











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Drake-Infused Forgiveness 1.3.0Modifies the Drake-Infused Blood talent so that canceling out of the Drake Aspect dialog does not consume accumulated kills. Half-Cost Category Mastery 1.3.1 Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Undead Heritage 1.3.0Makes undead more powerful by allowing them to stack their original racial traits onto themselves. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Cat Point Cap Boost 1.5.5 Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Unrandom Egos 1.5.5No wide random numerical ranges on ego modifiers. Playable Naloren Race 1.5.10Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Spell Merchants 1.0.1 Auto-Acceptable Acrobatics 1.5.0OBSOLETE This addon is now part of the base game as of version 1.6 Changes the targeting of the talent Technique/Mobility-Tumble so that it is aimed the same way as Vault, making it usable when auto-accept target is enabled. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Allow Respec Anywhere 1.2.3Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Store Restocker 1.5.5adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Angelus Errare 1.4.6Increases the chance for special farportal events after winning the game. Eases access to the eidolon plane for roguelike winners. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Stop Hitting Yourself! 1.5.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Last Hope archery training 1.5.10Last Hope basic training in weapon shop. p.s. I was very annoyed with inability of rogues for use of bows or slings. Items Vault 1.5.0Donators/Buyers bonus! Poisons Reward 1.5.3Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Improved Respec 1.5.10Uses version 1.5.10 LevelupDialog.lua as a base, but allows base stats to be respecced to 1 and unlearning of known categories. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Maj'Eyal Whitehoof |
| Class | Demonologist |
| Level / Exp | 17 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Nerilemira the rattlesnake at level 9 on the 11st Dusk 122nd year of Ascendancy at 16:58 / 4Killed by Ce'Natira the large white snake at level 10 on the 12nd Dusk 122nd year of Ascendancy at 04:54 Killed by ritch flamespitter at level 12 on the 14th Dusk 122nd year of Ascendancy at 06:06 Killed by Lisawyn the grizzly bear at level 12 on the 14th Dusk 122nd year of Ascendancy at 07:58 |
Primary Stats
| Strength | 68 (base 44) |
| Dexterity | 45 (base 21) |
| Constitution | 16 (base 10) |
| Magic | 62 (base 43) |
| Willpower | 14 (base 1) |
| Cunning | 19 (base 1) |
Resources
| Life | 524/524 |
| Stamina | 152/152 |
| Vim | 125/131 |
| Healing Factor | 1.0483870967742 |
| Regeneration | 3.5564162693641 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 20.783939787388 |
| See Invisible | 32.783939787388 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 52 |
| Crit Chance | 4% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 4% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +42% |
| Blight | +20% |
| Cold | +21% |
| Fire | +45% |
| All | +6% |
Offense: Damage Penetration
| Blight | +25% |
| Acid | +35% |
| Fire | +15% |
| Mind | +25% |
Defense: Base
| Armour (hardiness) | 62.007696463337 (56.923076923077%) |
| Defense | 30 |
| Ranged Defense | 37 |
| Fatigue | 18 |
| Physical Save | 31 |
| Spell Save | 45 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 70%( 70%) |
| All | 0%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 30%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 26% |
| Poison Resistance | 100% |
| Disarm Resistance | 51% |
| Bleed Resistance | 100% |
| Pinning Resistance | 32% |
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 9 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 421.08 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 370 damage for 8 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 410 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Hardened Core |
| talent | Bleak Outcome |
| beneficial effect | You have 2 charges. Death Momentum |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the repented thief from death by Iseda the giant venus flytrap. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the worried wilder to the recall portal on level 3 of Trollmire. Escort: worried wilder (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Salivena the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +18% lightning +15% acid Max.HP +48.00 Disease- +30% Disarm- +25% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Delista' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +10 Dex +6 Wil +4 Cun +4 Con ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +3 A cap made of leather. |
| On hands | Kindletouch the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% acid +30% fire Res.pen +25% acid Acc +6 (+2 eff.) Melee Ret 16 fire ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +26% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Zelen (dig speed 30 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str ----- def ----- Armour +6 Resists +12% temporal +30% cold Die.at -80.00 life Disease- +15% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Woeroar the steel ring 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +25% blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +20% darkness Mind.save +9 (+4 eff.) Confus- +26% ---------- misc Vim/melee +1.00 Rings can have magical properties. |
