
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Mirrorblade 1.7.2Adds the Mirrorblade, a chronomancer that calls upon his temporal twin. Unlike Temporal Wardens, Mirrorblades train exclusively with melee weapons, and only ever call upon one other timeline for aid. However, this specialized training has resulted in an extremely effective paired combat style. Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Phantom Warrior Class 1.7.0Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Steel Monk Evolution for Brawler 1.7.0Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game New Alchemist 1.7.2Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 50 / 1756% |
| Size | big |
| Lifes / Deaths | Killed by Yslia at level 38 on the 3rd Mirth 123rd year of Ascendancy at 12:58 5 / 2Killed by Atamathon the Giant Golem's dream projection at level 50 on the 14th Haze 123rd year of Ascendancy at 18:26 |
| Antimagic | Follower |
Primary Stats
| Strength | 61 (base 17) |
| Dexterity | 60 (base 40) |
| Constitution | 112 (base 60) |
| Magic | 29 (base 18) |
| Willpower | 128.75147581287 (base 60) |
| Cunning | 115 (base 65) |
Resources
| Life | 1222/1222 |
| Equilibrium | 18 |
| Psi | 660/660 |
| Healing Factor | 1.9828031846194 |
| Regeneration | 72.190648890355 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +164.22388702997% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 170 |
| Accuracy | 67 |
| Crit Chance | 91% |
| APR | 67 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 172 |
| Accuracy | 67 |
| Crit Chance | 90% |
| APR | 96 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14.5 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 105 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +60% |
| Acid | +31% |
| Light | +37% |
| Nature | +49% |
| Darkness | +38% |
| Arcane | +37% |
| Cold | +34% |
| All | +28% |
Offense: Damage Penetration
| Physical | +45% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 42.274477146148 (50%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 17 |
| Physical Save | 79 |
| Spell Save | 79 |
| Mental Save | 79 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 50%( 70%) |
| Physical | + 56%( 70%) |
| Cold | + 48%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 49%( 70%) |
| Light | + 44%( 70%) |
| Mind | + 68%( 70%) |
| Lightning | + 37%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 871 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 324 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 749% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Solipsism | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.50 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Forge Shield |
| talent | Night Terror |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Antimagic Shield |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+21). Continuum Destabilization |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+49% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1212. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed ritch stinger. * You've found the needed orc heart. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | Starbiter the quiver of elven-wood arrows (16/16, 153% power, 14 apr)3.0 T4 arrow ammo [Random Unique] Psionic Power 153% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 16 Rld cld 6 Phasing +20% Ranged+ +32 physical +20 light +20 blight +24 mind On Hit: * 18% chance to reduce all saves and defense by 51 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 362 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | Nighttouch of the Blightspawn1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Str -5 Wil +10 Cun +4 Con dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +9 (+2 eff.) ----- def ----- Resists +3% physical Max.HP +58.00 ---------- misc Max.stam +10.00 Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | Breezeglamour (0 def, 9 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Phys.crit +18.0% Spell.crit +19% Mind.crit +14% Crit.mult +15.00% Phys.pwr +14 (+3 eff.) Dmg.mod +21% nature +9% light Acc +14 (+5 eff.) Apr +14 ----- def ----- Armour +9 Fatigue +5% Resists +15% blight +9% cold +6% nature Spell.save +20 (+0 eff.) Mind.save +14 (+3 eff.) Max.HP +80.00 HP.reg +6.00 ---------- misc Stam/turn +1.30 Psi/turn +0.37 Unarmed combat: Power 161% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +10 Apr +29 Crit +23.0% Atk.spd 83% On Hit: 10% Second Wind 1 On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 On Hit: * 25% chance to slow global speed by 81% * 24% chance to reduce armor by 18% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun torque of gale force 'Bethilethra' [power 410] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +30 (+6 eff.) Res.pen +10% physical ----- def ----- Defense +15 (+4 eff.) ---------- misc Max.stam +20.00 Project a gust of wind in a cone knocking enemies back 13 spaces and dealing 656 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Elenildir0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +5 Dex dps ---------- Dmg.mod +9% arcane Acc +10 (+4 eff.) On Hit (Melee): * 10% chance to reduce armor by 18% ----- def ----- Max.HP +116.00 HP.reg +12.00 Heal.mod +24% ---------- misc Psi/ret +0.20 Max.psi +20.00 Rings make your fingers look great! |
| On fingers | Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 5 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +25 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +15% all ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Stun/Frz- +50% Amulets make your neck look great! |
