Raz the level 8 Cornac Viper by xor77

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
Additional Randart Properties 1.4.9
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassViper
Level / Exp8 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity21 (base 21)
Constitution13 (base 10)
Magic10 (base 10)
Willpower20 (base 20)
Cunning22 (base 22)

Resources

Life-38/208
Positive67/71
Stamina123/136
Equilibrium15
Healing Factor1.0645901639344
Regeneration0.26614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision10.478279354268
See Stealth35.719706428051
See Invisible39.719706428051

Offense: Mainhand

Damage22
Accuracy37
Crit Chance5%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (38.536585365854%)
Defense22
Ranged Defense22
Fatigue0
Physical Save14
Spell Save10
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
2/5
0/5
0/5
Wild-gift / Serpent1.30
2/5
0/5
0/5
0/5
Wild-gift / Fangs1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.20
3/5
1/5
0/5
0/5
Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Technique / Marksmanship1.20
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Adventure / Partner1.00
0/19
0/26
0/3
0/2
0/2
0/2
Wild-gift / Hunter1.10
4/5
1/5
0/5
0/5
Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
0/5
Technique / Mobility1.00
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
active
done

Equipment

Tool
On fingers
Quiver
Main armor
On feet
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Raz the Cornac Viper level 7
78th Pyre 122nd year of Ascendancy at 10:44
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the north (skeleton archer)).

Raz uses Pin Down.

Raz deactivates Stealth.

Skeleton archer is pinned to the ground.

Raz's Pin Down hits Skeleton archer for
35 physical, 11 nature (45 total damage).
Skeleton archer shoots!


Raz shoots!

Raz reloads with meditative tranquillity.

Skeleton archer's Shoot hits
Raz for 67 physical damage.
Raz's Shoot performs a ranged critical strike against Skeleton archer!
Raz's Shoot hits Skeleton archer for
90 physical, 11 nature (101 total damage).
Skeleton archer shoots!


Raz uses Twin Fangs.

Raz's Twin Fangs hits Skeleton archer for
21 physical, 11 nature (32 total damage).
Raz's Twin Fangs hits Skeleton archer for
21 physical, 11 nature (32 total damage).
Skeleton archer's Shoot hits
Raz for 73 physical damage.
Skeleton archer shoots!


Raz casts Healing Light.

Raz receives 63 healing.
Skeleton archer's Shoot hits
Raz for 58 physical damage.
Skeleton archer is no longer pinned.

Skeleton archer shoots!

Skeleton archer's Shoot performs a ranged critical strike against Raz!
Saving game...