















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Point Credits 1.6.0Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Infinite Dungeon Merchants 1.6.04 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you. There are 19 talent trees (249 talents) available for purchase: Can increase your stats and sub stats: Imbue items: The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
If you are interested in a main story mode version you can get it here: Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Creep |
| Level / Exp | 56 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Dozing Zubelekira at level 5 on the 22nd Voratun 122nd year of Ascendancy at 06:34 4 / 3Killed by Dozing Zubelekira at level 5 on the 22nd Voratun 122nd year of Ascendancy at 07:02 Killed by Dozing Zubelekira at level 5 on the 22nd Voratun 122nd year of Ascendancy at 08:44 |
Primary Stats
| Strength | 97.974264670157 (base 65) |
| Dexterity | 109.94852934031 (base 65) |
| Constitution | 104.94852934031 (base 65) |
| Magic | 123.97426467016 (base 65) |
| Willpower | 151.06689979113 (base 65) |
| Cunning | 154.65465282392 (base 65) |
Resources
| Mana | 1019/1082 |
| Equilibrium | 180 |
| Steam | 100/100 |
| Life | 5477/5477 |
| Psi | 348/358 |
| Stamina | 687/715 |
| Hate | 100/100 |
| Healing Factor | 1.4179980207648 |
| Regeneration | 132.88140960674 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +140.84592786827% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | -985 |
| Infravision | 13 |
| See Stealth | 62.901800362097 |
| See Invisible | 95.850329702411 |
| Stealth | 83.964042506511 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 146 |
| Accuracy | 75 |
| Crit Chance | 56% |
| APR | 77 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 196 |
| Accuracy | 75 |
| Crit Chance | 56% |
| APR | 73 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 68% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 108 |
| Crit Chance | 86% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Blight | +10% |
| Physical | +25% |
| Cold | +6% |
| All | 0% |
| Lightning | +6% |
| Light | +15% |
| Temporal | +26% |
| Darkness | +61% |
| Fire | +12% |
| Mind | +39% |
Offense: Damage Penetration
| Darkness | +120% |
| Acid | +45% |
| Temporal | +81% |
| Nature | +30% |
| Physical | +37% |
| Mind | +81% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 57 (62.71954674221%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 82 |
| Spell Save | 70 |
| Mental Save | 80 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 70%( 70%) |
| All | + 34%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 54%( 70%) |
| Temporal | + 65%( 70%) |
| Physical | + 62%( 77%) |
| Darkness | + 85%( 85%) |
| Fire | + 70%( 70%) |
| Mind | + 69%( 70%) |
Defense: Immunities
| Stun Resistance | 97% |
| Confusion Resistance | 82% |
| Fear Resistance | 5% |
| Blind Resistance | 83% |
| Disarm Resistance | 0% |
| Pinning Resistance | 40% |
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 57% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 588 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 950% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 720 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 48% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cunning / Stealth | 1.60 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Cursed / Darkness | 1.60 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Horror | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Endless hunt | 1.60 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Ooze | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Avoidance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Sins | 1.60 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.60 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.60 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Voidwalker | 1.60 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed aura | 6.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Insidious Poison |
| talent | Shadow Combat |
| talent | Stealth |
| talent | Psiblades |
| talent | Leeching Poison |
| talent | Stalk |
| talent | Chant of Fortitude |
| talent | Void Communion |
| talent | Savage Hunter |
| talent | Premonition |
| talent | Surge |
| talent | Gloom |
| talent | Apply Poison |
| talent | Beyond the Flesh |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 13.0)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +39% critical damage, +32% off-hand weapon damage Power 2+: -1 Luck, +25 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 150% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 6.6% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey11% Received damage reduction against: - Rodent - Mummy |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 8.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 4%) for 4 turns. Power 1+: Nightwalker: +32 Darkness Resistance, +15% Max Darkness Resistance, +18 See Invisible Power 2+: -1 Luck, +15 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 35% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 35% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 9.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +20% damage against the undead. Power 2+: -1 Luck, +9 Strength, +9 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 7) when you fall below 52% health Power 4+: Reprieve from Death: Humanoids you slay have a 50% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 13.4 and stamina regeneration by 2.9. Soothing Darkness |
| detrimental effect | Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity. Noxious fumes |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 7% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +13 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 108 mind and 126 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 11 nightmare (summon Terrors and chances to slow, deal 163 Mind damage, and deal 189 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 8.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+54% chance to avoid traps). Power 2+: -1 Luck, +15 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+21% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 60% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the injured seer to the recall portal on level 23 of Infinite Dungeon. Escort: injured seer (level 23 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 14 of Infinite Dungeon. Escort: lone alchemist (level 14 of Infinite Dungeon)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 19 of Infinite Dungeon. Escort: lone alchemist (level 19 of Infinite Dungeon)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 25 of Infinite Dungeon. Escort: lost defiler (level 25 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 30 of Infinite Dungeon. Escort: lost defiler (level 30 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 12 of Infinite Dungeon. Escort: lost sun paladin (level 12 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 21 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by Ce'Nolewe the rattlesnake. Escort: repented thief (level 37 of Infinite Dungeon) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 10): Mirror MatchYou completed the challenge and received: Random Artifact: Sepsisguile (Misfortune) (9-14.4 power, 8 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Hellsvein (Shrouds) (13-16.9 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 59 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (59)Turns left: 41 