










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Grove Keeper 1.6.7Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Hiveminder Class 1.7.0Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense. Hiveminder talent trees include: Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies! Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up. Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences. Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Demons |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Drem |
| Class | Doombringer |
| Level / Exp | 50 / 2333% |
| Size | medium |
| Lifes / Deaths | Killed by Doravyn the human at level 14 on the 29th Voratun 123rd year of Ascendancy at 09:23 1 / 6Killed by naga myrmidon at level 19 on the 3rd Profit 123rd year of Ascendancy at 05:40 Killed by Urkis, the High Tempest at level 28 on the 32nd Profit 123rd year of Ascendancy at 14:20 Killed by Urkis, the High Tempest at level 28 on the 32nd Profit 123rd year of Ascendancy at 15:18 Killed by Driagror's Inner Demon at level 38 on the 2nd Dearth 123rd year of Ascendancy at 06:32 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 32nd Dearth 123rd year of Ascendancy at 21:40 |
Primary Stats
| Strength | 84 (base 60) |
| Dexterity | 27 (base 15) |
| Constitution | 40 (base 27) |
| Magic | 91 (base 60) |
| Willpower | 47 (base 10) |
| Cunning | 90 (base 60) |
Resources
| Life | 1721/1721 |
| Stamina | 414/414 |
| Vim | 231/231 |
| Healing Factor | 1.5122297605397 |
| Regeneration | 53.635080071179 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +122.74110863059% |
Vision
| Sight | 15 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 12 |
| See Invisible | 21 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 222 |
| Accuracy | 77 |
| Crit Chance | 91% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 83% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +31% |
| Physical | +13% |
| Mind | +22% |
| Blight | +38% |
| Arcane | +16% |
| Fire | +35% |
| All | +10% |
Offense: Damage Penetration
| Mind | +15% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 86.687539058518 (100%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 14 |
| Physical Save | 51 |
| Spell Save | 52 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 27%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 51%( 70%) |
| Physical | + 50%( 70%) |
| Darkness | + 57%( 70%) |
| Fire | + 65%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 91% |
| Disarm Resistance | 28% |
| Silence Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 377 damage for 6 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 12 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Corruption / Brutality | 1.50 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.70 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Drem | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Abyssal Shield |
| talent | Eternal Suffering |
| talent | Horrifying Blows |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * Your Rhaloren allies have plunged Elvala into chaos. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * The Allied Kingdom leadership is destroyed. Victory is certain. You have won the game! | done |
You were given a memory crystal to improve your skills. The Hollow CrystalBut it didn't have any memories in it. | done |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you in taking revenge. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
| On feet | undeterred pair of voratun boots of disengagement (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex defense ------ Armor +5 Fatigue +4% Silence Resist +25% Confus Resist +35% Stun Resist +34% Disengage: Puts all charms on 15 cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range 12 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Duskweeper1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +7 Wil +5 Con offense ------ Damage +12% mind +3% lightning When Hit 4 lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Defense +6 (+2 eff.) Resistance +14% blight +6% nature +6% darkness Physical save +16 (+5 eff.) Spell save +17 (+5 eff.) Mind save +16 (+4 eff.) Life Regen +5.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Twofold Crown (3 def, 6 armour) Twofold Crown (3 def, 6 armour)3.0 Encumbrance T5 head armor [Unique] Master While equipped: offense ------ Physical Power +33 (+8 eff.) Spellpower +33 (+7 eff.) Mindpower +33 (+8 eff.) Accuracy +33 (+7 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Resistance +25% arcane +25% physical Category Bonus +0.30 Race Stun Resist +50% other ------- Infravision +5 Sight +5 Greatly extends the reach of your talents. The crown of Nargol was lost long ago, so at the beginning of the Age of Ascendancy, a new crown was forged to represent the Allied Kingdoms. |
