Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Tempus Fugit 1.2.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.3.0Donators/Buyers bonus! Damned Class 1.2.5Adds a new afflicted class. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Additional Talent Points for Adventurers 1.3.1This mod is a personal project to modify the adventurer class in a way that gives them more options, without going into ridiculously overpowered territory; as well as to learn a bit about lua as I try to make my own mods. It is not intended to be balanced. Alchemy Reward 1.3.0Adds the Spell/Alchemy tree as a reward from Angolwen for completing the Tempest Peak quest with them, to match the earning of the Fungus tree by Antimagic characters. Derived from the Conveyance Reward addon by Waladil. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Undead Wild-Gift Classes 1.3.1This mod Will allow Undead Races to play wild-gift Classes, It's not intended to be balanced. Just allow you more options Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Illim Race Fork 1.2.3This addon adds an Illim race, an otherworldly explorers whose native world died from old age before their kind did. This is just a slight modification of the original race to make their abilities be tagged as beneficial. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 137 / 14% |
Size | gargantuan |
Lifes / Deaths | Killed by black bear at level 9 on the 1st Mirth 122nd year of Ascendancy at 00:03 / 26Killed by Glann the large white snake at level 10 on the 1st Mirth 122nd year of Ascendancy at 16:40 Killed by white crystal at level 13 on the 3rd Mirth 122nd year of Ascendancy at 16:38 Killed by Polakira the mean looking elven guard at level 14 on the 5th Mirth 122nd year of Ascendancy at 18:12 Killed by Glorakira the shadowblade at level 20 on the 5th Dusk 122nd year of Ascendancy at 03:15 Killed by Glorakira the shadowblade at level 20 on the 5th Dusk 122nd year of Ascendancy at 04:48 Killed by Glorakira the shadowblade at level 20 on the 5th Dusk 122nd year of Ascendancy at 06:07 Killed by Glorakira the shadowblade at level 20 on the 5th Dusk 122nd year of Ascendancy at 08:08 Killed by Belynor the wolf at level 23 on the 16th Haze 122nd year of Ascendancy at 06:03 Killed by Belynor the wolf at level 23 on the 16th Haze 122nd year of Ascendancy at 06:47 Killed by Zubathra the elder vampire at level 53 on the 58th Haze 122nd year of Ascendancy at 02:33 Killed by elder vampire at level 53 on the 58th Haze 122nd year of Ascendancy at 04:02 Killed by Eloda the bone giant at level 54 on the 58th Haze 122nd year of Ascendancy at 07:04 Killed by Beluwe the elder vampire at level 54 on the 58th Haze 122nd year of Ascendancy at 09:41 Killed by Bethomina the ghoulking at level 54 on the 58th Haze 122nd year of Ascendancy at 12:40 Killed by Xanyba the vampire at level 55 on the 58th Haze 122nd year of Ascendancy at 15:22 Killed by Xanyba the vampire at level 55 on the 58th Haze 122nd year of Ascendancy at 16:46 Killed by Xanyba the vampire at level 55 on the 58th Haze 122nd year of Ascendancy at 18:14 Killed by Xanyba the vampire at level 55 on the 58th Haze 122nd year of Ascendancy at 19:37 Killed by Elhutla the wretchling at level 60 on the 59th Haze 122nd year of Ascendancy at 09:27 Killed by Harhegor the quasit squad leader at level 69 on the 60th Haze 122nd year of Ascendancy at 23:05 Killed by Kimerus's Inner Demon at level 73 on the 67th Haze 122nd year of Ascendancy at 18:52 Killed by Ce'Nyledath the ice turtle at level 98 on the 10th Allure 123rd year of Ascendancy at 16:40 Killed by Kimerus at level 110 on the 1st Regrowth 123rd year of Ascendancy at 08:11 Killed by Kimerus at level 110 on the 1st Regrowth 123rd year of Ascendancy at 09:49 Killed by Xirin the gigantic sandworm tunneler at level 124 on the 11st Regrowth 123rd year of Ascendancy at 13:26 |
Primary Stats
Strength | 256 (base 100) |
Dexterity | 127 (base 48) |
Constitution | 181 (base 100) |
Magic | 177 (base 100) |
Willpower | 100 (base 25) |
Cunning | 95 (base 11) |
Resources
Life | 5716/7877 |
Stamina | 866/866 |
Vim | 551/551 |
Healing Factor | 2.5 |
Regeneration | 77.125 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +140.55690285109% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 17 |
See Stealth | 17 |
See Invisible | 21 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 878 |
Accuracy | 139 |
Crit Chance | 222% |
APR | 100 |
Speed | 1.00 |
Offense: Offhand
Damage | 238 |
Accuracy | 139 |
Crit Chance | 229% |