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 185 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 26): Rush Hour (185)Turns left: 138 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 30): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 38): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: Random Artifact: Charegokhad (Shrouds) (2 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 40): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 42): Near SightedYou completed the challenge and received: Random Artifact: Dazzlestreak (Nightmares) (20 def, 8 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 65 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 43): Rush Hour (65)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 45): Near SightedYou completed the challenge and received: Random Artifact: Kindlekill (Corpses) (17.5-19.25 power, 40 apr, mind damage) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 47): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (152)Turns left: 104 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 50): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 59 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 51): Rush Hour (59)Turns left: 46 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 56): Rush Hour (191)Turns left: 139 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): ExterminatorYou completed the challenge and received: Random Artifact: Cinderfeet (Shrouds) (3 def, 5 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 59): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 61): Near SightedYou completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 62): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 64): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Gloomwinnow (Shrouds) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 65): ExterminatorYou completed the challenge and received: Random Artifact: Ce'Navena (Misfortune) (25-30 power, 5 apr, physical element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Skyspawn (Nightmares) (0 def, 3 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | voratun greatsword 'Oaksage' (Misfortune) (65.5-104.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 65.5 - 104.8 Physical Uses 129% Wil Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 mind +16 nature +28 darkness Against +28% Living On Hit.r1 +12 mind On Hit: * 21% chance to reduce all saves and defense by 52 While equipped: Stats +14 Str +17 Dex +13 Mag +13 Wil +17 Cun +16 Con dps ---------- Res.pen +10% nature +17% physical Acc +26 (+6 eff.) Apr +17 Melee Ret 2 nature On Hit (Melee): * 10% chance to reduce all saves and defense by 52 Curse of Misfortune Massive two-handed swords. |
| Quiver | Hoyadir the Rootstalker (Corpses) (21/21, 67.5-81 power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 67.5 - 81.0 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 21 Proj.spd +200% Ranged+ +8 acid +36 physical +23 nature On Hit.r1 +8 acid On Hit: * 23% chance to reduce armor by 44% * 23% chance to slow global speed by 82% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 170 physical damage * 20% chance to knock the target back 3 spaces and deal 370 physical damage On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Curse of Corpses Shots are used with slings to pummel your foes to death. |
| On hands | Dakhtun's Gauntlets (Madness) (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Light source | Umbraphage (Shrouds)0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 183, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Curse of Shrouds Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 664.59 darkness damage (based on Mindpower and charge). Uses 5 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Malslek the Accursed's Hat (Madness) (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Madness This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On feet | pair of voratun boots 'Infernostun' (Madness) (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Cun +6 Con dps ---------- Dmg.mod +6% lightning +12% fire Melee Ret 2 mind 4 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 52 ----- def ----- Armour +5 Fatigue +4% Resists +9% fire Phys.save +23 (+5 eff.) Mind.save +25 (+5 eff.) Silence- +50% Confus- +48% Stun/Frz- +40% ---------- misc Spell.cld 10% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Void Shard (Nightmares)2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal ---------- misc Masteries +0.20 Spell/Void Curse of Nightmares Release a burst of void energy. Uses 10 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Fogwhisper (Madness)0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +24 Wil +16 Cun dps ---------- Spell.crit +4% Spell.pwr +40 (+9 eff.) Mind.pwr +28 (+5 eff.) Res.pen +29% darkness On Hit (Melee): * 23% chance to reduce damage dealt by 41% ----- def ----- Spell.save +6 (+1 eff.) Curse of Madness Rings can have magical properties. |
| On fingers | Mnemonic (Madness)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Madness Mental Shielding: (Instant) Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around neck | Ereleroddakhad the Iceslice (Corpses)0.1 T5 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% acid +6% cold Res.pen +25% acid On Hit (Melee): * 21% chance to reduce armor by 44% ----- def ----- Resists +3% acid +19% darkness +30% fire +25% cold +19% light Blind- +83% ---------- misc Infravis +10 Sight +2 See.Invis +15 Curse of Corpses Amulets can have magical properties. |
| In main hand | Poltergeist's Seeds of the Black Tree (Madness) (17-18.7 power, 53 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 76% Wil, 57% Mag Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +53 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +11 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +23 (+4 eff.) Dmg.mod +10% blight +10% mind +10% darkness ----- def ----- Armour +4 Resists +4% all Curse of Madness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
| Around waist | Mayysetira (Shrouds)1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +15.00% ----- def ----- Armour +12 Defense +14 (+4 eff.) Resists +9% lightning +11% temporal +11% light +6% cold +9% darkness Phys.save +22 (+5 eff.) Pinning- +20% ---------- misc Psi/ret +0.08 Curse of Shrouds A belt that goes around your waist. |
| In off hand | Psionic Fury (Corpses) (12-13.2 power, 49 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 95% Wil, 57% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +49 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +19 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Curse of Corpses Release a wave of psionic power, dealing 445.95 mind damage (based on Willpower) to all within radius 5. Uses 20 power out of 37/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Cloak | Lisildalle the elven-silk cloak (Misfortune) (13 def, 17 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Melee Ret 6 mind ----- def ----- Armour +17 Defense +13 (+3 eff.) Resists +12% acid +18% cold Pinning- +20% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (Madness) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Madness This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
heroism infusion of the psychic (die at -951; dur 7; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -951 life. The duration and life will increase by 1% for every 1% life you have lost (currently 951 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 842%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 842% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 48%; magical, physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 48% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