| On fingers | marksman's steel ring of blight (+14%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +14% blight Acc +12 (+4 eff.) ----- def ----- Resists +14% blight Rings can have magical properties. |
| Around neck | Beluyana0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Dex +5 Wil ----- def ----- Resists +18% lightning +18% temporal +2% physical Pinning- +32% Stun/Frz- +30% Knockbk- +30% ---------- misc Stam/turn +0.40 Max.stam +10.00 Amulets can have magical properties. |
| In main hand | Lelablek (23.5-32.9 power, 3 apr) 3.0 T2 mace 1H weapon [Rare] Master Power 23.5 - 32.9 Acid Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit: 20% Blood Grasp 2 While equipped: Stats +6 Str +5 Mag +3 Wil +3 Cun ----- def ----- Fatigue -12% ---------- misc Infravis +3 See.Invis +12 Blunt and deadly. |
| Around waist | rough leather belt 'Crackletrail'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 20 lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% acid +9% darkness +15% blight +21% cold +9% fire Phys.save +7 (+3 eff.) A belt that goes around your waist. |
| In off hand | Flashweeper (6 def, 2 armour, 17-20.4 power, 40.5 block) 7.0 T2 shield armor [Rare] Master When used to Attack: Power 17.0 - 20.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 On Hit.r1 +40 mind While equipped: dps ---------- Dmg.mod +9% fire Res.pen +25% mind +15% fire ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +21% lightning +20% acid Dmg.red +10 acid ---------- misc Talents +2 Block Handheld deflection devices. |
| Cloak | Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.4 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | Camidunatar the steel mail armour (11 def, 6 armour)14.0 T2 heavy armor [Rare] Master While equipped: dps ---------- Crit.mult +12.00% Apr +3 ----- def ----- Armour +6 Defense +11 (+5 eff.) Rng.Def +9 (+4 eff.) Fatigue +14% Resists +21% lightning +11% physical ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
Inventory
steam generator implant of the psychic (steam 16)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.6 steam per turn. Can be activated for an instant burst of 78 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 16)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.8 steam per turn. Can be activated for an instant burst of 79 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 597 for 8 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 597 damage for 8 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 597 for 7 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 597 damage for 7 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 510 for 8 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 510 damage for 8 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the titan (range 108)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 108 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Emysevea0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Con dps ---------- Apr +3 ----- def ----- Fatigue -7% Resists +4% physical Phys.save +18 (+9 eff.) HP.reg +3.50 Amulets can have magical properties. |
grounding copper amulet of dexterity (+4)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +14% lightning Stun/Frz- +23% Amulets can have magical properties. |
Beluseta (48-72 power, 22 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Nature/Psionic Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +22 Crit +7.5% Atk.spd 100% Phasing +45% Melee+ +24 temporal +24 nature +24 mind On Hit.r1 +12 temporal On Hit: * 42% chance to cause random gloom While equipped: Stats +9 Cun +9 Wil ----- def ----- Resists +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed battleaxes. |
acidic steel battleaxe of massacre (35-52.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 35.0 - 52.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +16 acid On Crit: * splashes the target with acid Massive two-handed battleaxes. |
arcing steel battleaxe (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 24.0 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +14 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed battleaxes. |
balanced steel battleaxe (20.5-30.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 20.5 - 30.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +13 (+6 eff.) Disarm- +42% Massive two-handed battleaxes. |
flaming steel battleaxe (21-31.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +16 fire Massive two-handed battleaxes. |
hateful iron battleaxe (14.5-21.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Psionic Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 darkness Against +12% Living Massive two-handed battleaxes. |
insidious dwarven-steel battleaxe of dampening (31-46.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Nature/Disrupt Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +56 insidious poison While equipped: ----- def ----- Resists +19% acid +19% fire +17% lightning +17% cold Spell.save +16 (+5 eff.) Massive two-handed battleaxes. |
iron battleaxe of massacre (25-37.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 25.0 - 37.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
thought-forged steel battleaxe of erosion (21-31.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature/Psionic Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +16 temporal +19 mind +16 nature On Hit: * 28% chance to cause random gloom While equipped: Stats +6 Cun +5 Wil Massive two-handed battleaxes. |
