Tari Stalwart the level 14 Dwarf Stone Warden by Toskin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceDwarf
ClassStone Warden
Level / Exp14 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 22)
Dexterity8 (base 10)
Constitution16 (base 10)
Magic30 (base 32)
Willpower35 (base 27)
Cunning20 (base 10)

Resources

Life459/459
Mana238/238
Equilibrium45
Healing Factor1.1545771506545
Regeneration4.9069528902815

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage60
Accuracy35
Crit Chance6%
APR7
Speed1.00

Offense: Offhand

Damage22
Accuracy35
Crit Chance7%
APR7
Speed1.00

Offense: Spell

Spellpower30
Crit Chance6%
Speed1

Offense: Mind

Mindpower34
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+3%
Light+10%

Offense: Damage Penetration

Blight+10%
Arcane+20%
Mind+5%

Defense: Base

Armour (hardiness)57.173957339303 (73.607947236566%)
Defense27
Ranged Defense27
Fatigue45
Physical Save26
Spell Save21
Mental Save21

Defense: Resistances

Darkness+ 9%( 70%)
Lightning+ 16%( 70%)
Light+ 30%( 70%)
Cold+ 21%( 70%)
Blight+ 3%( 70%)
Arcane+ 5%( 70%)
Fire+ 32%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
2/5
1/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
1/5
1/5
1/5
Wild-gift / Earthen vines1.30
3/5
1/5
0/5
0/5
Wild-gift / Dwarven nature1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
3/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Tari Stalwart the Dwarf Stone Warden level 10
1st Profit 122nd year of Ascendancy at 06:24
see stats
Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Tari Stalwart the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 18:58
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Tari Stalwart the Dwarf Stone Warden level 11
5th Profit 122nd year of Ascendancy at 08:34
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Tari Stalwart the Dwarf Stone Warden level 14
42nd Profit 122nd year of Ascendancy at 18:15
see stats

Log

Ran for 37 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Tari Stalwart casts
Extract Gems.
You extract
ametrine from acidic iron mace of massacre (114% power, 2 apr)

Tari Stalwart casts
Extract Gems.
You extract
citrine from impenetrable iron plate armour of resilience (0 def, 13 armour)

Tari Stalwart casts
Extract Gems.
You extract
citrine from iron plate armour of fire resistance (0 def, 7 armour)

Tari Stalwart casts
Extract Gems.
You extract
citrine from iron gauntlets (0 def, 1 armour)

Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 1.50 gold from the transmogrification of
rough leather gloves of dexterity (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 2.31 gold from the transmogrification of
surging elm vilestaff of might (100% power, 2 apr, darkness element).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (100% power, 2 apr, darkness element).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.