enchantment rune of the psychic (+41 for 7 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to enchant your weapons and armour for 7 turns. This enchantment increases your accuracy and armour by 41 and adds 41 arcane damage to all your hits. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, light, fire, acid, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 3 light, 5 fire, 5 acid, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 31%; move 40%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 40% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 400; dur 7; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 400 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 514; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 514 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 558; dur 6; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 558 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 67; blocks 4; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 67 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 97; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 97 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of Dread (Corpses)0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Curse of Corpses Summon an elder vampire with Taunt to your side for 15 turns. Uses 29 power out of 60/60 The evilness of undeath radiates from this amulet. |
Strikeransom (Misfortune)0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +2 Wil +4 Mag dps ---------- Melee+ 8 light 5 darkness Dmg.mod +12% lightning +7% light +7% darkness Res.pen +20% arcane On Melee Ret: * 5% chance to reduce damage dealt by 41% * 6% chance to blind ----- def ----- Resists +5% arcane ---------- misc See.Invis +15 Curse of Misfortune Amulets can have magical properties. |
Dagerelechak (Corpses)0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +7 Cun +5 Con dps ---------- Phys.pwr +25 (+7 eff.) Spell.pwr +5 (+2 eff.) Mov.spd +10% Dmg.mod +6% blight ----- def ----- Fatigue -13% Resists +1% physical HP.reg +6.00 Heal.mod +15% Cut- +60% ---------- misc Stam/turn +0.80 Max.mana +40.00 Max.stam +10.00 Curse of Corpses Heal: Puts all charms on 17 cooldown Level 3.9 Pwr.cost 17 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 680 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Glacierwish (Madness)0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% cold +6% fire Res.pen +10% cold +10% fire ----- def ----- Resists +9% fire +14% mind +12% cold Phys.save +38 (+8 eff.) Spell.save +29 (+7 eff.) Mind.save +37 (+7 eff.) Confus- +29% Curse of Madness Amulets can have magical properties. |
Unflinching Eye (Misfortune)0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Curse of Misfortune Arcane Eye: (Instant) Level 2.6 Pwr.cost 29 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Frost Lord's Chain (Misfortune)0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. Curse of Misfortune This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
stabilizing voratun amulet of perfection (0.40 Cursed / Darkness,0.40 Steamtech / Chemistry) (Nightmares)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +19% temporal Pinning- +48% Knockbk- +48% ---------- misc Masteries +0.40 Cursed/Darkness +0.40 Steamtech/Chemistry Curse of Nightmares Amulets can have magical properties. |
Helljustice the copper ring (Corpses)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun ----- def ----- Resists +6% mind HP.reg +2.00 Stun/Frz- +20% ---------- misc See.Invis +3 Curse of Corpses Rings can have magical properties. |
Growvice the steel ring (Nightmares)0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +11% blight +12% light +3% nature Res.pen +10% mind ----- def ----- Resists +11% blight +24% light +6% mind Curse of Nightmares Rings can have magical properties. |
Nightsong (Corpses)0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Curse of Corpses Shadowstep: Level 2.6 Pwr.cost 24 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
steel ring 'Cuthutir' (Shrouds)0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +3% temporal ----- def ----- Fatigue -5% Resists +3% temporal Mind.save +13 (+3 eff.) Heal.mod +5% Poison- +20% Confus- +25% ---------- misc Max.enc +22 Curse of Shrouds Rings can have magical properties. |
steel ring 'Hurenarithel' (Madness)0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +8 Cun dps ---------- Crit.mult +10.00% Dmg.mod +11% darkness Melee Ret 4 mind ----- def ----- Resists +22% darkness ---------- misc Psi/ret +0.08 Max.hate +4.00 Curse of Madness Rings can have magical properties. |
Ereluroblek (Nightmares)0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% Dmg.mod +14% fire ----- def ----- Armour +4 Resists +6% temporal +3% physical +9% mind +28% fire Curse of Nightmares Rings can have magical properties. |
Hurildir (Madness)0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +6 Wil +10 Cun dps ---------- Spell.crit +3% Spell.pwr +5 (+2 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +6% blight Melee Ret 6 blight ----- def ----- Silence- +25% ---------- misc Mana/turn +0.19 Curse of Madness Rings can have magical properties. |
Lisewen the gold ring (Madness)0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +5 Mag +4 Wil +5 Cun dps ---------- Mind.pwr +8 (+1 eff.) ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +3% lightning +6% darkness Blind- +20% Pinning- +20% Curse of Madness Rings can have magical properties. |
gold ring 'Infernowedge' (Shrouds)0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Dex +2 Mag dps ---------- Dmg.mod +12% fire Melee Ret 4 fire ----- def ----- Max.HP +28.00 Disarm- +24% Pinning- +24% Knockbk- +34% ---------- misc Light +3 Curse of Shrouds Rings can have magical properties. |
gold ring 'Satyrtorrent' (Misfortune)0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% nature On Hit (Melee): * 20% chance to slow global speed by 82% * 20 arcane resource burn ----- def ----- Defense +25 (+6 eff.) Phys.save +4 (+1 eff.) Curse of Misfortune Rings can have magical properties. |
Xanelewyn the Winterwhisper (Nightmares)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +5 Wil dps ---------- Dmg.mod +12% nature Apr +5 Melee Ret 4 physical 4 cold ----- def ----- Resists +24% nature Phys.save +16 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +21 (+4 eff.) ---------- misc Stam/turn +1.00 Curse of Nightmares Rings can have magical properties. |
stralite ring 'Lightquench' (Misfortune)0.1 T4 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% acid +11% fire Res.pen +5% acid Melee Ret 4 acid ----- def ----- Resists +9% light +22% fire Max.HP +154.00 HP.reg +22.00 Heal.mod +21% Curse of Misfortune Rings can have magical properties. |
Baloleg (Shrouds)0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +17 Con dps ---------- Mind.crit +1% Phys.pwr +15 (+4 eff.) Dmg.mod +20% light +20% temporal Melee Ret 2 arcane ----- def ----- Resists +20% temporal +40% light +6% arcane ---------- misc Max.psi +55.74 Curse of Shrouds Rings can have magical properties. |
Dimhunger the voratun ring (Madness)0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +8 Wil +5 Con dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +18% darkness Res.pen +5% temporal Melee Ret 2 darkness 2 temporal On Hit (Melee): * 21% chance to reduce damage dealt by 41% ----- def ----- Resists +3% darkness Spell.save +20 (+5 eff.) Mind.save +15 (+3 eff.) Confus- +38% ---------- misc Max.stam +35.00 Curse of Madness Rings can have magical properties. |
