July the level 18 Halfling Shining One by Recaiden

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassShining One
Level / Exp18 / 55%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity14 (base 10)
Constitution18 (base 12)
Magic55 (base 46)
Willpower15 (base 10)
Cunning42 (base 39)

Resources

Life326/326
Positive51/51
Insanity0/100
Healing Factor1.0711363549267
Regeneration0.26778408873167

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision10
See Stealth8
See Invisible7

Offense: Mainhand

Damage29
Accuracy10
Crit Chance15%
APR4
Speed1.00

Offense: Spell

Spellpower46
Crit Chance23%
Speed1

Offense: Mind

Mindpower23
Crit Chance12%
Speed1

Offense: Damage Bonus

Cold+8%
Lightning+13%
Light+33%
Temporal+23%
Darkness+26%
Physical+30%
Fire+9%
All0%

Offense: Damage Penetration

Temporal+10%
Darkness+10%
Light+25%
Nature+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense29
Ranged Defense29
Fatigue0
Physical Save18
Spell Save34
Mental Save23

Defense: Resistances

Acid+ 27%( 70%)
Blight+ 14%( 70%)
Physical+ 15%( 70%)
Cold+ 40%( 70%)
All+ 11%( 70%)
Darkness+ 31%( 70%)
Light+ 47%( 70%)
Temporal+ 29%( 70%)
Lightning+ 28%( 70%)
Fire+ 63%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Disarm Resistance26%
Pinning Resistance28%
Blind Resistance100%
Instadeath Resistance100%
Knockback Resistance27%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Demented / Inner Power1.30
1/5
1/5
4/5
0/5
Celestial / Sunlight1.30
1/5
3/5
1/5
1/5
Celestial / Incinerator1.30
1/5
1/5
1/5
0/5
Demented / Prism1.30
4/5
1/5
1/5
1/5
Demented / Sunlight1.30
1/5
1/5
1/5
1/5

Generic Talents

Celestial / Mantras1.30
3/5
1/5
1/5
2/5
Celestial / Light1.30
1/5
4/5
1/5
1/5
Race / Halfling1.00
1/5
1/5
1/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
done
active
active
active
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By July the Halfling Shining One level 12
8th Flare 122nd year of Ascendancy at 11:23
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By July the Halfling Shining One level 10
3rd Mirth 122nd year of Ascendancy at 07:26
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By July the Halfling Shining One level 10
6th Mirth 122nd year of Ascendancy at 17:49
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By July the Halfling Shining One level 15
17th Dusk 122nd year of Ascendancy at 13:31
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By July the Halfling Shining One level 16
19th Dusk 122nd year of Ascendancy at 09:14
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Rested for 9 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 3.90 gold from the transmogrification of
restorative pair of dwarven-steel boots (0 def, 4 armour).
You gain 12.15 gold from the transmogrification of
Chamukath the Loamterror.
You gain 0.68 gold from the transmogrification of
slimy woollen robe (0 def, 0 armour).
You gain 1.43 gold from the transmogrification of
mindwoven woollen robe of corrosion (+22%) (0 def, 0 armour).
You gain 1.20 gold from the transmogrification of
vined mindstar of life (87% power, 18 apr, nature damage).
You gain 4.43 gold from the transmogrification of
balanced steel longsword of daylight (114% power, 3 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 463%; cd 8).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.

You carefully open the trap door and enter the underground tunnels...
As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
Accepted quest 'Trapped!'! (Press 'j' to see the quest log)
Saving game...

Saving done.

Saving game...

Saving done.