed: +10% Curse of Nightmares Amulets can have magical properties. |
| In main hand | Summertide (Shrouds) (17 def, 15 armour, 52-62.4 power, 260 block) Requires: - Willpower 28 - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 159% Wil, 50% Mag Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+3 eff.) Ranged Defense: +17 (+3 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +35% physical / +20% light / +0% blight / +10% fire / +12% mind / +15% darkness Reduce damage by fixed amount: +0 blight / +25 physical Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+3 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Light radius: +3 Curse of Shrouds It can be used to send out a range 7 beam, lighting its path and dealing 205.47 to 256.84 light damage (based on Willpower and Cunning), costing 6 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
| Around waist | drakeskin leather belt 'Isalaith' (Nightmares) |
| In off hand | Belatta (Madness) (12 def, 27 armour, 70-84 power, 382 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stats: 159% Wil, 50% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +382 On weapon hit: * Slows global speed by 20% Damage (Melee): +25 cold When wielded/worn: Armour: +27 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 20 ice Changes stats: +7 Con / +6 Wil Changes resistances: +3% light / +29% cold / +6% arcane / +6% temporal Changes resistances penetration: +25% mind Talents granted: +4 Blood Shield +5 Block Physical save: +15 (+2 eff.) Curse of Madness Handheld deflection devices. |
| Cloak | elven-silk cloak 'Vorywe' (Corpses) (3 def, 2 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +2 Defense: +3 (+1 eff.) Changes resistances: +30% temporal / +55% darkness / +20% blight / +25% cold / +45% nature / +6% physical Changes resistances penetration: +17% darkness / +5% physical Changes damage: +25% darkness / +6% physical Critical mult.: +9.00% Stealth bonus: +23 Life regen: +3.20 Maximum life: +10.00 Healing mod.: +30% Defense after a teleport: +28 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% Curse of Corpses It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mail of the Kar'Krul (Shrouds) (10 def, 14 armour) Requires: - Magic 20 - Strength 40 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical power: +12 (+1 eff.) Armour: +14 Defense: +10 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 20 ice / 0 physical / 34 darkness Changes stats: +10 Mag Changes resistances: +30% arcane / +30% cold / +30% light / +30% darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spell save: +20 (+3 eff.) Spellpower: +16 (+2 eff.) Lowers spell cool-downs by: 10% Infravision radius: +3 See invisible: +14 Healing mod.: +50% Curse of Shrouds It can be used to activate talent Shatter (costing 25 power out of 50/50) : Effective talent level: 7.5 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a spell Description: Shatter all frozen (frozen feet counts) or stoned targets in your line of sight, doing 934.21 cold damage. Depending on the target's rank, there will also be an additional effect: * Critters will be instantly killed * +50% critical chance against Normal rank * +25% critical chance against Elites or Bosses All affected foes will get the wet effect. At most, it will affect 10 foes. The damage will increase with your Spellpower. While the Kar'Krul were a united group of powerful magi, they still employed more mundane soldiers, and some were given exceptional protection. |
Inventory
2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 497 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 497 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
The Black Core (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. Curse of Nightmares "Lock your soul away, and death will never reach you." |
The Black Ring (Misfortune)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+1 eff.) Vim each turn: +0.00 Spell crit. chance: +0% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). Curse of Misfortune "An innocuous bauble. Until you look through the hole." |
Writhing Ring of the Hunter (Madness)Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Physical save: -30 (-6 eff.) Spell save: -30 (-5 eff.) Mental save: -30 (-6 eff.) Vim each turn: +0.00 When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Madness A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Zanyvon the voratun shield (Misfortune) (12 def, 13 armour, 70-84 power, 319.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stats: 159% Wil, 50% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +320 On weapon hit: * 30% chance to corrode armour by 30% Damage (Melee): +4 blight / +18 nature / +4 arcane Burst (radius 1) on hit: +8 blight When wielded/worn: Armour: +13 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +12% Damage (Melee): 9 acid Damage when hit (Melee): 19 nature / 35 acid Changes stats: +4 Mag / +7 Con Changes resistances: +19% nature / +22% blight Changes damage: +9% blight / +3% arcane Talent granted: +5 Block Physical save: +14 (+2 eff.) Maximum life: +104.00 Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Bleaktrial the elven-silk robe (Shrouds) (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Effects on melee hit: * 46% chance to inflict 15% damage reduction Damage when hit (Melee): 12 mind Changes stats: +4 Cun Changes resistances penetration: +20% nature / +20% mind / +15% darkness Changes damage: +12% acid / +12% nature / +12% mind Critical mult.: +10.00% Mental save: +30 (+6 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +5% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (Nightmares) (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +0% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. Curse of Nightmares "It's a treacherous road to the top of the world." |