voratun ring 'Coalpeal' (Corpses)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun +6 Dex dps ---------- Acc +32 (+8 eff.) Apr +17 On Hit (Melee): * 20% chance to reduce armor by 44% * 23% chance to slow global speed by 82% * 10% chance to reduce damage dealt by 41% ----- def ----- Defense +17 (+4 eff.) Resists +3% light +9% temporal Max.HP +77.00 HP.reg +19.00 Heal.mod +17% Curse of Corpses Disengage: Puts all charms on 5 cooldown Level 2.6 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring 'Frigidterror' (Shrouds)0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +8 Con dps ---------- Crit.mult +23.00% Dmg.mod +15% nature ----- def ----- Armour +12 Defense +20 (+5 eff.) Resists +30% nature +12% cold Phys.save +21 (+4 eff.) ---------- misc Hate/m.crit +5.75 Curse of Shrouds Rings can have magical properties. |
Prismcrypt the yew magestaff (Misfortune) (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +3% Crit.mult +23.00% Spell.pwr +9 (+2 eff.) Dmg.mod +29% physical +17% light +20% cold Res.pen +29% darkness +29% cold ---------- misc Stam/turn +3.45 Mana/turn +0.20 Max.mana +72.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Viper's Retort (Madness) (24-28.8 power, 8 apr, nature element) Viper's Retort (Madness) (24-28.8 power, 8 apr, nature element)5.0 T3 staff 2H weapon [Unique] Arcane/Nature Power 24.0 - 28.8 Nature Uses 65% Mag, 65% Cun Acc+ +2.5% proc dam (max 250%) Apr +8 Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Spell.crit +25% Spell.pwr +10 (+3 eff.) Dmg.mod +20% acid +20% nature ---------- misc Cooldown Healing Light -1 Poison Storm -2 Venomous Strike -2 Arcane Reconstruction -2 Curse of Madness The top of this ebony staff is carved in the shape of a viper's head. Venom drips from its fangs, and its black eyes gleam with serpentine cunning. |
magewarrior's short yew vilestaff of wizardry (Nightmares) (20-24 power, 4 apr, blight element)5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Acc+ +1.3% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +10 (+3 eff.) Spell.pwr +21 (+5 eff.) Dmg.mod +20% blight Acc +11 (+3 eff.) ---------- misc Max.mana +70.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
earthen elven-wood magestaff of might (Misfortune) (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+3 eff.) Dmg.mod +25% cold ----- def ----- Armour +6 Hardiness +10% Phys.save +10 (+2 eff.) ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
imbued elven-wood magestaff of channeling (Madness) (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +28 (+6 eff.) Dmg.mod +25% cold ---------- misc Mana/turn +0.38 Talents +1 Command Staff On Spell Hit: 10% Glacial Vapour 4 Curse of Madness Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 15 cooldown Staves designed for wielders of magic, by the greats of the art. |
Ulfugas the dragonbone magestaff (Nightmares) (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% cold On Hit (Melee): * 23 arcane resource burn * 23% chance to reduce all saves and defense by 52 ----- def ----- Defense +12 (+3 eff.) Resists +23% darkness +9% blight +9% fire +6% arcane +23% light ---------- misc Light +5 Talents +1 Command Staff Curse of Nightmares Illuminate: Puts all charms on 3 cooldown Level 2.6 Pwr.cost 3 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 155.08 light damage. Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of dusk (Nightmares) (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +38.00% Spell.pwr +24 (+5 eff.) Melee+ 31 fire Dmg.mod +30% fire ---------- misc N.En/turn +0.20 Max.N.En +39.00 Light -1 See.Invis +13 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
truestriking stralite battleaxe of daylight (Nightmares) (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Master Power 44.0 - 66.0 Physical Uses 129% Wil Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 light Against +30% Undead While equipped: dps ---------- Res.pen +19% physical Acc +24 (+6 eff.) Apr +16 Curse of Nightmares Massive two-handed battleaxes. |
Khulmanar's Wrath (Madness) (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 129% Wil Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Curse of Madness Infernal Breath: Level 3.9 Pwr.cost 17 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 207.70 fire damage, and flames will be left dealing a further 48.44 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
The Gaping Maw (Nightmares) (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 129% Wil Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 Curse of Nightmares This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Darkbearer (Madness) (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 54.5 - 81.8 Physical Uses 129% Wil Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +16 blight On Crit.r2 +16 darkness On Hit: * 23% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 While equipped: dps ---------- Dmg.mod +18% temporal Res.pen +29% blight +20% temporal Melee Ret 6 blight ----- def ----- Resists +17% temporal Curse of Madness Massive two-handed mauls. |
blazebringer's voratun greatmaul of massacre (Nightmares) (88-132 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature/Master Power 88.0 - 132.0 Physical Uses 129% Wil Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +96 fire While equipped: dps ---------- All.spd +11% Res.pen +35% fire Curse of Nightmares Massive two-handed mauls. |
enhanced stralite greatsword of erosion (Misfortune) (46.5-74.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 46.5 - 74.4 Physical Uses 129% Wil Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +23 nature While equipped: Stats +14 Str +16 Dex +10 Mag +13 Wil +13 Cun +13 Con Curse of Misfortune Massive two-handed swords. |
caustic voratun greatsword of massacre (Misfortune) (79-126.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 79.0 - 126.4 Physical Uses 129% Wil Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +45 acid +40 nature While equipped: dps ---------- Res.pen +35% acid +27% nature Apr +19 Curse of Misfortune Massive two-handed swords. |
warbringer's orichalcum trident of shearing (Misfortune) (51.5-82.4 power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Master Power 51.5 - 82.4 Physical Uses 129% Wil Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: Stats +9 Con dps ---------- Phys.pwr +19 (+5 eff.) Res.pen +19% physical +19% all Acc +24 (+6 eff.) Apr +19 ----- def ----- Disarm- +41% Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Entropy (Madness) (50-70 power, 10 apr)3.0 T4 mace 1H weapon [Unique] Arcane Power 50.0 - 70.0 Physical Uses 108% Wil Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +40 blight freeze On Crit.r2 +40 vim draining blight On Hit: 10% Sunder Armour 4 While equipped: dps ---------- Dmg.mod +25% blight +25% cold (Blight Freeze does Blight damage and freezes the target.) Curse of Madness While it shouldn't be possible, the metal part of this mace looks wilted and sick somehow. This item has been sent to the Item's Vault. |
plaguebringer's voratun mace of torment (Nightmares) (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Arcane/Psionic Power 45.0 - 63.0 Physical Uses 108% Wil Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 34 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ----- def ----- Disease- +31% Curse of Nightmares Blunt and deadly. |