APR | 106 |
Speed | 1.00 |
Offense: Spell
Spellpower | 102.66666666667 |
Crit Chance | 52% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 64.75 |
Crit Chance | 61% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +56% |
Defense: Base
Armour (hardiness) | 158.24192597549 (30%) |
Defense | 89.220460852108 |
Ranged Defense | 89.220460852108 |
Fatigue | 0 |
Physical Save | 91.2 |
Spell Save | 94.8 |
Mental Save | 85.66 |
Defense: Resistances
All | + 39%( 75%) |
Defense: Immunities
Pinning Resistance | 100% |
Disarm Resistance | 100% |
Confusion Resistance | 63% |
Knockback Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 64% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 21. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 63%, your defense is increased by 63 and all your resistances by 63%. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1019 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 13/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Corruption / Shadowflame | 1.30 |
| 13/5 |
| 1/5 |
| 13/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 13/5 |
| 1/5 |
| 1/5 |
| 13/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 13/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 13/5 |
| 1/5 |
| 13/5 |
| 13/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Combat training | 1.70 |
| 8/5 |
| 3/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Corruption / Oppression | 1.20 |
| 13/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Abyssal Shield |
talent | Horrifying Blows |
talent | Share the Pain |
talent | Eternal Suffering |
talent | Precise Strikes |
beneficial effect | The target is out of phase with reality, increasing defense by 10, resist all by 4%, and reducing the duration of detrimental timed effects by 20%. Out of Phase |
beneficial effect | This unit has 50% resistance penetration. Recklessness |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 0% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | The target assumes the form of a powerful demon. Destroyer |
beneficial effect | Do not try to resist it! Ogric Wrath |
beneficial effect | Turn into a wraith, passing through walls (but not natural obstacles), granting 43 defense and 33 armour. Wraithform |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. You have slain Rex. His staff will be of great use. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Belynor the wolf. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by giant crystal rat. Escort: temporal explorer (level 2 of Scintillating Caves) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 328. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Strikepain the pair of hardened leather boots (15 def, 10 armour) Strikepain the pair of hardened leather boots (15 def, 10 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +10 Defense: +15 (+3 eff.) Fatigue: +3% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +11 Str / +8 Con Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +5% temporal / +9% physical Changes damage: +15% lightning / +7% physical Infravision radius: +2 Size category: +1 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 32 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
Light source | brass lantern 'Lustrebringer' brass lantern 'Lustrebringer'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Damage when hit (Melee): 14 fire Changes stats: +4 Mag Changes resistances: +9% lightning / +9% light / +6% fire / +3% mind / +3% nature Changes resistances penetration: +10% fire / +6% all Spell save: +9 (+2 eff.) Mental save: +12 (+2 eff.) Blindness immunity: +26% Confusion immunity: +16% Stun/Freeze immunity: +5% Knockback immunity: +10% Spellpower: +8 (+1 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +5% Light radius: +9 See stealth: +17 See invisible: +18 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 48 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | dwarven-steel helm 'Olaharatir' (0 def, 4 armour) dwarven-steel helm 'Olaharatir' (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Fatigue: -2% Damage when hit (Melee): 8 physical Changes stats: +38 Str / +17 Dex / +7 Wil / +4 Con Changes resistances: +19% blight / +10% nature / +11% darkness Changes resistances penetration: +5% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +6.00% Physical save: +19 (+4 eff.) Spell save: +19 (+4 eff.) Mental save: +28 (+6 eff.) Stamina each turn: +0.20 Maximum life: +108.