Steam Powered Boots (Corpses) (8 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Curse of Corpses Boots. But with steam power! |
Steam Powered Boots (Madness) (8 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Curse of Madness Boots. But with steam power! |
Steam Powered Gauntlets (Corpses) (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 87% Wil, 50% Mag, 87% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 125% Curse of Corpses Attackspeed is 100% for non-Brawlers! Gauntlets. But with steam power! |
Steam Powered Gauntlets (Nightmares) (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 87% Wil, 87% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 125% Curse of Nightmares Attackspeed is 100% for non-Brawlers! Gauntlets. But with steam power! |
The Black Crown (Corpses) (0 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. Curse of Corpses "For the demon who has everything." |
Steam Powered Helm (Madness) (3 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% Curse of Madness A Helmet. But with steam power! |
Steam Powered Helm (Shrouds) (3 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% Curse of Shrouds A Helmet. But with steam power! |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes damage: +0% darkness Light radius: +5 Infravision radius: +0 See invisible: +0 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing healing salve [power 964] amazing healing salve [power 964]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 271% efficiency and 52% cooldown modifier. It can be used to heal 964, putting Talent Medical Injector on cooldown for 8 turns. Medical salve. |
amazing regeneration salve [power 1218] amazing regeneration salve [power 1218]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 271% efficiency and 52% cooldown modifier. It can be used to heal 1218 over 5 turns, putting Talent Medical Injector on cooldown for 8 turns. Medical salve. |
amazing unstoppable force salve [power 268] amazing unstoppable force salve [power 268]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 271% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 268 and healing factor by half, putting Talent Medical Injector on cooldown for 9 turns. Medical salve. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1701.44 fire damage (based on Magic), costing 25 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
demon seed [wretch titan] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Disarm Effective talent level: 5.0 Use mode: Activated Stamina cost: 8 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Weapon (69% of a turn) Description: Hits the target doing 100% damage and trying to disarm the target for 7 turns. The chance improves with your Physical Power.Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doomed Nature Effective talent level: 5.0 Use mode: Activated Vim cost: 10 Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: You curse a target for 5 turns to sever its connection to Nature. Each time it tries to use a natural power it has 50% chances to fail and instead trigger a fireball of radius 1 doing 732.37 fire damage. The damage increases with you Spellpower stat.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% fire Reduce damage by fixed amount: +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% acid Reduce damage by fixed amount: +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% blight Reduce damage by fixed amount: +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Battle Call Effective talent level: 7.5 Use mode: Activated Stamina cost: 30 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Weapon (69% of a turn) Description: Call all foes in a radius of 8 around you into battle, getting them into melee range in an instant.Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Armoured Leviathan Effective talent level: 5.0 Use mode: Activated Vim cost: 10 Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: You enchant your shield to grant you power for 7 turns. While the effect last your Strength and Magic stats are increased by 10% of your shield block value.Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Effective talent level: 5.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: In a fiery display of speed you raise your shield to block instantly.Demon status: alive (100% life). The seed of a demon. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Ozho the Dwarf Adventurer level 9
25th Voratun 122nd year of Ascendancy at 05:30 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ozho the Lich Adventurer level 35
8th Profit 122nd year of Ascendancy at 22:04 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Ozho the Lich Adventurer level 27
3rd Profit 122nd year of Ascendancy at 07:28 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ozho the Lich Adventurer level 29
4th Profit 122nd year of Ascendancy at 02:29 see stats
Exterminator
Killed 1000 creatures.By Ozho the Dwarf Adventurer level 22
3rd Acquisition 122nd year of Ascendancy at 12:16 see stats
Fear me not!