Scaldblack (Madness) (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 39.0 - 54.6 Physical Uses 108% Wil Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +19 blight On Crit.r2 +4 nature +12 fire On Hit: * 30% chance to reduce strength, dexterity, and constitution by 34 While equipped: Stats +8 Str +5 Dex +3 Wil dps ---------- Phys.spd +10% Dmg.mod +6% fire +15% physical Res.pen +15% fire Acc +49 (+11 eff.) ----- def ----- Resists +3% nature ---------- misc Infravis +3 Curse of Madness One-handed war axes. |
warbringer's voratun waraxe of crippling (Shrouds) (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 40.5 - 56.7 Physical Uses 108% Wil Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Con dps ---------- Phys.crit +8.0% Phys.pwr +12 (+3 eff.) Res.pen +13% physical ----- def ----- Disarm- +35% Curse of Shrouds One-handed war axes. |
Umbral Razor (Nightmares) (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 48% Wil, 10% Mag, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Curse of Nightmares Invoke Darkness: Level 3.9 Pwr.cost 10 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 334.33 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Glintveil the dwarven-steel dagger (Shrouds) (17.5-22.75 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 17.5 - 22.8 Physical Uses 48% Wil, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +20 acid +15 mind +12 light On Crit.r2 +20 fire On Hit: * 21% chance to reduce all saves and defense by 52 While equipped: Stats +4 Cun +4 Wil dps ---------- On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Resists +18% acid +12% light +15% fire +6% arcane +23% nature Curse of Shrouds Sharp, short and deadly. |
Moon (Corpses) (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 22% Wil, 22% Cun Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 Curse of Corpses A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (Nightmares) (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 48% Wil, 59% Cun, 5% Mag Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Curse of Nightmares Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Icy Kill (Misfortune) (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 48% Wil, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 Curse of Misfortune As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Innocent Curse (Corpses) (35-45.5 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Arcane/Nature A part of set. Power 35.0 - 45.5 Physical Uses 48% Wil, 59% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% Phasing +20% Melee+ +20 silence While equipped: ---------- misc Masteries +0.20 Cunning/Poisons Curse of Corpses This dagger has an aura of both nature and the arcane. But instead of working together, the two powers seem to fight against each other. |
Mercy (Misfortune) (35-45.5 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 48% Wil, 59% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% Curse of Misfortune This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Life Drinker (Madness) (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 38% Wil, 55% Mag Acc+ +0.3% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Curse of Madness Worm Rot: Level 2.6 Pwr.cost 20 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 22.56 acid and 20.85 blight damage. If not cleared after five turns it will inflict 118.38 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 55% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (Madness) (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 38% Wil, 68% Cun Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death Curse of Madness This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
mossy mindstar 'Shockroar' (Madness) (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +16 lightning +23 blight On Hit: * 23% chance to reduce strength, dexterity, and constitution by 34 While equipped: Stats +4 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +15% mind Res.pen +29% mind On Hit (Melee): * 23% chance to reduce armor by 44% ----- def ----- Resists +30% acid Phys.save +3 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Winter (Corpses) (8-8.8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 Curse of Corpses This mindstar glows with a dim cool light, but seems somehow incomplete. |
Poltergeist's Bloomsoul (Shrouds) (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- Armour +2 Resists +2% all HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Curse of Shrouds Bloom Heal: (Instant) Level 1.3 Pwr.cost 20 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 83 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of the Wyrm (Misfortune) (16-17.6 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature The natural wyrm seeks an element. Power 16.0 - 17.6 Physical Uses 62% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 18% acid 18% cold 18% lightning 18% fire While equipped: dps ---------- Phys.crit +4.0% Mind.crit +4% Phys.pwr +8 (+2 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +8% lightning +8% physical +8% cold +8% acid +8% fire ----- def ----- Resists +8% acid +8% physical +8% cold +8% lightning +8% fire Blind- +0% Stun/Frz- +0% ---------- misc Masteries +0.10 Wild-gift/Venom drake aspect +0.10 Wild-gift/Cold drake aspect +0.10 Wild-gift/Fire drake aspect +0.10 Wild-gift/Storm drake aspect +0.10 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Misfortune Ice Breath: Level 5.2 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe ice in a frontal cone of radius 9. Any target caught in the area will take 303.38 cold damage and be frozen for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. This item has been sent to the Item's Vault. |
blooming pulsing mindstar of gales (Corpses) (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +13% lightning +8% cold +11% physical ----- def ----- Defense +18 (+4 eff.) Heal.mod +26% Heal/summ +41 Pinning- +27% ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of life (Misfortune) (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Melee+ 11 mind 12 darkness Dmg.mod +5% mind +9% darkness ----- def ----- Max.HP +26.00 HP.reg +1.30 ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Balanceclamor the living mindstar (Misfortune) (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Dex dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +24% acid Res.pen +29% acid Melee Ret 8 nature ----- def ----- Resists +35% acid Max.HP +22.00 HP.reg +1.40 ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of frost (Corpses) (16-17.6 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 20 cold Dmg.mod +9% cold +17% mind +17% darkness Res.pen +18% cold +13% mind +14% darkness ----- def ----- Armour +12 Resists +9% cold ---------- misc Max.hate +7.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (Shrouds) (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 13 cold Dmg.mod +15% cold Res.pen +16% cold ----- def ----- Armour +13 Resists +20% cold ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful stralite steamsaw of the stars (Misfortune) (30-45 power, 0 apr)3.0 T4 steamsaw 1H weapon [Ego+] Arcane/Psionic/Steamtech Power 30.0 - 45.0 Phys.bleed Uses 108% Wil Acc+ +0.3% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +74 Melee+ +12 darkness Against +9% Living Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Cun +7 Mag dps ---------- Dmg.mod +16% light +18% darkness ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +17% light +17% darkness ---------- misc Talents +2 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
