Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Tempus Fugit 1.2.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Damned Class 1.2.5Adds a new afflicted class. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Additional Talent Points for Adventurers 1.3.1This mod is a personal project to modify the adventurer class in a way that gives them more options, without going into ridiculously overpowered territory; as well as to learn a bit about lua as I try to make my own mods. It is not intended to be balanced. Alchemy Reward 1.3.0Adds the Spell/Alchemy tree as a reward from Angolwen for completing the Tempest Peak quest with them, to match the earning of the Fungus tree by Antimagic characters. Derived from the Conveyance Reward addon by Waladil. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Items Vault 1.3.0Donators/Buyers bonus! Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Undead Wild-Gift Classes 1.3.1This mod Will allow Undead Races to play wild-gift Classes, It's not intended to be balanced. Just allow you more options Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 126 / 4% |
Size | gargantuan |
Lifes / Deaths | Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 11:10 / 47Killed by Lisukira the giant yellow ant at level 10 on the 21st Voratun 122nd year of Ascendancy at 17:17 Killed by Elynne the drem at level 10 on the 21st Voratun 122nd year of Ascendancy at 19:19 Killed by Lisukira the giant yellow ant at level 10 on the 21st Voratun 122nd year of Ascendancy at 21:01 Killed by Beluth the brown bear at level 19 on the 10th Wealth 122nd year of Ascendancy at 10:21 Killed by Beluth the brown bear at level 19 on the 10th Wealth 122nd year of Ascendancy at 11:36 Killed by Aeryta the rattlesnake at level 23 on the 11st Wealth 122nd year of Ascendancy at 00:47 Killed by Aeryta the rattlesnake at level 23 on the 11st Wealth 122nd year of Ascendancy at 01:27 Killed by Xanyvena the storm drake hatchling at level 24 on the 11st Wealth 122nd year of Ascendancy at 04:00 Killed by Lisolranor the hornet swarm at level 27 on the 12nd Wealth 122nd year of Ascendancy at 04:34 Killed by Gawen the copperhead snake at level 28 on the 12nd Wealth 122nd year of Ascendancy at 14:08 Killed by Gawen the copperhead snake at level 28 on the 12nd Wealth 122nd year of Ascendancy at 14:51 Killed by Layiriayara the squid at level 29 on the 13rd Wealth 122nd year of Ascendancy at 20:15 Killed by Layiriayara the squid at level 29 on the 13rd Wealth 122nd year of Ascendancy at 21:10 Killed by Neralaith the giant eel at level 29 on the 13rd Wealth 122nd year of Ascendancy at 22:16 Killed by devourer at level 33 on the 14th Wealth 122nd year of Ascendancy at 21:26 Killed by eldritch eye at level 36 on the 15th Wealth 122nd year of Ascendancy at 01:32 Killed by Arkadius at level 36 on the 15th Wealth 122nd year of Ascendancy at 02:35 Killed by elven blood mage at level 41 on the 16th Wealth 122nd year of Ascendancy at 16:30 Killed by elven cultist at level 43 on the 16th Wealth 122nd year of Ascendancy at 18:58 Killed by Arykira the elven blood mage at level 46 on the 17th Wealth 122nd year of Ascendancy at 02:04 Killed by Arykira the elven blood mage at level 46 on the 17th Wealth 122nd year of Ascendancy at 02:57 Killed by skeleton mage at level 47 on the 17th Wealth 122nd year of Ascendancy at 04:28 Killed by Bethevena the mean looking elven guard at level 47 on the 17th Wealth 122nd year of Ascendancy at 07:33 Killed by elven warrior at level 47 on the 17th Wealth 122nd year of Ascendancy at 08:32 Killed by Polidanne the elven blood mage at level 47 on the 17th Wealth 122nd year of Ascendancy at 09:38 Killed by Bethevena the mean looking elven guard at level 48 on the 17th Wealth 122nd year of Ascendancy at 11:07 Killed by Bethevena the mean looking elven guard at level 48 on the 17th Wealth 122nd year of Ascendancy at 12:01 Killed by Bethevena the mean looking elven guard at level 48 on the 17th Wealth 122nd year of Ascendancy at 13:08 Killed by Polidanne the elven blood mage at level 48 on the 17th Wealth 122nd year of Ascendancy at 14:16 Killed by Bethevena the mean looking elven guard at level 48 on the 17th Wealth 122nd year of Ascendancy at 15:34 Killed by Bethevena the mean looking elven guard at level 48 on the 17th Wealth 122nd year of Ascendancy at 16:30 Killed by Aeriyamina the mean looking elven guard at level 49 on the 17th Wealth 122nd year of Ascendancy at 20:13 Killed by Aeriyamina the mean looking elven guard at level 49 on the 17th Wealth 122nd year of Ascendancy at 21:18 Killed by Silymira the elven corruptor at level 49 on the 