| Tool | Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+2 eff.) Ignore Armor +12 defense ------ Defense +12 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invis +12 Track: Effective talent level: 3.5 Power cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | solipsist's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +9 (+2 eff.) defense ------ Life +67.00 Life Regen +17.00 Healmod +19% Rings make your fingers look great! |
| On fingers | Strikeweeper0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +7 Wil +16 Cun offense ------ Spellpower +13 (+3 eff.) On-Hit 24 physical On-Ranged-Hit 27 physical Damage +18% lightning Ignore resists +15% lightning When Hit 6 lightning On-Hit (Melee): * 18% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 35 defense ------ Defense +16 (+5 eff.) Resistance +6% lightning +6% fire other ------- Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
| Around waist | Ragelar the Healrage1.0 Encumbrance T5 belt armor [Random Unique] Arcane While equipped: Stats +9 Mag +9 Wil offense ------ Spell Crit +5% Mind Crit +1% Critical power +10.00% Ignore resists +15% mind On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Fatigue -8% Mind save +9 (+2 eff.) Anomaly Control +18 Life +128.00 other ------- Encumbrance +40 Psi when Hit +0.12 Max mana +67.00 Max stamina +65.00 Max hate +20.00 Max psi +36.00 Max vim +40.00 Max (+) +37.00 Max (-) +40.00 A belt that goes around your waist. |
| In main hand | The Black Maul (70-105 power, 15 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane Weapon Damage 70.0 - 105.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +2.0% Attack Speed 100% On Hit: 10% Obliterating Smash 3 While equipped: offense ------ Physical Power +12 (+3 eff.) Damage +10% all Accuracy +20 (+4 eff.) other ------- Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault Shadow Power +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Effective talent level: 6.8 Power cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is: a spell Description: Hits the target doing 332% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
| On hands | Halirek (20 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +36.0% Spell Crit +33% Mind Crit +33% Critical power +32.00% Damage +3% physical Accuracy +10 (+2 eff.) defense ------ Armor +3 Defense +20 (+6 eff.) Fatigue +5% Life Regen +5.80 other ------- Stamina/turn +1.30 Psi/turn +0.33 Psi when Hit +0.08 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Zubura (0 def, 25 armour)17.0 Encumbrance T5 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +12 Str +8 Mag +9 Wil offense ------ Physical Crit +8.0% Spell Crit +14% Mind Crit +10% Physical Power +19 (+5 eff.) Spellpower +22 (+5 eff.) Mindpower +15 (+4 eff.) Ignore Shields +20% defense ------ Armor +25 Fatigue +13% Resistance +13% acid +15% physical +30% lightning +15% fire +5% arcane +13% cold Physical save +13 (+4 eff.) Disarm Resist +28% Stun Resist +26% Knockbk Resist +40% other ------- Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | elven-silk cloak 'Windguile' (3 def, 4 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +5 Dex +7 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +4 Defense +3 (+1 eff.) Resistance +6% lightning Physical save +9 (+3 eff.) Spell save +19 (+6 eff.) Mind save +14 (+4 eff.) Life Regen +4.00 Healmod +10% other ------- Stamina/turn +0.80 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Getodig the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +3 Dex +6 Mag offense ------ Spell Crit +3% Critical power +36.00% Spellpower +25 (+5 eff.) Spellpower/crit +6 Damage +28% blight +25% fire +6% arcane defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.60 Max mana +49.00 See Invis +9 Amulets make your neck look great! |
Inventory
enhanced stralite greatsword of amnesia (49-78 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Nature/Psionic Weapon Damage 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +12 Str +10 Dex +10 Mag +10 Wil +9 Cun +10 Con Massive two-handed swords. |
troll-hide drakeskin leather armour of the deep (20 def, 11 armour)9.0 Encumbrance T5 light armor [Ego++] Nature While equipped: defense ------ Armor +11 Defense +20 (+6 eff.) Fatigue +8% Resistance +11% acid +10% cold Life +39.00 Life Regen +8.20 Healmod +20% other ------- Breathe water A suit of armour made of leather. |
Chromatic Harness (10 def, 14 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck defense ------ Armor +14 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% lightning +20% physical +20% cold +20% fire +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe of Reknor (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str defense ------ Resistance +7% darkness +8% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Hammer of Urh'Rok
The King is dead, and the Allied Kingdoms lie in ruins, thanks to your efforts.