coruscating voratun steamsaw (Shrouds) (42-63 power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 42.0 - 63.0 Phys.bleed Uses 108% Wil Acc+ +0.3% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +96 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str dps ---------- Melee Ret 12 fire ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +12% fire ---------- misc Talents +3 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
mighty elven-wood longbow (Misfortune)4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +8 Str dps ---------- Phys.pwr +17 (+5 eff.) Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Adikira the Blackraider (Corpses)4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +23 darkness On Hit.r1 +16 cold On Crit.r2 +23 blight While equipped: Stats +9 Dex dps ---------- Res.pen +20% cold +20% darkness +15% physical ----- def ----- Resists +27% acid +23% darkness Curse of Corpses Longbows are used to shoot arrows at your foes. |
Dimquick the dragonbone longbow (Madness)4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +4 darkness While equipped: Stats +11 Dex +34 Wil +11 Cun +23 Con dps ---------- Mind.pwr +23 (+4 eff.) Res.pen +15% darkness On Hit (Ranged): * 36 arcane resource burn ----- def ----- Armour +2 Spell.save +3 (+1 eff.) Max.HP +165.00 HP.reg +4.60 Pinning- +10% Knockbk- +23% ---------- misc Masteries +0.30 Wild-gift/Antimagic Curse of Madness Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Chargepain' (Corpses)4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +230% On Hit.r1 +23 physical While equipped: Stats +9 Dex dps ---------- Phys.crit +5.0% Res.pen +14% physical ----- def ----- Resists +35% lightning ---------- misc Reload +5 Max.stam +34.51 Curse of Corpses Longbows are used to shoot arrows at your foes. |
swiftstrike drakeskin leather sling of piercing (Madness)4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +7 Cun dps ---------- Phys.spd +10% Res.pen +12% all Acc +17 (+5 eff.) Apr +10 Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
stormbringer's voratun steamgun of dampening (Misfortune)4.0 T5 steamgun 1H weapon Reqs Shoot [Ego+] Nature/Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +32 lightning +31 cold Uses 2.0 Steam While equipped: dps ---------- Mov.spd +41% Res.pen +25% lightning +24% cold ----- def ----- Resists +13% acid +16% lightning +16% fire +12% cold +8% all Spell.save +11 (+3 eff.) Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Layolaith the Carrionqueen (Nightmares) (20/20, 19.5-27.3 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Psionic Power 19.5 - 27.3 Physical Uses 54% Wil, 75% Cun Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 20 Rld cld 0 Ranged+ +8 acid +12 mind +4 nature On Hit: * 29% chance to reduce all saves and defense by 52 * 20% chance to slow global speed by 82% * 10% chance to reduce armor by 44% Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of ash arrows of corruption (Shrouds) (44/44, 20.5-28.7 power, 7 apr)3.0 T2 arrow ammo [Ego+] Arcane/Master Power 20.5 - 28.7 Physical Uses 54% Wil, 75% Cun Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 44 On Hit: 20% Curse of Death 2 While equipped: ---------- misc Reload +5 Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of annihilation (Madness) (20/20, 61.5-86.1 power, 35 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 61.5 - 86.1 Physical Uses 54% Wil, 75% Cun Acc+ +0.3% crit chance (max 25%) Apr +35 Crit +21.0% Capacity 20 Proj.spd +200% Ranged+ +42 blight On Hit: 20% Epidemic 5 On Hit: * 21% chance to reduce strength, dexterity, and constitution by 34 Curse of Madness Arrows are used with bows to pierce your foes to death. |
Skystake (Shrouds) (0 def, 4 armour, 38 block)7.0 T2 shield armor [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Cun +4 Mag dps ---------- Res.pen +20% mind +15% lightning Melee Ret 12 blight ----- def ----- Armour +4 Fatigue +8% Resists +20% acid +21% lightning ---------- misc Max.hate +11.50 Max.psi +57.51 Talents +1 Block Curse of Shrouds Handheld deflection devices. |
crackling voratun shield of fire resistance (+18%) (Shrouds) (0 def, 10 armour, 214 block)7.0 T5 shield armor [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Dex dps ---------- Melee Ret 28 lightning ----- def ----- Armour +10 Fatigue +8% Resists +18% lightning +30% fire ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
focusing mummy wrappings (Madness) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Psionic While equipped: Stats +7 Wil +14 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire ---------- misc Mana/turn +0.26 Psi/turn +0.31 Curse of Madness Decaying mummy wrappings. |
mummy wrappings (Corpses) (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Curse of Corpses Decaying mummy wrappings. |
spellwoven linen robe of Angolwen (Nightmares) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +11 (+3 eff.) S.pwr/crit +3 ----- def ----- Resists +7% all Spell.save +17 (+4 eff.) Silence- +25% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant linen robe of life (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +8% blight +7% all Max.HP +50.00 HP.reg +2.20 Heal.mod +13% Poison- +26% Disease- +24% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of Linaniil (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +21 (+5 eff.) ----- def ----- Resists +9% all ---------- misc Mana/turn +0.18 Max.mana +60.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (Nightmares) (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+3 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 Curse of Nightmares A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Worm Nest (Misfortune) (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Curse of Misfortune Carrion Feet: Level 3.9 Pwr.cost 8 out of 20/20. Range 8 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
fearwoven elven-silk robe of life (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+2 eff.) Dmg.mod +20% darkness +27% physical Res.pen +9% darkness +18% physical ----- def ----- Resists +18% blight +15% all Max.HP +79.00 HP.reg +5.00 Heal.mod +22% ---------- misc Max.hate +10.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of power (Nightmares) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +24 (+5 eff.) Dmg.mod +20% all ----- def ----- Resists +15% all Spell.save +29 (+7 eff.) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of light (+13%) (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Nature While equipped: Stats +7 Str +7 Mag +7 Wil dps ---------- Dmg.mod +16% lightning +10% physical +29% light +20% cold ----- def ----- Resists +13% lightning +11% cold +43% light +15% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Behemoth Hide (Shrouds) (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 Curse of Shrouds A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Molten Skin (Nightmares) (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Curse of Nightmares Blastwave: Level 5.2 Pwr.cost 6 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 207.73 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
enlightening dwarven-steel mail armour of acid resistance (Madness) (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +22% acid Mind.save +16 (+3 eff.) Curse of Madness A suit of armour made of mail. |
impenetrable stralite mail armour of implacability (Corpses) (4 def, 32 armour)14.0 T4 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +32 Defense +4 (+1 eff.) Fatigue +4% Phys.save +10 (+2 eff.) Curse of Corpses A suit of armour made of mail. |
fortifying voratun plate armour (Corpses) (0 def, 16 armour)17.0 T5 massive armor [Ego+] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +16 Fatigue +22% Max.HP +100.00 Curse of Corpses A suit of armour made of metal plates. |