17th Wealth 122nd year of Ascendancy at 22:24 Killed by Rrida the human at level 66 on the 27th Dearth 122nd year of Ascendancy at 15:36 Killed by Bromien the dwarf at level 67 on the 27th Dearth 122nd year of Ascendancy at 18:03 Killed by Salurenor the broken golem at level 115 on the 27th Loss 122nd year of Ascendancy at 16:54 Killed by Salurenor the broken golem at level 115 on the 27th Loss 122nd year of Ascendancy at 20:27 Killed by Salurenor the broken golem at level 115 on the 27th Loss 122nd year of Ascendancy at 22:15 Killed by Salurenor the broken golem at level 115 on the 28th Loss 122nd year of Ascendancy at 00:08 Killed by Salurenor the broken golem at level 115 on the 28th Loss 122nd year of Ascendancy at 01:52 Killed by Salurenor the broken golem at level 116 on the 28th Loss 122nd year of Ascendancy at 04:17 Killed by Salurenor the broken golem at level 116 on the 28th Loss 122nd year of Ascendancy at 05:25 Killed by Salurenor the broken golem at level 116 on the 28th Loss 122nd year of Ascendancy at 07:01 Killed by Salurenor the broken golem at level 116 on the 28th Loss 122nd year of Ascendancy at 08:33 Killed by Gluvea the golem at level 117 on the 28th Loss 122nd year of Ascendancy at 12:18 |
Primary Stats
Strength | 281 (base 100) |
Dexterity | 97 (base 10) |
Constitution | 211 (base 100) |
Magic | 18 (base 10) |
Willpower | 228.00000000001 (base 100) |
Cunning | 95 (base 10) |
Resources
Life | 7664/7664 |
Stamina | 1120/1120 |
Equilibrium | 6 |
Healing Factor | 2.5 |
Regeneration | 84.261750444418 |
Speed
Mental | +80.72774283221% |
Attack | +80.72774283221% |
Movement | +32.60995032652% |
Spell | +15% |
Global | +100% |
Vision
Sight | 13 |
Lite | 26 |
Infravision | 33 |
See Stealth | 45 |
See Invisible | 70 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 664 |
Accuracy | 101 |
Crit Chance | 80% |
APR | 42 |
Speed | 0.55 |
Offense: Spell
Spellpower | 22.666666666667 |
Crit Chance | 41% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 122.58571428572 |
Crit Chance | 80% |
Speed | 0.55331848023378 |
Offense: Damage Bonus
All | +8% |
Defense: Base
Armour (hardiness) | 143.69927582323 (30%) |
Defense | 66.2625 |
Ranged Defense | 66.2625 |
Fatigue | 0 |
Physical Save | 138.55642607561 |
Spell Save | 110.46583042154 |
Mental Save | 118.12416375488 |
Defense: Resistances
All | + 28%( 77%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Confusion Resistance | 22% |
Stun Resistance | 48% |
Pinning Resistance | 100% |
Poison Resistance | 54% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 11/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 11/5 |
| 1/5 |
| 11/5 |
| 0/5 |
Wild-gift / Wind drake aspect | 1.30 |
| 11/5 |
| 11/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 11/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sea drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 1/5 |
| 1/5 |
| 11/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 11/5 |
| 1/5 |
| 11/5 |
| 11/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 11/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 11/5 |
| 11/5 |
| 3/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 11/5 |
| 3/5 |
| 11/5 |
| 11/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Wild-gift / Hunter | 1.30 |
| 11/5 |
| 11/5 |
| 1/5 |
| 11/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Cloud Seer |
talent | Ember Scales |
talent | Icy Skin |
beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. You have slain Rex. His staff will be of great use. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 234. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Agrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed length of troll intestine. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ce'Neseth the Brandblur (0 def, 24 armour) Ce'Neseth the Brandblur (0 def, 24 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +24 Fatigue: +5% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +4 Str / +8 Dex / +3 Mag / +15 Wil / +12 Con / +15 Lck Changes resistances: +18% acid / +27% fire / +15% lightning / +29% cold Changes resistances penetration: +10% fire / +33% physical Stealth bonus: +13 Life regen: +3.80 Mindpower: +18 (+3 eff.) Light radius: +3 Infravision radius: +4 Healing mod.: +30% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 57 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