| In main hand | Amethyst of Sanctuary (111% power, 53 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 99% Wil, 59% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +53 Crit +6.0% Atk.spd 100% While equipped: Stats +15 Wil dps ---------- Mind.crit +7% Mind.pwr +27 (+5 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+5 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Around waist | drakeskin leather belt 'Rimebutcher'1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +6 Dex +2 Wil +6 Cun +8 Con dps ---------- Phys.crit +13.0% Mind.crit +15% Phys.pwr +13 (+3 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +3% acid +6% cold On Hit (Melee): * 10% chance to reduce armor by 18% ----- def ----- Resists +12% light Phys.save +30 (+0 eff.) Spell.save +9 (+0 eff.) HP.reg +3.50 Heal.mod +30% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Mayyda (112% power, 82 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 112% Range: 1.1x Uses 99% Wil, 59% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +82 Crit +5.0% Atk.spd 100% Melee+ +8 acid While equipped: Stats +9 Wil dps ---------- Mind.crit +5% Mind.pwr +19 (+4 eff.) Melee+ 12 physical Dmg.mod +7% physical Res.pen +15% physical On Hit (Melee): * 10% chance to reduce armor by 18% ----- def ----- Resists +6% blight +13% physical +15% nature Spell.save +8 (+0 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.psi +34.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
wild infusion of the psychic (res 44%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 44% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 125% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+6 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 81/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Falileg the Prismwither (167% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Arcane Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 physical On Hit.r1 +28 fire While equipped: dps ---------- Phys.crit +9.1% Mind.crit +4% Crit.mult +15.00% Dmg.mod +9% light ----- def ----- Die.at -60.00 life ---------- misc Stam/turn +3.39 Massive two-handed battleaxes. |
warbringer's voratun battleaxe of phasing (168% power, 14 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +8.0% Atk.spd 100% Phasing +23% While equipped: Stats +7 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +12% physical ----- def ----- Disarm- +48% Massive two-handed battleaxes. |
Dream Malleus (168% power, 5 apr)5.0 T4 greatmaul 2H weapon [Unique] Disrupt/Master/Psionic Power 168% Range: 1.5x Uses 70% Wil, 70% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Melee+ +20 mind Against +7% Unnatural On Hit: * 20% chance to reduce all saves and defense by 51 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +5% Phys.pwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +10% mind +10% physical Apr +3 Melee Ret 10 physical ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
balanced voratun greatsword of daylight (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 light Against +41% Undead While equipped: dps ---------- Acc +17 (+6 eff.) ----- def ----- Defense +21 (+5 eff.) Disarm- +46% Massive two-handed swords. |
caustic voratun greatsword of massacre (192% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 192% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +52 acid +38 nature While equipped: dps ---------- Res.pen +27% acid +30% nature Apr +19 Massive two-handed swords. |
elemental voratun greatsword (178% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane Power 178% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +33% fire Res.pen +20% fire Massive two-handed swords. |
Blade of Distorted Time (150% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 49 temporal damage and slows enemies in radius 6 of the target by 59% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 5.5 Pwr.cost 10 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 102% damage. Then teleport next to a second random enemy, attacking for 102% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
The Black Spike (159% power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 159% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +15% darkness ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
voratun longsword of torment (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Psionic Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, long, and deadly. |
truestriking voratun waraxe of corruption (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 While equipped: dps ---------- Res.pen +10% physical Acc +22 (+8 eff.) Apr +13 One-handed war axes. |
Seeds of the Black Tree (115% power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 40% Wil, 30% Mag Dmg Darkness Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Seeds of the Black Tree (115% power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 40% Wil, 30% Mag Dmg Darkness Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
living mindstar of disruption (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
quiver of dragonbone arrows of accuracy (19/19, 166% power, 18 apr)3.0 T5 arrow ammo [Ego] Master Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +32 Apr +18 Crit +3.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
Flamebringer (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +19% blight +3% fire +19% darkness +15% temporal Res.pen +15% fire Melee Ret 6 fire ----- def ----- Resists +19% blight +28% darkness +15% all Mind.save +22 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of corrosion (+45%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +30% acid On Melee Ret: * 7% chance to slow global speed by 81% * 8 arcane resource burn ----- def ----- Resists +45% acid +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of darkness (+39%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +8 Cun dps ---------- Crit.mult +20.00% Dmg.mod +26% darkness ----- def ----- Resists +39% darkness +15% all ---------- misc Hate/m.crit +5.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +9 Cun +7 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Mind.save +19 (+4 eff.) A suit of armour made of leather. |
fearforged voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: Stats +9 Con ----- def ----- Armour +16 Fatigue +37% Resists +12% fire -18% light +9% darkness Phys.save +9 (+0 eff.) Spell.save +9 (+0 eff.) Mind.save +9 (+2 eff.) A suit of armour made of metal plates. |
