The END the level 19 Wight Sea Knight by karth007

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignLight
ModeInsane Exploration
SexMale
RaceWight
ClassSea Knight
Level / Exp19 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 10)
Constitution12 (base 10)
Magic49 (base 46)
Willpower61 (base 37)
Cunning29 (base 15)

Resources

Life370/370
Essence100/100
Paradox300
Flow260/260
Healing Factor1.0395763085629
Regeneration3.3786230028294

Speed

Mental+25%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2
See Invisible7

Offense: Barehand

Damage44
Accuracy50
Crit Chance20%
APR14
Speed0.80

Offense: Spell

Spellpower47
Crit Chance22%
Speed1

Offense: Mind

Mindpower49
Crit Chance22%
Speed1

Offense: Damage Bonus

Acid+20%
Light+3%
Blight+12%
Arcane+9%
Nature+38%
All0%

Offense: Damage Penetration

Blight+5%
Arcane+25%
Light+5%
Darkness+15%

Defense: Base

Armour (hardiness)52 (78%)
Defense24
Ranged Defense24
Fatigue27
Physical Save39
Spell Save50
Mental Save45

Defense: Resistances

Acid+ 56%( 70%)
Arcane+ 15%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)
Physical+ 13%( 70%)
Lightning+ 13%( 70%)
Light+ 70%( 70%)
Temporal+ 12%( 70%)
Cold+ 40%( 82%)
Darkness+ 37%( 70%)
Fire+ 25%( 70%)
Nature+ 82%( 82%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance27%
Bleed Resistance100%
Knockback Resistance23%
Fear Resistance100%
Pinning Resistance45%
Poison Resistance100%
Blind Resistance68%

Inscriptions (4/4)

Runes
Runes
Runes
Infusions

Class Talents

Spell / Riptide1.00
5/5
5/5
0/5
0/5
Spell / Enchanted Waters1.00
4/5
1/5
1/5
0/5
Spell / One With the Sea1.00
2/5
5/5
1/5
1/5

Generic Talents

Technique / Weapons Master1.00
0/5
0/5
0/5
0/5
Undead / Wight1.10
1/5
1/5
1/5
0/5
Technique / Flexible Combat Training1.00
3/5
3/5
3/5
2/5
Technique / Combat Casting1.00
4/5
1/5
1/5
1/5

Effects

talent
detrimental effect

Quests

done
done
active

Equipment

On feet
On hands
On head
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By The END the Wight Sea Knight level 10
79th Pyre 122nd year of Ascendancy at 18:34
see stats
Size matters (Exploration mode) Did over 600 damage in one attack.
By The END the Wight Sea Knight level 15
6th Mirth 122nd year of Ascendancy at 21:23
see stats
That was close (Exploration mode) Killed your target while having only 1 life left.
By The END the Wight Sea Knight level 16
7th Mirth 122nd year of Ascendancy at 19:02
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By The END the Wight Sea Knight level 16
7th Mirth 122nd year of Ascendancy at 18:12
see stats

Log

Luminous horror hits The END for 30 light damage.
Luminous horror's light area effect hits
The END for 15 light damage.
Luminous horror's light area effect hits
The END for 11 light damage.
Luminous horror's light area effect hits
The END for 11 light damage.
Luminous horror's light area effect hits
The END for 15 light damage.
Luminous horror's light area effect hits
The END for 15 light damage.
Luminous horror hits The END for 30 light damage.

The END casts
Erosion Wave.
You collect a new ingredient:
pouch of luminous horror dust (1).
Eldritch Combat hits Luminous horror for
72 nature damage.
The END hits Luminous horror for 45 physical damage.
The END killed Luminous horror!
Worm that walks casts
Drain.
Worm that walks hits The END for (4 withstood), 232 blight (232 total damage).
Eroded from The END hits Worm that walks for
2 nature, 2 cold (4 total damage).
The END the level 19 wight sea knight was plagued to death by a worm that walks on level 1 of Blackened Ruins.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Worm that walks killed The END!
Saving game...

Resting starts...

Talent Erosion Wave is ready to use.
The END activates
Eldritch Combat.
Talent Pure Waters is ready to use.
Talent Flowing Waters is ready to use.
Talent Vitality is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Saving done.