Light source | Xanuma the alchemist's lamp Xanuma the alchemist's lampPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Defense: +21 (+5 eff.) Fatigue: -6% Effects on melee hit: * 45% chance to corrode armour Damage when hit (Melee): 18 fire Changes stats: +6 Mag Changes resistances: +10% darkness / +8% fire Changes resistances penetration: +10% physical Changes damage: +11% light / +6% temporal Damage affinity(heal): +5% light Reduces incoming crit damage: 20.00% Physical save: +42 (+5 eff.) Spell save: +32 (+5 eff.) Mental save: +48 (+7 eff.) Blindness immunity: +37% Confusion immunity: +22% Life regen: +0.20 Stamina each turn: +0.80 Maximum life: +10.00 Maximum stamina: +20.00 Spellpower: +13 (+2 eff.) Mindpower: +9 (+1 eff.) Mental crit. chance: +9% Light radius: +21 See stealth: +34 See invisible: +32 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | Crackleminister the drakeskin leather cap (0 def, 11 armour) Crackleminister the drakeskin leather cap (0 def, 11 armour)Requires: - Level 35 Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +47 (+6 eff.) Armour: +11 Fatigue: +5% Effects on melee hit: * 45% chance to corrode armour Damage when hit (Melee): 12 mind / 4 temporal Changes stats: +47 Str / +49 Dex / +49 Wil / +10 Cun / +9 Con Changes resistances: +45% lightning / +43% temporal / +49% darkness / +30% blight / +27% nature / +57% physical Changes resistances penetration: +10% acid / +15% lightning Changes damage: +6% temporal Physical save: +111 (+14 eff.) Spell save: +18 (+3 eff.) Mental save: +58 (+9 eff.) Stamina when hit: +2.60 Equilibrium when hit: +3.00 Maximum life: +218.00 Maximum hate: +4.00 Maximum psi: +20.00 Mindpower: +4 (+1 eff.) Infravision radius: +19 Healing mod.: +57% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. This item has been sent to the Item's Vault. Press to compare |
Tool | iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Xanunn the stralite ring Xanunn the stralite ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +35 (+4 eff.) Armour: +16 Changes stats: +31 Str / +9 Wil / +7 Cun / +25 Con Changes resistances: +13% blight / +18% mind / +36% darkness / +49% nature Changes resistances penetration: +15% temporal Changes damage: +18% temporal / +18% darkness / +12% arcane / +18% nature / +18% mind Spell save: +30 (+5 eff.) Poison immunity: +26% Disease immunity: +26% Disarm immunity: +44% Pinning immunity: +44% Knockback immunity: +40% Mana when firing critical spell: +3.00 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +44.00 Spellpower: +6 (+1 eff.) Mindpower: +13 (+2 eff.) Rings can have magical properties. Press to compare |
On fingers | Puresting the voratun ring Puresting the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +48 (+6 eff.) Effects on melee hit: * Slows global speed by 15% * 15% chance to blind Damage when hit (Melee): 8 mind / 8 light / 27 nature Changes stats: +8 Str / +16 Wil / +16 Cun / +21 Con Changes resistances: +15% blight / +21% nature / +6% mind Changes damage: +9% light / +6% mind / +8% all Spell save: +37 (+6 eff.) Poison immunity: +28% Disease immunity: +28% Disarm immunity: +95% Pinning immunity: +98% Knockback immunity: +95% Maximum life: +93.00 Maximum stamina: +80.00 Spellpower: +35 (+6 eff.) Mindpower: +52 (+7 eff.) Rings can have magical properties. Press to compare |
Around waist | Strikeobsidian StrikeobsidianInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * 40% chance to daze Changes stats: +4 Str / +4 Con Changes resistances penetration: +10% lightning / +5% temporal Changes damage: +6% temporal Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Size category: +2 A belt that goes around your waist. Press to compare |
In main hand | warbringer's voratun greatsword of the leech (65-104 power, 4 apr) warbringer's voratun greatsword of the leech (65-104 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 28% * leeches stamina from the target When wielded/worn: Physical power: +17 (+2 eff.) Damage when hit (Melee): 28 nature slow Changes stats: +10 Con Changes resistances penetration: +21% physical Disarm immunity: +42% Massive two-handed swords. Press to compare |
On hands | heroic dwarven-steel gauntlets of strength (+5) (0 def, 7 armour) heroic dwarven-steel gauntlets of strength (+5) (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +14 (+2 eff.) Armour: +7 Changes stats: +5 Str Mental save: +11 (+2 eff.) Maximum life: +64.00 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Main armor | drakeskin leather armour 'Pitchspitter' (23 def, 21 armour) drakeskin leather armour 'Pitchspitter' (23 def, 21 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +21 Defense: +23 (+6 eff.) Fatigue: +8% Damage (Melee): 23 acid / 32 fire Damage (Ranged): 10 fire Damage when hit (Melee): 28 acid / 24 fire / 9 cold / 13 lightning Changes stats: +20 Str / +22 Dex / +1 Mag / +12 Wil / +9 Cun Changes resistances: +43% acid / +28% physical / +12% darkness / +98% fire / +40% cold / +72% lightning Grants telepathy: Demon/Minor Demon/Major Physical save: +40 (+5 eff.) Mental save: +25 (+4 eff.) Life regen: +8.00 Stamina each turn: +2.50 Maximum life: +52.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +1 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. Press to compare |