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Healing mod.: +22% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 6875.6 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On hands | Tularab the mega tauntlets (0 def, 20 armour) Tularab the mega tauntlets (0 def, 20 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +30 Physical power: +20 (+2 eff.) Armour: +20 Damage (Melee): 15 blight Changes stats: +6 Str / +15 Dex / +4 Mag / +19 Cun Changes resistances: +9% blight Changes damage: +9% blight Talent granted: +5 Block Spell save: +29 (+6 eff.) Mental save: +30 (+6 eff.) Pinning immunity: +10% Life regen: +2.70 Stamina each turn: +1.40 Maximum life: +160.00 Maximum stamina: +40.00 Light radius: +1 Infravision radius: +3 Tauntlets behave like a shield, and allow you to block attacks. 105 block power. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
Tool | dwarven-steel pickaxe 'Cuthyndur' (dig speed 10 turns) dwarven-steel pickaxe 'Cuthyndur' (dig speed 10 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +8 Str / +6 Wil / +3 Con Changes resistances: +6% mind Critical mult.: +3.00% Maximum encumbrance: +20 Physical save: +23 (+5 eff.) Spell save: +9 (+2 eff.) Mental save: +10 (+2 eff.) Stamina each turn: +0.20 Maximum life: +66.00 Lowers spell cool-downs by: 10% Mental crit. chance: +10% Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Murkraze the voratun ring Murkraze the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +48 (+6 eff.) Armour penetration: +34 Physical power: +14 (+2 eff.) Defense: +43 (+9 eff.) Fatigue: -10% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 physical Changes stats: +15 Str / +16 Mag / +8 Wil / +8 Cun / +16 Con Changes resistances: +30% acid / +6% darkness / +30% fire / +27% cold / +30% lightning Changes damage: +3% darkness / +9% physical Reduces incoming crit damage: 10.00% Maximum encumbrance: +38 Spell save: +20 (+4 eff.) Disarm immunity: +42% Pinning immunity: +50% Knockback immunity: +45% Stamina each turn: +0.40 Maximum life: +80.00 Maximum stamina: +58.00 Spellpower: +30 (+5 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.3 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. Press to compare |
On fingers | Silobeth the Sunbile Silobeth the SunbilePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +33 (+4 eff.) Armour: +10 Defense: +28 (+6 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 mind Changes stats: +28 Str / +8 Dex / +20 Mag / +17 Wil / +22 Cun / +26 Con Changes resistances: +9% fire Changes damage: +3% mind / +3% fire Spell save: +26 (+5 eff.) Mental save: +12 (+2 eff.) Disarm immunity: +38% Pinning immunity: +38% Knockback immunity: +35% Life regen: +1.20 Maximum life: +109.00 Maximum stamina: +28.00 Maximum psi: +40.00 Spellpower: +22 (+4 eff.) Mental crit. chance: +3% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. Press to compare |
Around neck | Blazeprophet BlazeprophetPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +6 Defense: +9 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 lightning / 12 temporal Changes stats: +9 Str / +8 Dex / +8 Mag / +15 Wil / +5 Cun / +2 Con Changes resistances: +25% temporal / +11% physical / +22% darkness / +22% light Changes resistances cap: +5% all Changes damage: +13% lightning / +7% temporal / +6% darkness / +25% fire / +7% acid / +15% physical / +22% blight / +7% cold / +7% light Critical mult.: +47.00% Physical save: +19 (+4 eff.) Mental save: +22 (+4 eff.) Blindness immunity: +38% Confusion immunity: +37% Pinning immunity: +38% Knockback immunity: +32% Stamina each turn: +0.80 Spellpower: +27 (+4 eff.) Spell crit. chance: +10% Mindpower: +21 (+5 eff.) Infravision radius: +2 See invisible: +3 Combat speed: +10% Amulets can have magical properties. Press to compare |
In main hand | stralite greatmaul 'Salokira' (89.5-134.25 power, 3 apr) stralite greatmaul 'Salokira' (89.5-134.25 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 89.5 - 134.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 21% chance to inflict damage reduction * 40% chance to daze * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +24 darkness / +47 mind Burst (radius 1) on hit: +12 blight Damage against: +24% Living When wielded/worn: Accuracy: +19 (+2 eff.) Armour penetration: +19 Physical crit. chance: +57.0% Physical power: +19 (+2 eff.) Armour: +2 Defense: +19 (+4 eff.) Changes stats: +5 Str / +6 Dex / +5 Mag / +4 Wil / +7 Cun / +6 Con Changes resistances: +9% acid / +3% temporal / +3% lightning / +6% nature / +13% all Changes resistances penetration: +19% lightning / +19% physical / +19% darkness / +19% mind / +19% nature Changes damage: +3% acid / +17% physical Grants telepathy: Demon/Minor Demon/Major Spell save: +37 (+7 eff.) Disarm immunity: +62% Pinning immunity: +10% Stun/Freeze immunity: +5% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. Press to compare |