voratun plate armour of Eyal (Corpses) (0 def, 16 armour)17.0 T5 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Max.HP +80.00 HP.reg +6.00 Heal.mod +18% Curse of Corpses A suit of armour made of metal plates. |
Wildtrencher (Madness)1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Dmg.mod +9% light Res.pen +20% light +20% nature ----- def ----- Resists +5% arcane +3% nature Stealth +7 ---------- misc T.Disarm +11 Infravis +4 Curse of Madness A belt that goes around your waist. |
Torydumatar (Nightmares) (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Melee Ret 4 mind ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +12% cold Mind.save +18 (+4 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (Madness) (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Madness Slumber: Level 3.9 Pwr.cost 5 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 116 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Loryrechik (Corpses) (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Dex +4 Wil dps ---------- Spell.crit +5% Dmg.mod +25% darkness +15% arcane Res.pen +17% darkness On Hit (Melee): * 23% chance to reduce armor by 44% ----- def ----- Defense +3 (+1 eff.) Resists +25% darkness Stealth +17 ---------- misc Mana/turn +0.24 Max.vim +57.51 See.Invis +12 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayyrata (Shrouds) (22 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +9 Wil +4 Cun dps ---------- Mind.crit +8% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +22 (+5 eff.) Resists +12% lightning +3% temporal Phys.save +13 (+3 eff.) Spell.save +13 (+3 eff.) HP.reg +2.00 ---------- misc Max.mana +58.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Glimmersweeper' (Nightmares) (3 def, 8 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Mind.pwr +10 (+2 eff.) Res.pen +10% light ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +25% cold Max.HP +58.00 ---------- misc Psi/ret +0.16 Hate/m.crit +3.00 Light +3 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aetherwalk (Misfortune) (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 283 arcane damage based on magic in a radius of 3 around the user after any teleport. Curse of Misfortune Phase door up to range 6, within radius 2 of the target location. Uses 12 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Galeoath the pair of drakeskin leather boots (Nightmares) (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +4 Wil +4 Cun +6 Con dps ---------- Dmg.mod +12% lightning +9% physical +9% acid Res.pen +15% lightning +5% acid ----- def ----- Armour +5 Resists +18% lightning +12% temporal Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Size +1 Curse of Nightmares A pair of boots made of leather. |
fleetfooted pair of dwarven-steel boots of evasion (Misfortune) (23 def, 4 armour)3.0 T3 feet armor [Ego++] Master While equipped: Stats +6 Dex ----- def ----- Armour +4 Defense +23 (+5 eff.) Fatigue +3% Curse of Misfortune Evasion: (Instant) Puts all charms on 15 cooldown Level 5.2 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 61 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Zidin' (Misfortune) (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +8 Dex +11 Con dps ---------- Phys.crit +5.0% Acc +25 (+6 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +9% fire +9% cold Def/telep +17 Res/telep +17% Dur/telep +17% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (Madness) (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Madness Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 16 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Ivita (Madness) (0 def, 13 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil +6 Cun +8 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +15% arcane Res.pen +5% temporal +8% physical ----- def ----- Armour +13 Fatigue +4% Resists +15% temporal Phys.save +18 (+4 eff.) Mind.save +20 (+4 eff.) ---------- misc Infravis +2 Curse of Madness Blindside: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 32 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (Misfortune) (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Misfortune These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of voratun boots 'Mayurenn' (Shrouds) (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +13 Str +10 Con dps ---------- Dmg.mod +9% physical Melee Ret 2 acid On Hit (Melee): * 10% chance to slow global speed by 82% * 20% chance to reduce armor by 44% ----- def ----- Armour +5 Fatigue +4% Resists +14% lightning +15% temporal +9% light +3% blight +5% arcane ---------- misc Size +1 Curse of Shrouds Rush: Puts all charms on 12 cooldown Level 2.6 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (Nightmares) (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
drakeskin leather gloves of the starseeker (Misfortune) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +4 Mag ----- def ----- Armour +3 Resists +8% light +9% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Starfall: Puts all charms on 10 cooldown Level 1.3 Pwr.cost 10 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 150.49 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Eternal Night (Nightmares) (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all Curse of Nightmares This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Aruroddastir the Shadowfury (Corpses) (0 def, 15 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +9 Str +5 Con dps ---------- Dmg.mod +18% physical +12% darkness +12% mind Res.pen +25% physical ----- def ----- Armour +15 Fatigue +5% Resists +12% fire +15% cold ---------- misc Stam/turn +3.45 Max.stam +34.51 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Singewilter' (Shrouds) (0 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +3% cold Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Stormpulse (Misfortune) Stormpulse (Misfortune)1.0 T4 wardstone armor [Unique] Nature While equipped: dps ---------- Mind.crit +8% Mind.pwr +8 (+1 eff.) Dmg.mod +25% lightning +25% cold +25% mind ----- def ----- Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Resists +25% lightning +25% cold +25% mind Dmg.red +4 all Proj.slow +25% ---------- misc Wards +4 lightning +4 cold +4 mind Talents +4 Ward Curse of Misfortune Static Field: Level 5.2 Pwr.cost 12 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Generate an electrical field around you in a radius of 6. Any creature caught inside will lose up to 44.4% of its current life (29.6% if the target is Elite or Rare, 22.2% if the target is a Unique or Boss, and 17.8% if they are an Elite Boss.). This life drain is irresistable, but can be saved against with physical save. Additionally, it will deal 226.32 lightning damage afterwards, regardless of target rank. Current life loss and lightning damage will increase with your Mindpower, and the lightning damage element can critically hit with mental critical chances. Each point in storm drake talents also increases your lightning resistance by 1%. It looks like this wardstone was made from a mindstar. Deep in the crystal swirls a thunderstorm. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 15 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
814 alchemist agate (Misfortune)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Misfortune Gems can be sold for money or used in arcane rituals. |