Cloak | elven-silk cloak 'Berolach' (3 def, 0 armour) elven-silk cloak 'Berolach' (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +13 Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +8 Str / +12 Wil / +11 Cun / +7 Con Changes resistances: +33% blight / +36% nature / +12% mind / +5% arcane Changes resistances penetration: +10% arcane / +5% mind Changes damage: +12% mind / +3% arcane Critical mult.: +26.00% Stealth bonus: +15 Life regen: +5.40 Mental crit. chance: +14% Healing mod.: +52% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Around neck | Scorchtrial the voratun amulet Scorchtrial the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +31 (+5 eff.) Armour penetration: +16 Physical crit. chance: +12.0% Armour: +7 Defense: +31 (+8 eff.) Fatigue: -10% Damage when hit (Melee): 20 blight / 4 fire Changes stats: +7 Str / +10 Dex / +10 Wil / +10 Cun / +20 Con / +19 Lck Changes resistances: +30% fire / +27% cold Changes resistances cap: +7% all Changes resistances penetration: +10% blight / +5% fire / +15% arcane Changes damage: +12% blight / +15% fire / +3% arcane Critical mult.: +40.00% Physical save: +25 (+3 eff.) Blindness immunity: +34% Life regen: +1.50 Stamina each turn: +1.40 Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. Press to compare |
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
clarifying copper amulet of strength (+3) clarifying copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% mind Confusion immunity: +21% Amulets can have magical properties. Press to compare |
mindweaver's gold amulet of soulsearing mindweaver's gold amulet of soulsearingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +11% blight / +11% fire Critical mult.: +16.00% Mental save: +10 (+2 eff.) Confusion immunity: +16% Spellpower: +11 (+2 eff.) Mindpower: +10 (+1 eff.) Amulets can have magical properties. Press to compare |
marksman's copper ring of clarity marksman's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Mental save: +5 (+1 eff.) Confusion immunity: +20% Rings can have magical properties. Press to compare |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 38.12 cold and 38.12 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. Press to compare |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. dual yew vilestaff of greater warding (20-24 power, 4 apr, physical damage)dual yew vilestaff of greater warding (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 100% Mag, 30% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +10 (+2 eff.) Maximum wards: +3 fire Changes damage: +20% fire Talents granted: +1 Command Staff +1 Dual Staff +4 Ward Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous stralite battleaxe of ruin (44.5-66.75 power, 3 apr)thunderous stralite battleaxe of ruin (44.5-66.75 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 41% chance to daze When wielded/worn: Armour penetration: +19 Physical crit. chance: +19.0% Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +19% lightning Critical mult.: +26.00% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's deep-steel trident (27.5-44 power, 10 apr)plaguebringer's deep-steel trident (27.5-44 power, 10 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 27.5 - 44.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease Damage (Melee): +20 blight When wielded/worn: Disease immunity: +35% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. Saloreba the voratun longsword (55.5-77.7 power, 6 apr)Saloreba the voratun longsword (55.5-77.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 55.5 - 77.7 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 35% chance to corrode armour * 55% chance to disease * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +58 insidious poison / +19 blight / +20 mind Burst (radius 1) on hit: +8 blight When wielded/worn: Accuracy: +45 (+8 eff.) Armour penetration: +15 Physical crit. chance: +27.0% Physical power: +42 (+5 eff.) Defense: +25 (+6 eff.) Damage when hit (Melee): 8 blight Changes stats: +9 Str / +9 Con Changes resistances: +6% blight Changes resistances penetration: +15% acid / +27% physical Changes damage: +9% arcane / +30% physical Grants telepathy: Dragon Disease immunity: +33% Disarm immunity: +126% Life regen: +2.50 Stamina when hit: +1.90 Light radius: +3 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun longsword of massacre (55.5-77.7 power, 6 apr)elemental voratun longsword of massacre (55.5-77.