Around waist | Moldbrand MoldbrandInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +11 (+1 eff.) Armour: +7 Defense: +7 (+1 eff.) Effects on melee hit: * Slows global speed by 15% * 40% chance to gain 10% of a turn Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con / +6 Lck Changes resistances: +6% acid / +7% temporal / +6% fire / +6% cold / +13% lightning Changes resistances penetration: +5% nature / +28% temporal Changes damage: +9% nature Reduced damage from: +18% Summoned Critical mult.: +7.00% Trap disarming bonus: +10 Stealth bonus: +7 Physical save: +20 (+4 eff.) Life regen: +1.00 Infravision radius: +4 Healing mod.: +14% Size category: +1 A belt that goes around your waist. Press to compare |
In off hand | thunderous voratun dagger (37.5-48.75 power, 9 apr) thunderous voratun dagger (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 26% chance to daze When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +3 Con Changes resistances penetration: +12% lightning Sharp, short and deadly. Press to compare |
Cloak | Arthuharahir (3 def, 17 armour) Arthuharahir (3 def, 17 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +23 (+3 eff.) Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +17 Defense: +3 (+1 eff.) Fatigue: -16% Changes stats: +10 Str / +3 Dex / +9 Con Changes resistances: +10% acid / +6% light / +49% darkness / +38% cold / +40% blight / +10% fire / +45% nature / +10% lightning Changes resistances penetration: +10% temporal / +39% darkness / +10% arcane Changes damage: +50% darkness / +6% arcane Talent mastery: +0.40 Technique / Combat training Stealth bonus: +50 Spell save: -6 (-1 eff.) Confusion immunity: +10% Life regen: +6.00 Stamina each turn: +1.40 Mana each turn: -0.34 Only die when reaching: -108.00 life Maximum life: +102.00 Maximum stamina: +37.00 Healing mod.: +55% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Fireripper the hardened leather armour (10 def, 9 armour) Fireripper the hardened leather armour (10 def, 9 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +16 (+2 eff.) Armour: +9 Defense: +10 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 blight / 8 fire Changes stats: +15 Str / +15 Dex / +10 Mag / +16 Wil / +13 Cun Changes resistances: +35% acid / +24% lightning / +24% fire / +8% mind / +35% cold Changes resistances penetration: +10% fire Changes damage: +6% arcane Allows you to breathe in: water Critical mult.: +42.00% Physical save: +14 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +38 (+8 eff.) Life regen: +19.70 Mana when firing critical spell: +1.00 Spell crit. chance: +2% Healing mod.: +44% A suit of armour made of leather. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. oxygen infusion (stamina 265 over 10 turns)oxygen infusion (stamina 265 over 10 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to restore 265 stamina and air over 10 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (712% speed; 9 turns)movement infusion (712% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (677% speed; 8 turns)movement infusion (677% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 677% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
stralite ring 'Gata' stralite ring 'Gata'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +14 Physical crit. chance: +2.0% Physical power: +42 (+5 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +10 Str / +9 Mag / +8 Wil / +9 Cun / +8 Con Changes resistances: +6% acid / +9% fire Changes damage: +8% all Physical save: +25 (+5 eff.) Spell save: +14 (+3 eff.) Mental save: +16 (+3 eff.) Disease immunity: +10% Hate when firing a critical mind attack: +3.00 Maximum life: +10.00 Maximum hate: +12.00 Spellpower: +42 (+7 eff.) Mindpower: +26 (+6 eff.) Infravision radius: +1 Healing mod.: +15% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal dragonbone starstaff of dusk (30-36 power, 6 apr, physical damage)infernal dragonbone starstaff of dusk (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +31.00% Maximum neg.energy: +50.00 Spellpower: +25 (+4 eff.) Spell crit. chance: +5% Light radius: -1 See invisible: +15 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel battleaxe of projection (31.5-47.25 power, 2 apr)flaming dwarven-steel battleaxe of projection (31.5-47.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +20 mind Burst (radius 1) on hit: +20 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatsword of rage (37.5-60 power, 2 apr)thunderous dwarven-steel greatsword of rage (37.5-60 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 33% chance to daze When wielded/worn: Accuracy: +14 (+2 eff.) Changes stats: +12 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning Changes damage: +16% physical Stamina when hit: +3.00 Massive two-handed swords. Press to compare |