Survived the Fearscape!By Ozho the Lich Adventurer level 56
17th Profit 122nd year of Ascendancy at 15:42 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Ozho the Dwarf Adventurer level 17
31st Voratun 122nd year of Ascendancy at 02:22 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Ozho the Lich Adventurer level 30
4th Profit 122nd year of Ascendancy at 08:14 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Ozho the Lich Adventurer level 38
10th Profit 122nd year of Ascendancy at 14:35 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Ozho the Lich Adventurer level 46
14th Profit 122nd year of Ascendancy at 05:56 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Ozho the Lich Adventurer level 49
15th Profit 122nd year of Ascendancy at 12:46 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Ozho the Lich Adventurer level 59
18th Profit 122nd year of Ascendancy at 06:53 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Ozho the Lich Adventurer level 37
10th Profit 122nd year of Ascendancy at 06:11 see stats
Level 10
Got a character to level 10.By Ozho the Dwarf Adventurer level 10
26th Voratun 122nd year of Ascendancy at 11:13 see stats
Level 20
Got a character to level 20.By Ozho the Dwarf Adventurer level 20
1st Acquisition 122nd year of Ascendancy at 07:07 see stats
Level 30
Got a character to level 30.By Ozho the Lich Adventurer level 30
4th Profit 122nd year of Ascendancy at 06:16 see stats
Level 40
Got a character to level 40.By Ozho the Lich Adventurer level 40
11st Profit 122nd year of Ascendancy at 13:37 see stats
Level 50
Got a character to level 50.By Ozho the Lich Adventurer level 50
15th Profit 122nd year of Ascendancy at 12:46 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Ozho the Dwarf Adventurer level 24
1st Profit 122nd year of Ascendancy at 17:43 see stats
Overpowered!
Did over 6000 damage in one attack.By Ozho the Lich Adventurer level 31
5th Profit 122nd year of Ascendancy at 21:41 see stats
Size is everything
Did over 1500 damage in one attack.By Ozho the Dwarf Adventurer level 23
1st Profit 122nd year of Ascendancy at 11:14 see stats
Size matters
Did over 600 damage in one attack.By Ozho the Dwarf Adventurer level 12
27th Voratun 122nd year of Ascendancy at 23:15 see stats
That was close
Killed your target while having only 1 life left.By Ozho the Dwarf Adventurer level 24
1st Profit 122nd year of Ascendancy at 17:29 see stats
The Rat Lich
Killed the terrible Rat Lich.By Ozho the Dwarf Adventurer level 20
2nd Acquisition 122nd year of Ascendancy at 00:54 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Ozho the Dwarf Adventurer level 13
29th Voratun 122nd year of Ascendancy at 03:22 see stats
The bigger the better!
Did over 3000 damage in one attack.By Ozho the Lich Adventurer level 27
2nd Profit 122nd year of Ascendancy at 18:14 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ozho the Dwarf Adventurer level 20
1st Acquisition 122nd year of Ascendancy at 13:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ozho the Dwarf Adventurer level 12
28th Voratun 122nd year of Ascendancy at 08:05 see stats
Log
Ozho deactivates Stalk.
Ozho deactivates Hardened Core.
Ozho deactivates Arcane Armor.
Ozho deactivates Blurred Mortality.
Ozho deactivates Sickness Within, Sickness Without.
Ozho deactivates Void Avatar.
Ozho deactivates Blood Vengeance.
Ozho deactivates Weapon of Light.
Ozho deactivates Abyssal Shield.
Ozho deactivates Manic Flurry.
Ozho deactivates Celestial Aegis.
Ozho deactivates Willful Tormenter.
Ozho deactivates Shards.
Ozho deactivates Kinetic Shield.
Ozho deactivates Hymn Nocturnalist.
Ozho deactivates Thermal Shield.
Ozho deactivates Arcane Stamina.
Ozho deactivates Fiery Hands.
Ozho deactivates Inner Power.
Ozho deactivates Beyond the Flesh.
Ozho deactivates Shield Wall.
Ozho deactivates Overkill.
Ozho deactivates Chant of Resistance.
Ozho deactivates Radiant Soul.
Ozho deactivates Battle Frenzy.
Ozho deactivates Blood of the Heavens.
Ozho deactivates Mana Focus.
Ozho deactivates Surge.
Ozho deactivates Premonition.
Ozho deactivates Gloom.
































































































































































































