Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shaman 1.6.7DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Schizophrenic Class 1.7.4Adds the Schizophrenic class. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Inferno Race Pack 1.7.0Adds a collection of my races. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Dragon |
| Class | Fire Drake |
| Level / Exp | 5 / 6% |
| Size | 较大 |
| Lifes / Deaths | no deaths recorded 13 / 0 |
Primary Stats
| Strength | 21 (base 14) |
| Dexterity | 21 (base 21) |
| Constitution | 17 (base 13) |
| Magic | 12 (base 10) |
| Willpower | 26 (base 21) |
| Cunning | 9 (base 10) |
Resources
| Life | 474/474 |
| Fury | 78/78 |
| Stamina | 4614/4614 |
| Equilibrium | 10 |
| Healing Factor | 1.062941519274 |
| Regeneration | 6.3776491156441 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +102% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 82 |
| Accuracy | 15 |
| Crit Chance | 667% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 235 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| 火焰 | +16% |
Offense: Damage Penetration
| 火焰 | +8% |
Defense: Base
| Armour (hardiness) | 1855.8418632572 (100%) |
| Defense | 11 |
| Ranged Defense | 322 |
| Fatigue | 0 |
| Physical Save | 263 |
| Spell Save | 209 |
| Mental Save | 263 |
Defense: Resistances
| 暗影 | + 70%( 70%) |
| 枯萎 | + 18%( 70%) |
| 物理 | + 70%( 70%) |
| 火焰 | + 32%(100%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-heart / Savaging Claws | 100.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Snarling Beast | 100.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Fiery Breath | 100.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Mighty Wings | 100.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-heart / Noble Animal | 100.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/10 |
| 1/10 |
| 1/10 |
| 0/10 |
| Wild-heart / Hoarding Beast | 100.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Ego / Dragon | 100.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Dragon Scales | 100.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Dragon Brood | 100.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 100.00 |
| 0/10 |
| 1/10 |
| 1/10 |
| 1/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Effects
| talent | Boldly and Fiercely |
| beneficial effect | You are fiercely facing fire, gaining 16% damage and 8% penetration for fire. Fiercely |
| beneficial effect | You have been inspired! Take this spark while it's fresh and create something new! Inspired |
Quests
You found a strange tome stitched with dragonhide and fire dragon scales. It eminates a vivid warmth... A Tale of DragonsAfter a rather clumsy encounter with the disembodied dragon, you learned she knows the secrets of a dragon's power. However, judging from her tone and choice of words, it seems she is only really going to teach you how to raise drakelings better... You've agreed to be taught, and now she is insisting that you diligently read her works... Welp, get to that! | 正在进行 |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You are to visit Trollmire and see if there are any trolls there. (Why would it be called Trollmire if there were not?) - You are to visit Kor'pul and investigate the spectral activity within. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster. | 正在进行 |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: The Dragons WithinWith that said, you have become a Fire Drake. What could this possibly mean...? *** The "Dragoneer" - You received a strange red book stitched with dragon's scales. It eminates an incredibly intense aura of fiery power... - Parting the book, you discovered the spirit of a dragon named "Enghryza" is trapped within. Though she is haughty towards you, she seems desperate to pass on the secret art of "Dragoneering" and INSISTS upon teaching it to you. Most disturbingly, she seems to know more about you than she lets on... *** Family Little incarnations of yourself? You have produced "children" which speak and behave with an air of familiarity towards your past. Keep on listening... * Huuloc: The haughty and foolhardy This one speaks with an air of majesty and pride. You sense that it represents someone who was proud to you. What could this mean? - He speaks much about being your equal-- Though, it seems he does not understand his own size... * Isovau: The wise and prudent This one speaks with nothing but wisdom and prudence. There might be something to this-- Someone who, perhaps, provided you with great consol? - She is having strange dreams. She insists that, one day, you might suddenly die-- But isn't at all certain. * Drenng: The temperamental and brave This one speaks with great fury and ferocity. Why is this one so angry always? Were you or someone else angry in the past? - He is greatly frustrated by being your underling. He insists that, one day, he will outdo you. | 正在进行 |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | 结束 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
Equipment
| Decoration slot | 玛瑙石1阶普通黑曜石珠宝(0.0负重) 装备时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 镶嵌时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
| Decoration slot | 锆石1阶普通黄宝石珠宝(0.0负重) 装备时: 护甲 +1 抗性 +1% 所有 镶嵌时: 护甲 +1 抗性 +1% 所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
| Decoration slot | 锆石1阶普通黄宝石珠宝(0.0负重) 装备时: 护甲 +1 抗性 +1% 所有 镶嵌时: 护甲 +1 抗性 +1% 所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
| Decoration slot | 玛瑙石1阶普通黑曜石珠宝(0.0负重) 装备时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 镶嵌时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
| 光源 | 黄铜灯笼1阶普通 光照 (2.0 负重) 装备时: ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
Tome of Dragoneering神器书卷轴(0.1负重) Part the tome and read its contents. This strange, dragonhide-skinned book eminates great warmth and a powerful aura... |
铁剑 (10-15 伤害, 2 护甲穿透)1阶普通长剑单手武器(3.0负重) 当作武器使用时: 武器伤害 10.5 - 14.7 使用 100%力量 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 锋利,长而致命。 |