The Black Spike (48-67.2 power, 20 apr) The Black Spike (48-67.2 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +0% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of torment (28.5-39.9 power, 4 apr)dwarven-steel mace of torment (28.5-39.9 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +11% mind / +10% darkness Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial steel waraxe of shearing (13.5-18.9 power, 3 apr)glacial steel waraxe of shearing (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +15 ice When wielded/worn: Armour penetration: +9 Armour: +8 Changes resistances penetration: +9% cold / +9% physical Changes damage: +9% physical One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel waraxe of rage (21-29.4 power, 4 apr)inquisitor's dwarven-steel waraxe of rage (21-29.4 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Accuracy: +11 (+1 eff.) Changes stats: +5 Str Changes damage: +10% physical Stamina when hit: +1.70 One-handed war axes. Press to compare |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+2 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel dagger of crippling (17-22.1 power, 7 apr)elemental dwarven-steel dagger of crippling (17-22.1 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +11% acid / +11% fire / +11% lightning / +10% cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of crippling (28.5-37.05 power, 9 apr)glacial stralite dagger of crippling (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +20 ice When wielded/worn: Physical crit. chance: +11.0% Armour: +11 Changes resistances penetration: +11% cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Bogsin (62-80.6 power, 9 apr)Bogsin (62-80.6 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 62.0 - 80.6 Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour * 28% chance to daze * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +27 temporal / +16 nature Burst (radius 2) on crit: +24 ice / +32 fire / +28 nature When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Physical crit. chance: +24.0% Physical power: +12 (+2 eff.) Armour: +12 Effects on melee hit: * Slows global speed by 15% * 45% chance to corrode armour Damage when hit (Melee): 8 acid / 16 temporal Changes stats: +10 Str / +4 Dex / +3 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +6% nature / +16% temporal Changes resistances penetration: +12% lightning / +12% physical / +12% darkness / +24% fire / +5% nature / +10% cold / +12% mind / +11% acid Changes damage: +3% acid / +24% physical / +6% nature Life regen: +2.00 Stamina when hit: +2.00 Global speed: +10% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel ritual blade (16.5-21.45 power, 7 apr)dwarven-steel ritual blade (16.5-21.45 power, 7 apr) Requires: - Magic 20 - Dexterity 20 1.00 Encumbrance. Type: weapon / ritual blade ; tier 3 Base power: 16.5 - 21.4 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Spell crit. chance: +6% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. mage-hunter's cured leather sling of naturemage-hunter's cured leather sling of nature Requires: - Dexterity 16 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +17 nature When wielded/worn: Effects on ranged hit: * 13 arcane resource burn Changes stats: +4 Cun / +4 Wil Changes resistances: +5% all Changes resistances penetration: +9% nature Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere robe of power (7 def, 0 armour)fearwoven cashmere robe of power (7 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +7 (+1 eff.) Changes resistances penetration: +12% darkness / +14% physical Changes damage: +14% physical / +14% darkness / +14% all Maximum hate: +11.00 Spellpower: +16 (+3 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Press to compare |