acidic steel dagger of massacre (17-22.1 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 17.0 - 22.1 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid Sharp, short and deadly. |
acidic steel dagger of paradox (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 12.0 - 15.6 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 acid +9 temporal On Crit: * splashes the target with acid While equipped: dps ---------- Melee Ret 9 temporal ----- def ----- Resists +9% temporal Sharp, short and deadly. |
acidic steel dagger of paradox (10.5-13.65 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 10.5 - 13.7 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 acid +9 temporal On Crit: * splashes the target with acid While equipped: dps ---------- Melee Ret 9 temporal ----- def ----- Resists +8% temporal Sharp, short and deadly. |
arcing iron dagger (11-14.3 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 11.0 - 14.3 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
chilling steel dagger (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 11.5 - 15.0 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 cold Sharp, short and deadly. |
dwarven-steel dagger of paradox (16.5-21.45 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 16.5 - 21.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +9 temporal While equipped: dps ---------- Melee Ret 9 temporal ----- def ----- Resists +12% temporal Sharp, short and deadly. |
flaming iron dagger (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.5 - 13.7 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +7 fire Sharp, short and deadly. |
hateful steel dagger (14-18.2 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Psionic Power 14.0 - 18.2 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 darkness Against +9% Living Sharp, short and deadly. |
insidious steel dagger of massacre (19.5-25.35 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Master Power 19.5 - 25.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +21 insidious poison Sharp, short and deadly. |
manaburning steel dagger (13-16.9 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Disrupt Power 13.0 - 16.9 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 13 arcane resource burn Sharp, short and deadly. |
steel dagger of massacre (20.5-26.65 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 20.5 - 26.7 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
steel dagger of massacre (19-24.7 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 19.0 - 24.7 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
steel dagger of massacre (20-26 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 20.0 - 26.0 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
steel dagger of vileness (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 12.0 - 15.6 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Hit: * 10% chance to disease Sharp, short and deadly. |
thought-forged iron dagger of erosion (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature/Psionic Power 9.5 - 12.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 temporal +7 nature +8 mind On Hit: * 12% chance to cause random gloom While equipped: Stats +3 Cun +2 Wil Sharp, short and deadly. |
insidious steel greatmaul of crippling (27-40.5 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Nature/Master Power 27.0 - 40.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +34 insidious poison On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Massive two-handed mauls. |
balanced steel greatsword of erosion (28-44.8 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature/Master Power 28.0 - 44.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 nature +16 temporal While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +13 (+6 eff.) Disarm- +45% Massive two-handed swords. |
iron greatsword (16-25.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 16.0 - 25.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
steel greatsword (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Normal] Power 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
steel greatsword (23-36.8 power, 2 apr)3.0 T2 greatsword 2H weapon [Normal] Power 23.0 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
steel greatsword (24-38.4 power, 2 apr)3.0 T2 greatsword 2H weapon [Normal] Power 24.0 - 38.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
steel greatsword of erosion (22-35.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature Power 22.0 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 nature +16 temporal Massive two-handed swords. |
Boltwing (24-33.6 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 24.0 - 33.6 Lightning Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +9% nature +5% arcane Pinning- +20% Knockbk- +25% ---------- misc Mana/turn +0.00 Sharp, long, and deadly. |
Poryma the Barkhash (14-19.6 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Nature Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 temporal +11 nature On Hit: * Slows global speed by 40% While equipped: Stats +2 Cun +2 Wil dps ---------- Res.pen +10% nature ---------- misc Mana/turn +0.00 Infravis +2 Sharp, long, and deadly. |
acidic iron longsword (11-15.4 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 acid On Crit: * splashes the target with acid Sharp, long, and deadly. |
arcing iron longsword of erosion (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 lightning +7 temporal +8 nature On Hit: * 25% chance for lightning to arc to a second target Sharp, long, and deadly. |