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 55.5 - 77.7 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +17% acid / +17% fire / +17% lightning / +17% cold Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun sceptre 'Chargeraptor' (39.5-55.3 power, 6 apr)voratun sceptre 'Chargeraptor' (39.5-55.3 power, 6 apr) Requires: - Magic 38 - Constitution 38 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 39.5 - 55.3 Uses stats: 30% Wil, 50% Mag, 140% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Physical power: +13 (+2 eff.) Armour: +24 Armour Hardiness: +24% Damage when hit (Melee): 4 acid / 8 mind / 4 lightning Changes stats: +38 Str / +27 Dex / +19 Con Changes resistances: +6% lightning / +30% physical / +3% darkness / +12% blight / +6% fire / +31% mind Changes resistances penetration: +15% lightning / +15% physical Changes damage: +9% lightning Critical mult.: +30.00% Physical save: +15 (+2 eff.) Spell save: +27 (+4 eff.) Mental save: +23 (+4 eff.) Disarm immunity: +35% Knockback immunity: +66% Spellpower: +15 (+2 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Camumnir the Coalwilder (39.5-55.3 power, 3 apr)Camumnir the Coalwilder (39.5-55.3 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 39.5 - 55.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 17% chance to corrode armour * Slows global speed by 11% * disrupts spell-casting * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +23 insidious poison Burst (radius 2) on crit: +15 ice / +11 fire / +4 darkness Damage against: +15% Unnatural When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Armour: +9 Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 8 mind Changes stats: +4 Str / +2 Wil Changes resistances: +6% all Changes resistances penetration: +9% acid / +9% darkness / +9% nature / +7% fire / +8% mind / +9% cold Changes damage: +9% physical / +9% mind / +9% darkness Grants telepathy: Humanoid/Orc Life regen: +1.30 Stamina when hit: +1.30 Psi when hit: +0.16 Maximum hate: +4.00 Global speed: +3% Heals friendly targets nearby when you use a nature summon: +10 One-handed war axes. Press to compare |
voratun waraxe 'Radiancebane' (69.5-97.3 power, 6 apr) voratun waraxe 'Radiancebane' (69.5-97.3 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 69.5 - 97.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 40% chance to gain 10% of a turn * 33% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +54 insidious poison Burst (radius 2) on crit: +4 temporal When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+2 eff.) Damage when hit (Melee): 16 blight Changes resistances: +9% blight / +6% temporal Changes resistances penetration: +13% acid Changes damage: +3% temporal Life regen: +2.50 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous iron dagger of torment (10.5-13.65 power, 5 apr)thunderous iron dagger of torment (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 9% chance to daze * 20% chance to torment the target When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning / +6% mind / +6% darkness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger of rage (17.5-22.75 power, 7 apr)warbringer's dwarven-steel dagger of rage (17.5-22.75 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +9 (+1 eff.) Changes stats: +4 Str / +4 Con Changes resistances penetration: +9% physical Changes damage: +8% physical Disarm immunity: +20% Stamina when hit: +2.00 Sharp, short and deadly. Press to compare |
plaguebringer's stralite dagger of crippling (29-37.7 power, 9 apr) plaguebringer's stralite dagger of crippling (29-37.7 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to disease On weapon crit: * cripple the target Damage (Melee): +14 blight When wielded/worn: Physical crit. chance: +11.0% Disease immunity: +24% Sharp, short and deadly. Press to compare |
Daimatar the Radiancewhisper (22.5-24.75 power, 40 apr, mind damage) Daimatar the Radiancewhisper (22.5-24.75 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This purifying mindstar will cleanse other mindstars. This natural mindstar summons a caller. Base power: 22.5 - 24.8 Uses stats: 80% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Physical power: +4 (+0 eff.) Effects when hit in melee: * 11 arcane resource burn Changes stats: +7 Dex Changes resistances: +9% arcane Changes resistances penetration: +7% arcane Changes damage: +8% acid / +8% arcane / +6% light Physical save: +9 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +15 (+2 eff.) Life regen: +2.00 Equilibrium when hit: +4.60 Psi when firing a critical mind attack: +0.00 Maximum life: +40.00 Maximum psi: +50.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +11% Max wilder summons: +0 It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