Maj'Eyal will fall into the demons' hands. Eventually, all trace of the sher'tul will be wiped out.
You have done your duty.
You may continue playing and enjoy the rest of the world.
Achievements
Darkness Endures
Kryl'Feijan survived the final battle.By Driagror the Drem Doombringer level 50
24th Dearth 123rd year of Ascendancy at 03:10 see stats
Exterminator
Killed 1000 creatures.By Driagror the Drem Doombringer level 37
26th Wealth 123rd year of Ascendancy at 13:45 see stats
Getting the Band Back Together
Help all the ancient demonsBy Driagror the Drem Doombringer level 29
43rd Profit 123rd year of Ascendancy at 06:04 see stats
Last Doombringer Standing
Won the final battle without bringing an ally into the battle.By Driagror the Drem Doombringer level 50
24th Dearth 123rd year of Ascendancy at 03:10 see stats
Level 10
Got a character to level 10.By Driagror the Drem Doombringer level 10
43rd Steel 123rd year of Ascendancy at 07:43 see stats
Level 20
Got a character to level 20.By Driagror the Drem Doombringer level 20
3rd Profit 123rd year of Ascendancy at 10:53 see stats
Level 30
Got a character to level 30.By Driagror the Drem Doombringer level 30
43rd Profit 123rd year of Ascendancy at 06:04 see stats
Level 40
Got a character to level 40.By Driagror the Drem Doombringer level 40
3rd Dearth 123rd year of Ascendancy at 02:21 see stats
Level 50
Got a character to level 50.By Driagror the Drem Doombringer level 50
24th Dearth 123rd year of Ascendancy at 02:21 see stats
Size is everything
Did over 1500 damage in one attack.By Driagror the Drem Doombringer level 46
22nd Dearth 123rd year of Ascendancy at 03:40 see stats
Size matters
Did over 600 damage in one attack.By Driagror the Drem Doombringer level 33
12nd Wealth 123rd year of Ascendancy at 06:41 see stats
That was close
Killed your target while having only 1 life left.By Driagror the Drem Doombringer level 32
11st Wealth 123rd year of Ascendancy at 16:38 see stats
The Fall of Maj'Eyal
Killed King Tolak and destroyed the Allied Kingdoms.By Driagror the Drem Doombringer level 50
24th Dearth 123rd year of Ascendancy at 03:10 see stats
The Hammer Falls
Requisition an item from the Forge GiantsBy Driagror the Drem Doombringer level 30
6th Wealth 123rd year of Ascendancy at 08:12 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Driagror the Drem Doombringer level 47
23rd Dearth 123rd year of Ascendancy at 13:49 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Driagror the Drem Doombringer level 22
11st Profit 123rd year of Ascendancy at 02:58 see stats
Wiser Than Thou
Defeat the Thaloren counterattackBy Driagror the Drem Doombringer level 34
26th Wealth 123rd year of Ascendancy at 01:13 see stats
Log
Saving game...
Saving done.
Resting starts...
Driagror activates Horrifying Blows.
Talent Fiery Torment is ready to use.
Talent Incinerating Blows is ready to use.
Talent Fearscape Shift is ready to use.
Talent Infusion: Healing is ready to use.
Talent Abduction is ready to use.
Talent Rune: Blink is ready to use.
Talent Giant Leap is ready to use.
Talent Obliterating Smash is ready to use.
Talent Rune: Shielding is ready to use.
Talent Eternal Suffering is ready to use.
Driagror activates Eternal Suffering.
Talent Abyssal Shield is ready to use.
Driagror activates Abyssal Shield.
Talent Surge of Power is ready to use.
Talent Flame of Urh'Rok is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Driagror activates Flame of Urh'Rok.
There is a Demonic Teleportation Gate - Attack on Angolwen here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Saving game...
Saving done.























































