flaming iron longsword of massacre (19-26.6 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +8 fire Sharp, long, and deadly. |
iron longsword (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
iron longsword (10.5-14.7 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
iron longsword (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
iron longsword of erosion (13-18.2 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Nature Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 nature +8 temporal Sharp, long, and deadly. |
iron longsword of vileness (12-16.8 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +10 blight On Hit: * 8% chance to disease Sharp, long, and deadly. |
manaburning steel longsword (17.5-24.5 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Disrupt Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 14 arcane resource burn Sharp, long, and deadly. |
steel longsword (15.5-21.7 power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
steel longsword (17.5-24.5 power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
balanced steel mace of massacre (21.5-30.1 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +30% Blunt and deadly. |
chilling steel mace of the mystic (13-18.2 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +15 cold While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +9 (+3 eff.) Blunt and deadly. |
iron mace (11.5-16.1 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
steel mace (14-19.6 power, 3 apr)3.0 T2 mace 1H weapon [Normal] Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
steel mace of massacre (22-30.8 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
iron ritual blade of phasing (10-13 power, 11 apr) iron ritual blade of phasing (10-13 power, 11 apr)1.0 T1 ritual blade 1H weapon [Ego] Arcane Power 10.0 - 13.0 Physical Uses 45% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +11 Crit +2.0% Atk.spd 100% Phasing +16% While equipped: dps ---------- Spell.crit +2% Sharp, short and deadly. |
steel ritual blade of illumination (11-14.3 power, 6 apr) steel ritual blade of illumination (11-14.3 power, 6 apr)1.0 T2 ritual blade 1H weapon [Ego] Nature Power 11.0 - 14.3 Physical Uses 45% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +4.0% Atk.spd 100% Melee+ +9 blinding light While equipped: dps ---------- Spell.crit +4% ----- def ----- Defense +8 (+4 eff.) ---------- misc Light +3 Illuminate: Puts all charms on 6 cooldown Level 4.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 136.61 light damage. Sharp, short and deadly. |
Xeroraba the steel sceptre (12.5-17.5 power, 3 apr) Xeroraba the steel sceptre (12.5-17.5 power, 3 apr)3.0 T2 sceptre 1H weapon [Rare] Psionic Power 12.5 - 17.5 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Resists +30% lightning +12% blight +9% fire +8% mind +5% arcane Spell.save +21 (+7 eff.) Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.00 Blunt and deadly. |
iron sceptre of fire (10-14 power, 2 apr) iron sceptre of fire (10-14 power, 2 apr)3.0 T1 sceptre 1H weapon [Ego] Arcane Power 10.0 - 14.0 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +14 fire While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +12% fire Blunt and deadly. |
Brenysagen the ash starstaff (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +20 arcane While equipped: dps ---------- Spell.crit +11% Spell.pwr +24 (+7 eff.) S.pwr/crit +6 Dmg.mod +15% temporal ---------- misc Mana/turn +0.12 Max.mana +100.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
glacial iron steamgun4.0 T1 steamgun 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +8 ice Uses 2.0 Steam While equipped: dps ---------- Res.pen +7% cold ----- def ----- Armour +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty steel steamgun of acid4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +11 acid Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +14% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty steel steamgun of fire4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +11 fire Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +14% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown steel steamgun of power4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +12% physical Res.pen +14% physical ----- def ----- HP.reg +1.30 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's steel steamgun of cold4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +9 cold Uses 2.0 Steam While equipped: Stats +4 Dex dps ---------- Dmg.mod +14% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's steel steamgun of power4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Dex dps ---------- Dmg.mod +13% physical Res.pen +13% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun4.0 T2 steamgun 1H weapon Reqs Steam Pool [Normal] Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun4.0 T2 steamgun 1H weapon Reqs Steam Pool [Normal] Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun4.0 T2 steamgun 1H weapon Reqs Steam Pool [Normal] Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
coruscating steel steamsaw (11.5-17.25 power, 8 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 11.5 - 17.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam When used to Attack: Melee+ +14 fire While equipped: Stats +3 Str dps ---------- Melee Ret 17 fire ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +14% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
