





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.5.0Official Expansion!Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.5.0Donators/Buyers bonus! Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Cornac Rectification 1.4.5The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Effigy Race 1.3.1Adds the Effigy race, artificial constructs created to carry the spirits of the dead. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: nsrr's Exotic Weapons 1.4.8 Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Raccoonian Race 1.3.0Adds Raccoonian as a playable race, a forest creature with keen senses.Raccoonians are usually timid and reclusive, albeit some individuals crave for a more adventurous lifestyle. They possess agile limbs, natural cunning, keen senses and strong bonds with their animal ancestry. They do not practice arcane magic and have no talent for it. Stat modifiers:
Life per level: 11Experience modifier: +15% Racial talents:Raccoonian Malice: Passive. Boosts your racial aptitudes for malice and thievery, increasing cunning and dexterity.Raccoonian Senses: Sustained. Focus on the scents and noises around you, revealing all creatures in a radius which scales with your cunning. Your deep focus will also slow you down while active.Rockstar Raccoon Rampage: Active. Enter a destructive rampage state, boosting your movement speed for a short amount of time. Besides, once per turn you unleash your destructive behaviour, granting a free attack to a random adjacent enemy as phyisical damage.Raccoonian Rage: Passive. Your animal nature makes you react to pain and wounds with a wild frenzy, giving you action speed scaling with your missing live percentage. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Whitehoof |
| Class | Doombringer |
| Level / Exp | 65 / 53% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 102 (base 75) |
| Dexterity | 39 (base 37) |
| Constitution | 81 (base 75) |
| Magic | 91 (base 75) |
| Willpower | 12 (base 10) |
| Cunning | 76 (base 75) |
Resources
| Life | 2916/2916 |
| Positive | 85/152 |
| Stamina | 297/297 |
| Vim | 247/248 |
| Healing Factor | 1.4243027888446 |
| Regeneration | 15.387684962294 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +120% |
| Spell | 0% |
| Global | +123.4% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 252 |
| Accuracy | 61 |
| Crit Chance | 56% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +60% |
| Blight | +38% |
| Nature | +48% |
| Fire | +66% |
| All | +30% |
Defense: Base
| Armour (hardiness) | 101.08789386947 (100%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 21 |
| Physical Save | 65 |
| Spell Save | 52 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 43%( 70%) |
| Physical | + 37%( 70%) |
| Cold | + 17%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 34%( 70%) |
| Temporal | + 23%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 100% |
| Blind Resistance | 83% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 66.30 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 555 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Crusader | 1.30 |
| 5/5 |
| 5/5 |
| 6/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 6/5 |
| 3/5 |
| 6/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.40 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Two-handed assault | 1.10 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 6/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 6/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic strength | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Race / Whitehooves | 1.20 |
| 6/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 6/5 |
| 6/5 |
| 0/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/46 |
| 0/35 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Corruption / Hexes | 1.10 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Share the Pain |
| talent | Chant of Fortress |
| talent | Weapon of Wrath |
| talent | Second Life |
| talent | Abyssal Shield |
| talent | Searing Sight |
| talent | Horrifying Blows |
| talent | Weapon of Light |
| talent | Flame of Urh'Rok |
| talent | Righteous Strength |
| beneficial effect | You have 6 charges. Death Momentum |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On hands | steady iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +20% Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | treant's voratun ring of nature (+47%)0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +18% nature ----- def ----- Resists +47% nature +11% blight Poison- +22% Disease- +22% Rings can have magical properties. |
| Around neck | gold amulet of soulsearing0.1 T3 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +13.00% Spell.pwr +8 (+2 eff.) Dmg.mod +8% blight +6% fire Amulets can have magical properties. |
| In main hand | Yaryldil the dwarven-steel greatsword (147% power, 14 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 147% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +14 Crit +3.5% Atk.spd 100% Phasing +27% Melee+ +13 temporal On Hit.r1 +4 arcane On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Melee Ret 4 arcane 7 temporal ----- def ----- Resists +9% acid +7% temporal Massive two-handed swords. |
| Around waist | reinforced drakeskin leather belt of resilience1.0 T5 belt armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +10 Defense +8 (+4 eff.) Phys.save +15 (+4 eff.) Max.HP +36.00 A belt that goes around your waist. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | champion's voratun helm (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +5 Str +5 Wil ----- def ----- Armour +5 Fatigue +5% Mind.save +10 (+5 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 34.08 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Kor Assflame the Whitehoof Doombringer level 38
76th Pyre 122nd year of Ascendancy at 00:00 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By Kor Assflame the Whitehoof Doombringer level 59
79th Pyre 122nd year of Ascendancy at 04:26 see stats
Grand Master (Nightmare (Roguelike) difficulty)
Earned the rank of Grand Master in the arena.By Kor Assflame the Whitehoof Doombringer level 51
77th Pyre 122nd year of Ascendancy at 17:51 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Kor Assflame the Whitehoof Doombringer level 10
74th Pyre 122nd year of Ascendancy at 15:19 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Kor Assflame the Whitehoof Doombringer level 20
74th Pyre 122nd year of Ascendancy at 23:43 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Kor Assflame the Whitehoof Doombringer level 30
75th Pyre 122nd year of Ascendancy at 08:50 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Kor Assflame the Whitehoof Doombringer level 40
76th Pyre 122nd year of Ascendancy at 03:52 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Kor Assflame the Whitehoof Doombringer level 50
77th Pyre 122nd year of Ascendancy at 10:06 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Kor Assflame the Whitehoof Doombringer level 65
1st Mirth 122nd year of Ascendancy at 09:51 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Kor Assflame the Whitehoof Doombringer level 42
76th Pyre 122nd year of Ascendancy at 12:20 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Kor Assflame the Whitehoof Doombringer level 38
75th Pyre 122nd year of Ascendancy at 23:48 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Kor Assflame the Whitehoof Doombringer level 43
76th Pyre 122nd year of Ascendancy at 15:07 see stats
Log
Kor Assflame's surge ends.
You pickup 0.90 gold pieces.
Talent Sun Ray is ready to use.
Talent Pain Enhancement System is ready to use.
Talent Mark of Light is ready to use.
Kor Assflame deactivates Abyssal Shield.
Kor Assflame deactivates Abyssal Shield.
Kor Assflame deactivates Horrifying Blows.
Kor Assflame deactivates Horrifying Blows.
Kor Assflame deactivates Flame of Urh'Rok.
Kor Assflame deactivates Flame of Urh'Rok.
Kor Assflame deactivates Chant of Fortress.
Kor Assflame deactivates Chant of Fortress.
Kor Assflame deactivates Weapon of Light.
Kor Assflame deactivates Weapon of Light.
Kor Assflame deactivates Righteous Strength.
Kor Assflame deactivates Righteous Strength.
Kor Assflame deactivates Searing Sight.
Kor Assflame deactivates Searing Sight.
Kor Assflame deactivates Second Life.
Kor Assflame deactivates Second Life.
Kor Assflame deactivates Weapon of Wrath.
Kor Assflame deactivates Weapon of Wrath.
Kor Assflame deactivates Share the Pain.
Kor Assflame deactivates Share the Pain.




























































