铁剑 冰川叛逆 (10-15 伤害, 2 护甲穿透)1阶稀有长剑单手武器(3.0负重) 大师杰作 词缀:平衡 当作武器使用时: 武器伤害 10.5 - 14.7 使用 100%力量 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 近战命中 +4 寒冷 装备时: ------ 进攻 ------ 命中 +6(+5有效) ------ 防御 ------ 护甲 +4 闪避 +10(+9有效) 法术豁免 +9(+1有效) 状态免疫 +21% 缴械 锋利,长而致命。 |
试炼杀戮者 (4-5 伤害, 12 护甲穿透, 精神 伤害)1阶稀有灵晶单手武器(3.0负重) 自然力量/灵能力量 词缀:分解 当作武器使用时: 武器伤害 4.5 - 5.0 精神 使用 50%意志, 30%灵巧 掌握 心灵利刃 命中加成 +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +12 暴击率 +2.5% 攻击速度 100% 装备时: 属性 +3敏捷 +3意志 ------ 进攻 ------ 精神暴击 +1% 精神强度 +2(+0有效) 物理暴击 +1.0% ------ 防御 ------ 抗性 +3% 暗影 法术豁免 +2(+0有效) ------ 其他 ------ 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
猎物的太空 (10-12 伤害, 2 护甲穿透, 时空 伤害)1阶稀有法杖双手武器(5.0负重) 自然力量 词缀:照明 当作武器使用时: 武器伤害 10.0 - 12.0 使用 80%魔力 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +3% 酸性 +10% 时空 抗性穿透 +5% 奥术 法术暴击 +1% 法术强度 +3(+3有效) ------ 防御 ------ 闪避 +6(+6有效) 抗性 +9% 酸性 ------ 其他 ------ 光照 +3 技能 +1 法杖掌控 照明术: 使其他护符进入6回合冷却 有效技能等级:1.0 能量消耗 6,总计6/6. 使用范围:近战/单体 飞行速度:瞬间 是:法术 介绍:制造一个发光的球体,照亮 6 码半径范围区域,并对所有生物造成 37.95 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
阴影秩序 魔力的赞歌 (18-26 伤害, 2 护甲穿透)1阶稀有战斧单手武器(3.0负重) 大师杰作 词缀:屠杀 当作武器使用时: 武器伤害 18.5 - 25.9 使用 100%力量 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +2 暴击率 +3.5% 攻击速度 100% 命中时: * 20%几率降低66%伤害 装备时: ------ 防御 ------ 抗性 +3% 暗影 单手战斧。 |
粗制皮带 眩光蹂躏1阶稀有腰带护甲(1.0负重) 大师杰作 词缀:巨人 装备时: 属性 +1意志 ------ 进攻 ------ 物理强度 +2(+1有效) ------ 防御 ------ 抗性 +9% 酸性 +3% 火焰 法术豁免 +5(+0有效) ------ 其他 ------ 资源 +2.00 仇恨上限 体型 +1 一条可以围住腰的皮带。 |
魔幻之傀儡 (0 闪避, 0 护甲)1阶稀有长袍护甲(2.0负重) 灵能力量 词缀:精神 装备时: 属性 +3力量 ------ 进攻 ------ 伤害加成 +11% 精神 近战反伤 2 酸性 ------ 防御 ------ 抗性 +6% 酸性 +11% 精神 +7% 所有 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
铁质重靴 微风分裂 (0 闪避, 3 护甲)1阶稀有脚部护甲(3.0负重) 奥术能量 装备需求: - 重甲训练 词缀:学者 装备时: 属性 +1意志 ------ 进攻 ------ 伤害加成 +3% 枯萎 法术强度 +3(+3有效) 近战反伤 6 自然 ------ 防御 ------ 护甲 +3 物理豁免 +6(+1有效) ------ 其他 ------ 疲劳值 +2% 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
Achievements
伤害就是一切 (绝望难度 (冒险模式))
在一次攻击中造成1500点伤害。By 100Dragonea,Dragon契约:火龙,等级1
74 派尔月 122 year of Ascendancy at 11:49 see stats
伤害很重要 (绝望难度 (冒险模式))
在一次攻击中造成600点伤害。By 100Dragonea,Dragon契约:火龙,等级1
74 派尔月 122 year of Ascendancy at 11:49 see stats
屠夫 (绝望难度 (冒险模式))
在一次攻击中造成6000点伤害。By 100Dragonea,Dragon契约:火龙,等级1
74 派尔月 122 year of Ascendancy at 11:49 see stats
竞技场 (绝望难度 (冒险模式))
开启竞技场模式。By 100Dragonea,Dragon契约:火龙,等级3
76 派尔月 122 year of Ascendancy at 00:38 see stats
越大越好! (绝望难度 (冒险模式))
在一次攻击中造成3000点伤害。By 100Dragonea,Dragon契约:火龙,等级1
74 派尔月 122 year of Ascendancy at 11:49 see stats
Log
100Dragonea击中岩石巨魔造成995 火焰伤害。
100Dragonea击中阴影造成653 火焰伤害。
100Dragonea击杀了响尾蛇!
100Dragonea击杀了阴影!
100Dragonea击杀了巨型蜘蛛 安静的伤害!
100Dragonea击杀了岩石巨魔!
Drenng未命中蜜蜂群。
蜜蜂群未命中Isovau。
蜜蜂群未命中Isovau。
100Dragonea使用了Fire Claw.
100Dragonea未命中蜜蜂群。
100Dragonea向巨型白蛇发起一次近战暴击!
100Dragonea击中巨型白蛇造成5966 火焰伤害。
100Dragonea击杀了巨型白蛇!
Drenng未命中蜜蜂群。
蜜蜂群击中Isovau造成2 物理伤害。
蜜蜂群击中Isovau造成2 物理伤害。
Huuloc's inspiration fades.
100Dragonea未命中蜜蜂群。
100Dragonea向蜜蜂群发起一次近战暴击!
100Dragonea击中蜜蜂群造成130 物理伤害。
100Dragonea击杀了蜜蜂群!
休息开始了...
休息了2回合 (停止原因:在南面有敌对目标(阴影 - 屏幕外))。
休息开始了...
休息了0回合 (停止原因:在南面有敌对目标(阴影 - 屏幕外))。

