manaburning steel steamsaw (14.5-21.75 power, 8 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Disrupt/Steamtech Power 14.5 - 21.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 On Hit: * 16 arcane resource burn Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw (12.5-18.75 power, 8 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Normal] Steamtech Power 12.5 - 18.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw (14.5-21.75 power, 8 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Normal] Steamtech Power 14.5 - 21.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +24 Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw of persecution (16-24 power, 8 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Disrupt/Steamtech Power 16.0 - 24.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +24 Against +15% Unnatural Uses 1.0 Steam While equipped: Stats +4 Wil ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
acidic iron waraxe of daylight (12.5-17.5 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 light +8 acid Against +10% Undead On Crit: * splashes the target with acid While equipped: One-handed war axes. |
acidic steel waraxe (12-16.8 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid One-handed war axes. |
balanced steel waraxe (13.5-18.9 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +30% One-handed war axes. |
insidious steel waraxe (13-18.2 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +28 insidious poison One-handed war axes. |
insidious steel waraxe (14.5-20.3 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +28 insidious poison One-handed war axes. |
iron waraxe (11.5-16.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
steel waraxe (13-18.2 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
steel waraxe (10.5-14.7 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
steel waraxe of dampening (12-16.8 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Disrupt Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% While equipped: ----- def ----- Resists +11% acid +11% fire +11% lightning +11% cold Spell.save +9 (+3 eff.) One-handed war axes. |
steel waraxe of massacre (21-29.4 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
thought-forged steel waraxe (14.5-20.3 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Psionic Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +13 mind On Hit: * 20% chance to cause random gloom While equipped: Stats +3 Cun +4 Wil One-handed war axes. |
thought-forged steel waraxe (14-19.6 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Psionic Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +13 mind On Hit: * 18% chance to cause random gloom While equipped: Stats +4 Cun +4 Wil One-handed war axes. |
Iseyarin1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex ----- def ----- Resists +7% physical +6% fire +12% mind +19% cold Mind.save +12 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
blurring rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Defense +11 (+5 eff.) Spell.save +7 (+2 eff.) Stealth +7 ---------- misc Size +1 A belt that goes around your waist. |
Hariroddaruibers the Treetrencher (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +21% lightning +9% cold +20% nature +9% light ---------- misc Stam/turn +0.50 Max.stam +16.00 A pair of boots made of leather. |
Soleguard (0 def, 5 armour)2.0 T1 feet armor [Unique] Arcane While equipped: ----- def ----- Armour +5 Hardiness +5% Fatigue +1% Phys.save +5 (+2 eff.) 'I need something to protect my soul and I need it quick!' Always check the label carefully... |
temporal iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 8 temporal Ranged+ 8 temporal Dmg.mod +5% temporal ----- def ----- Armour +1 Resists +7% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
Emeluna the Crackleblood (9 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +4 Con dps ---------- Dmg.mod +18% physical Res.pen +25% lightning +15% physical Melee Ret 12 lightning ----- def ----- Armour +3 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Slow (0 def, 8 armour)3.0 T1 head armor [Unique] Arcane While equipped: dps ---------- Mov.spd -10% ----- def ----- Armour +8 Fatigue +4% Resists +10% temporal +10% physical Pinning- +20% Why anyone would want to make a helm look like a snail is beyond you. |
grounding rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +7% lightning +7% temporal +9% cold ---------- misc Breathe water A cap made of leather. |
miner's iron helm of the depths (0 def, 5 armour)3.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +7% cold ---------- misc Infravis +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
shielding linen wizard hat of blight (+12%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +12% blight ----- def ----- Defense +1 (+0 eff.) Resists +12% blight Spell.save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
stabilizing iron helm of dexterity (+4) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Fatigue +5% Phys.save +13 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Durevon (8 def, 4 armour)14.0 T1 heavy armor [Rare] Master While equipped: dps ---------- Res.pen +20% acid Melee Ret 12 physical ----- def ----- Armour +4 Defense +8 (+4 eff.) Rng.Def +6 (+3 eff.) Fatigue +12% Spell.save +6 (+2 eff.) Mind.save +15 (+7 eff.) Confus- +10% A suit of armour made of mail. |
impenetrable steel mail armour (2 def, 17 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +17 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