This item will automatically be transmogrified when you leave the level. Dairokhad the Glitterdeath (24 def, 8 armour)Dairokhad the Glitterdeath (24 def, 8 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +47 (+6 eff.) Armour penetration: +20 Armour: +8 Defense: +24 (+5 eff.) Fatigue: -12% Damage when hit (Melee): 4 physical Changes stats: +4 Str / +7 Dex / +12 Mag / +21 Wil / +16 Cun / +4 Con Changes resistances: +22% temporal / +18% darkness / +3% physical Critical mult.: +34.00% Stealth bonus: +11 Physical save: +38 (+8 eff.) Spell save: +52 (+10 eff.) Mental save: +40 (+8 eff.) Stamina each turn: +0.20 Maximum life: +154.00 Maximum mana: +62.00 Maximum stamina: +38.00 Spell crit. chance: +7% Mental crit. chance: +14% Light radius: +1 Healing mod.: +15% Defense after a teleport: +22 Resist all after a teleport: +12% New effects duration reduction after a teleport: +22% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced pair of hardened leather boots of uncanny dodging (5 def, 11 armour)reinforced pair of hardened leather boots of uncanny dodging (5 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +3% Changes resistances: +11% acid / +11% fire / +8% lightning / +11% cold A pair of boots made of leather. Press to compare |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 257.49 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 257.49 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (150 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Kimerus the Ogre Doombringer level 74
2nd Decay 122nd year of Ascendancy at 01:37 see stats
By Kimerus the Ogre Doombringer level 107
1st Regrowth 123rd year of Ascendancy at 06:18 see stats
By Kimerus the Ogre Doombringer level 42
20th Haze 122nd year of Ascendancy at 14:40 see stats
By Kimerus the Ogre Doombringer level 7
79th Pyre 122nd year of Ascendancy at 08:57 see stats
By Kimerus the Ogre Doombringer level 53
22nd Haze 122nd year of Ascendancy at 07:30 see stats
By Kimerus the Ogre Doombringer level 10
1st Mirth 122nd year of Ascendancy at 01:01 see stats
By Kimerus the Ogre Doombringer level 20
4th Dusk 122nd year of Ascendancy at 16:02 see stats
By Kimerus the Ogre Doombringer level 30
16th Haze 122nd year of Ascendancy at 23:01 see stats
By Kimerus the Ogre Doombringer level 40
19th Haze 122nd year of Ascendancy at 03:27 see stats
By Kimerus the Ogre Doombringer level 50
21st Haze 122nd year of Ascendancy at 15:27 see stats
By Kimerus the Ogre Doombringer level 73
61st Haze 122nd year of Ascendancy at 11:11 see stats
By Kimerus the Ogre Doombringer level 85
9th Allure 123rd year of Ascendancy at 07:42 see stats
By Kimerus the Ogre Doombringer level 21
5th Dusk 122nd year of Ascendancy at 12:08 see stats
By Kimerus the Ogre Doombringer level 44
21st Haze 122nd year of Ascendancy at 00:00 see stats
By Kimerus the Ogre Doombringer level 28
16th Haze 122nd year of Ascendancy at 22:36 see stats
By Kimerus the Ogre Doombringer level 110
1st Regrowth 123rd year of Ascendancy at 10:50 see stats
By Kimerus the Ogre Doombringer level 53
22nd Haze 122nd year of Ascendancy at 07:04 see stats
By Kimerus the Ogre Doombringer level 53
58th Haze 122nd year of Ascendancy at 03:44 see stats
By Kimerus the Ogre Doombringer level 93
10th Allure 123rd year of Ascendancy at 08:03 see stats
By Kimerus the Ogre Doombringer level 52
22nd Haze 122nd year of Ascendancy at 02:46 see stats
Log
Kimerus is surrounded by a vile flame!
Kimerus hits Sandworm Queen for 39965 physical damage.
Kimerus killed Sandworm Queen!
Kimerus receives 93 healing from Kimerus's demonfire area effect.
Kimerus hits Sandworm burrower for 0 fire damage.
Kimerus casts Draining Assault.
Kimerus picks up (z.): Heart of the Sandworm Queen.
Kimerus picks up (p.): mage-hunter's cured leather sling of nature.
Kimerus picks up (a.): oxygen infusion (stamina 265 over 10 turns).
You pickup 0.70 gold pieces.
Kimerus picks up (k.): glacial steel waraxe of shearing (13.5-18.9 power, 3 apr).
Kimerus picks up (w.): topaz.
Lore found: Heart of the Sandworm Queen
You can read all your collected lore in the game menu, by pressing Escape.
Kimerus hits Sandworm burrower for 0 fire, 0 physical (0 total damage).
Kimerus receives 93 healing from Kimerus's demonfire area effect.
Kimerus hits Sandworm burrower for 0 fire damage.
Kimerus deactivates Eternal Suffering.
Kimerus deactivates Precise Strikes.
Kimerus deactivates Abyssal Shield.
Kimerus deactivates Horrifying Blows.
Kimerus deactivates Flame of Urh'Rok.
Kimerus is no longer transformed.
Kimerus is no longer out of phase.
The black flame around Kimerus dies down
Kimerus calms down.
Kimerus returns to normal.
Kimerus deactivates Share the Pain.