Stridery the level 7 Higher Trench Strider by SuperHC

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Exploration
SexMale
RaceHigher
ClassTrench Strider
Level / Exp7 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity14 (base 10)
Constitution15 (base 12)
Magic25 (base 21)
Willpower11 (base 10)
Cunning25 (base 24)

Resources

Life215/215
Stamina120/120
Negative68/68
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement+10.8%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth42.317568314034
See Invisible33.317568314034

Offense: Mainhand

Damage18
Accuracy31
Crit Chance10%
APR6
Speed1.00

Offense: Spell

Spellpower25
Crit Chance10%
Speed1

Offense: Mind

Mindpower21
Crit Chance10%
Speed1

Offense: Damage Bonus

Lightning+10%
All0%

Offense: Damage Penetration

Light+20%

Defense: Base

Armour (hardiness)10 (60%)
Defense3
Ranged Defense3
Fatigue1
Physical Save10
Spell Save18
Mental Save21

Defense: Resistances

Lightning+ 26%( 70%)
Light+ 10%( 70%)
Nature+ 10%( 70%)
Blight+ 13%( 70%)
Darkness+ 12%( 70%)
Cold+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Tides1.30
1/5
1/5
0/5
0/5
Celestial / Wintertide1.30
1/5
1/5
0/5
0/5
Celestial / Glimmer1.30
1/5
1/5
0/5
0/5
Celestial / Moonlight1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
1/5
0/5
0/5
0/5
Celestial / Strider1.30
1/5
1/5
0/5
0/5
Celestial / Hymns1.30
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
1/5
0/5

Effects

Quests

failed
active

Equipment

Tool
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Lost in translation (Exploration mode) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Stridery the Higher Trench Strider level 4
77th Pyre 122nd year of Ascendancy at 10:31
see stats

Log

You gain 5.16 gold from the transmogrification of rejuvenating rough leather armour of acid resistance (3 def, 2 armour).
You gain 4.88 gold from the transmogrification of
Bregifast the rough leather armour (3 def, 2 armour).
You gain 0.77 gold from the transmogrification of
reinforced iron shield of lightning resistance (+16%) (0 def, 4 armour, 40 block).
You gain 0.27 gold from the transmogrification of
iron shield of fire resistance (+16%) (0 def, 2 armour, 23.5 block).
You gain 3.99 gold from the transmogrification of
self-loading quiver of elm arrows of paradox (21/21, 109% power, 5 apr).
You gain 1.04 gold from the transmogrification of
rough leather sling of lightning.
You gain 1.36 gold from the transmogrification of
gifted mossy mindstar of resolve (75% power, 12 apr, mind damage).
You gain 2.20 gold from the transmogrification of
creative mossy mindstar of life (75% power, 12 apr, nature damage).
You gain 3.68 gold from the transmogrification of
Brightgrind the mossy mindstar (72% power, 12 apr, mind damage).
You gain 1.62 gold from the transmogrification of
iron dagger of daylight (100% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (98% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (103% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (105% power, 2 apr).
You gain 1.31 gold from the transmogrification of
flaming coral trident of massacre (121% power, 6 apr).
You gain 1.35 gold from the transmogrification of
coral trident of erosion (104% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (104% power, 6 apr).
You gain 3.02 gold from the transmogrification of
balanced coral trident (105% power, 6 apr).
You gain 2.23 gold from the transmogrification of
thought-forged iron greatsword (112% power, 1 apr).
You gain 2.25 gold from the transmogrification of
arcing iron greatmaul of phasing (116% power, 10 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, darkness element).
You gain 2.19 gold from the transmogrification of
elm magestaff of warding (100% power, 2 apr, fire element).
You gain 2.09 gold from the transmogrification of
cruel elm starstaff (100% power, 2 apr, light element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.03 gold from the transmogrification of
teleportation rune of the sneak (range 45; cd 16).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 20%; physical; dur 4; cd 14).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).