impenetrable steel mail armour of lightning resistance (2 def, 17 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +17 Defense +2 (+1 eff.) Fatigue +14% Resists +21% lightning A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +13% light +14% darkness A suit of armour made of mail. |
spiked iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
spiked steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
steel plate armour (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Normal] While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% A suit of armour made of metal plates. |
steel plate armour (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Normal] While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% A suit of armour made of metal plates. |
steel plate armour of clarity (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego] Psionic While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +7% mind Mind.save +16 (+8 eff.) A suit of armour made of metal plates. |
steel plate armour of fire resistance (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +21% fire A suit of armour made of metal plates. |
acidic steel shield of physical resistance (+13%) (6 def, 2 armour, 16-19.2 power, 44 block)7.0 T2 shield armor [Ego] Nature/Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +44 On Hit: * 18% chance to corrode armour by 30% While equipped: dps ---------- Melee+ 7 acid Melee Ret 17 acid ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +13% physical ---------- misc Talents +2 Block Handheld deflection devices. |
iron shield (4 def, 2 armour, 9.5-11.4 power, 24 block)7.0 T1 shield armor [Normal] When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +24 While equipped: ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield 'Voidfoe' (4 def, 2 armour, 9.5-11.4 power, 18 block)7.0 T1 shield armor [Rare] Nature When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +18 On Hit: * 14% chance to corrode armour by 30% While equipped: dps ---------- Melee+ 6 acid Melee Ret 14 acid ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +12% temporal +9% darkness +9% cold +12% nature +5% arcane Disarm- +25% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of reflection (4 def, 2 armour, 10.5-12.6 power, 20.5 block)7.0 T1 shield armor [Ego] Arcane When used to Attack: Power 10.5 - 12.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +12% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield (6 def, 2 armour, 12.5-15 power, 42.5 block)7.0 T2 shield armor [Normal] When used to Attack: Power 12.5 - 15.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +42 While equipped: ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
steel shield of lightning resistance (+20%) (6 def, 2 armour, 11.5-13.8 power, 39.5 block)7.0 T2 shield armor [Ego] Master When used to Attack: Power 11.5 - 13.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 While equipped: ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +20% lightning ---------- misc Talents +2 Block Handheld deflection devices. |
quiver of ash arrows 'Layasenne' (44/49, 23.5-32.9 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 23.5 - 32.9 Arcane Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 49 Ranged+ +32 arcane On Hit.r1 +12 arcane On Crit.r2 +8 arcane While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows 'Airflash' (19/19, 13-18.2 power, 5 apr)3.0 T1 arrow ammo [Rare] Psionic Power 13.0 - 18.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 Ranged+ +20 lightning +33 physical +12 mind On Hit.r1 +32 lightning On Crit.r2 +16 mind On Hit: * 40% chance to daze at end of turn * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
44 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [dolleg] (level 16, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 17, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 2 The seed of a demon. |
demon seed [dúathedlen] (level 17, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Effective talent level: 2.0 Use mode: Activated Vim cost: 5 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Weave darkness in a radius of 3. All lited grids extinguished contribute to your power by increasing all your damage done for 6 turns. Damage increase depends on the number of grids extinguished.Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 20, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Effective talent level: 2.0 Use mode: Passive Description: Randomly (30% chances) hurls up to 2 flame bolts dealing 85.44 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 17, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 17, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Effective talent level: 2.0 Use mode: Passive Description: Randomly (30% chances) hurls up to 2 flame bolts dealing 85.44 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 17, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% fire Dmg.red +9 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 19, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 19, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Effective talent level: 2.0 Use mode: Passive Description: Randomly (30% chances) hurls up to 2 flame bolts dealing 85.44 fire damage to foes in sight when you hit in melee. The damage will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% physical Dmg.red +8 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Effective talent level: 2.0 Use mode: Activated Vim cost: 2 Range: 5 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 156% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 19, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Effective talent level: 2.0 Use mode: Activated Vim cost: 2 Range: 5 Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You send your weapon flying to the target, dealing 156% weapon damage.