hardened voratun plate armour of implacability (0 def, 34 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Master While equipped: ----- def ----- Armour +34 Fatigue +13% Resists +11% acid +11% physical +13% cold +10% lightning +11% fire Phys.save +11 (+0 eff.) A suit of armour made of metal plates. |
blurring drakeskin leather belt of carrying1.0 T5 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +19 (+5 eff.) Fatigue -10% Stealth +13 ---------- misc Max.enc +49 A belt that goes around your waist. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 115 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
grounding pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature/Master While equipped: Stats +7 Str +9 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +5 Resists +13% lightning +9% temporal ---------- misc Size +1 A pair of boots made of leather. |
blightbringer's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +8 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% acid +8% blight ----- def ----- Armour +5 Fatigue +4% Disease- +42% ---------- misc Stam/turn +1.00 Max.stam +37.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 125% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
elven-silk wizard hat 'Gymida' (3 def, 4 armour)2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +15% fire +16% cold ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +34% fire +5% arcane +24% cold Shield.pwr +8% HP.reg +2.70 Disarm- +10% A pointy cloth hat, very wizardly... |
champion's drakeskin leather cap of dexterity (+5) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +5 Str +7 Dex +5 Wil ----- def ----- Armour +5 Fatigue +5% Mind.save +5 (+1 eff.) ---------- misc Light +1 A cap made of leather. |
drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
miner's voratun helm of absorption (0 def, 10 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +10 Fatigue +5% ---------- misc Stam/ret +2.60 Equi/ret +3.00 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +18% light +14% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem Reqs Gem related talents [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem Reqs Gem related talents [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Deals 50% extra poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem Reqs Gem related talents [Normal] While equipped: Defense +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) When used as an alchemist bomb: gain 20 defense for 5 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem Reqs Gem related talents [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem Reqs Gem related talents [Normal] While equipped: Armour +10 Item imbue powers: Armour +10 When used as an alchemist bomb: 50% chance to daze for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 black gem Reqs Gem related talents [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem Reqs Gem related talents [Normal] While equipped: Resists +30% lightning Item imbue powers: Resists +30% lightning When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T2 red gem Reqs Gem related talents [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +6% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +6% all When used as an alchemist bomb: Deals 12% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 white gem Reqs Gem related talents [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +4 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 T2 yellow gem Reqs Gem related talents [Normal] While equipped: Spell.spd +10% Item imbue powers: Spell.spd +10% When used as an alchemist bomb: 50% chance to cleanse one magical debuff Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem Reqs Gem related talents [Normal] While equipped: Heal.mod +20% Item imbue powers: Heal.mod +20% When used as an alchemist bomb: Increases healing factor by 30% for 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.0 T3 blue gem Reqs Gem related talents [Normal] While equipped: Mana/turn +2.00 Item imbue powers: Mana/turn +2.00 When used as an alchemist bomb: Mana regain 40 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T3 red gem Reqs Gem related talents [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +9% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +9% all When used as an alchemist bomb: Deals 18% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem Reqs Gem related talents [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Deals 10% extra physical knockback damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T4 black gem Reqs Gem related talents [Normal] While equipped: Resists +5% all Item imbue powers: Resists +5% all When used as an alchemist bomb: Gain affinity for all damage by 5% in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 blue gem Reqs Gem related talents [Normal] While equipped: Mana/s.crit +8.00 Item imbue powers: Mana/s.crit +8.00 When used as an alchemist bomb: Mana regain 60 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem Reqs Gem related talents [Normal] While equipped: Res.pen +12% all Acc +12 (+4 eff.) Item imbue powers: Res.pen +12% all Acc +12 (+4 eff.) When used as an alchemist bomb: 50% chance to disarm Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T4 red gem Reqs Gem related talents [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +12% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +12% all When used as an alchemist bomb: Deals 24% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 white gem Reqs Gem related talents [Normal] While equipped: Defense +16 (+4 eff.) Phys.save +16 (+0 eff.) Spell.save +16 (+0 eff.) Mind.save +16 (+4 eff.) Item imbue powers: Defense +16 (+4 eff.) Phys.save +16 (+0 eff.) Spell.save +16 (+0 eff.) Mind.save +16 (+4 eff.) When used as an alchemist bomb: Deals 12% extra ice damage, may freeze or wet target. Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 jade0.0 T5 black gem Reqs Gem related talents [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% When used as an alchemist bomb: Regen 150 life in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 diamond0.0 T5 blue gem Reqs Gem related talents [Normal] While equipped: Mov.spd +25% Item imbue powers: Mov.spd +25% When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 T5 red gem Reqs Gem related talents [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +15% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +15% all When used as an alchemist bomb: Deals 30% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 violet gem Reqs Gem related talents [Normal] While equipped: Defense +20 (+5 eff.) Phys.save +20 (+0 eff.) Spell.save +20 (+0 eff.) Mind.save +20 (+4 eff.) Item imbue powers: Defense +20 (+5 eff.) Phys.save +20 (+0 eff.) Spell.save +20 (+0 eff.) Mind.save +20 (+4 eff.) When used as an alchemist bomb: 50% chance to silence for 2 turns Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 T5 white gem Reqs Gem related talents [Normal] While equipped: Armour +10 Resists +5% all Item imbue powers: Armour +10 Resists +5% all When used as an alchemist bomb: Gain 25 armor in 3 turns (stacks for 3 times) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
212 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
55 alchemist bloodstone0.0 T4 red alchemist-gem [Normal] When used as an alchemist bomb: Deals 24% extra fireburn damage Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(169 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 91/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 470.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
evasive dragonbone totem of summon tentacle [power 410] (25 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1003 Base Damage: 457 Armor: 41 All Resist: 46 Puts all charms on 25 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Yslia the Cornac Solipsist level 32
38th Pyre 123rd year of Ascendancy at 07:07 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Yslia the Cornac Solipsist level 50
72nd Dusk 123rd year of Ascendancy at 03:40 see stats
Against all odds
Killed Ukruk in the ambush.By Yslia the Cornac Solipsist level 31
34th Pyre 123rd year of Ascendancy at 03:51 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Yslia the Cornac Solipsist level 21
49th Regrowth 123rd year of Ascendancy at 17:25 see stats
Arachnophobia
Destroyed the spydric menace.By Yslia the Cornac Solipsist level 35
49th Pyre 123rd year of Ascendancy at 11:37 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Yslia the Cornac Solipsist level 35
53rd Pyre 123rd year of Ascendancy at 21:59 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Yslia the Cornac Solipsist level 50
14th Haze 123rd year of Ascendancy at 22:17 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Yslia the Cornac Solipsist level 43
28th Dusk 123rd year of Ascendancy at 23:08 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Yslia the Cornac Solipsist level 50
60th Dusk 123rd year of Ascendancy at 02:06 see stats
Brave new world
Went to the Far East and took part in the war.By Yslia the Cornac Solipsist level 34
47th Pyre 123rd year of Ascendancy at 19:58 see stats
Bringer of Doom
Killed a Bringer of Doom.By Yslia the Cornac Solipsist level 50
60th Haze 123rd year of Ascendancy at 00:38 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Yslia the Cornac Solipsist level 24
1st Pyre 123rd year of Ascendancy at 08:32 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Yslia the Cornac Solipsist level 14
27th Dusk 122nd year of Ascendancy at 18:29 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Yslia the Cornac Solipsist level 50
61st Dusk 123rd year of Ascendancy at 08:24 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Yslia the Cornac Solipsist level 32
42nd Pyre 123rd year of Ascendancy at 13:45 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Yslia the Cornac Solipsist level 27
17th Pyre 123rd year of Ascendancy at 03:36 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Yslia the Cornac Solipsist level 44
38th Dusk 123rd year of Ascendancy at 04:04 see stats
Earth Master
Killed Harkor'Zun.By Yslia the Cornac Solipsist level 50
70th Dusk 123rd year of Ascendancy at 19:03 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Yslia the Cornac Solipsist level 50
60th Haze 123rd year of Ascendancy at 09:46 see stats
Exterminator
Killed 1000 creatures.By Yslia the Cornac Solipsist level 18
33rd Haze 122nd year of Ascendancy at 13:15 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yslia the Cornac Solipsist level 23
75th Regrowth 123rd year of Ascendancy at 16:02 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Yslia the Cornac Solipsist level 50
56th Haze 123rd year of Ascendancy at 14:12 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Yslia the Cornac Solipsist level 50
44th Haze 123rd year of Ascendancy at 15:14 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yslia the Cornac Solipsist level 41
19th Dusk 123rd year of Ascendancy at 23:28 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Yslia the Cornac Solipsist level 37
53rd Pyre 123rd year of Ascendancy at 23:34 see stats
Level 10
Got a character to level 10.By Yslia the Cornac Solipsist level 10
8th Flare 122nd year of Ascendancy at 08:30 see stats
Level 20
Got a character to level 20.By Yslia the Cornac Solipsist level 20
14th Regrowth 123rd year of Ascendancy at 07:33 see stats
Level 30
Got a character to level 30.By Yslia the Cornac Solipsist level 30
32nd Pyre 123rd year of Ascendancy at 06:38 see stats
Level 40
Got a character to level 40.By Yslia the Cornac Solipsist level 40
1st Flare 123rd year of Ascendancy at 16:57 see stats
Level 50
Got a character to level 50.By Yslia the Cornac Solipsist level 50
59th Dusk 123rd year of Ascendancy at 23:22 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Yslia the Cornac Solipsist level 20
33rd Regrowth 123rd year of Ascendancy at 04:00 see stats
Orcrist
Killed the leaders of the Orc Pride.By Yslia the Cornac Solipsist level 50
72nd Dusk 123rd year of Ascendancy at 01:28 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Yslia the Cornac Solipsist level 50
46th Haze 123rd year of Ascendancy at 14:58 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Yslia the Cornac Solipsist level 19
7th Allure 123rd year of Ascendancy at 11:44 see stats
Santassacre!