epiphanous living mindstar of storms (17.5-19.25 power, 40 apr, nature damage) epiphanous living mindstar of storms (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural lightning should be returned to the wyrm. Base power: 17.5 - 19.3 Uses stats: 80% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 lightning Changes stats: +3 Str / +4 Dex / +4 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances: +20% lightning Changes resistances penetration: +20% lightning Changes damage: +19% lightning / +25% mind Psi when firing a critical mind attack: +0.00 Mindpower: +15 (+2 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather sling of recursionhardened leather sling of recursion Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Spiderreeve (17/43, 64.5-77.4 power, 15 apr)Spiderreeve (17/43, 64.5-77.4 power, 15 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 64.5 - 77.4 Uses stats: 30% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +18.5% Capacity: 43 Turns elapse between self-loadings: 2 On weapon hit: * 60% chance to gain 10% of a turn * 10% chance to knock the target back * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown * 10% chance to stun, blind, pin, or confuse the target * 10% chance to crush the target On weapon crit: * cripple the target Damage (Ranged): +34 lightning / +73 physical / +35 darkness / +62 temporal / +34 gravity / +8 nature / +17 mind Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +16 nature Damage against: +17% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. warded iron shield of reflection (4 def, 2 armour, 8.5-10.2 power, 21 block)warded iron shield of reflection (4 def, 2 armour, 8.5-10.2 power, 21 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +21 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +12% light / +12% darkness Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Talents granted: +1 Ward +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. Press to compare |
nimble hardened leather armour of thunder (14 def, 6 armour) nimble hardened leather armour of thunder (14 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +19 (+2 eff.) Armour: +6 Defense: +14 (+4 eff.) Ranged Defense: +11 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +4 Dex / +7 Mag / +7 Wil Changes resistances: +16% lightning Spellpower: +17 (+3 eff.) Spell crit. chance: +8% Mindpower: +15 (+2 eff.) Mental crit. chance: +7% Movement speed: +20% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of the deep (5 def, 14 armour)spiked drakeskin leather armour of the deep (5 def, 14 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 20 physical Changes resistances: +15% acid / +13% cold Allows you to breathe in: water A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of Eyal (3 def, 8 armour)dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Life regen: +2.80 Maximum life: +76.00 Healing mod.: +20% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of acid resistance (3 def, 8 armour)radiant dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +22% blight / +22% darkness / +24% acid Light radius: +2 A suit of armour made of mail. Press to compare |
Pawnch's Shell (0 def, 2 armour) Pawnch's Shell (0 def, 2 armour)Requires: - Constitution 14 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +2 Fatigue: +7% Damage when hit (Melee): 12 physical Life regen: +2.00 Maximum air capacity: +50.00 10% of all incoming damage is reduced by your Armor stat. Hardiness applies. A giant shell that once belonged to Pawnch, a turtle who dreamed of becoming a brawler. It radiates a powerful aura, and you feel protected when you are in contact with it. Press to compare |
This item will automatically be transmogrified when you leave the level. Dairofast (17 def, 3 armour)Dairofast (17 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Armour: +3 Defense: +17 (+4 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -3% Damage when hit (Melee): 8 blight Changes stats: +3 Str / +9 Dex / +9 Wil / +6 Cun / +9 Con Changes resistances penetration: +20% acid / +25% physical / +10% arcane Changes damage: +6% temporal Maximum encumbrance: +26 Physical save: +14 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Silence immunity: +26% Confusion immunity: +26% Stun/Freeze immunity: +26% Vim when firing critical spell: +2.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+2 eff.) Infravision radius: +2 Movement speed: +20% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