dwarven lantern of the zealot (Corpses)1.0 T5 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +12 (+3 eff.) ---------- misc Light +5 Curse of Corpses Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial (Shrouds)1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Shrouds Call light, dispelling darkness and lighting tiles in radius 20.(184 power, based on Willpower). Uses 5 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Emeluta the dwarven-steel pickaxe (Misfortune) (dig speed 11 turns)3.0 T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +5 (+2 eff.) Mov.spd +10% Dmg.mod +3% acid +8% fire +8% mind +5% nature ----- def ----- Resists +9% lightning +21% nature +6% light Spell.save +3 (+1 eff.) Mind.save +6 (+1 eff.) While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One (Madness)2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Madness Sleep: Level 3.9 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 28 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot (Corpses)2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Corpses A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Bladed Rift (Nightmares)2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Curse of Nightmares Animate Blade: Level 6.5 Pwr.cost 8 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 5 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Arthegochak the Winteroozer (Corpses) [power 350] (8 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +8% Melee Ret 10 acid 10 cold ---------- misc Hate/m.crit +5.00 Curse of Corpses Blast the opponent's mind dealing 485 mind damage and silencing them for 4 turns Puts all charms on 8 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Olaradir (Misfortune) [power 338] (8 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +9% mind Res.pen +15% arcane ---------- misc Vim/s.crit +2.00 Curse of Misfortune Heal yourself and all friendly characters within 10 spaces for 338 Puts all charms on 8 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 27% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Urthudin the Murkblow (Nightmares) [power 548] (8 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% darkness +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Resists +9% blight Curse of Nightmares Heal yourself and all friendly characters within 10 spaces for 548 Puts all charms on 8 cooldown 100% to reduce fatigue by 40% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand (Misfortune)2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Curse of Misfortune Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 156 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 17 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Wand of Death (Nightmares)2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Res.pen +10% blight +10% cold +10% darkness ---------- misc Max.souls +3.00 Masteries +0.20 Spell/Animus Curse of Nightmares Fires a death ray (darkness and cold damage that can instantly kill weakened enemies; damage scales with magic). Uses 10 power out of 30/30 You can only see it because it is darker than its surroundings. It feels as cold as a grave. |
Moldfame (Misfortune) [power 440] (8 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% fire Res.pen +25% fire +25% darkness +25% nature Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 82% ----- def ----- Resists +9% darkness Curse of Misfortune Create a radius 3 storm for 5 turns. Each turn, creatures within take 93 lightning damage and will be dazed for 1 turn (466 total damage) Puts all charms on 8 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Gutra the Dwarf Creep level 5
20th Voratun 122nd year of Ascendancy at 13:20 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Gutra the Dwarf Creep level 41
15th Wealth 122nd year of Ascendancy at 02:55 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Gutra the Dwarf Creep level 45
22nd Wealth 122nd year of Ascendancy at 16:28 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Gutra the Dwarf Creep level 23
31st Profit 122nd year of Ascendancy at 22:25 see stats
Infinite x10 (Insane (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Gutra the Dwarf Creep level 14
12nd Profit 122nd year of Ascendancy at 12:53 see stats
Infinite x20 (Insane (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Gutra the Dwarf Creep level 27
37th Profit 122nd year of Ascendancy at 07:04 see stats
Infinite x30 (Insane (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Gutra the Dwarf Creep level 33
7th Wealth 122nd year of Ascendancy at 01:52 see stats
Infinite x40 (Insane (Adventure) difficulty)
Got to level 40 of the infinite dungeon.By Gutra the Dwarf Creep level 41
15th Wealth 122nd year of Ascendancy at 23:31 see stats
Infinite x50 (Insane (Adventure) difficulty)
Got to level 50 of the infinite dungeon.By Gutra the Dwarf Creep level 45
23rd Wealth 122nd year of Ascendancy at 06:00 see stats
Infinite x60 (Insane (Adventure) difficulty)
Got to level 60 of the infinite dungeon.By Gutra the Dwarf Creep level 49
28th Wealth 122nd year of Ascendancy at 21:36 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gutra the Dwarf Creep level 10
2nd Acquisition 122nd year of Ascendancy at 18:47 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gutra the Dwarf Creep level 20
27th Profit 122nd year of Ascendancy at 13:15 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Gutra the Dwarf Creep level 30
40th Profit 122nd year of Ascendancy at 19:27 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Gutra the Dwarf Creep level 40
14th Wealth 122nd year of Ascendancy at 00:36 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Gutra the Dwarf Creep level 50
29th Wealth 122nd year of Ascendancy at 06:32 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Gutra the Dwarf Creep level 36
10th Wealth 122nd year of Ascendancy at 22:04 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Gutra the Dwarf Creep level 19
26th Profit 122nd year of Ascendancy at 22:41 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Gutra the Dwarf Creep level 13
12nd Profit 122nd year of Ascendancy at 08:55 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Gutra the Dwarf Creep level 31
2nd Wealth 122nd year of Ascendancy at 05:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gutra the Dwarf Creep level 17
21st Profit 122nd year of Ascendancy at 17:08 see stats
Log
Talent Infusion: Movement is ready to use.
Talent Thorn Grab is ready to use.
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Gutra picks up ( .): Balanceclamor the living mindstar (Misfortune) (17-18.7 power, 40 apr, nature damage).
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Talent Leaves Tide is ready to use.
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There is a next level here (press '' or right click to use).
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Gutra wears (replacing Layolaith the Carrionqueen (Nightmares) (20/20, 19.5-27.3 power, 7 apr)): Hoyadir the Rootstalker (Corpses) (21/21, 67.5-81 power, 6 apr).
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Gutra deactivates Psiblades.
Gutra deactivates Stealth.
Gutra deactivates Void Communion.
Gutra deactivates Shadow Combat.
Gutra deactivates Chant of Fortitude.
Gutra deactivates Savage Hunter.
Gutra deactivates Gloom.
Gutra deactivates Apply Poison.
Gutra deactivates Premonition.
Gutra deactivates Surge.
Gutra deactivates Beyond the Flesh.
Gutra deactivates Stalk.
Gutra deactivates Insidious Poison.
Gutra deactivates Leeching Poison.







































































































































































































