Killed the little helper elves after saving them!By Yslia the Cornac Solipsist level 20
33rd Regrowth 123rd year of Ascendancy at 05:02 see stats
Size is everything
Did over 1500 damage in one attack.By Yslia the Cornac Solipsist level 47
54th Dusk 123rd year of Ascendancy at 04:41 see stats
Size matters
Did over 600 damage in one attack.By Yslia the Cornac Solipsist level 25
10th Pyre 123rd year of Ascendancy at 07:18 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Yslia the Cornac Solipsist level 33
42nd Pyre 123rd year of Ascendancy at 15:28 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Yslia the Cornac Solipsist level 50
60th Haze 123rd year of Ascendancy at 09:46 see stats
The Arena
Unlocked Arena mode.By Yslia the Cornac Solipsist level 9
2nd Mirth 122nd year of Ascendancy at 16:04 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Yslia the Cornac Solipsist level 45
38th Dusk 123rd year of Ascendancy at 08:42 see stats
The Sun Still Shines
Aeryn survived the last battle.By Yslia the Cornac Solipsist level 50
60th Haze 123rd year of Ascendancy at 09:46 see stats
The bigger the better!
Did over 3000 damage in one attack.By Yslia the Cornac Solipsist level 49
59th Dusk 123rd year of Ascendancy at 21:00 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Yslia the Cornac Solipsist level 21
61st Regrowth 123rd year of Ascendancy at 20:16 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Yslia the Cornac Solipsist level 38
74th Pyre 123rd year of Ascendancy at 15:57 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Yslia the Cornac Solipsist level 29
32nd Pyre 123rd year of Ascendancy at 01:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Yslia the Cornac Solipsist level 16
29th Haze 122nd year of Ascendancy at 04:49 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Yslia the Cornac Solipsist level 31
33rd Pyre 123rd year of Ascendancy at 23:17 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Yslia the Cornac Solipsist level 49
58th Dusk 123rd year of Ascendancy at 05:49 see stats
Log
Yslia receives 1 healing (2 psi heal).
High Sun Paladin Aeryn receives 47 healing from High Sun Paladin Aeryn's healing light area effect.
Yslia receives 1 healing (2 psi heal).
High Sun Paladin Aeryn receives 47 healing from High Sun Paladin Aeryn's healing light area effect.
Yslia receives 1 healing (2 psi heal).
High Sun Paladin Aeryn receives 47 healing from High Sun Paladin Aeryn's healing light area effect.
Yslia receives 1 healing (2 psi heal).
High Sun Paladin Aeryn receives 47 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 627 healing.
Yslia receives 1 healing (2 psi heal).
High Sun Paladin Aeryn receives 47 healing from High Sun Paladin Aeryn's healing light area effect.
Yslia receives 1 healing (2 psi heal).
High Sun Paladin Aeryn receives 47 healing from High Sun Paladin Aeryn's healing light area effect.
Yslia receives 1 healing (2 psi heal).
Yslia receives 1 healing (2 psi heal).
Yslia receives 1 healing (2 psi heal).
Yslia receives 1 healing (2 psi heal).
































































































































