naturalist's drakeskin leather gloves of strength (+5) (0 def, 3 armour) naturalist's drakeskin leather gloves of strength (+5) (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Armour: +3 Damage (Melee): 11 nature Changes stats: +5 Str Changes resistances: +5% nature Changes damage: +7% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Mag / +7 Con Changes damage: +14% arcane Life regen: +3.80 Damage Shield Power: +11% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. dragonslayer's hardened leather cap (0 def, 3 armour)dragonslayer's hardened leather cap (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +11% acid / +11% fire / +11% lightning / +11% cold A cap made of leather. Press to compare |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
42 alchemist agate 42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 93.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 93.16 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (225 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Arkadius the Dwarf Wyrmic level 109
23rd Loss 122nd year of Ascendancy at 16:03 see stats
By Arkadius the Dwarf Wyrmic level 9
21st Voratun 122nd year of Ascendancy at 05:21 see stats
By Arkadius the Dwarf Wyrmic level 41
15th Wealth 122nd year of Ascendancy at 17:10 see stats
By Arkadius the Dwarf Wyrmic level 84
20th Loss 122nd year of Ascendancy at 00:50 see stats
By Arkadius the Dwarf Wyrmic level 10
21st Voratun 122nd year of Ascendancy at 13:23 see stats
By Arkadius the Dwarf Wyrmic level 20
10th Wealth 122nd year of Ascendancy at 16:04 see stats
By Arkadius the Dwarf Wyrmic level 30
13rd Wealth 122nd year of Ascendancy at 23:03 see stats
By Arkadius the Dwarf Wyrmic level 40
15th Wealth 122nd year of Ascendancy at 11:51 see stats
By Arkadius the Dwarf Wyrmic level 50
17th Wealth 122nd year of Ascendancy at 23:33 see stats
By Arkadius the Dwarf Wyrmic level 83
19th Loss 122nd year of Ascendancy at 16:44 see stats
By Arkadius the Dwarf Wyrmic level 71
4th Loss 122nd year of Ascendancy at 20:09 see stats
By Arkadius the Dwarf Wyrmic level 66
20th Wealth 122nd year of Ascendancy at 17:18 see stats
By Arkadius the Dwarf Wyrmic level 62
19th Wealth 122nd year of Ascendancy at 02:38 see stats
By Arkadius the Dwarf Wyrmic level 40
15th Wealth 122nd year of Ascendancy at 16:30 see stats
By Arkadius the Dwarf Wyrmic level 113
24th Loss 122nd year of Ascendancy at 03:52 see stats
By Arkadius the Dwarf Wyrmic level 6
19th Voratun 122nd year of Ascendancy at 19:47 see stats
By Arkadius the Dwarf Wyrmic level 41
15th Wealth 122nd year of Ascendancy at 20:02 see stats
By Arkadius the Dwarf Wyrmic level 71
18th Loss 122nd year of Ascendancy at 09:53 see stats
By Arkadius the Dwarf Wyrmic level 67
33rd Dearth 122nd year of Ascendancy at 07:40 see stats
By Arkadius the Dwarf Wyrmic level 52
18th Wealth 122nd year of Ascendancy at 06:52 see stats
Log
Today is the 25th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 26th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 27th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 28th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 29th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 30th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 1st Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 2nd Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 3rd Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 4th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 5th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 9th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 10th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 11st Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 12nd Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 13rd Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 14th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 15th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 16th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 17th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 18th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 19th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 20th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 21st Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Arkadius deactivates Icy Skin.
Arkadius deactivates Cloud Seer.
Arkadius deactivates Ember Scales.