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Effective talent level: 2.0 Use mode: Activated Mana cost: 25.8 Range: 10 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 5 turns. The ice will also deal 77.30 cold damage. The damage and chance to slow will increase with your Spellpower.Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 19, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +13% darkness ----- def ----- Dmg.red +10 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Effective talent level: 2.0 Use mode: Sustained Sustain vim cost: 5 Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: You cover your weapon in acid, turning all melee damage into acid. All melee attacks also gain 32 armor penetration.Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 16, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lamp of Illusion0.0 T2 lite [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) ---------- misc Light +2 Infravis +2 Masteries +0.20 Spell/Illusion This plain looking lamp is not what it seems. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 242/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of iron shots (17/17, 13.5-16.2 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 17 Ranged+ +8 acid On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
barbed pouch of iron shots (20/20, 15-18 power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 20 Ranged+ +8 bleed On Crit: * wounds the target for 7 turns: 13 bleeding, 52% reduced healing Shots are used with slings to pummel your foes to death. |
deadly pouch of steel shots of paradox (18/18, 29-34.8 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Master Power 29.0 - 34.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 18 Ranged+ +9 temporal On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
high-capacity pouch of steel shots of accuracy (33/37, 19-22.8 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 19.0 - 22.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Acc +11 Apr +2 Crit +4.5% Capacity 37 While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of paradox (18/22, 21.5-25.8 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 21.5 - 25.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 22 Ranged+ +8 temporal On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
Bloomidol the steel torque of kinetic psionic shield [power 59] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex +4 Cun dps ---------- Dmg.mod +18% nature ----- def ----- Resists +9% nature ---------- misc Light +3 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 59 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Unlightbrace [power 57] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind Res.pen +25% mind Melee Ret 12 darkness ----- def ----- Resists +15% mind Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 57 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
elm totem of cure ailments [power 1] (10 cooldown)2.0 T1 totem charm [Ego] Nature Remove up to 1 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By DemonWielder the Maj'Eyal Whitehoof Demonologist level 7
2nd Flare 122nd year of Ascendancy at 05:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DemonWielder the Maj'Eyal Whitehoof Demonologist level 10
12nd Dusk 122nd year of Ascendancy at 04:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By DemonWielder the Maj'Eyal Whitehoof Demonologist level 6
77th Pyre 122nd year of Ascendancy at 22:21 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By DemonWielder the Maj'Eyal Whitehoof Demonologist level 6
79th Pyre 122nd year of Ascendancy at 17:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DemonWielder the Maj'Eyal Whitehoof Demonologist level 13
17th Dusk 122nd year of Ascendancy at 05:37 see stats
Log
You gain 4.94 gold from the transmogrification of caustic steel mace of amnesia (15.5-21.7 power, 3 apr).
You gain 5.89 gold from the transmogrification of mighty ash longbow of power.
You gain 25.00 gold from the transmogrification of ash longbow 'Poryra'.
You gain 0.50 gold from the transmogrification of ash longbow.
You gain 10.80 gold from the transmogrification of thunderous steel greatsword of crippling (26-41.6 power, 2 apr).
You gain 0.10 gold from the transmogrification of steel amulet.
You gain 0.10 gold from the transmogrification of steel amulet.
You gain 6.00 gold from the transmogrification of schematic: Spike Attachment.
You gain 6.00 gold from the transmogrification of schematic: Itching Powder.
You gain 0.68 gold from the transmogrification of manasurge rune (1204% regen over 10 turns; 60 instant mana).
You gain 1.17 gold from the transmogrification of sun infusion of the titan (rad 10; power 32; turns 5; dispels darkness).
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 41 turns (stop reason: saving).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 21st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Saving done.
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
DemonWielder deactivates Bleak Outcome.
DemonWielder deactivates Hardened Core.

























































































































